Hello smogon! I'm new to the forums, but not new to Pokemon. This is my first RMT and I've wanted to make one for quite a while, so without further ado here I go.
The main theme of the team is obviously the Hydreigon Sylveon combo. Hydreigon is by far my favorite Pokemon and Sylveon complements him niceley by tanking moonblasts from the likes of clefable, and eating outrages aimed at him and the rest of my team. The team is built around these two Pokemon and their capabilities. Magnezone is an excellent partner for any dragon and forms that nice nice dragmag core. Gengar was practically a necessity given the huge fighting weakness this team has (fully half of the team is weak to fighting, ugh!). Excadrill is there for hazard support and to spin, and dragonite is my win condition dragon dancer.
Mydreigon (M) Life Orb
Trait: levitate
Nature: mild (+SAtk, - def)
Ev's: 100 Atk, 216 SAtk, 192 Speed
-Draco Meteor
-Superpower
-Fire Blast
-Dark Pulse/Iron Tail/Earthquake
Hydreigon's OG wrecking ball set from early BW. Hydreigon is my wall breaker, capable of tearing a team apart all on his lonesome with proper prediction. Draco is there to open holes in the enemy team, by removing physical walls that dragonite and excadrill might have trouble with later, specifically Gliscor. Superpower, and those 100 Atk Ev's, are for chansey, blissey, Heatran, Tyranitar, and the occasional snorlax. The reasons I use superpower over focus blast are these: focus miss is terribly inaccurate, superpower hits those special walls like chansey and blissey and ttar in their much more vulnerable defensive side, rather than their special defense. With rocks up chansey is 2hko'd. It also complements Draco meteor niceley, by not working off his already lowered stat. Fire blast is for Stella, obviously. Ferrothorn, Scizor, Bisharp, Skarmory, should magnezone not get to them first, thus making it easier to Draco stuff. The last moveslot is a tough choice, but dark pulse is my best option for dealing with slowbro and has great all around coverage. Iron tail is for fairies, but I generally don't leave him in against them anyways. Earthquake is almost specifically for Heatran, since specially defensive Heatran can take an earth power, and he is not 2hko'd by superpower.
Sometimes I run taunt to help shut down stall, and am considering adding it again.
I am also thinking about running a substitute set, but with the prevalence of sylveons hyper voice and things like infiltrator, it seems less than ideal. I've also considered a scarf, because man hydreigon is fun with a scarf. U turns and Draco's everywhere.
Sylveon (F) Leftovers
Trait: pixelated
Nature: Bold (+Def, -Atk)
Ev's: 252 HP, 220 Def, 36 SDef
-Wish
-Heal Bell
-Hyper Voice
-Protect
Before XY, I used a variant of this team with vaporeon as my cleric, so it seemed only natural that Sylveon take her place. Wish is there to heal up my team, helping with Hydreigon's life orb recoil and keeping multiscsle in tact for Dragonite, especially if my spinner goes down and rocks are up. Heal bell is to get rid of nasty status effects on my sweepers that would slow them down. dragonite has a lum berry, but hydreigon and gengar would be sitting ducks if paralyzed, and toxic plus life orb isn't good. Excadrill would hate a burn as well.
Hyper Voice is to give her some offensive presence, hitting dragons who outrage while she is still alive, and the fighting types that so plauge my team, such as conkeldurr and Keldeo. Protect is to make healing easier, and to scout moves for the rest of the team.
Magneboned (M) Choice Scarf
Trait: Magnet Pull
Nature : Timid (+SPD, -Atk)
Ev's: 4 HP, 252 SAtk, 252 Speed
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power Fire
The mag of the dragmag core, magnezone is extremely useful for trapping and killing steel types, as well as revenge killing. Thunderbolt is for skarmory, togekiss, azumarill and revenge killing talonflame, who is a problem for this team if not checked. I can also catch Gyarados and other water and flying types with it, like mandibuzz, who could defog my rocks. Volt Switch is there for momentum, though I would like a another volt turn user to pair him with. Maybe baton pass on Sylveon. Flash cannon is the obligatory anti fairy move, hitting clefable, mega diance (who is a problem for this team), and Sylveon, among others. Hidden power fire is for scizor and ferrothorn mainly, but is good for any other Steel type I trap, like opposing magnezone and excadrill. Also catches klefki and bisharp. I would like the power boost from choice specs, but the loss of speed makes talonflame a thorn in my side.
Gengar (M) Black Sludge
Trait: levitate
Nature: timid (+Spd, -Atk)
Ev's: 4 HP, 252 SAtk, 252 Speed
-Substitute
-Shadow Ball
-Sludge Wave
-Dazzling Gleam
Gengar is my first choice for handling fighting types, and also a great spinblocker. Substitute goes great with gengar unpredictability, allowing me to scout my opponents move set. It also notable allows me to beat Bisharp one on one with good prediction, and stops knock off from conkeldurr and landorus- t from murdering me instantly. Shadow ball is a solid stab move, hitting other ghost types who might try to spinblock, like dusclops and chandellure. Sludge wave is yet another weapon my team has against vary types, doing great damage to azumarill, Sylveon, clefable, and togekiss. The last moveslot is a bit of a toss up. I have dazzling gleam for fighting types, however I've thought of using either disable, to stop knock off users, or destiny bond to snatch a free kill and open up a hole in the enemy team.
Excadrill (M) Air balloon
Trait: Mold Breaker
Nature: Adamant (+Atk, -SAtk)
Ev's: 4 HP, 252 Atk, 252 Speed
-Stealth Rocks
-Rapid Spin
-Earthquake
-Iron Head
My hazard setter, spinner, and fairy killer. A jack of all trades if there ever was one. Stealth rocks are there to make it easier for Hydreigon and my sweepers to get crucial KO's instead of 2hko's, and to punish switching, which happens a lot as this team tends to force a lot of switches. Rapid spin is to remove hazards from my team, manly for dragonite so he can set up later at full health and with multiscale in tact. It also makes it easier for Hydreigon to switch in and out after kills, without worrying about even more damage after life orb. Earthquake is the first stab move of choice, hitting everything that can't fly thanks to mold breaker, and having great coverage overall. Great for killing other steel types. Iron Head might be my favorite move on this set, because it is my best weapon against fairy types. Clefable, togekiss, Sylveon, all are wrecked by an iron head from excadrill. And the flinch chance is too good to pass u . Especially since the majority of fairies are slow.
Baaawwwrr!!! (M) Lum Berry
Trait: Multiscale
Nature: Adamant (+Atk, -SAtk)
Ev's: 4 HP 252 Atk, 252 Speed
-Dragon Dance
-Outrage
-Earthquake
-Extreme Speed/Thunderpunch
Dragonite is my win condition, as well as occasional revenge killer and only priority user. I usually have a choice band on him, but I felt like I needed a sweeper on this team. Dragon Dance is the boosting move of choice for Dragonite, becoming faster and stronger immediately. Setting up with dragonite is much easier because of multiscale and lum berry, basically giving me two free dances more often than not. Outrage is the stab move of choice, flattening anything that's not a fairy or steel, or exceptionally bulky. and even then at +2 dragonite is going go steamroll a team with Outrage. Earthquake is there for coverage against steel types, like Heatran, metagross, brozong without levitate, lucario, and many others. After a dance or two it is easily capable of handling fairy types before having to resort to Outrage. The last move on the set is the hardest to chose. Do I want to hit talonflame and be able to pick of weakened Pokemon early game with a powerful priority move? Or do I opt to hit gyadaros, azumarill, togekiss, and skarmory (provided magnezone went down)? The choice is never easy.
Well that's the gang. I hope you enjoyed it, please leave any ideas to improve upon it. Thank you!
The main theme of the team is obviously the Hydreigon Sylveon combo. Hydreigon is by far my favorite Pokemon and Sylveon complements him niceley by tanking moonblasts from the likes of clefable, and eating outrages aimed at him and the rest of my team. The team is built around these two Pokemon and their capabilities. Magnezone is an excellent partner for any dragon and forms that nice nice dragmag core. Gengar was practically a necessity given the huge fighting weakness this team has (fully half of the team is weak to fighting, ugh!). Excadrill is there for hazard support and to spin, and dragonite is my win condition dragon dancer.
Mydreigon (M) Life Orb
Trait: levitate
Nature: mild (+SAtk, - def)
Ev's: 100 Atk, 216 SAtk, 192 Speed
-Draco Meteor
-Superpower
-Fire Blast
-Dark Pulse/Iron Tail/Earthquake
Hydreigon's OG wrecking ball set from early BW. Hydreigon is my wall breaker, capable of tearing a team apart all on his lonesome with proper prediction. Draco is there to open holes in the enemy team, by removing physical walls that dragonite and excadrill might have trouble with later, specifically Gliscor. Superpower, and those 100 Atk Ev's, are for chansey, blissey, Heatran, Tyranitar, and the occasional snorlax. The reasons I use superpower over focus blast are these: focus miss is terribly inaccurate, superpower hits those special walls like chansey and blissey and ttar in their much more vulnerable defensive side, rather than their special defense. With rocks up chansey is 2hko'd. It also complements Draco meteor niceley, by not working off his already lowered stat. Fire blast is for Stella, obviously. Ferrothorn, Scizor, Bisharp, Skarmory, should magnezone not get to them first, thus making it easier to Draco stuff. The last moveslot is a tough choice, but dark pulse is my best option for dealing with slowbro and has great all around coverage. Iron tail is for fairies, but I generally don't leave him in against them anyways. Earthquake is almost specifically for Heatran, since specially defensive Heatran can take an earth power, and he is not 2hko'd by superpower.
Sometimes I run taunt to help shut down stall, and am considering adding it again.
I am also thinking about running a substitute set, but with the prevalence of sylveons hyper voice and things like infiltrator, it seems less than ideal. I've also considered a scarf, because man hydreigon is fun with a scarf. U turns and Draco's everywhere.
Sylveon (F) Leftovers
Trait: pixelated
Nature: Bold (+Def, -Atk)
Ev's: 252 HP, 220 Def, 36 SDef
-Wish
-Heal Bell
-Hyper Voice
-Protect
Before XY, I used a variant of this team with vaporeon as my cleric, so it seemed only natural that Sylveon take her place. Wish is there to heal up my team, helping with Hydreigon's life orb recoil and keeping multiscsle in tact for Dragonite, especially if my spinner goes down and rocks are up. Heal bell is to get rid of nasty status effects on my sweepers that would slow them down. dragonite has a lum berry, but hydreigon and gengar would be sitting ducks if paralyzed, and toxic plus life orb isn't good. Excadrill would hate a burn as well.
Hyper Voice is to give her some offensive presence, hitting dragons who outrage while she is still alive, and the fighting types that so plauge my team, such as conkeldurr and Keldeo. Protect is to make healing easier, and to scout moves for the rest of the team.
Magneboned (M) Choice Scarf
Trait: Magnet Pull
Nature : Timid (+SPD, -Atk)
Ev's: 4 HP, 252 SAtk, 252 Speed
-Thunderbolt
-Volt Switch
-Flash Cannon
-Hidden Power Fire
The mag of the dragmag core, magnezone is extremely useful for trapping and killing steel types, as well as revenge killing. Thunderbolt is for skarmory, togekiss, azumarill and revenge killing talonflame, who is a problem for this team if not checked. I can also catch Gyarados and other water and flying types with it, like mandibuzz, who could defog my rocks. Volt Switch is there for momentum, though I would like a another volt turn user to pair him with. Maybe baton pass on Sylveon. Flash cannon is the obligatory anti fairy move, hitting clefable, mega diance (who is a problem for this team), and Sylveon, among others. Hidden power fire is for scizor and ferrothorn mainly, but is good for any other Steel type I trap, like opposing magnezone and excadrill. Also catches klefki and bisharp. I would like the power boost from choice specs, but the loss of speed makes talonflame a thorn in my side.
Gengar (M) Black Sludge
Trait: levitate
Nature: timid (+Spd, -Atk)
Ev's: 4 HP, 252 SAtk, 252 Speed
-Substitute
-Shadow Ball
-Sludge Wave
-Dazzling Gleam
Gengar is my first choice for handling fighting types, and also a great spinblocker. Substitute goes great with gengar unpredictability, allowing me to scout my opponents move set. It also notable allows me to beat Bisharp one on one with good prediction, and stops knock off from conkeldurr and landorus- t from murdering me instantly. Shadow ball is a solid stab move, hitting other ghost types who might try to spinblock, like dusclops and chandellure. Sludge wave is yet another weapon my team has against vary types, doing great damage to azumarill, Sylveon, clefable, and togekiss. The last moveslot is a bit of a toss up. I have dazzling gleam for fighting types, however I've thought of using either disable, to stop knock off users, or destiny bond to snatch a free kill and open up a hole in the enemy team.
Excadrill (M) Air balloon
Trait: Mold Breaker
Nature: Adamant (+Atk, -SAtk)
Ev's: 4 HP, 252 Atk, 252 Speed
-Stealth Rocks
-Rapid Spin
-Earthquake
-Iron Head
My hazard setter, spinner, and fairy killer. A jack of all trades if there ever was one. Stealth rocks are there to make it easier for Hydreigon and my sweepers to get crucial KO's instead of 2hko's, and to punish switching, which happens a lot as this team tends to force a lot of switches. Rapid spin is to remove hazards from my team, manly for dragonite so he can set up later at full health and with multiscale in tact. It also makes it easier for Hydreigon to switch in and out after kills, without worrying about even more damage after life orb. Earthquake is the first stab move of choice, hitting everything that can't fly thanks to mold breaker, and having great coverage overall. Great for killing other steel types. Iron Head might be my favorite move on this set, because it is my best weapon against fairy types. Clefable, togekiss, Sylveon, all are wrecked by an iron head from excadrill. And the flinch chance is too good to pass u . Especially since the majority of fairies are slow.
Baaawwwrr!!! (M) Lum Berry
Trait: Multiscale
Nature: Adamant (+Atk, -SAtk)
Ev's: 4 HP 252 Atk, 252 Speed
-Dragon Dance
-Outrage
-Earthquake
-Extreme Speed/Thunderpunch
Dragonite is my win condition, as well as occasional revenge killer and only priority user. I usually have a choice band on him, but I felt like I needed a sweeper on this team. Dragon Dance is the boosting move of choice for Dragonite, becoming faster and stronger immediately. Setting up with dragonite is much easier because of multiscale and lum berry, basically giving me two free dances more often than not. Outrage is the stab move of choice, flattening anything that's not a fairy or steel, or exceptionally bulky. and even then at +2 dragonite is going go steamroll a team with Outrage. Earthquake is there for coverage against steel types, like Heatran, metagross, brozong without levitate, lucario, and many others. After a dance or two it is easily capable of handling fairy types before having to resort to Outrage. The last move on the set is the hardest to chose. Do I want to hit talonflame and be able to pick of weakened Pokemon early game with a powerful priority move? Or do I opt to hit gyadaros, azumarill, togekiss, and skarmory (provided magnezone went down)? The choice is never easy.
Well that's the gang. I hope you enjoyed it, please leave any ideas to improve upon it. Thank you!
Last edited: