Introduction
Here I am again, with another team full of only somewhat viable pokemon that will make people yell at me. Still though, this team has been a lot of fun to play with, and it has tools to deal with some of the biggest threats in the metagame. I feel like my replays will show more than I can say, but I urge anyone reading this to keep an open mind. Any help with EV tuning/Movesets would really appreciated, but the overall structure of this team is pretty set, I think. Regardless, please enjoy the showcase for this Funky team, and thank you for reading!
Teambuilding Process
Tenta is an obvious choice in BW OU. It's the best defensive spinner, has decent chip in Scald, and lays T-Spikes. Having another spinner lets me lean into its specially defensive nature, to a point where most non-STAB Thunders fail to 2HKO. Just an all-around great support pokemon, especially against Rain.
Not exactly unseen, Zapdos is still a rare sight in OU, probably due to Thundurus-T's greatness. So this set aims to sort of bridge the gap between fully defensive and offensive. Great 3-move coverage, good Sp. Atk, and workable speed allows it to pose an offensive threat, while good bulk, Pressure, and Roost lets it still stall out a number of threats, and makes it more than dead weight when statused.
Similar to Zapdos, Arcanine has a lot of competition within its type for the roll it plays as a physical Fire-type wallbreaker, so this set utilizes what Darminitan and Victini lack, which is good bulk and priority respectively. A nice, consistent damage dealing pokemon, it helps against rain and sun, while Extremespeed is just an amazing, oftentimes game saving move. It also has good defensive synergy with Zapdos and Tentacruel, while Intimidate is an amazing ability.
Prototypical Choice-scarfer. A little held back by its stats, it is otherwise quite effective. As an Outrage/E-quake spamming revenge killer, Garchomp obviously far outclasses it, however levitate and U-turn makes it incredible for keeping up momentum. Great to throw out when the enemy lead is uncertain.
Aside from Flygon, most of this team has a notable weakness to entry hazards. Hitmontop is a great solution to that. Gengar unfortunately shuts it down completely, but it can switch in on any physical attacker and spin, while punishing Jelli switches with Toxic. It has decent offensive as well, as Fighting type coverage helps this team a lot and Sucker Punch lets it nab surprise KO's or sacrificial chip damage.
Originally, this was occupied with Roserade, as I felt the extra hazard support and grass coverage would be nice, however I was unsatisfied and threw one of my favorite pokemon on, and dear god was the change noticeable. Swift Swim, good coverage, great attack power, Shell Smash and Focus Sash has won me plenty of games, while the hazard removing efficiency of this team allows it to function. Awesomely powerful late-game, it is a threatening win con that can also serve as an emergency stop for excessively setup sweepers with it's great 4x coverage in Ice Beam and Earth Power. Swift Swim helps against rain as well.
Funkentelechy
NSFW (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 160 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
Tentacruel is the most conventional, and obvious choice for this team. It is a great utility pokemon, with good chip, hazard control, and the ability to stall out most special attackers. Standard movepool, I used to run Giga Drain for Jelly but it was hardly worth it, and being able to get extra recovery is key, as that is probably Tenta's biggest problem as a utility mon. Otherwise, it does what you'd expect, Lays/ removes hazards, Protects for scouting/recovery, while Scald does good chip, and it's high burn chance prevents it from being too passive, punishing physical switch-ins and set-up. The EV's are where it gets a little unconventional, with the usual Defensive investment place into Sp. Defense. As mentioned previously, this is due to the ease of Hitmontop spinning and switching into physical threats. With the special investment, Tentacruel can take special coverage moves like a champ, including non-STAB Thunders. It's dependent upon a roll, but it can even switch into Choice Specs Latios's Draco Meteor and live a second one, provide it protects between them, just to show how specially bulky it is, though obviously it won't be doing that knowing Psyshock exist. Rain Dish helps against Rain teams as well, ensuring it can survive 2 Specs Latios's Draco Meteors and making it even more annoying to get rid of. Again, it does what it's supposed to do with great consistency, improving the vital rain team matchup and allowing the rest of the team to function. It has good defensive type synergy as well, taking Ice and Water attacks for teammates who in exchange can switch on telegraphed ground moves headed towards it. I'm not too certain on the speed tiers of this gen, so if anyone could point me in a better direction that would be helpful, as I could use the extra bulk.NSFW (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 HP / 160 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
Sparky (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 68 SpA / 168 SpD / 20 Spe
Calm Nature
IVs: 2 Atk / 30 Def
- Thunder
- Roost
- Heat Wave
- Hidden Power [Ice]
Dogmeat (Arcanine) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Morning Sun
Sand Lion (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Fire Punch
HitMunStoppable (Hitmontop) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- High Jump Kick
- Sucker Punch
- Toxic
Cthullu (Omastar) @ Focus Sash
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Shell Smash
- Earth Power
Threat List
Again, being an unconventional, almost anti-meta team, there are certain threats this team very much struggles against. I'm still a relative newcomer to Gen. 5 OU, so feel free to point out any other significant threats, but these are the ones that have troubled me the most so far.1. Mamoswine: The wooly mammoth has its way with almost all of the team, with Earthquake + Icicle Crash decimating every member of the team aside from Hitmontop, while Thick Fat prevents my Fire type moves from dealing serious damage. Its considerable offensive pressure also lets it lay Stealth Rocks with no problem. It even has powerful priority to boot, being able to prevent an Omastar sweep and force a hard switch out of lead Flygon. The only real way for me to handle it is to keep Hitmontop alive and offensive pressure up, as Hitmontop is generally pretty easy to play around.
2. Calm Mind Reuniclus: With great bulk, recovery, and a boosting move, CM Reuniclus is one of the few pokemon that can punish the switch-outs of this team, with only the weak U-Turn and inconsistent Sucker Punch as super-effective coverage against it, Reuniclus can shred this team to pieces if allowed free space. Arcanine can usually revenge kill but not before damage is done. Otherwise, as with Mamo, pressure is the best way to mitigate this threat, though Shell Smash Omastar can outboost it and OHKO with Hydro Pump.
3. Gengar: Every Gengar set on its own can be reasonably dealt with, but the nightmarish versatility of this fiendish ghost keeps this team up at night. It's great attacking power, ability to burn, immunity to E-Speed, Spin Blocking, and propensity for unique sets ensures it always does damage before going down, while again the typing of this team means there is little coverage against it, though straightforward attacking variants are stifled easily enough by Zapdos. Still, I am very glad it appears Jellicent is the more common spin-blocker, as Gengar is a terror.
4: Bulky Sand-Setters: This team is overall pretty weak to Earthquake spam, while both Sand Setters generally don't fear the Ice-type coverage that Zapdos provides. Hitmontop can threaten T-Tar, and both fall to Shell-Smashed Omastar's Hydro Pump, but having to rely on that makes checking them uneasy. Otherwise, they can switch in with impunity on Arcanine, Zapdos, and (in most cases) Flygon, making them hard to deal with.
5: Bulky Landorus-T: Scares out Tentacruel and Arcanine, while Hitmontop doesn't do much against it aside from drop its attack. Bulky intimidate variants are one of the few reliable switch-ins to Arcanine, especially in Rain and again Earthquake hurts the team a lot. Zapdos doesn't fear the weak Hp Ice, but cannot risk switching into a Stone Edge. Usually, my best way of removing it is luring it into Zapdos, or else sweeping with Omastar. Until then, it is a major nuisance.
6. Jirachi: A bad type matchup with a versatile movepool, it can threaten both spinners with its powerful STAB moves, whether physical or special. Generally Zapdos's coverage isn't terribly threatening to it either, so Arcanine is really the only way to pressure it. It also doesn't fear being poisoned, meaning it is difficult to wear down. All around annoying and threatening, without even mentioning the perniciousness of para-Flinch.
7. Ferrothorn in Rain: Obviously a P.I.T.A., without the easily exploitable 4x Fire weakness, it is an annoyingly persistent pokemon, with its decent attack power, hazard laying, and punishment of physical attackers. This team isn't exceptionally weak to it though, whereas it probably is to the other threats here.
Conclusion
So that's it. Again, I'm not the most acclimated to the Gen 5 meta, and not the best at explaining what my team does exactly, so I think watching the replays is the best way to see how this team works. But overall, it's been very fun making and fine-tuning this team, it's always fun to take mons considered unviable and use them succesfully. I think this team serves a good example of every one of these pokemon's utility in a very harsh metagame, and I hope people reading it are inspired to use some of the sets here to fill holes they might have. I would appreciate some help with EV tuning, but I think this team really punches above its weight, and I can't see any pokemon that I would want to change.
**WARNING**: Some Replays may include NSFW language on the part of me or opponents.
Also, some of the older replays have slightly differnet sets on them.
Vs. Sand
https://replay.pokemonshowdown.com/gen5ou-1094644859
Vs. Rain
https://replay.pokemonshowdown.com/gen5ou-1090731091
Vs. Weatherless
https://replay.pokemonshowdown.com/gen5ou-1087933767
Vs. Weatherless
https://replay.pokemonshowdown.com/gen5ou-1087764700
Vs. Weatherless
https://replay.pokemonshowdown.com/gen5ou-1084096864
Vs. Rain Stall
https://replay.pokemonshowdown.com/gen5ou-1084083170
Vs. Sand
https://replay.pokemonshowdown.com/gen5ou-1083869831
Vs. Sun
https://replay.pokemonshowdown.com/gen5ou-1082138476
Vs. Sand
https://replay.pokemonshowdown.com/gen5ou-1081559693
Vs. Rain
https://replay.pokemonshowdown.com/gen5ou-1081225279
Also, some of the older replays have slightly differnet sets on them.
Vs. Sand
https://replay.pokemonshowdown.com/gen5ou-1094644859
Vs. Rain
https://replay.pokemonshowdown.com/gen5ou-1090731091
Vs. Weatherless
https://replay.pokemonshowdown.com/gen5ou-1087933767
Vs. Weatherless
https://replay.pokemonshowdown.com/gen5ou-1087764700
Vs. Weatherless
https://replay.pokemonshowdown.com/gen5ou-1084096864
Vs. Rain Stall
https://replay.pokemonshowdown.com/gen5ou-1084083170
Vs. Sand
https://replay.pokemonshowdown.com/gen5ou-1083869831
Vs. Sun
https://replay.pokemonshowdown.com/gen5ou-1082138476
Vs. Sand
https://replay.pokemonshowdown.com/gen5ou-1081559693
Vs. Rain
https://replay.pokemonshowdown.com/gen5ou-1081225279
NSFW (Tentacruel) @ Black Sludge
Ability: Rain Dish
Shiny: Yes
EVs: 252 HP / 160 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
Sparky (Zapdos) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 68 SpA / 168 SpD / 20 Spe
Calm Nature
IVs: 2 Atk / 30 Def
- Thunder
- Roost
- Heat Wave
- Hidden Power [Ice]
Dogmeat (Arcanine) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Morning Sun
Sand Lion (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Fire Punch
HitMunStoppable (Hitmontop) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- High Jump Kick
- Sucker Punch
- Toxic
Cthullu (Omastar) @ Focus Sash
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Shell Smash
- Earth Power
Ability: Rain Dish
Shiny: Yes
EVs: 252 HP / 160 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
Sparky (Zapdos) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 68 SpA / 168 SpD / 20 Spe
Calm Nature
IVs: 2 Atk / 30 Def
- Thunder
- Roost
- Heat Wave
- Hidden Power [Ice]
Dogmeat (Arcanine) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Morning Sun
Sand Lion (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Fire Punch
HitMunStoppable (Hitmontop) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- High Jump Kick
- Sucker Punch
- Toxic
Cthullu (Omastar) @ Focus Sash
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Shell Smash
- Earth Power