Hey guys it's me again for another ORAS OU team , hope you like and suggest any suggestions. So lets get started shall we!
Team -
Mega-Diancie
Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Mega-Diancie is the star of this team , this is where it all started. So I made my Mega-Diancie a SpA (everyone makes it a SpA). Some people make Mega-Diancie a little bulky but I have other mons that have better bulkiness. Moonblast , Earth Power is for STAB . Diamond Storm is to raise our Def because Mega-Diancie isn't good at Def , and DStorm has a chance to raise Def (50% of the time) , as it is already good in SpD why not Def. Protect is too see what might the opponent do to you , if they randomly have a supper-effective attack on Mega-Diancie, you never know. M-Diancie's job is to be a good Spatker sweeper.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash is a great bulky mon which can take any hit very well. Here is my SpA bulky mon as my other mon is an Atk bulky mon. It is known for stalling mons and being really annoying. Will-O-Wisp is so much fun with this guy because he is bulky so he can take 1 hit while you can at least get 1 Will-O-Wisp on the mon. What's cool is that Will-O-Wisp halves the attack so if the mon is a Phys Atk maybe Rotom-Wash can even hit more hits. Hydro Pump is STAB. Volt Switch - Allows you to switch to another mon and do STAB damage. Will-O-Wisp is for weakening your opponent's mons. Rotom-Wash's main job is to weaken the team by Will-O-Wisp and take hits.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios is a fast SpA mon or sometimes even a support on people's teams. My Latios has powerful STAB moves , with the Life Orb is does even more damage. It is a kind of a support you can say because of Defog. I gave it Defog so it can get rid of hazardous set ups so it won't damage my team or hurt it more. Draco Meteor is STAB. I gave it Pyshock instead of because of Psychic because it takes care of SpDef mon if I'm facing a SpDef mon and also it's STAB. Overall Latios is a SpA on my team. I also chose it because it is a good SpAtker mon. Latios's job is to be a good SpAtker and a little bit of support.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Garchomp is a great bulky / support mon. It is Defensive and it can set up rocks. Rocky Helmet + Rough Skin = Some damage because if a Physcal mon is destroying the team , at least you can weaken it with Rocky Helmet and Rough Skin. I usually lead with Garchomp because it has Stealth Rocks and I want to set the rocks as fast as I can. Earthquake is STAB . Since Garchomp is bulky it can at least take 1 hit (just like Rotom-Wash) you can get rid of threats or mons who are setting up with Swords Dance or Calm Minds. Fire Blast is for any Steel types, I didn't give it Fire Fang because Fire Blast does more damage. Garchomp's job is similar to Rotom-Wash's it's supposed to weaken the team by setting up rocks and taking hits.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash / Low Sweep
- Knock Off / Night Slash
- Swords Dance
- Ice Shard / Low Sweep
Weavile is a really fast PhysAtk mon. It can take out fast threats on my team. Weavile is very reliable when it comes to fast mons like Talonflame , M-Lopunny etc... With a Swords Dance up and Life Orb boost he can sweep. Icicle Crash is a good phys atk STAB move. Knock off is also a good STAB move and also can take off deadly items like RHelmet or annyoing items like Leftovers / Life Orb. I know Weavile is a fast mon but with Ice Shard it can take out M-Lopunny / Talonflame if the other mon is fast and also if their low hp you might take them out because they have bad defense. I chose Weavile because he's a Sweeper on my team and a fast mon.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Jirachi is a little bit of support just like my Latios but I made it a Phys Atker instead of a Special Attacker because it has better Phys moves then Special Atk moves. I gave it Choice Scarf so it can outspeed some average fast mons. But the main reason is for healing wish, I gave it healing wish so it can heal a good mon on my team like Weavile. Iron Head is STAB and with Serene Grace there is a 60% you might flinch the opponent's mon. U-Turn is to do some damage and then switch out , because it's fast usually it will go first. Fire Punch is a good move and you might have a chance to burn the enemy because of Serene Grace (20% of burning chance). Healing Wish is for when Jirachi is usless to the team and or if a good mon that can take your opponent's team really well is down.
Importable : http://pastebin.com/WNpLH4Q9
Threats :
M-Lopunny and Talonflame: These mons really fast mons if they have set ups it can be a problem.
M-Sableye : He can taunt my mons so that means Rotom-Wash can't Will-O-Wisp and also it has Magic Bounce. M-Sableye can weaken my team by Will-O-Wisp-ing my team and if Weavile is burned it's technically gg. Also I don't have any moves that can get rid of status problems. (Heal Bell / Aromatherapy etc...)
Thanx for looking at my team! Plis rate or make any suggestions to make it better!
Team -






Mega-Diancie

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
Mega-Diancie is the star of this team , this is where it all started. So I made my Mega-Diancie a SpA (everyone makes it a SpA). Some people make Mega-Diancie a little bulky but I have other mons that have better bulkiness. Moonblast , Earth Power is for STAB . Diamond Storm is to raise our Def because Mega-Diancie isn't good at Def , and DStorm has a chance to raise Def (50% of the time) , as it is already good in SpD why not Def. Protect is too see what might the opponent do to you , if they randomly have a supper-effective attack on Mega-Diancie, you never know. M-Diancie's job is to be a good Spatker sweeper.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash is a great bulky mon which can take any hit very well. Here is my SpA bulky mon as my other mon is an Atk bulky mon. It is known for stalling mons and being really annoying. Will-O-Wisp is so much fun with this guy because he is bulky so he can take 1 hit while you can at least get 1 Will-O-Wisp on the mon. What's cool is that Will-O-Wisp halves the attack so if the mon is a Phys Atk maybe Rotom-Wash can even hit more hits. Hydro Pump is STAB. Volt Switch - Allows you to switch to another mon and do STAB damage. Will-O-Wisp is for weakening your opponent's mons. Rotom-Wash's main job is to weaken the team by Will-O-Wisp and take hits.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios is a fast SpA mon or sometimes even a support on people's teams. My Latios has powerful STAB moves , with the Life Orb is does even more damage. It is a kind of a support you can say because of Defog. I gave it Defog so it can get rid of hazardous set ups so it won't damage my team or hurt it more. Draco Meteor is STAB. I gave it Pyshock instead of because of Psychic because it takes care of SpDef mon if I'm facing a SpDef mon and also it's STAB. Overall Latios is a SpA on my team. I also chose it because it is a good SpAtker mon. Latios's job is to be a good SpAtker and a little bit of support.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Garchomp is a great bulky / support mon. It is Defensive and it can set up rocks. Rocky Helmet + Rough Skin = Some damage because if a Physcal mon is destroying the team , at least you can weaken it with Rocky Helmet and Rough Skin. I usually lead with Garchomp because it has Stealth Rocks and I want to set the rocks as fast as I can. Earthquake is STAB . Since Garchomp is bulky it can at least take 1 hit (just like Rotom-Wash) you can get rid of threats or mons who are setting up with Swords Dance or Calm Minds. Fire Blast is for any Steel types, I didn't give it Fire Fang because Fire Blast does more damage. Garchomp's job is similar to Rotom-Wash's it's supposed to weaken the team by setting up rocks and taking hits.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash / Low Sweep
- Knock Off / Night Slash
- Swords Dance
- Ice Shard / Low Sweep
Weavile is a really fast PhysAtk mon. It can take out fast threats on my team. Weavile is very reliable when it comes to fast mons like Talonflame , M-Lopunny etc... With a Swords Dance up and Life Orb boost he can sweep. Icicle Crash is a good phys atk STAB move. Knock off is also a good STAB move and also can take off deadly items like RHelmet or annyoing items like Leftovers / Life Orb. I know Weavile is a fast mon but with Ice Shard it can take out M-Lopunny / Talonflame if the other mon is fast and also if their low hp you might take them out because they have bad defense. I chose Weavile because he's a Sweeper on my team and a fast mon.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Jirachi is a little bit of support just like my Latios but I made it a Phys Atker instead of a Special Attacker because it has better Phys moves then Special Atk moves. I gave it Choice Scarf so it can outspeed some average fast mons. But the main reason is for healing wish, I gave it healing wish so it can heal a good mon on my team like Weavile. Iron Head is STAB and with Serene Grace there is a 60% you might flinch the opponent's mon. U-Turn is to do some damage and then switch out , because it's fast usually it will go first. Fire Punch is a good move and you might have a chance to burn the enemy because of Serene Grace (20% of burning chance). Healing Wish is for when Jirachi is usless to the team and or if a good mon that can take your opponent's team really well is down.
Importable : http://pastebin.com/WNpLH4Q9
Threats :
M-Lopunny and Talonflame: These mons really fast mons if they have set ups it can be a problem.


M-Sableye : He can taunt my mons so that means Rotom-Wash can't Will-O-Wisp and also it has Magic Bounce. M-Sableye can weaken my team by Will-O-Wisp-ing my team and if Weavile is burned it's technically gg. Also I don't have any moves that can get rid of status problems. (Heal Bell / Aromatherapy etc...)

Thanx for looking at my team! Plis rate or make any suggestions to make it better!