OU Check and Counter List

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Approved by Haunter and Subject 18

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Welcome to the OU Check and Counter List Project. This is a list of all the popular threats in OU as they are today and will one day consist of a few checks and counters to them. To be quite honest all I really play well is OU and so I was inspired to make this list to help myself and everyone else have a quick reference while team building or battling. This list will focus only on XY OU as it is the biggest OU tier being played. Each person wishing to reserve Pokemon are allowed only two, three if you are able t post in VR, at one time and can be reserved from any of the categories. In an effort to make things go by fairly quickly you will have one week from the time you sign up for a certain poke to come up with its checks/counter/teammates and post it here. Here is the format that we will be using:


Talonflame

Checks:

• Landorus-T – Intimidate, Bulk, Stone Edge Availability

• Thundurus-I – Revenge Kills, Taunts, Thunder Waves, Thunderbolt Availability

• Quagsire – Takes minimal damage from Bug coverage, resists Fire STAB and Steel coverage, Haze, Unaware, Scald Availability


Counters:

• Heatran – Immune to Fire STAB, resists Steel and Bug coverage, resists Flying STAB, Stone Edge Availability

• Rotom-Wash – Resists both STABs, takes minimal damage from Bug coverage, Hydro Pump Availability

• Rhyperior – Resists both STABs, take minimal damage from Bug and Steel Coverage, Stone Edge Availability


Teammates / Play Style:

• Mega Pinsir – “Bird Spam” partner, beats Rotom-Wash and Heatran

• Staraptor – “Bird Spam 2.0” partner, beats Rotom-Wash and Heatran as well

• Mega Manectric – Volt Turn partner, eliminates Rotom-Wash, beats Landorus-T and Thundurus-I


Short, sweet, and to the point. Note that you do not need to list everything that counters or checks something. Do not write paragraphs unless abolutely necessary and all responses are subject to being denied at any point. Denial will either mean you just choose another Pokemon or you go back and fix the one you have not done so hot on.


Threat Lists:

Aegislash COMPLETED by Ajwf

Alakazam RESERVED by Valmanway

Alakazam-Mega UNRESERVED

Azumarill COMPLETED by Gary2346

Bisharp COMPLETED by Nog

Breloom COMPLETED by Nog

Celebi COMPLETED BY LightnightLuxray

Charizard-Mega X COMPLETED by X5Dragon

Charizard-Mega Y COMPLETED by scorpdestroyer

Clefable COMPLETED by Old Jack

Cloyster COMPLETED by X5Dragon

Conkeldurr COMPLETED by rachet67

Deoxys-Speed RESERVED by Valmanway

Dragonite COMPLETED by X5Dragon

Dugtrio UNRESERVED

Espeon UNRESERVED

Excadrill COMPLETED by rachet67

Galvantula UNRESERVED

Garchomp COMPLETED by TaBuu

Garchomp-Mega COMPLETED by Hell_Above

Gengar COMPLETED by X5Dragon

Gliscor UNRESERVED

Goodra UNRESERVED

Greninja COMPLETED by Molk

Gyarados COMPLETED by rachet67

Gyarados-Mega COMPLETED by TFL

Heatran UNRESERVED

Infernape UNRESERVED

Jirachi UNRESERVED

Keldeo COMPLETED by Nog

Kyurem-Black COMPLETED by Molk

Landorus COMPLETED by Halcyon.

Landorus-Therian UNRESERVED

Latias COMPLETED by TaBuu

Latios COMPLETED by X5Dragon

Lucario RESERVED by TaBuu

Mamoswine UNRESERVED

Manaphy COMPLETED by rachet67

Mawile-Mega COMPLETED by tnt

Pinsir-Mega COMPLETED by Kushalos

Rotom-Wash UNRESERVED

Salamence UNRESERVED

Scizor RESERVED by Darkerones

Scizor-Mega RESERVED by Valmanway

Scolipede RESERVED by rachet67

Starmie COMPLETED by X5Dragon

Talonflame COMPLETED by Nog

Terrakion COMPLETED by TaBuu

Thundurus COMPLETED by Darkerones

Thundurus-Therian UNRESERVED

Togekiss UNRESERVED

Tornadus-Therian UNRESERVED

Tyranitar COMPLETED by TaBuu

Tyranitar-Mega RESERVED by Valmanway

Venusaur UNRESERVED

Venusaur-Mega UNRESERVED

Volcarona COMPLETED by Kushalos

Zapdos UNRESERVED

Aegislash UNRESERVED

Amoongus UNRESERVED

Blissey UNRESERVED

Breloom UNRESERVED

Celebi UNRESERVED

Chansey COMPLETED by rachet67

Charizard-Mega X UNRESERVED

Chesnaught UNRESERVED

Clefable UNRESERVED

Deoxys-Defense UNRESERVED

Donphan UNRESERVED

Excadrill UNRESERVED

Ferrothorn UNRESERVED

Forretress UNRESERVED

Gliscor RESERVED by Valmanway

Goodra UNRESERVED

Gyarados RESERVED by rachet67

Heatran UNRESERVED

Hippowdon RESERVED by rachet67

Jirachi UNRESERVED

Landorus-Therian UNRESERVED

Latias RESERVED by rachet67

Mandibuzz RESERVED by rachet67

Quagsire COMPLETED by rachet67

Rotom-Wash COMPLETED by scorpdestroyer

Sableye UNRESERVED

Scizor-Mega COMPLETED by Darkerones

Skarmory RESERVED by rachet67

Slowbro UNRESERVED

Starmie UNRESERVED

Sylveon UNRESERVED

Tentacruel UNRESERVED

Togekiss UNRESERVED

Trevenant UNRESERVED

Tyranitar UNRESERVED

Venusaur-Mega COMPLETED by TFL

Zapdos UNRESERVED

Amoongus UNRESERVED

Blissey UNRESERVED

Celebi UNRESERVED

Chansey UNRESERVED

Clefable UNRESERVED

Deoxys-Defense UNRESERVED

Deoxys-Speed UNRESERVED

Dugtrio UNRESERVED

Espeon UNRESERVED

Ferrothorn UNRESERVED

Gothitelle UNRESERVED

Greninja UNRESERVED

Jirachi UNRESERVED

Latias UNRESERVED

Rotom-Wash UNRESERVED

Scolipede UNRESERVED

Skarmory UNRESERVED

Smeargle UNRESERVED

Sylveon UNRESERVED

Thundurus UNRESERVED

Togekiss UNRESERVED

Blastoise-Mega UNRESERVED

Aerodactyl-Mega UNRESERVED

Ampharos-Mega UNRESERVED

Heracross-Mega UNRESERVED

Houndoom-Mega UNRESERVED

Gardevoir-Mega COMPLETED by Chesnaught

Aggron-Mega UNRESERVED

Medicham-Mega UNRESERVED

Manectric-Mega UNRESERVED

Banette-Mega UNRESERVED

Absol-Mega UNRESERVED

Abomasnow-Mega UNRESERVED

Some of the Pokemon are listed more than once and that is because of the set difference. For example checks and counters that work on a support Thundurus may not be the same on an all out attacker. Adjust your checks/counters accordingly and make sure to state what category you are reserving a certain Pokemon from. Make a new post for every completed analysis and double post for a new reservation. An example would look like this:

Reserving Mega Pinsir from Offense and Smeargle from Support.

If you feel I have misplaced a Pokemon or excluded one that is worthy let me know here.

To make sure everyone is on the same page here are some definitions (credit to NixHex and Woodchuck)

To be considered a counter, a Pokemon must be able to switch into any of the opponent's moves under normal battle conditions*, including taking damage from Stealth Rock, and reliably KO the opponent before the counter is KOed itself.

To be considered a check, a Pokemon must be able to switch into at least one but not all of the opponent's moves under normal battle conditions, including taking damage from Stealth Rock, and reliably KO the opponent before the check is KOed itself.

Good luck to everyone testing the waters and I hope the see many people try their hand at doing things like this.

Artwork by Leer
 
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Mega Gardevoir

Checks:


  • Gengar - Sludge Bomb, Hyper Voice resistance, Faster (Soft)
  • Scolipede - Megahorn, Poison Jab, resistance to Hyper Voice (Soft)
  • Talonflame - Brave Bird OHKOes, resists Hyper Voice, Faster (Soft)
Counters:

  • Chansey - Bulk, Toxic, Wish (must avoid Taunt)
  • Scizor / Scizor (Mega) - Resists STAB moves, Bullet Punch, Roost (must avoid Will-O-Wisp)
  • Aegislash - Resists STAB moves, Shadow Ball, Shadow Sneak (must avoid Will-O-Wisp / Shadow Ball)
Teammates / Play Style:

  • Bisharp - Resists Steel- and Ghost-types for Mega Gardevoir, beats Aegislash, has its weakness to Fighting covered in return
  • Heatran - Beats Talonflame, beats Aegislash, sets Stealth Rock
  • Sticky Web - Mega Gardevoir is a bit slow, Sticky Web teams can fix this issue.
  • Offense - Mega Gardevoir fits nicely on Offensive teams because it decimates Stall and breaks through other offensive teams

Overall, Mega Gardevoir is really hard to properly handle, but it can be done depending on the moveset! Also, sorry Nog , won't happen again:]
 
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Clefable

Checks:

• Talonflame (Soft*) – Resists STAB, Strong Bird and Fire STABS 2HKO.

• Mega Charizard Y (Soft*) – Resists STAB, Taunts, Strong Fire STAB 2HKO.

• Mega Venusaur (Hard)– Resists STAB, Sludge Bomb Availability.

• Gengar (Soft*) – Resists STAB, Disable, Sludge Bomb Availability.

* LO Clefable with Thunderbolt/Fire Blast.

Counters:

• Amoonguss – Resists STAB, Bulk, Spore, Clear Smog Availability.

• Heatran (Hard) – Resists STAB, Taunts, Roar, Flash Cannon Availability.

• Mew/Deoxys-D – Bulk, Taunts.


Teammates / Play Style:

• Mega Venusaur – Defensive partner for special attackers, Latwins threat covered, Wish & Cleric support.

• Hippowdon – Defensive partner for physical attackers, harmless Sand Storm, Wish & Cleric support

• Mega Medicham – Destroys Steels and Mega-Venusaur, Latwins threat covered, Wish & Cleric support.
 
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Decided to try Celebi (Offensive), hopefully I'm doing this right! :o (Also I'm not sure if I was supposed to post this here or on the Victory Road thread, sorry if I'm posting it in the wrong place)
Celebi (Offensive)

Checks:

  • Aegislash (Hard) - Switches into STAB moves reliably, can OHKO with Shadow Ball, picks off weakened Celebi's with Shadow Sneak, Earth Power has a good chance to 2HKO Aegislash after Rocks.
  • Bisharp (Hard) - Switches into dual STABs with ease, Sucker Punch outspeeds Celebi, can Pursuit trap it, hates Earth Power and Hidden Power Fire.
  • Greninja (Hard) - Switch into Psychic, U-Turn/Ice Beam OHKO, can't switch into Giga Drain.
  • Tyranitar (Hard) - Scarf can Pursuit trap/OHKO with Crunch, non-Mega can only really switch into Psychic, Mega can afford to take a Giga Drain and is only 3HKO'd by Earth Power.
  • Talonflame (Hard) - Switches into Giga Drain/Earth Power with ease, both STABs OHKO, Psychic/Hiddden Power Rock do a lot.
  • Gengar (Hard) - Switches into Giga Drain/Earth Power easily, OHKOs with Life Orb Sludge Wave/Shadow Ball, OHKO'd by Psychic.
  • Mega Pinsir (Soft) - Can switch into Giga Drain, OHKOs back with Return, hates Hidden Power Rock/Hidden Power Fire
Counters:
  • (Mega) Scizor - Switches into STABs reliably, U-Turn/Bug Bite/Knock Off scares it out, hates Hidden Power Fire.
  • Mandibuzz - Easily takes all coverage moves, Foul Play/Knock Off/Brave Bird does a good chunk, Hidden Power Rock only 3HKO's.
  • Chansey/Blissey - Absorb all coverage moves with ease, can wear Celebi down with Toxic/Seismic Toss.
Teammates / Playstyles:
  • Balance appreciates Celebi's large number of resistances and good offensive presence.
  • Sand Offense appreciates Celebi's ability to switch into Water-type attacks from the likes of Keldeo.
  • Heatran covers Celebi's weaknesses almost perfectly.
  • Pokemon who can absorb U-Turn for Celebi are greatly appreciated, such as Landorus-T and Heatran.
  • Any team looking for an offensive Water resist appreciates Celebi's support.
 
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Garchomp-Mega (Non-Swords Dance Sets)

Checks:


•Mega Venusaur- Takes little damage from any attack and can easily put it to sleep or Leech Seed. Earthquake is still a problem, however.

•Greninja- Outspeeds and can OHKO with an Ice Beam, although it can't switch in easily against many attacks.
Counters:

•Furfrou- Takes minimal damage from attacks (Up to at most, with my calculations, around 20%), and once a Cotton Guard is up, GG. Toxic stall 'till death.

•Skarmory (If Mega Chomp does not have Fire Blast)- This one is a little self-explanatory. Skarm can easily wall Mega Chomps physical attacks.
Teammates:

•Heatran- Heatran is a great team mate to Mega Chomp, as it resists Dragon and Ice and can easily Burn out any physical attackers.

•Scizor- Choice Banded Scizor is excellent to help take down any Ice threats (such as Mamoswine) that might threaten Mega Chomp.

•Tyranitar (Or any Sand setter)- I'm not particularly saying T-Tar in itself, but any Pokemon that can use Sandstorm, as Mega Chomp with its ability activated is a HUGE threat.

(I hope this is ok. This is my first time posting in something like this, heh.)
try to include at least 3 checks and counters and make sure to label whether this is a soft or hard check.
Decided to try Celebi (Offensive), hopefully I'm doing this right! :o (Also I'm not sure if I was supposed to post this here or on the Victory Road thread, sorry if I'm posting it in the wrong place)
Celebi (Offensive)

Checks:

  • Aegislash (Hard) - Switches into STAB moves reliably, can OHKO with Shadow Ball, picks off weakened Celebi's with Shadow Sneak, Earth Power has a good chance to 2HKO Aegislash after Rocks.
  • Bisharp (Hard) - Switches into dual STABs with ease, Sucker Punch outspeeds Celebi, can Pursuit trap it, hates Earth Power and Hidden Power Fire.
  • Greninja (Hard) - Switch into Psychic, U-Turn/Ice Beam OHKO, can't switch into Giga Drain.
  • Tyranitar (Hard) - Scarf can Pursuit trap/OHKO with Crunch, non-Mega can only really switch into Psychic, Mega can afford to take a Giga Drain and is only 3HKO'd by Earth Power.
  • Talonflame (Hard) - Switches into Giga Drain/Earth Power with ease, both STABs OHKO, Psychic/Hiddden Power Rock do a lot.
  • Gengar (Hard) - Switches into Giga Drain/Earth Power easily, OHKOs with Life Orb Sludge Wave/Shadow Ball, OHKO'd by Psychic.
Counters:
  • Mega Pinsir (Soft) - Can switch into Giga Drain, OHKOs back with Return, hates Hidden Power Rock/Hidden Power Fire
  • (Mega) Scizor (Soft) - Switches into STABs reliably, U-Turn/Bug Bite/Knock Off scares it out, hates Hidden Power Fire.
  • Mandibuzz (Hard) - Easily takes all coverage moves, Foul Play/Knock Off/Brave Bird does a good chunk, Hidden Power Rock only 3HKO's.
  • Chansey/Blissey (Hard) - Absorb all coverage moves with ease, can wear Celebi down with Toxic/Seismic Toss.
Teammates / Playstyles:
  • Balance appreciates Celebi's large number of resistances and good offensive presence.
  • Sand Offense appreciates Celebi's ability to switch into Water-type attacks from the likes of Keldeo.
  • Heatran covers Celebi's weaknesses almost perfectly.
  • Pokemon who can absorb U-Turn for Celebi are greatly appreciated, such as Landorus-T and Heatran.
  • Any team looking for an offensive Water resist appreciates Celebi's support.
counters shouldnt have soft or hard because they should all p much wall something. Psychic does a ton to Mega Pinsir so I would say its a hard check that can easily revenge kill celebi.
Clefable

Checks:

• Talonflame – Resists STAB, Strong Bird and Fire STABS 2HKO.

• Mega Charizard Y – Resists STAB, Taunts, Strong Fire STAB 2HKO.

• Mega Venusaur – Resists STAB, Sludge Bomb Availability.

• Gengar – Resists STAB, Disable, Sludge Bomb Availability.

Counters:

• Amoonguss – Resists STAB, Bulk, Spore, Clear Smog Availability.

• Heatran – Resists STAB, Taunts, Roar, Flash Cannon Availability.

• Mew/Deoxys-D – Bulk, Taunts.


Teammates / Play Style:

• Mega Venusaur – Defensive partner for special attackers, Latwins threat covered, Wish & Cleric support.

• Hippowdon – Defensive partner for physical attackers, harmless Sand Storm, Wish & Cleric support

• Mega Medicham – Destroys Steels and Mega-Venusaur, Latwins threat covered, Wish & Cleric support.
make sure to put whether or not something is a hard or soft check.
Mega Gardevoir

Checks:


  • Gengar

  • Scolipede

  • Talonflame

Counters:

  • Chansey - Bulk, Toxic, Wish (must avoid Taunt)

  • Scizor / Scizor (Mega) - Resists STAB moves, Bullet Punch, Roost (must avoid Will-O-Wisp)

  • Aegislash - Resists STAB moves, Shadow Ball, Shadow Sneak (must avoid Will-O-Wisp / Shadow Ball)

Teammates / Play Style:

  • Bisharp - Resists Steel- and Ghost-types for Mega Gardevoir, beats Aegislash, has its weakness to Fighting covered in return

  • Scolipede


  • Heatran - Beats Talonflame, beats Aegislash, sets Stealth Rock

  • Sticky Web - Mega Gardevoir is a bit slow, Sticky Web teams can fix this issue.

  • Offense - Mega Gardevoir fits nicely on Offensive teams because it decimates Stall and breaks through other offensive teams


((WIP))
Try to only post when you are done and make a separate post from the one you are using to reserve something, sorry for any inconvenience but it is just easier for me to see that way.
 
Mega Manectric

Checks:

-Latios and Latias (soft): Resists electric STAB, resists fire coverage, must be cautious of HP ice, Life orb Draco OHKO's
-Tyranitar (hard): Increased special bulk in sand, but gets worn down quickly, can set up dragon dances, earthquake available
-Heatran (hard): Takes little damage from any special hit, can get worn down due to lack of recovery, can status manectric with poison, earth power available
-Clefable (soft): Great special bulk, can set up calm minds
-Hippowdon (soft): Specially defensive variants can tank any hits, immune to STAB, earthquake available
-Kyurem-B (hard): Resists thunderbolt, Manectric can only break sub once with overheat, earth power available
-Mamoswine (soft): Immune to STAB, neutral to other coverage, can only switch into overheat once, earthquake available
-Conkeldurr (soft): Assault vest lets it tank any hit, repeated thunderbolts hurt, drain punch + mach punch KO's after rocks

Counter:
-Quagsire: Immune to electric STAB, takes minimal damage from ice and fire coverage, earthquake available, has to be warey of rare HP grass
-Mega Charizard-X: Resists electric STAB, takes minimal coverage from coverage, can set up Dragon Dances, earthquake available.
-Chansey: Immense special bulk can take any hit, can inflict poison on it, seismic toss 3HKO's
-Mega Venasaur: Resists STAB, neutral to any coverage, good special bulk, earthquake and sludge bomb available, can put it to sleep

Teammates/playstyle:
-Mainly played on offensive teams
-Likes VoltTurn teams with partners such as Landorus or Scizor
-Forms famous intimidate VoltTurn core with Landorus-T
-Latios can beat 3/4 counters and many checks, as well as clearing hazards
 
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Mega Manectric

Checks:

-Latios and Latias (soft): Resists electric STAB, resists fire coverage, must be cautious of HP ice, Life orb Draco OHKO's
-Garchomp (soft): Only if non-HP ice variant, immune to STAB, resists fire coverage, earthquake available
-Tyranitar (soft): Increased special bulk in sand, but gets worn down quickly, can set up dragon dances, earthquake available
-Heatran (hard): Takes little damage from any special hit, can get worn down due to lack of recovery, can status manectric with poison, earth power available
-Clefable (soft): Great special bulk, can set up calm minds
-Hippowdon (soft): Increased special defense in sand, immune to STAB, earthquake available
-Kyurem-B (hard): Resists thunderbolt, Manectric can only break sub once with overheat, earth power available
-Mamoswine (soft): Immune to STAB, neutral to other coverage, can only switch into overheat once, earthquake available
-Conkeldurr (soft): Assault vest lets it tank any hit, repeated thunderbolts hurt, drain punch + mach punch KO's after rocks

Counter:
-Quagsire: Immune to electric STAB, takes minimal damage from ice and fire coverage, earthquake available, has to be warey of rare HP grass
-Mega Charizard-X: Resists electric STAB, takes minimal coverage from coverage, can set up Dragon Dances, earthquake available.
-Chansey: Immense special bulk can take any hit, can inflict poison on it, seismic toss 3HKO's
-Mega Venasaur: Resists STAB, neutral to any coverage, good special bulk, earthquake and sludge bomb available, can put it to sleep

Teammates/playstyle:
-Mainly played on offensive teams
-Likes VoltTurn teams with partners such as Landorus or Scizor
-Forms famous intimidate VoltTurn core with Landorus-T
-Latios can beat 3/4 counters and many checks, as well as clearing hazards

You might want to add SpD Hippowdon to the counter list, as it can stop volt-switch (unlike the other counters besides Quagsire) and doesn't care about HP ice.
 
Mega Manectric

Checks:

-Latios and Latias (soft): Resists electric STAB, resists fire coverage, must be cautious of HP ice, Life orb Draco OHKO's
-Garchomp (soft): Only if non-HP ice variant, immune to STAB, resists fire coverage, earthquake available
-Tyranitar (soft): Increased special bulk in sand, but gets worn down quickly, can set up dragon dances, earthquake available
-Heatran (hard): Takes little damage from any special hit, can get worn down due to lack of recovery, can status manectric with poison, earth power available
-Clefable (soft): Great special bulk, can set up calm minds
-Hippowdon (soft): Increased special defense in sand, immune to STAB, earthquake available
-Kyurem-B (hard): Resists thunderbolt, Manectric can only break sub once with overheat, earth power available
-Mamoswine (soft): Immune to STAB, neutral to other coverage, can only switch into overheat once, earthquake available
-Conkeldurr (soft): Assault vest lets it tank any hit, repeated thunderbolts hurt, drain punch + mach punch KO's after rocks

Counter:
-Quagsire: Immune to electric STAB, takes minimal damage from ice and fire coverage, earthquake available, has to be warey of rare HP grass
-Mega Charizard-X: Resists electric STAB, takes minimal coverage from coverage, can set up Dragon Dances, earthquake available.
-Chansey: Immense special bulk can take any hit, can inflict poison on it, seismic toss 3HKO's
-Mega Venasaur: Resists STAB, neutral to any coverage, good special bulk, earthquake and sludge bomb available, can put it to sleep

Teammates/playstyle:
-Mainly played on offensive teams
-Likes VoltTurn teams with partners such as Landorus or Scizor
-Forms famous intimidate VoltTurn core with Landorus-T
-Latios can beat 3/4 counters and many checks, as well as clearing hazards

Hippowdon doesn't have increased spdef in sand, that's only for rock types. Also, hippo isn't a soft check to mega man, it's a hard counter. Same for tyranitar, it's not a check, it's a counter. Garchomp shouldn't be on the checks list because there's no such thing as a "non hp ice variant" of mega man. Every single mega man uses hp ice. pls update :]
 
Hell_Above

Furfrou dies to EQ + Draco.
32 SpA Mega Garchomp Draco Meteor vs. 252 HP / 0 SpD Furfrou: 184-217 (51.9 - 61.2%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
224+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Fur Coat Furfrou in Sand: 138-163 (38.9 - 46%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery

You might be wondering why i'm calcing eq in sand. Mega chomp NEEDS sand support to have a justifiable use over something like Cube. Furfrou isn't a counter, nor is it even viable in OU. Now, taking into account the fact that fire blast is on every mega chomp, skarmory isn't a counter either. Rotom-Wash can't switch into Draco meteor or outrage, so it isn't even a check IMO. mega chomp has no counters at all, but it has some good checks, like phys def porygon2, hippo, and reflect clefable.

Regular chomp already outspeeds mega chomp, even without a scarf js
 
Galvantula

Checks:

  • Talonflame: If focus sash can't be triggered, it will destroy Galvantula. Otherwise you OHKO it. Heavily resists bug STAB.

  • Donphan: Inmune to electric STAB. Hard to damage back, can set up hazards, rapid spin your web away and ice shard after triggering focus sash.

  • Hippowdon: Sandstorm summon will kill you after triggering sash. Is imune to electric STAB. However, you can damage it decently with swarm active bug buzz.

  • Bisharp: Defiant will boost Bisharp's attack to insane levels if triggered by sticky web.

  • Thundurus-I: Prankster taunt will prevent you from setting up your web. Resists bug STAB.

Counters:

  • Excadrill: Resists bug STAB + inmune to electric STAB. Can rapid spin your sticky web away and set up hazards on you.

  • Blissey: You will NEVER dent it. Your only option is setup sticky web and either thunder wave / volt switch away.

  • Chansey: See Blissey.

  • Mega Charizard X: Resist both STABs, can easily set up on you.

  • Gliscor: (Unless HP-Ice) Resist Bug STAB + inmune to electric STAB, can set up toxic + substitute (which you will never break with only electric moves + bug buzz.)

  • Rypherior: Resists bug STAB + inmune to electric STAB, can set up hazards on you. However, it must be careful with energy ball (Extremely rare)
  • Landorus (Any): Resists bug stab, is inmune to both electric STAB and sticky web.
Playstyle / Teammates:
  • Provides a very useful hazard for offensive teams in the form of sticky web.

  • For the reason above, it is often used as a focus sash lead.

  • A destroyer of magic bouncers / water-type rapid spinners / most defog birds because of its typing.

  • Best paired with offensive behemoths that love the speed drop on their foes (Example: Mega Heracross / Mega Pinsir / Tyranitar / Non d-dance Dragons like Hydreigon or Mega Garchomp / etc.) However, these partners must be careful of speedy flying / levitating foes, as they bypass sticky web entirely.
 
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Can we remove mentions of Furfou? It's beyond garbage and no one uses it on a serious team. Why would it be relevant to mention as a check/counter when its nonexistent in OU and its just plain bad.
 
Hippowdon doesn't have increased spdef in sand, that's only for rock types. Also, hippo isn't a soft check to mega man, it's a hard counter. Same for tyranitar, it's not a check, it's a counter. Garchomp shouldn't be on the checks list because there's no such thing as a "non hp ice variant" of mega man. Every single mega man uses hp ice. pls update :]

1. did not know that
2. i would not call ttar a counter, it cannot 100% take hits, tbolt out of sand does min 37% as well as a para chance
3. i agree, at the start i did not have enough, but i should remove it
 
Mamoswine

Checks:

Keldeo (soft): STABs ohko, but it can't switch in on EQ very well

Mega Venusaur (Hard): Giga drain 2hkoes, but LO EQ has a chance to 2hko after rocks

Gyarados (soft): with Intimidate, it switches in pretty well and OHKOes with Waterfall. It can't switch in that well with rocks up though. Watch out for freeze dry, which ohkoes.

Offensive Mega Scizor (hard): bullet punch 2hkoes and LO EQ from mamo doesn't do nearly enough to kill.

Counters:

Rotom-Wash: Will-o-wisp and hpump rape it, and it resists both stabs, but if mamo has freeze dry, it 2hkoes with lo, so watch out for that

Skarmory: LO icicle crash doesnt 2hko and counter does a lot of damage. Its physical bulk and roost allow it to be a good counter to mamo

Physically Defensive Mega Scizor: Bullet punch 2hkoes and LO EQ does 45% max.

Slowbro: Life Orb EQ from mamo does 47% at most, and Slowbro can slack off and regen the damage and 2hko with scald.

Playstyles:

Gothitelle: Goth removes most, if not all, of mamo's counters with a specs set.

HO: It works well on HO as a nice revenger to dnite and check to thundy, which are hard to come by on HO. It works well as an SR user on HO to free up Deoxys-S to utilize an offensive LO set.
 
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Mamoswine

Checks:

Keldeo (soft): It can switch in on EQ once and force it out, but only once. It can revenge kill easily with its STAB attacks.

Mega Venusaur (Hard): With a physically defensive EV spread, it can switch in on any attack and 2hko with Giga Drain. It isn't a hard counter because after rocks, EQ has a chance to 2hko.

Gyarados (hard): with Intimidate, it switches in pretty well and OHKOes with Waterfall. It can't switch in that well with rocks up though

Offensive Mega Scizor (hard): bullet punch 2hkoes and LO EQ from mamo doesn't do nearly enough to kill.

Counters:

Rotom-Wash: Will-o-wisp and hpump rape it, and it resists both stabs, but if mamo has freeze dry, it 2hkoes with lo, so watch out for that

Skarmory: LO icicle crash doesnt 2hko and counter does a lot of damage. Its physical bulk and roost allow it to be a good counter to mamo

Physically Defensive Mega Scizor: Bullet punch 2hkoes and LO EQ does 45% max.

Slowbro: Life Orb EQ from mamo does 47% at most, and Slowbro can slack off and regen the damage and 2hko with scald.

Playstyles:

Gothitelle: Goth removes most, if not all, of mamo's counters with a specs set.

HO: It works well on HO as a nice revenger to dnite and check to thundy, which are hard to come by on HO. It works well as an SR user on HO to free up Deoxys-S to utilize an offensive LO set.
Gyarados is a soft check seeing as life orb freeze dry with barely any investment is an OHKO. Other than that looks good.
 
yea i forgot some of the mechanics of Freeze-Dry, i thought gyara was only singly weak to it but was mistaken. edit above
 
Tornadus-T

Checks:

Mega Manectric (soft): Thunderbolt ohkoes every set aside from AV. It can switch in on any move without dying, but LO hurricane 2hkoes after rocks unfortunately, so it isn't the most reliable switchin.

Rotom-W (Hard): Unless torn t hits two LO focus blasts in a row with good rolls, rotom-wash wins because it takes minimal damage from all attacks that torny t uses

Counters:

Hippowdon: Stone edge is a 2hko, and the specially defensive set is not 2hkoed by any moves in torn t's repertoire aside from Specs Hurricane. The opponent is unlikely to hit two hurricanes in a row in the sand (50% acc), not to mention specs isn't a common set.

Zapdos: None of the moves that torn t ever uses do any damage to this at all, and thunderbolt is an easy OHKO.

Specially defensive gliscor: Life Orb Hurricane does not 2hko after Poison Heal, and glisc stalls out with Toxic + Substitute + Protect. You might be skeptical about this, but gliscor is indeed capable of stalling it out, unless torn t has HP ice.

Playstyle/Teammates:

Balance: It works very well on balance with an Assault Vest set that handles many common special attackers, like Keldeo, Lando I, etc.

Rain offense: It has a pretty spammable Specs set that, with rain support, wreaks havoc against unprepared offensive teams with a powerful 100% accurate Specs Hurricane.
 
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Mega Heracross

Checks
Mega Pinsir (Hard): It can switch in comfortably on every move aside from Rock Blast, and OHKO with flying STAB.

Sylveon (Super-Hard): Sylveon can switch in on any attack if it's at full health, but the only problem is that if it's weakened even slightly, Rock Blast will 2HKO even with Protect. Hyper Voice wrecks mega hera, 2hkoing easily.

Unaware Clefable (Extremely Hard): Rock blast has a pretty high chance to 2HKO after SR, so it's in the same boat as Sylveon. In most situations it's able to handle it; Moonblast 2HKOes easily.

Counters

Magic Guard Clefable: Rock Blast doesn't 2hko, and Moonblast 2HKOes.

Landorus-Therian: Rock blast doesn't even 4HKO after taking lefties into account, and Stone Edge is around a 4hko.

Gliscor: None of m-hera's moves 2HKO after Poison Heal, and Glisc stalls it out with the standard Sub/Protect/Toxic set.

Teammates/Playstyle

Bulky Offense: It works well on bulky offense teams, due to the fact that it has an immense amount of both bulk and power.

HO: It's great on HO because of its fantastic synergy with things commonly seen on HO, such as Bisharp and Aegislash.
 
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Mega Aerodactyl

Checks

Hippowdon (hard): with a physically defensive spread, it can take any moves directed at it from mega aero and 2HKO with Stone Edge/rock slide, but +1 Aqua Tail 2HKOes.

Keldeo (soft): If mega aero isn't packing Aerial Ace, it's a great switchin, and it demolishes with STAB water moves.

Lando T (hard): Aqua Tail does a lot, but stone edge from lando t is a 2hko and it has enough bulk to switch in to most of mega aero's moves.

scizor (hard): switches in and kills with BP, but dies to fire fang; Stone Edge is also a 2hko and does a large amount.

Counters

Skarmory: Doesn't take much from any of its moves to to immense bulk and kills with Counter.

Quagsire: ignores any Hone Claws boosts it has and hard walls it. 3HKOes with scald.

mega scizor: OHKOes with BP and takes hits from it very well.

Slowbro: +1 Stone edge doesn't 2hko and between slack off and regen, it takes hits very well from it and 2hkoes with scald.

Playstyle/teammates:

bulky offense: works well on this playstyle due to the fact that it's an easy check to almost all of S-Rank, which is hard to come by.

HO: works well on HO for the same reason as bulky offense, and also because its blazing speed is hard to come by on HO
 
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Reserving mega alakazam from the offensive column and mega blastoise from the all mega other pokemon column.
 
Mega Heracross

Checks
Mega Pinsir (Hard): It can switch in comfortably on every move aside from Rock Blast, and OHKO with flying STAB.

Sylveon (Super-Hard): Sylveon can switch in on any attack if it's at full health, but the only problem is that if it's weakened even slightly, Rock Blast will 2HKO even with Protect. Hyper Voice wrecks mega hera, 2hkoing easily.

Unaware Clefable (Extremely Hard): Rock blast has a pretty high chance to 2HKO after SR, so it's in the same boat as Sylveon. In most situations it's able to handle it; Moonblast 2HKOes easily.

Counters

Magic Guard Clefable: Rock Blast doesn't 2hko, and Moonblast 2HKOes.

Landorus-Therian: Rock blast doesn't even 4HKO after taking lefties into account, and Stone Edge is around a 4hko.

Gliscor: None of m-hera's moves 2HKO after Poison Heal, and Glisc stalls it out with the standard Sub/Protect/Toxic set.

Teammates/Playstyle

Bulky Offense: It works well on bulky offense teams, due to the fact that it has an immense amount of both bulk and power.

HO: It's great on HO because of its fantastic synergy with things commonly seen on HO, such as Bisharp and Aegislash.

Sylveon isnt a super-hard check to Mega Heracross, it gets 2hkod easily if specially defensive and gets 2hkod 100% of the time by rock blast after stealth rock if physically defensive. Not to mention mega heracross outspeeds, so he doesn't even take a hit from Sylveon. Same with Unaware Clefable. Also Landorus-T does not beat Mega Heracross, am I missing something that makes him a counter?
-1 252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 0 Def Landorus-T: 145-175 (37.9 - 45.8%)
252+ Atk Landorus-T Stone Edge vs. 252 HP / 0 Def Mega Heracross: 115-136 (31.5 - 37.3%)

Even if fully physically defensive LandoT still gets outdamaged, but he can get the intimidate debuff and then u-turn out, so Id consider him a check.

Also regarding your other posts, maybe I have spent too long outside the meta but Counter skarmory and specially defensive gliscor were definitely not a thing a couple of weeks ago when I left
 
Sylveon isnt a super-hard check to Mega Heracross, it gets 2hkod easily if specially defensive and gets 2hkod 100% of the time by rock blast after stealth rock if physically defensive. Not to mention mega heracross outspeeds, so he doesn't even take a hit from Sylveon.

Even if fully physically defensive LandoT still gets outdamaged, but he can get the intimidate debuff and then u-turn out, so I'd consider him a check.

Also regarding your other posts, maybe I have spent too long outside the meta but Counter skarmory and specially defensive gliscor were definitely not a thing a couple of weeks ago when I left

Physically defensive sylv is considered the best set, and it's the most common. It's a hard check because even with rocks, it switches in and protects, then wishes, then protects, and so forth until it has enough health or mega hera switches out. It's only a check because if it's weak enough, it gets 2hkoed after SR. It is a great check though.

16+ Atk Landorus-T Stone Edge vs. 40 HP / 0 Def Mega Heracross: 98-116 (31.5 - 37.2%) -- 84.8% chance to 3HKO

-1 252+ Atk Mega Heracross Rock Blast (5 hits) vs. 252 HP / 244 Def Landorus-T: 115-140 (30.1 - 36.6%) -- guaranteed 4HKO after Leftovers recovery

Lando T outdamages mega hera with standard EVs, and can come in and deal decent damage to it at any point in the battle.

Counter skarm is standard, ask anyone; it's amazing on stall as one of the few things that can handle SD LO Terrak and Mega Mawile at the same time.

Specially defensive gliscor sounds terrible, but it's a good set that counters aegis, torn t, and landorus that lack HP ice, as well as handling heatran better. It stalls out rotom easier as well, and it's a surprising set that works surprisingly well.
 
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Mega Alakazam

Checks

Bisharp (soft): Focus Blast kills, but it can come in on any other move and force a 50/50 with Sucker Punch and Pursuit. Does it stay in and risk getting hit by a sucker punch, or switch and die?

Aegislash (Really Hard): It can't switch in on Mega Alakazam's Shadow Ball very well if it's weakened (2HKO after spikes), but in general it's a great way to handle mega alakazam and OHKOes with Shadow Ball: it can even Pursuit trap it in some situations.

Counters

Chansey: SToss 3hkoes, and no move from mega alakazam can come close to 2hkoing chansey.

Hippowdon: Aside from the nonexistent Energy Ball, Hippowdon with a specially defensive set isn't close to 2hkoed by any move in mega alakazam's repertoire. EQ 2hkoes, and it slacks off any damage taken. You can calc it if you don't believe me.

Mega Scizor: Unless Mega Alakazam has HP fire, Mega Scizor avoids the 2HKO from any move with some minimal special defense investment and 2HKOes with bullet punch and OHKOes with U-Turn.

Sableye: Isn't 2hkoed by any move with a specially defensive set and 2HKOes with Foul Play; it wears down mega alakazam with WoW and stalls out with recover as well.

Playstyle/Teammates

Keldeo: It works pretty well with Keldeo because it removes all of mega alakazam's counters, and mega alakazam can handle some of Keld's counters.
 
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