[OVERVIEW]
Upon Mega Evolving, Absol gets a great base 115 Speed, an excellent base 150 Attack, and Magic Bounce, one of the most useful abilities in the game, as it prevents entry hazards and bounces back status moves such as Will-O-Wisp and Thunder Wave. Its Dark-type STAB moves hit many prominent Pokemon such as Latios, Latias, Slowbro, Cresselia, Gengar, Starmie, and Metagross super effectively. Besides common Dark-type STAB moves like Sucker Punch, Knock Off, and Pursuit it gets Play Rough and Iron Tail as coverage to hit Dark- and Fairy-types respectively.
Despite Mega Absol's offensive power, its lack of bulk makes it a true glass cannon. This makes it very hard for Mega Absol to come in safely or set up with Swords Dance. As a pure Dark-type, Mega Absol needs to be especially aware of Fairy-type moves like Clefable's Moonblast, Fighting-type moves such as Mega Lopunny's High Jump Kick and Mega Alakazam's Focus Blast, and U-turn. While its Speed tier is great, it’s still outsped by some important Pokemon like Mega Lopunny, Mega Manectric, Jolly Talonflame, Mega Alakazam, Weavile, and Tornadus-T. Sucker Punch helps against those Pokemon but isn't strong enough to OHKO them besides Mega Alakazam. Being slow prior to Mega Evolution makes its first turn very risky. As a Dark-type, Mega Absol is often outclassed by Weavile, which is faster and has a great secondary STAB typing. Mega Absol's strength lies in its offensive pressure, ability, and variable moveset.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Knock Off
move 4: Iron Tail / Superpower / Play Rough
item: Absolite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
Thanks to Magic Bounce, Mega Absol doesn’t have to worry about status moves like Thunder Wave, Will-O-Wisp, and Roar limiting its ability to obtain and utilize its Swords Dance boosts. Knock Off is not only Mega Absol's strongest STAB move but also useful for removing important items from foes. Sucker Punch is used for priority when Mega Absol is outpaced, and it also lets Mega Absol efficiently revenge kill. Iron Tail lets Mega Absol deal with the Fairy-types that resist its Dark-type STAB moves. However, it leaves Mega Absol walled by Bisharp and Keldeo, and its low accuracy is unreliable. Superpower lets Mega Absol nail Ferrothorn, Bisharp, Tyranitar, and Excadrill, but it lets Fairy-types wall Mega Absol. In addition, the stat drops make it problematic by decreasing both its power and bulk, hurting Mega Absol's sweep. Play Rough has near perfect coverage with Mega Absol's Dark-type moves, hitting the entire metagame for neutral damage. It also hits lots of specific threats like Weavile, Dragonite, and Garchomp super effectively.
Set Details
========
Maximum Speed investment and a Jolly nature are necessary to let it naturally outspeed base 110 Speed Pokemon, Thundurus, Serperior, Choice Scarf Magnezone, and Choice Scarf Tyranitar. Maximum Speed also allows its Sucker Punch to go before opposing priority moves like Mega Metagross's Bullet Punch and Mega Pinsir's Quick Attack. Justified can grant Absol a free single stage-boost to Attack by switching into lower-power Knock Offs like Clefable's, Serperior's, and Ferrothorn's before Mega Evolving.
Usage Tips
========
Mega Absol sets up best on status-reliant walls it can threaten and is not threatened by, like Chansey, Amoonguss, and Cofagrigus. Mega Absol preforms well as a late-game sweeper, picking off weakened foes. Alternatively, it can set up mid-game to poke holes in the opponent's team and make openings for teammates later on. Absol can also try to deny hazards after Mega Evolving, but its frailty limits its ability to do this. Mega Absol is able to revenge kill thanks to its high Speed and the massive damage from even an unboosted Sucker Punch.
Team Options
========
Because of Mega Absol’s horrible matchup against Mega Lopunny, Clefable is a reliable switch-in. Excadrill helps Mega Absol with its positive matchup against Clefable if Mega Absol forgoes Iron Tail, and it can also switch into most other Fairy-types and U-turn. Additionally, Excadrill’s Rapid Spin support is vital, since you can't be dependent on Mega Absol to prevent hazards for your team; furthermore, Excadrill can set Stealth Rock, which wears down Mega Absol's checks. Stealth Rock-weak Pokemon such as Volcarona, Talonflame, and Dragonite like the hazard control that Mega Absol and Excadrill create. A U-turn punisher like Static Zapdos or Rocky Helmet Landorus-T is great due to Absol’s weakness to the move. A pivot like Rotom-W or Tornadus-T is helpful for getting Absol in safely. Electric-types, like Thundurus and Rotom-W hit most of Absol's checks neutrally and can pivot with Volt Switch.
[STRATEGY COMMENTS]
Other Options
=============
The most notable set outside of Swords Dance would be Protect, Will-O-Wisp, Knock Off, and Iron Tail. This set punishes common switch-ins to Mega Absol like defensive Garchomp, Landorus-T, and Hippowdon. Iron Tail offsets Mega Diancie and Clefable switching in, which otherwise counter the Will-O-Wisp set.
Checks and Counters
===================
**Clefable**: Without Iron Tail, Absol is mostly walled by Clefable. Clefable can take Absol’s Dark-type STAB moves, even after a Swords Dance. Additionally, Clefable can OHKO Absol with Moonblast, and Swords Dance-boosted Play Rough from Absol isn’t even a guaranteed 2HKO.
**Mega Lopunny**: Mega Lopunny outspeeds Absol, does a good chunk of damage with Fake Out, and can OHKO it with High Jump Kick. Also, Mega Lopunny doesn't take much from unboosted Sucker Punch, and Play Rough has a very low chance of OHKOing it at full health.
**Surprise Choice Scarf Users**: Absol relies on accurate Sucker Punch predictions to get past Pokemon holding Choice Scarf, so Pokemon with multiple item choices, like Heatran, Excadrill, Keldeo, and Terrakion, can get the jump on Absol if they're running Choice Scarf.
**Dark-types**: If Absol doesn't run Play Rough or Superpower, Dark-types like Bisharp, Mega Gyarados, and Mandibuzz can be major problems.
**Bulky or Dark-resistant Priority Users**: Mega Absol is vulnerable to common priority moves like Technician Breloom’s and Conkeldurr's Mach Punches, Dragonite’s Extreme Speed, Choice Band Azumarill’s Aqua Jet, and Scizor's Bullet Punch. Sucker Punch helps against these Pokemon, but most of them easily live one hit due to either their natural bulk or a Dark resistance.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/lemonademaker.602137/
Quality checked by:
https://www.smogon.com/forums/members/paprikaflow.591583/
https://www.smogon.com/forums/members/rufflespro.193716/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Upon Mega Evolving, Absol gets a great base 115 Speed, an excellent base 150 Attack, and Magic Bounce, one of the most useful abilities in the game, as it prevents entry hazards and bounces back status moves such as Will-O-Wisp and Thunder Wave. Its Dark-type STAB moves hit many prominent Pokemon such as Latios, Latias, Slowbro, Cresselia, Gengar, Starmie, and Metagross super effectively. Besides common Dark-type STAB moves like Sucker Punch, Knock Off, and Pursuit it gets Play Rough and Iron Tail as coverage to hit Dark- and Fairy-types respectively.
Despite Mega Absol's offensive power, its lack of bulk makes it a true glass cannon. This makes it very hard for Mega Absol to come in safely or set up with Swords Dance. As a pure Dark-type, Mega Absol needs to be especially aware of Fairy-type moves like Clefable's Moonblast, Fighting-type moves such as Mega Lopunny's High Jump Kick and Mega Alakazam's Focus Blast, and U-turn. While its Speed tier is great, it’s still outsped by some important Pokemon like Mega Lopunny, Mega Manectric, Jolly Talonflame, Mega Alakazam, Weavile, and Tornadus-T. Sucker Punch helps against those Pokemon but isn't strong enough to OHKO them besides Mega Alakazam. Being slow prior to Mega Evolution makes its first turn very risky. As a Dark-type, Mega Absol is often outclassed by Weavile, which is faster and has a great secondary STAB typing. Mega Absol's strength lies in its offensive pressure, ability, and variable moveset.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Sucker Punch
move 3: Knock Off
move 4: Iron Tail / Superpower / Play Rough
item: Absolite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=========
Thanks to Magic Bounce, Mega Absol doesn’t have to worry about status moves like Thunder Wave, Will-O-Wisp, and Roar limiting its ability to obtain and utilize its Swords Dance boosts. Knock Off is not only Mega Absol's strongest STAB move but also useful for removing important items from foes. Sucker Punch is used for priority when Mega Absol is outpaced, and it also lets Mega Absol efficiently revenge kill. Iron Tail lets Mega Absol deal with the Fairy-types that resist its Dark-type STAB moves. However, it leaves Mega Absol walled by Bisharp and Keldeo, and its low accuracy is unreliable. Superpower lets Mega Absol nail Ferrothorn, Bisharp, Tyranitar, and Excadrill, but it lets Fairy-types wall Mega Absol. In addition, the stat drops make it problematic by decreasing both its power and bulk, hurting Mega Absol's sweep. Play Rough has near perfect coverage with Mega Absol's Dark-type moves, hitting the entire metagame for neutral damage. It also hits lots of specific threats like Weavile, Dragonite, and Garchomp super effectively.
Set Details
========
Maximum Speed investment and a Jolly nature are necessary to let it naturally outspeed base 110 Speed Pokemon, Thundurus, Serperior, Choice Scarf Magnezone, and Choice Scarf Tyranitar. Maximum Speed also allows its Sucker Punch to go before opposing priority moves like Mega Metagross's Bullet Punch and Mega Pinsir's Quick Attack. Justified can grant Absol a free single stage-boost to Attack by switching into lower-power Knock Offs like Clefable's, Serperior's, and Ferrothorn's before Mega Evolving.
Usage Tips
========
Mega Absol sets up best on status-reliant walls it can threaten and is not threatened by, like Chansey, Amoonguss, and Cofagrigus. Mega Absol preforms well as a late-game sweeper, picking off weakened foes. Alternatively, it can set up mid-game to poke holes in the opponent's team and make openings for teammates later on. Absol can also try to deny hazards after Mega Evolving, but its frailty limits its ability to do this. Mega Absol is able to revenge kill thanks to its high Speed and the massive damage from even an unboosted Sucker Punch.
Team Options
========
Because of Mega Absol’s horrible matchup against Mega Lopunny, Clefable is a reliable switch-in. Excadrill helps Mega Absol with its positive matchup against Clefable if Mega Absol forgoes Iron Tail, and it can also switch into most other Fairy-types and U-turn. Additionally, Excadrill’s Rapid Spin support is vital, since you can't be dependent on Mega Absol to prevent hazards for your team; furthermore, Excadrill can set Stealth Rock, which wears down Mega Absol's checks. Stealth Rock-weak Pokemon such as Volcarona, Talonflame, and Dragonite like the hazard control that Mega Absol and Excadrill create. A U-turn punisher like Static Zapdos or Rocky Helmet Landorus-T is great due to Absol’s weakness to the move. A pivot like Rotom-W or Tornadus-T is helpful for getting Absol in safely. Electric-types, like Thundurus and Rotom-W hit most of Absol's checks neutrally and can pivot with Volt Switch.
[STRATEGY COMMENTS]
Other Options
=============
The most notable set outside of Swords Dance would be Protect, Will-O-Wisp, Knock Off, and Iron Tail. This set punishes common switch-ins to Mega Absol like defensive Garchomp, Landorus-T, and Hippowdon. Iron Tail offsets Mega Diancie and Clefable switching in, which otherwise counter the Will-O-Wisp set.
Checks and Counters
===================
**Clefable**: Without Iron Tail, Absol is mostly walled by Clefable. Clefable can take Absol’s Dark-type STAB moves, even after a Swords Dance. Additionally, Clefable can OHKO Absol with Moonblast, and Swords Dance-boosted Play Rough from Absol isn’t even a guaranteed 2HKO.
**Mega Lopunny**: Mega Lopunny outspeeds Absol, does a good chunk of damage with Fake Out, and can OHKO it with High Jump Kick. Also, Mega Lopunny doesn't take much from unboosted Sucker Punch, and Play Rough has a very low chance of OHKOing it at full health.
**Surprise Choice Scarf Users**: Absol relies on accurate Sucker Punch predictions to get past Pokemon holding Choice Scarf, so Pokemon with multiple item choices, like Heatran, Excadrill, Keldeo, and Terrakion, can get the jump on Absol if they're running Choice Scarf.
**Dark-types**: If Absol doesn't run Play Rough or Superpower, Dark-types like Bisharp, Mega Gyarados, and Mandibuzz can be major problems.
**Bulky or Dark-resistant Priority Users**: Mega Absol is vulnerable to common priority moves like Technician Breloom’s and Conkeldurr's Mach Punches, Dragonite’s Extreme Speed, Choice Band Azumarill’s Aqua Jet, and Scizor's Bullet Punch. Sucker Punch helps against these Pokemon, but most of them easily live one hit due to either their natural bulk or a Dark resistance.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/lemonademaker.602137/
Quality checked by:
https://www.smogon.com/forums/members/paprikaflow.591583/
https://www.smogon.com/forums/members/rufflespro.193716/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: