OU EMPOLEON SWEEP!!

OU empoleon sweep

OU EMPOLEON SWEEP!!

out with the old...
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and in with the awesome...

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<< this is thanks to you my loyal raters..i would have never managed this without you..


As the title probably suggests.....this team is based entirely around empoleon sweeping teams...and gearing him up for a sweep...so without further adieu...here is the team!!:

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Roserade @ focus sash
timid nature
ability : natural cure
evs: 252spATK/252 speed/4hp
moveset:
- sleep powder
- toxic spikes
- hidden power [fire]
- leaf strom

This dude used to be a forretress who used to be set up /death fodder aswell as trick bait and was completely useless....rosey here but can set up one thing crucial to empoleons sweep(t-spikes) cripple a opponent along the way, beat out other common leads...and come back to fight later in the game...genius uh? if i predict taunt..i attack...if predict attack..i sleep then set up t-spikes as they switch ...a common rosey...not much more to say here i guess..a great lead to get me off to a good start

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Dusknoir @ leftovers
impish nature
ability: pressure
evs: 252hp/28atk/228def
moveset:
- Will-o-wisp
- pain split
- sucker punch
- focus punch

now what use are all those entry hazards to get wiped away by some starmie or donphan....well thats where this dude comes in...he pretty much block rapid spin and stall until t-spikes ( or WoW ) finishes my opponent off. and ive always liked the idea of dohble punches ..basically..attack..your screwed..dont attack..your even more screwed ....dusknoir here usually deals with the steel types that colonise in the OU metagame

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Latias@ choice specs
bold nature
abilty: levitate
evs: 112def/196speed/200spATK
moveset:
- draco meteor
- dragon pulse
- trick
- t-bolt

Latias is 1 of my dedicated bulkty water/bliss counters.....when passed a couple of clam minds from celebi this thing is lethal..with draco meteor OHKO about everything that isnt a steel or bliss on the first strike...and dragon pulse is for clean up..and basically if any bliss comes in thinking it gonna wall me..ill trick my scarf over making the pokemon pretty much redundant...now i get cracking with bliss counters

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infernape @life orb
Modest nature
abilty : Blaze
evs: 252spATK/232speed/24hp
moveset:
- vacuum wave
- HP [ice]
- grass knot
-Fire blast

this is the clean up crew after empoleon came and made a mess....infernape cleans up the mess ( i really should have put this thing in last place ) i took the mixape set but switched CC for vaccum wave and edited nature/ EVS take out weakned opponents with his near perfect coverage..and pretty much finishes the win for me..and is my best answer for stall also.

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Celebi@ leftovers
Bold nature
ability: natural cure
Evs: 252hp/80def/170speed
moveset
- calm mind
- baton pass
- recover
- reflect

Another 1 of my own movesets ( i like to be creative ) this dude is really to help empoleon set up and sweep. with the abilty to create 101hp subs..this is a force to be reckoned with. calm mind help boost empoleons spdef & spatk..help it to dish out hits harder and possibly let empoleon survive a special attack during the pass should i not have a substitute up. reflect in incase something like metagross is still standing to help the sub keep intact during the pass to help empoleon set up. a dedicated baton passer..what more could he do? she also supports the rest of the team so recover replaced substitute for survivablity

AND THE STAR OF THE SHOW!!

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empoleon @petaya berry
modest nature
ability: torrent
evs:12hp/46def/200speed/252spATK
moveset:
- agility
- substitute
- surf
- ice beam

many hate this thing on a standard team is it is, but on a team that helps him sweep, the'oh shit factor' will quickly arise. well standard subpetaya set..expcept i made him a bit more bulky on the physical side as celebi deals with the special. He easily finds time to agilty either behind celebis sub or 1 of his own and proceeds to sub into petaya range. hopefully celebi pass 2-3 calm minds to him...and let met tell you...a +4 torrent STAB boosted surf is no laughing matter..doing about 40% to even blissey, the no1 special wall..ice beam is for dragon types and toxicroak well ..i cant say much more. i love this dude

so thats my team....plz be nice and rate constructively...I understand that this team doesnt have great synenergy and have tried to fix this problem multiply times... i feel lanturn and dusknoir should be replaced but honestly i dunno..and well this is the best ive got..so that where you come in ..so thanks in advance and byeez
 
im really not the kind of person that goes deep into threat lsit since i really dont have the time nor patiences...so all im gonna give you is my top 5 threats sorry but here goes

1. HAIL STALL - god i cant stand these teams and i honestly dont really have an answer for them...my best chance is infernape / latias...but a stallrein walls this entire team...stall also cuts empoleons sweep short..really bad news

2. skarmbliss defence combo - i struggle to beat both skarm and bliss individually..but together..oh shit...i struggle to hell and really dont hav ena answer...can someone help me with this

3. specsmence - thank god this thing is rare..all i can do to it is chip slowly away at its life with infernape / dusknoir susing priority/WoW...this is a big threat

4.baton pass teams - i cant believe these things troble me..there so basic....but if they trap anything but latias/infernape..im dommed unless i land a critical hit....

5. rain dance teams - these things arent that much of a deal but there still a moderate threat especially ones that include ludicolo/kingdra..though with clever prediction i can sneak my way around these
 
May I ask why your Dusknoir has a Timid Nature? Timid is +Speed, -Attack. I think you should use a Jolly Nature(+Spe, -SpA), because your Dusknoir runs 3 Physical moves
 
I would switch Bullet/Mach punch for CC, (Preferably mach)
as four priority moves isn't quite necessary, and close combat is one of the best moves in the game.
 
oh, for some reason i thought dusk was special? i was using 100spatk evs too! thanks for that Yehom

and aidanmp...... thanks...i use mach punch quite frequently so it would probs be bullet punch to take over....but that would leave me vulnerable to stat boosting and status ghosts?
 
To help out your Empoleon more, I suggest changing your Forretress set. Toxic spikes, spikes, AND stealth rock aren't really going to help you out. I say you drop the toxic spikes (most things should die in 1 hit to Empoleon anyways) and put in Rapid Spin. Rapid Spin gives your team a good spinner to rid of the entry hazards that could hurt your team, especially Empoleon.
 
I say you drop the toxic spikes (most things should die in 1 hit to Empoleon anyways)

As somebody who has played with an Empoleon team for months, I cannot stress this enough - TOXIC SPIKES ARE A NECCESITY. They help wear down the Blisseys, Snorlaxes, and Bulky Waters that can stop an Empy sweep. Maybe replace Spikes with Gyro Ball or Earthquake (as none of your team members really care about SR or entry hazards enough to warrant Rapid Spin.)
 
As somebody who has played with an Empoleon team for months, I cannot stress this enough - TOXIC SPIKES ARE A NECCESITY. They help wear down the Blisseys, Snorlaxes, and Bulky Waters that can stop an Empy sweep. Maybe replace Spikes with Gyro Ball or Earthquake (as none of your team members really care about SR or entry hazards enough to warrant Rapid Spin.)

This, this a million times. You HAVE to have Toxic Spikes for an Empoleon sweep, otherwise you will be stopped DEAD by Blissey, Suicune, Snorlax, Vaporeon, or pretty much anything with a high SDef stat, a way of boosting it, or a recovery move. It's incredibly valuable to an Empoleon sweep, especially because you don't have Grass Knot, so you're stopped completely by Bulky Waters.
 
Try adding Infernape instead of Hitmontop (you can still use mach punch or vaccum wave for priority) + it is good at wallbreaking. This will help if toxic spikes are absorbed halfway through. Also, try using payback on Forretress because Azelf with taunt or flamethrower will beat you out with ease.
 
Interesting team. I like the idea of having all the Pokemon aid Empoleon's sweep, but I think that Forretress isn't a very good lead. Taunt shuts him down, as well as Celebi- and Dusknoir for the most part. Perhaps you could use a lead with Stealth Rock, then use that slot on Forretress for Rapid Spin, since switching Dusknoir in and out could get to the point where something faster (pretty much anything) can kill him before he can use Pain Split. You also have no flying/levitating Pokemon, so both types of spikes would deter your team even more than Stealth Rock.

For your Lanturn, I highly suggest putting the speed evs in special defense. Lanturn resists a ton of special attacking types (water, electric, ice, fire), and is a very good special wall. Investing in his 67 base speed won't help much, but combined with his good HP stat, special defense will force your opponents to switch their physical attackers in on you. Also, Expert Belt or Leftovers would probably be better than Wise Glasses- if Lanturn isn't hitting a Pokemon for super effective damage, he probably isn't doing much to them anyway. You could use Discharge over Thunderbolt if you want a greater chance of paralysis.

On Hitmontop, Pursuit can be a very useful move. It doesn't have the priority of Bullet Punch, but Hitmontop should have no problem taking unboosted attacks from Ghosts with his high special defense. Fighting and Steel have redundant coverage (Fighting is also the better type and Hitmontop has STAB on it), so I suggest dropping Bullet Punch. With Technician, Pursuit has 60 BP if the opponent stays in, but once a Ghost realizes you aren't trying to Rapid Spin, they'll probably want to switch out, but Pursuit ensures you get the KO. However, you'll have to watch out for Will-O-Wisp from things like defensive Rotom. Close Combat is an excellent move against Snorlax and Blissey, who can withstand Empoleon's attacks, so I'd recommend it as well, over Sucker Punch.

On Dusknoir, Sucker Punch would be better and would go well with Focus Punch (over Fire Punch), in my opinion. When you status a Pokemon without a stat boosting move, they are often going to either heal themselves, or switch out. Focus Punch can catch Blissey trying to Toxic you, or Heatran trying to get a Flash Fire boost. If they choose to attack you, you have Sucker Punch, which is a bit less reliable than Shadow Sneak, but has double the base power.

I know I wrote a lot, and didn't really emphasize the positives, like how only one Pokemon shares any of Empoleon's weaknesses, or how all your team does an excellent job of forcing switches to bring Empoleon's counters into KO range, but I think your team has a lot of potential and I hope this helped :)
 
thanx fro the comments everyone..so i think ill reply individually...okay

Frogbandit.....forretress wouldnt be able to utilize rapid spin effectively as if i get taunted ..i blow up in the taunters face...and usually dont mind the hazazrd lose for the lose of 1 of his pokes..so thanx but..no thanx

Avocado...same reason as above..but i end up dying before i get spikes up..so that could be an option..and yes..i know about the neccissity of t-spikes..although..i doubt there valuableness of them with me passing calm mind to empoleon..as a can score a possible 2HKO on bliss

Legends Never Die.... but infernape would add more team weaknesses which is what im trying to prevent....as only lanturn shares a weakness with empoleon...infernape would be another..also ... i like the surprize value of sucker punch on hitmontop..as it scores OHKO on unsuspecting ghosts

Iliketurkeybacon..... okay this will be long...a dont really get what your saying at the start there..but ill move on. yeah i guess lanturn outspeeds nothing..so ill move the speed EVS into spdef....making him take the special attaqck even better.. that sounds like a good idea for hitmontop...as i never use BP and pursuit could work well. Although i dont like close combat...as it is his signature move to beat boosting ghosts in my opinion. Dusknoir, i actually love the idea of hurting if they attack..hurting if they dont. so ill do that..thanz for that advice
 
I second the idea of Infernape replacing Hitmontop. MixApe can get rid of guys who can present a problem to your Empoleon. Try running this:

Infernape @ Life Orb
Nature: Naive
EV's: 64 Attack, 252 Special Attack, 192 Speed

Grass Knot
Flamethrower/Fire Blast
Hidden Power Ice
Close Combat


Two wonderful things define this set: perfect type coverage, hitting everything for at least neutral damage, and the ability to hit the popular walls and rid them for Empoleon. Blissey, Heatran and Snorlax stand no chance against CC. HP Ice handles the Dragons. Grass Knot hits the bulky Waters for heavy damage, completely destroys Swampert, and the entry hazards you have up could lead some 2HKO's into OHKO's, but I'm not certain if they will. Vaporeon will present a problem, though. Flamethrower/Fire Blast handles the rest.


Another reason you should consider using this is because it works so well with Celebi. Come in on a Water Pokemon hoping to take a hit and set up on Ape and watch them switch in fear of a STAB Grass or Psychic attack. You get a free turn to throw out Reflect or set up a Sub. It's a wonderful set and I highly recommend it. Works best as mid to late game cleanup.


If you are really bent on priority moves, you can give Ape a similar moveset. He can learn Fake Out, Vacuum Wave and Mach Punch so a set can be built around those moves if you wish.


You should also consider replacing Spikes with Rapid Spin on Forretress since almost every team carries some form of hazard setup, and he can switch in on Roserade's Toxic Spikes without having to worry.
 
I never really got why subpetya is superior to 3 attack empoleon. You *HAVE* to take out their bulky water/priority users(especially mach punch/vacuum wave) or your sweep is over. This is the empoleon I use:

empoleon @ life orb
4 hp 252 spa 252 spe
modest
agility
hydro pump
grass knot
ice beam

it has near perfect coverage, sets up faster, isn't as vulnerable to priority, and can still activate torrent with life orb recoil. Really you don't even need torrent to OHKO the vast majority of threats. Zapdos? ohko. rotom? ohko. swampert? ohko. suicine? 70% from grass knot. celebi? 70% from ice beam. scizor? ohko. latias can vary a lot but usually it's a 2hko.

One thing about your laturn you do not want to go with twave because toxic spikes make it largely useless.
 
Life Orb is still outclassed by SubPetayaAgility since it alone can beat entire teams. Life Orb reduces it's longevity by a major amount. Torrent is much easier to activate with substitute and with petaya berry boost, this empoleon will be strgoner than your 3 move set. Besides, he has T-spikes and the other entry hazards to beat Bulky Waters/Blissey. Life Orb might eventually kill him as well.
Having 3 moves while removing substitute is just really unnecessary. On your Lanturn, I'd replace T-Bolt with Discharge since it has a higher paralysis rate. Although this may not be the best idea since you have Toxic Spikes but you get a paralysis on the opponent's flying types while still doing major damage.

252 HP / 28 Atk / 228 Def

You may find that this is a superior EV spread on your Dusknoir.

Technitop is fine. Just check the spelling on his ability.

Celebi needs a few changes. ( if you want to keep it as a baton passer, then use this set)

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature (+Spe -Atk)

~ Calm Mind
~ Baton Pass
~ Grass Knot/Psychic
~ Recover/Reflect

This set is by far better. Timid allows you to out speed more stuff and get Baton Passing/Reflecting quicker. You pretty much need an attacking move on this thing anyways so Choose on of the STAB moves. Grass Knot will probably be superior though, okay? Recover can be used for healing although you could opt for reflect instead.

On your Empoleon, this EV spread will be better:

12 HP / 12 Def / 252 SpA / 232 Spe

More speed will probably be a little better on this set.

I don't like telling people to change certain pokemon. I just rate the synergy and the movesets etc. So don't expect me to give you an etremely long answer if you ask me what pokemon you should replace that or this pokemon with. Well anyways, good luck with your team.

~Quick
 
okay here i go again with rates

Falconator - i understand how Infernape would help thisteam but that adds a THIRD ground weakness to the team..which isnt really what i want..also i like hitmontops ability to learn a whole lotta priotrity to take on empoleons weakened counters. and i dont want a team full of OU bitches...i like individuality.

Quality - Are you MAD!!...subpetaya outclasses 3 attacks like crazy..and yeah it had better coverage ..but subpetaya can kill those who even resist it.sorry but thanks for the rate

Quickman - okay...first..i tried out your dusknoir EV spread and it worked alot better so i changed it to that..thanx ;)....
oh i think t-bolt i superior since the team runs t-spikes AND WoW..so i think paralysis is uneccessery(sorry bout spelling)
Ill fix the spelling of technitop
I took your EV spread for celebi but i kept the moveset i have....so i have the ability to pass a sub so empoleon doesnt get hurt on the pass and possibly still have it to get a free agility..but thanx.
And finally i think a little more bulk will help on the pass if i get smacked with a EQ on the switch

Keep the rates coming people..and thankz:D
 
Ok, forretresss shoul not lead, and fails to the either taunting lead, special attacking lead or fire using lead. Also forretress with no form of recovery is not going to be layer down 6 turns of hazards not matter how bulky, 1 get another stealth rocker, 2 pick bettwen spikes and toxic, i say toxic spikes as empoleon has ice beam for flyers, then choose 2 from these 5: pain split, rapid spin, EQ, gyro ball, and explosion.

While lanturn is good, swampert is an excelelent counter to the electric type, and can make an effective lead, resiting most lead moves and having the bulk to not even be 3hkoed by many leads, while being able to 2hko them back, I suggest a protect, stealth rock, ice beam, EQ relaxed pert with leftovers.

Empoleon also requires a blissey destroyer as toxic spikes are not always going to be up and cannot always be rellied on, so sub punch gengar is one good lure and abble to take out blissey, while machamp is a great switch in, rest talk is the best for beating blissey as it can ware down its counters with confusin or guts sleep talk close combat and stay healthy. (note machamp still requires a blissey lure), machamp also helps against water types. Blissey also lures blissey and blissey can switch in and toxic most water types without rest.

Next you need 1-2 a water type counters, vaporeon, toxicroak (who makes a good physical sweeper paired with empoleon). Or wacan berry gyrados (electric berry) who lures in water types and then can get a toxic/taunt on then or spam returns/ stone edges/ bounces at them to aid empoleon and if you give celebi grass knot you hav a water type lure and counter.

Celebi, i prefer bold 252 def, to help with calm minds but if u need the speed then thts fine. with bold nature reflect can swap with grass knot, which allows celebi to make use of the calm minds and stabbed calm minded grass knot vs t-tar (the common pursuiter on celebi) is gonna like OHKO and be better than reflect, is also allow you to take on water types as natural cure cures toxic, so substitute is not the important and recover can be used to help improve longativety, or reflect if you like the duel defences.

Overheat rotom is better than dusknoir, 1 he lures in blissey, 2 he can take on scizor, 3 he has overheat which is better tahn fire punch for spin blocking, and he has thunderbolt for starmie and tentecrual. Also scizor threatens celebi and bullet punch still may kill empoleon, (bare in mind ur bellow 25%, and after rocks and some other residuel damadge this could be within KO range, plus quick attack is still common enough on scizors to use rotom) and rotom can counter water types.

So I suggest:
Lead swampert
Rotom (rest talk proabbly as he has a lot of use in this team, but pain split is fine)
Celebi
machamp
Forretress (no need for stealth rocks)/ porygon2, for gyrados mence, heatran etc)
Empoleon

Then make the changes as you like, maybe on a new thread and find out how it can change to deal with threats like dd mence, lucario, heatran etc (just picked random names there, I know that rotom counters lucario etc.) I suggested porygon 2 as he can handle the specific threats that ur team cnt handle, porygo 2 is there to be kept in reserve just incase the opoent has a troublesome poke (so his usage will not be great, but if the opoent has mence, gyrados heatran, vaporeon there is no better counter to all 4, and with toxic and dischagre he can also counter the water type especially vaporeon (water abosrb trace) and lure in blissey for machamp a great poke for this team.

Empoelon is not a sweeper to be dumped on a team, she needs water counters and lures and blissy counters and lures, and toxic spike support can help but is not neccessery. I have tried it myself before and it requires alot of thought and time to make.

Edite: I also find it funny how your orrginial team is completly swept by a 3 attack agility life orb empoleon
 
I really like the Lanturn, the idea is good, but I don't get the description. If you switch out to Lanturn to absorb electric attacks, don't you lose CM boosts? Forretress, though, is crippled by Taunt and Trick, so maybe you want to swap his spot with Hitmontop? and maybe change around a few moves? like maybe Rapid Spin on Forretress over Spikes. I like the idea of Sucker Punch on Hitmontop.I would swap out the Defense EVs on Empoleon to Speed and running Grass Knot over Agility. I think with a SubPetaya set having low health doesn't help trying to boost... I would also think of swapping Fire Punch for some STAB...
 
Falconator - i understand how Infernape would help thisteam but that adds a THIRD ground weakness to the team..which isnt really what i want..also i like hitmontops ability to learn a whole lotta priotrity to take on empoleons weakened counters. and i dont want a team full of OU bitches...i like individuality.

Most Pokemon with a Ground move are usually OHKO'd by Grass Knot or HP Ice. Common examples are Hippowdon, Swampert, Gliscor and the Dragons (mostly Garchomp and Flygon). The Rocks and Steels, like Heatran, Metagross and Lucario are handled by Close Combat or Fire Blast.

Priority is nice but any Pokemon with a status move like Thunder Wave can completely ruin it, as will any faster priority users like Lucario. It sounds like you're using Hitmontop for cleanup, which is something MixApe excels at while also being a good wall breaker, which Hitmontop isn't great at. Still, it's up to you.
 
okay ....

George - im not sure i like changing half the team to be perfectly honest .. but i shall take your ideas into consideration and can i make this clear.. Empoleon with 2-3 calm mind in torrent range can 2HKO Bliss with surf. ill consider proygon 2 i like that idea..but im gonna keep lanturn cause of the help she has given to past 24 hours on shoddy...

Darkfireslash - ah.. i never considered that....i guess i do that if celebi failed to pass me calm minds ( or only managed 1 ) and they pull a surprize zapdos out on me..instead of risking staying in and losing empoleon...i let lanturn take the damage..it does work really well but need great prediction and im sorry but i am not running 3 attack empoleon i reapeat NOT! ... the other is far superior

Falconator - ah now i understand how it works...i guess he could help the team out alot..i shall try him out... but can you help me get some priority on to the set ... like mach punch..sorry for being so lienent but priority has won alot for me and i would really like some on to the team

And my final announcement..after much though and reading your comments i decided to make 1 big pokemon change to the team.... forretress for roserade

roserade @ focus sash
timid 252atk/252speed/4hp
t-spikes|sleep powder|sludge bomb|leaf storm

i decided that all i really needed was t-spikes and she has the ability to set the up effectively, sleep an opponent, and come back to fight later..perfect huh

does everyone agree with this?

EDIT: all changes i have made so far i have put in the main thread
 
Roserade needs more HP fire and less sludge bomb. HP fire kills forretress, and skarmory who try to come in and ruin your fun, as well as putting a dent in metagross and killing scizor (provided that focus sash let's you survive bullet punch). Not to mention it gives you somthing to fight against Abomasnow and other roserade leads with.
 
I had a huge post written and I lost it... these were my main points.

- I think that Roserade is a great lead for your team. Told you Forretress wasn't that good :P HP Fire is definetly the best choice for Roserade's second attack for all of the reasons threeQuestions said. Once an opponent knows you don't have HP Fire, Roserade becomes a liability against Skarmory, whose Spikes will hurt your grounded team without a Rapid Spinner, the omniprescent Scizor, and pretty much any steel type.

- Your team has a really big MixMence weakness. Hitmontop is probably a decent check, but without Stealth Rock, he can switch in and out as he pleases, outspeeds your entire team, and can hit your two pokemon that have Ice Beam with a super effective Earthquake. Dusknoir is almost ohkoed by Draco Meteor, and no one on your team can reliably take Outrage either.

- Why Sucker Punch and Pursuit on Hitmontop? In my opinion, the choice is clear- Hitmontop can survive special attacks from any ghost, but they will often try to status him or use Trick. While your Hitmontop will dislike status, especially Rotom-A's common Will-o-Wisp, with Sucker Punch it can't do anything to those ghosts, who almost always have WoW, dual screens, or Substitute for Charge Beam. Also, if Hitmontop is Tricked a Choice item while using Pursuit on a ghost, your opponent will be down one pokemon. Even if you prefer Sucker Punch to Pursuit, you definitely should have Close Combat over the second ghost move.
 
Dusknoir should most certainly have an Impish nature, why one would want more Speed on a Dusknoir confounds me....

This team is utterly shredded by any form of non-choiced Heatran. All it needs is Fire Blast/Earth Power and it can OHKO-2HKO every member here. And not a one can reliably counter it, I highly doubt that Hitmontop could even revenge kill, as I don't think Mach Punch would OHKO. For this reason I strongly suggest a Swampert over Hitmontop. This way you have a reliable Heatran check (Though watch for Sub/Toxic varients) As well as keeping a Tyranitar counter.

Though this team is still torn to pieces by Infernape. For this reason I think a LOLatias over Lanturn. As this will not only let you counter Infernape, but also you can scout your opponents Special Wall/Bulk so you can time your sweep with Empoleon untill after that wall is gone.

I would suggest a set I have been testing myself:

Latias @ Life Orb
Timid
Levitate
144Hp 180SpAtk 184Spe
-HP Fire
-Dragon Pulse
-Recover
-Surf

The EVs allow for minimum LO recoil, as well as some bulk then Speed outruns 192Speed Infernape (Factoring in the 30Spe IV from HP Fire). The rest is dumped in SpAtk.

HP Fire lets you lure in Scizor (which your team has problems with) and pull off a clean KO. Dragon Pulse is for STAB (Draco Meteor is illadvised as otherwise you will be attacking off -2SpA, as this set isn't made to switch in then straight out again like a choiced variant) Recover to get HP back after LO Recoil. Surf is for Heatran and Infernape.
 
Agree with Threequestions for Hidden Power Fire.

I also think your team could use someone to clear up the field from entry hazzards. So I suggest Rapid Spin over Pursuit on Hitmontop.

To make Dusknoir more of a counter for steel types (who are mostly physical) I suggest an Impish Nature on him.

Anyway, nice team Declanp
 
Falconator - ah now i understand how it works...i guess he could help the team out alot..i shall try him out... but can you help me get some priority on to the set ... like mach punch..sorry for being so lienent but priority has won alot for me and i would really like some on to the team

Sure. Infernape is a great user of priority moves and has access to a couple. Perhaps his best is Fake Out, which ruins a Pokemon hoping to use its Focus Sash to win against Ape. He learns 2 Fighting priority moves: Vacuum Wave and Mach Punch, which are Special and Physical respectively. Honestly, I wouldn't use any priority on MixApe but if I had to, I would only use Fake Out. The set I described is simply too good to give half of its moves to priority since complete coverage is quite a nice thing to have.


Roserade definitely needs Hidden Power Fire to contend with the Steels types. Replace Sludge Bomb with it.
 
Zomg i had all this written and my internet conked out O.o...itll be shorter than id hoped then sorry

threequestions - Done, but with doubt because of the IV drop

Iliketurkeybacon - i agree with mixmence, luckily thesse things are rare now..or DDmence/specsmence..so a problem if a see it...but i dont see it much
And..sucker punch was for 1 ghost in particular, Gengar..but like mixmence..very rare now....but will consider CC but i think ill change hitmontop altogether for infernape

Crudkip - i agree ,i have it jolly because of previous EVS/moveset... and ill consider latias..i doubt it though, lanturn is pretty good on the team

blackscizor - rapid spinner not needed..and like ive mentioned..probs scrap hitmontop altogether for infernape

Falconator - youve been suck a realiable rater..so anyway....ill make him ..gonna make some final tests..but then what move would fake out go over

sorry its so short..but in a rush right now...keep the rate coming =DD
 
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