





First time posting a team here so, sorry if i'm a mess at explaining things
Originally i wanted to make an offensive team, with a defensive pivot bringing para support, after trying celebi, i realised jirachi was bringing everything i want, para support, u turn lots of resistance useful for a pivot and healing wish support goes a long way into offensive teams. originally my water resist was an agility empoleon, but since i had para support i tried azumarill and got amazing results. let's dive into the team.
AZF (Azelf) @ Lum Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Taunt
- Thunder Wave
Very basic lead, since we're going with a team with slow wallbreaker, we want a lead that can para stuff, we want sr, and we also enjoys to prevent early sr to support our wallbreakers. Azelf does all this while threatening explosion, rarely we'll want to keep it for sack or explosion. but most of the time it's your suicide lead. lum berry over focus sash cause we want some momentum and leads that straight up kill azelf are rare, still watch out for scarf tyranitar lead.
bro nite (Dragonite) @ Life Orb
Ability: Inner Focus
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Draco Meteor
- Fire Blast
- Superpower
- Extreme Speed
mix dragonite, one of my favorite weapon of mass destruction, outside of spdef hippodown very little can switch into this monster safely, it also provides good utility e speed helping to revenge the dangerous dd gyarados. it's weak to SR but we do have a taunt lead to support it, it is slow, and consequently enjoys para support. it switches well on heatran which we need considering the 2 steel types that i'm gonna present you in a moment.
jirashit (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- U-turn
- Healing Wish
- Thunder Wave
- Iron Head
our pivot in this team and also a utility machine, effortlessly absorbing all the para being thrown around in the tier, and u turning for good momentum, paralysing an incoming heatran will help our other mons dealing with it immensely, it's also our main switch to jirachi, paralysing it and making it a prey for our other mons, healing wish is the last effort of the mon, healing our lo paralysed dnite for another round, or giving back azumarill his pretty good bulk.
BBF big belly fish (Azumarill) @ Leftovers
Ability: Huge Power
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Superpower
- Aqua Jet
slow but powerful wallbreaker ice punch + aqua jet with stealth rock kills offensve latias most of the time ice punch= 72.4 - 85.7%, aqua jet = 14.2 - 16.9%, it greatly enjoys para support allowing it to overwhelm jirachi more easily, gyara doesn't switch that well with ice punch almost always 3hit koing it with SR. Breloom offensive takes 85min from ice punch, while def breloom get outspeed
Overall great utility with aqua jet, a great abuser of para, a great receiver of healing wish, and an impressive bulk allowing it to effectively perform your 2hit ko, while something like suicune does have bulk but will struggle with clefable and wallbreaking.
night shift (Gengar) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
fighting immunity is appreciated here since dnite isn't the sturdiest resist, and doesn't like SR, para and healing wish support is great for gengar, who can fish para with sub, being an horror to face for stall, with sub split, being extremely hard to switch into with lo vs offense,spin block is appreciated in this team who can't put stealth rocks back after azelf explosion, and finally even with all our para support, having a speedy pokemon for stuff like infernape is needed.
sci-fi (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 56 Atk / 204 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Roost
with our jira being more a defensive pivot we need a durable dragon resist to not immediately lose to specs latias, sp def invested scizor allows us a safe switching, that scizor can take many roles depending of your needs, vs mons that got para, u can sd and wallbreak or even sweep in the endgame. vs offense switching into specs draco meteor and revenge ddtar is great utility. With all our powerful wallbreaker the opponent steel will often get revealed, with jira fire punch getting para, same for heatran, this turns our scizor situation from guessing between sd or superpower, to just sd and destroying with superpower the incoming steel
The team: https://pokepast.es/7a6661d490c4641f
replays
https://replay.pokemonshowdown.com/gen4ou-2328874716
https://replay.pokemonshowdown.com/gen4ou-2329487848
https://replay.pokemonshowdown.com/gen4ou-2329973466
https://replay.pokemonshowdown.com/gen4ou-2331503343-s4b6c9m15357p9ei3xgte38g3fh73aspw (dpp seasonal round 9)
weaknesses of the team: fast zapdos can substitute on one of your thunder wave and being extremely annoying, keep your stealth rock!!!
vs hyper offense keep in mind that gyara is a threat and do no let it dd for free, put it in range of your extreme speed
proof of peak:
Last edited: