Hey guys I am a fairly new Smogon user so I have decided to post my team. I have always loved Eeveelutions, so I decided to build a team around them.
This isn't a very competitive team, but keep in mind I will not change any of the Pokemon besides possibly Umbreon when Slyveon comes out. Enjoy!
Saikou (Espeon) (M) @ Choice Specs
Trait: Magic Bounce
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Shadow Ball
- Grass Knot
- Hidden Power [Fighting]
Espeon is the main sweeper on my team. I gave it Choice Specs for maximum damage so it can just wreck the house. It works well with Umbreon since I can switch to a predicted ghost/dark attack. Magic bounce works well so I can block hazards. I gave it Timid so it can outspeed regular Modest Espeon. As for a moveset, this is pretty straightforward. Psychic is powerful STAB that kills almost anything that doesn't resist it. Hidden Power fighting is for dark and steel types. Grass Knot is there just for coverage. Shadow Ball is for other Psychic types.
Gils (Vaporeon) (M) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
IVs: 30 SAtk
- Wish
- Ice Beam
- Toxic
- Surf
Vaporeon is a useful wall on my team. It has a ton of bulk and only physical attackers can take it out. Wish is for Jolteon or Espeon if they are low on health. Toxic is for annoying walls so I can outstall them. Surf is obvious STAB. Ice Beam is for Dragons that like to set up. I use Water Absorb over Hydration so I can switch out of Flareon into Vaporeon when there is a Water type out.
Volts (Jolteon) (M) @ Choice Scarfg
Trait: Volt Absorb
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Signal Beam
- Shadow Ball
- Hidden Power [Ice]
Jolteon is my revenge killer. If something is Toxiced after stalling with my Vaporeon eventually killing it, Jolteon can most of the time revenge kill nearly anything. It will outspeed nearly everything. Thunderbolt is my STAB move of choice. Signal beam is for Dark types like T-Tar who will try and knock it out with an Earthquake. Shadow Ball is for Ghost and Psychic types. HP Ice is for Dragons.
Flames of Fury (Flareon) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sleep Talk
- Rest
- Flamethrower
- Hidden Power [Ground]
This is my Flareon. I use him as a defensive Flareon, which helps my defensive core and my weather counter core. HP Ground is for pesky Jirachi, Heatran, or even Ninetales. Flamethrower is for STAB. Rest and Sleep Talk are for more reliable recovering and still offensive. Flash Fire lets me switch him into a predicted fire attack on Leafeon.
When the Moon Rises (Umbreon) (M) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Toxic
- Protect
- Moonlight
- Heal Bell
The final part of my defensive/weather counter core. I switch him in on a predicted status infliction, do the same to my opponent, then Heal Bell and also possibly wake up Flareon. Moonlight is to PP stall sun teams and a fairly reliable recovery. Protect is to help Toxic rack up on my opponent. Toxic is for pesky Hazard pokemon.
Shiny (Leafeon) (M) @ Choice Band
Trait: Chlorophyll
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Iron Tail
- Leaf Blade
- X-Scissor
- Return
My final pokemon, Leafeon. He is the physical sweeper. I would give him a Scarf, but when facing a sun team he outspeeds nearly everything. Mostly all of his moves are for coverage or pure power. Leaf Blade is powerful STAB and max happiness return hurts. Scissor and Iron Tail is for a plethora of coverage.
That's my team. I realize that my team is very physically frail, so I will be taking suggested spreads for my defensive core. Change log will be directly beneath this.
This isn't a very competitive team, but keep in mind I will not change any of the Pokemon besides possibly Umbreon when Slyveon comes out. Enjoy!
Saikou (Espeon) (M) @ Choice Specs
Trait: Magic Bounce
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Shadow Ball
- Grass Knot
- Hidden Power [Fighting]
Espeon is the main sweeper on my team. I gave it Choice Specs for maximum damage so it can just wreck the house. It works well with Umbreon since I can switch to a predicted ghost/dark attack. Magic bounce works well so I can block hazards. I gave it Timid so it can outspeed regular Modest Espeon. As for a moveset, this is pretty straightforward. Psychic is powerful STAB that kills almost anything that doesn't resist it. Hidden Power fighting is for dark and steel types. Grass Knot is there just for coverage. Shadow Ball is for other Psychic types.
Gils (Vaporeon) (M) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 4 SAtk / 252 HP / 252 SDef
Calm Nature
IVs: 30 SAtk
- Wish
- Ice Beam
- Toxic
- Surf
Vaporeon is a useful wall on my team. It has a ton of bulk and only physical attackers can take it out. Wish is for Jolteon or Espeon if they are low on health. Toxic is for annoying walls so I can outstall them. Surf is obvious STAB. Ice Beam is for Dragons that like to set up. I use Water Absorb over Hydration so I can switch out of Flareon into Vaporeon when there is a Water type out.
Volts (Jolteon) (M) @ Choice Scarfg
Trait: Volt Absorb
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Signal Beam
- Shadow Ball
- Hidden Power [Ice]
Jolteon is my revenge killer. If something is Toxiced after stalling with my Vaporeon eventually killing it, Jolteon can most of the time revenge kill nearly anything. It will outspeed nearly everything. Thunderbolt is my STAB move of choice. Signal beam is for Dark types like T-Tar who will try and knock it out with an Earthquake. Shadow Ball is for Ghost and Psychic types. HP Ice is for Dragons.
Flames of Fury (Flareon) (M) @ Leftovers
Trait: Flash Fire
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sleep Talk
- Rest
- Flamethrower
- Hidden Power [Ground]
This is my Flareon. I use him as a defensive Flareon, which helps my defensive core and my weather counter core. HP Ground is for pesky Jirachi, Heatran, or even Ninetales. Flamethrower is for STAB. Rest and Sleep Talk are for more reliable recovering and still offensive. Flash Fire lets me switch him into a predicted fire attack on Leafeon.
When the Moon Rises (Umbreon) (M) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Toxic
- Protect
- Moonlight
- Heal Bell
The final part of my defensive/weather counter core. I switch him in on a predicted status infliction, do the same to my opponent, then Heal Bell and also possibly wake up Flareon. Moonlight is to PP stall sun teams and a fairly reliable recovery. Protect is to help Toxic rack up on my opponent. Toxic is for pesky Hazard pokemon.
Shiny (Leafeon) (M) @ Choice Band
Trait: Chlorophyll
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Iron Tail
- Leaf Blade
- X-Scissor
- Return
My final pokemon, Leafeon. He is the physical sweeper. I would give him a Scarf, but when facing a sun team he outspeeds nearly everything. Mostly all of his moves are for coverage or pure power. Leaf Blade is powerful STAB and max happiness return hurts. Scissor and Iron Tail is for a plethora of coverage.
That's my team. I realize that my team is very physically frail, so I will be taking suggested spreads for my defensive core. Change log will be directly beneath this.