Hey there peoples. Welcome to my ORAS UU RMT.
Let's go to the team straight away: (Suggested changes in bold)
Entei @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Iron Head
- Extreme Speed
- Stone Edge
Suggestions by Bouffalant.
Entei is my homie. No really, Entei is amazing. It has great Attack and good Speed, and it also got access to Sacred Fire, yet I use Flare Blitz over it. The reason for that is that I use Flare Blitz over it is the superior power while still having a little chance to inflict burn. Iron Head is only there for hitting Rock-types in case they want to come in into Entei, which would be understandable, but it hits Diancie, most importantly. Extreme Speed provides good power, as well as +2 priority, which is good for finishing off weakened mons. Stone Edge is for Fire types that resist Entei's STAB, though most importantly for Chandelure which is immune.
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Fire Blast
- Ice Beam
- Psyshock
With Slowbro banned, Slowking has gained more use in the UU metagame. Slowking has a great Special Defense backed up by Assault Vest, as well as wide coverage. Scald hits a fair amount of different typings, has good base power and can cripple physical attackers by inflicting a burn against them. Fire Blast hits Grass-types better than Ice Beam and also hits bulky Steel-types such as Mega-Aggron better than Scald. Ice Beam has excellent coverage; it beats up Dragons such as Flygon and Haxorus, but hits Flying-types as well. Last, but not least, Psyshock is a good STAB as well that allows it to break through specially defensive Pokemon that do not resist the move, as Psyshock targets physical Defense.
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
Suggestion by Bouffalant.
Beedrill is the mega on this team. It has great Attack and Speed after it Mega-Evolves and access to an amazing ability in Adaptability., that allows it to beat up a fair amount of mons. It runs Protect just to ensure that it Mega-Evolves safely, as its physical bulk is way underaverage, meaning it gets KOed by almost any powerful attack. U-turn is a good STAB, having great base power as it's being doubled by Adaptability, as well as it keeps up momentum for this team. Poison Jab is another reliable STAB that beats up Fairy-types who resist U-turn. Drill Run is for hitting Steel-types that resist U-turn and are immune to Poison Jab, most notably Jirachi and Empoleon. The EV maximize its Attack along with an Adamant Nature, as well as the EVs maximize Speed.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Quite a lot of people complain about how 'bad' or how 'shitty' Donphan is. What I think, is that Donphan still is quite a good Pokemon. It has good physical stats, that allows it to fire off a fairly potent attack, but the main job of this Donphan is to set up Stealth Rock early-game. Ice Shard is a priority attack, it is useful for things such as Flygon and Aerodactyl, but I mainly use it when I've been brought down to a single HP and use it to break Sturdy / a possible Sash. Earthquake is a good STAB that still hits quite hard and has good coverage. Rapid Spin is just awesome and another reason to use Donphan - It can spin away any hazards AND set up Stealth Rock, as one of the few Pokemon. EVs maximize physical bulk and still allows hit to hit off quite hard.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 114 Atk / 142 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Iron Tail
Hydreigon is terribly powerful in the metagame. It fires off a very powerful Draco Meteor that hits almost anything really hard along with great base Special Attack. Dark Pulse is also a good STAB choice that hits a fair amount of typings. Superpower allows it to break through mons such as Blissey but also through Dark-types that take low damage from Dark Pulse and through Steel-types that resist Draco Meteor. Iron Tail hits Diancie and Florges very well and OHKOes them on the switch in, even without Stealth Rock. The EVs may seem weird, but 114 Attack is exchanged for some Special Attack EVs and ensures you OHKO Offensive Krookodile after Stealth Rock, as well as it beats Lucario, as well as it allows Hydreigon to OHKO Florges. But, even though the Special Attack investment is a bit lower as it's put into Attack, Hydreigon doesn't miss out on any important kills. Max Speed is standard - it helps to outspeed neutral base 100s, such as max Speed Naughty Salamence.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Moonblast
- Energy Ball
Jirachi is a bulky, powerful Special Attacker in my team. It can boost up with Calm Mind fairly easy thanks to a good typing as well as good Defense, both physically and specially. Psyshock is a good STAB, that allows it to break through special walls, just as Slowking. Moonblast is another good Attack that mainly hits the threatening Hydreigon, from whom the non-Scarf variants are outsped because of the max EV investment in Speed and the Timid Nature. Energy Ball helps to hit Milotic and Suicune well, leaving a 2HKO when at +1.
This was my team! Please comment on the thread to tell me what I can improve on this team!






Let's go to the team straight away: (Suggested changes in bold)

Entei @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Iron Head
- Extreme Speed
- Stone Edge
Suggestions by Bouffalant.
Entei is my homie. No really, Entei is amazing. It has great Attack and good Speed, and it also got access to Sacred Fire, yet I use Flare Blitz over it. The reason for that is that I use Flare Blitz over it is the superior power while still having a little chance to inflict burn. Iron Head is only there for hitting Rock-types in case they want to come in into Entei, which would be understandable, but it hits Diancie, most importantly. Extreme Speed provides good power, as well as +2 priority, which is good for finishing off weakened mons. Stone Edge is for Fire types that resist Entei's STAB, though most importantly for Chandelure which is immune.

Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Fire Blast
- Ice Beam
- Psyshock
With Slowbro banned, Slowking has gained more use in the UU metagame. Slowking has a great Special Defense backed up by Assault Vest, as well as wide coverage. Scald hits a fair amount of different typings, has good base power and can cripple physical attackers by inflicting a burn against them. Fire Blast hits Grass-types better than Ice Beam and also hits bulky Steel-types such as Mega-Aggron better than Scald. Ice Beam has excellent coverage; it beats up Dragons such as Flygon and Haxorus, but hits Flying-types as well. Last, but not least, Psyshock is a good STAB as well that allows it to break through specially defensive Pokemon that do not resist the move, as Psyshock targets physical Defense.

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
Suggestion by Bouffalant.
Beedrill is the mega on this team. It has great Attack and Speed after it Mega-Evolves and access to an amazing ability in Adaptability., that allows it to beat up a fair amount of mons. It runs Protect just to ensure that it Mega-Evolves safely, as its physical bulk is way underaverage, meaning it gets KOed by almost any powerful attack. U-turn is a good STAB, having great base power as it's being doubled by Adaptability, as well as it keeps up momentum for this team. Poison Jab is another reliable STAB that beats up Fairy-types who resist U-turn. Drill Run is for hitting Steel-types that resist U-turn and are immune to Poison Jab, most notably Jirachi and Empoleon. The EV maximize its Attack along with an Adamant Nature, as well as the EVs maximize Speed.

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Quite a lot of people complain about how 'bad' or how 'shitty' Donphan is. What I think, is that Donphan still is quite a good Pokemon. It has good physical stats, that allows it to fire off a fairly potent attack, but the main job of this Donphan is to set up Stealth Rock early-game. Ice Shard is a priority attack, it is useful for things such as Flygon and Aerodactyl, but I mainly use it when I've been brought down to a single HP and use it to break Sturdy / a possible Sash. Earthquake is a good STAB that still hits quite hard and has good coverage. Rapid Spin is just awesome and another reason to use Donphan - It can spin away any hazards AND set up Stealth Rock, as one of the few Pokemon. EVs maximize physical bulk and still allows hit to hit off quite hard.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 114 Atk / 142 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Iron Tail
Hydreigon is terribly powerful in the metagame. It fires off a very powerful Draco Meteor that hits almost anything really hard along with great base Special Attack. Dark Pulse is also a good STAB choice that hits a fair amount of typings. Superpower allows it to break through mons such as Blissey but also through Dark-types that take low damage from Dark Pulse and through Steel-types that resist Draco Meteor. Iron Tail hits Diancie and Florges very well and OHKOes them on the switch in, even without Stealth Rock. The EVs may seem weird, but 114 Attack is exchanged for some Special Attack EVs and ensures you OHKO Offensive Krookodile after Stealth Rock, as well as it beats Lucario, as well as it allows Hydreigon to OHKO Florges. But, even though the Special Attack investment is a bit lower as it's put into Attack, Hydreigon doesn't miss out on any important kills. Max Speed is standard - it helps to outspeed neutral base 100s, such as max Speed Naughty Salamence.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Moonblast
- Energy Ball
Jirachi is a bulky, powerful Special Attacker in my team. It can boost up with Calm Mind fairly easy thanks to a good typing as well as good Defense, both physically and specially. Psyshock is a good STAB, that allows it to break through special walls, just as Slowking. Moonblast is another good Attack that mainly hits the threatening Hydreigon, from whom the non-Scarf variants are outsped because of the max EV investment in Speed and the Timid Nature. Energy Ball helps to hit Milotic and Suicune well, leaving a 2HKO when at +1.
This was my team! Please comment on the thread to tell me what I can improve on this team!
Entei @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Iron Head
- Extreme Speed
- Stone Edge
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Fire Blast
- Ice Beam
- Psyshock
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Hydreigon @ Life Orb
Ability: Levitate
EVs: 114 Atk / 142 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Iron Tail
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Moonblast
- Energy Ball
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Iron Head
- Extreme Speed
- Stone Edge
Slowking @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Scald
- Fire Blast
- Ice Beam
- Psyshock
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Hydreigon @ Life Orb
Ability: Levitate
EVs: 114 Atk / 142 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Iron Tail
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Moonblast
- Energy Ball
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