Metagame On The Radar (Update @ Post #111)

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Who would've guess that one of the scariest things to face in a 1v1 was a stapler remover...

Absolutely everyone -- cuz this damned thing is banned in like every format it's legal in (well, from what I can tell, OU at least). I personally would lean more on the Ban Archaludon train because of the sheer versatility it has (as said previously by bern above me) and the stranglehold it has on Team Preview. Now, I'm not a 1v1 statistics wiz but if ANY MON can singlehandedly bring you up to near Top 500 on any tier ladder, that mon is a little bit too good.

There's literally any active ladder challenge where you run a single Pokémon to get 1500s. There are many Pokémon way beyond Arch that can singlehandedly get you to 1500.


No singular mon should ever catapult the masses to top tier performance WHILE ALSO being extremely difficult to handle.

What do you think top tier performances are if not being pokemon that are extremely difficult to handle?

Much Archaludon counterplay is the likes of Ground types or just trying to outbulk it and retaliate.
The only problem; Archaludon, for some reason, has a base speed stat of 80 FUCKIN 5 and a SpAtk stat of 125.
Now, this may not seem like much but as most of you know, this fuckhead got an Electric type Meteor Beam -- oh, AND IT HAS METEOR BEAM. This thing can easily run Electro Shot + Meteor Beam on a Power Herb set as it normally does, and it has access to a Choice Specs damage boost for free. The fact that it's actually kinda fast doesn't exactly help your case of "how to beat Archaludon". You can't beat what you can't outspeed, especially if the thing you're trying to outspeed is the #1 mon to beat in the tier. Sturdy only bolsters this things offensive prowess to an alarming degree. At least without Sturdy, you can POSSIBLY try and OHKO it. With Sturdy, however, you're not gonna be able to OHKO archaludon unless you have some sacred tech or Mold Breaker. If you don't have access to either the anti-Archaludon tech, or a Mold Breaker mon, you better KO it in 2 hits -- because Archaludon can VERY EASILY 2HKO the entire list of good 1v1 mons. It all comes together in this really oppressive collection of everything it has.
- Sturdy
- Dragon + Steel typing (makes it hard to OHKO even without Sturdy due to the defensive benefits of Dragon + Steel)
- Actually has good bulk (90/130/65)
- High SpAtk stat (125)
- Good speed (85)
- Access to an Electric and Rock type +1 SpAtk -- both of which have MINIMUM, 120 BP

This is a rather frustrating paragraph to respond to, because it's extremely exaggerated and because while everything is *technically* correct, it's just not the right picture. The truth of the matter is that a combination of Special Bulk / Recovery / Speed / Priority absolutely does shut down Power Herb, Custap, and Specs sets.

For example, AV Raging Bolt stops even Specs Arch
252 SpA Choice Specs Archaludon Draco Meteor vs. 252 HP / 252 SpD Assault Vest Raging Bolt: 354-416 (77.9 - 91.6%) -- guaranteed 2HKO
0+ SpA Raging Bolt Draco Meteor vs. 0 HP / 0 SpD Archaludon: 288-339 (89.7 - 105.6%) -- 37.5% chance to OHKO
0+ SpA Raging Bolt Thunderclap vs. 0 HP / 0 SpD Archaludon: 77-91 (23.9 - 28.3%) -- 96.6% chance to 4HKO

Dual charge moves can be stopped by the likes of Substitute Iron Moth
-1 252 SpA Archaludon Draco Meteor vs. 0 HP / 0 SpD Iron Moth: 127-150 (42.1 - 49.8%) -- guaranteed 3HKO
(you sub on the meteor beam on 1 and the draco on 2, flash does not cut it)

Snarl + Moonlight Umbreon shrugs off virtually everything
+1 252 SpA Archaludon Electro Shot vs. 252 HP / 0 SpD Umbreon: 164-194 (41.6 - 49.2%) -- guaranteed 3HKO
252 SpA Archaludon Draco Meteor vs. 252 HP / 0 SpD Umbreon: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO


The actual problem IS the set versatility. If Arch was restricted to what you listed, we'd be laughing at even the concept of the suspect. It's because Arch is able to run ID or Stamina AV BPress, Mixed Scarf, Mirror Coat, Rock Tomb, or whatever other thingss you can imagine that we are considering this suspect.


This thing is almost perfect. It has little to no downsides whatsoever, with an expansive enough movepool to be fairly customizable in its role of
being an overall goodstuffs mon.

This is an actually interesting point you've brought up. Usage has a whopping 15 moves associated with it. Now I wouldn't necessarily call this an "expansive" movepool. Rather sets use a few different core moves and then throw in whatever filler else. Like you can't run Electro Shot or Meteor Beam on non-Herb sets. You're not running endure or rock tomb on any choiced set. And while yea it's interesting that you're running dark pulse on your specs set to have some notable usage for it, when is it actually relevant


Anyways let's suspect Arch, but let's have an informed discussion on it.
 
Quick post since we're doing fact checks
Dual charge moves can be stopped by the likes of Substitute Iron Moth
-1 252 SpA Archaludon Draco Meteor vs. 0 HP / 0 SpD Iron Moth: 127-150 (42.1 - 49.8%) -- guaranteed 3HKO
(you sub on the meteor beam on 1 and the draco on 2, flash does not cut it)

+1 252 SpA Archaludon Flash Cannon vs. 0 HP / 0 SpD Iron Moth: 88-104 (29.2 - 34.5%) -- 5.7% chance to 3HKO
Flash absolutely cuts it, moth is 50/50s at best vs herb and subbing t1 loses to scarf

Snarl + Moonlight Umbreon shrugs off virtually everything
+1 252 SpA Archaludon Electro Shot vs. 252 HP / 0 SpD Umbreon: 164-194 (41.6 - 49.2%) -- guaranteed 3HKO
252 SpA Archaludon Draco Meteor vs. 252 HP / 0 SpD Umbreon: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO

"Necrozma is fine guys, it loses to Krookodile" Ignoring the fact you also lose to bpress sets, I shouldn't have to run a niche C- mon on every team so I don't auto lose to arch

The actual problem IS the set versatility. If Arch was restricted to what you listed, we'd be laughing at even the concept of the suspect. It's because Arch is able to run ID or Stamina AV BPress, Mixed Scarf, Mirror Coat, Rock Tomb, or whatever other thingss you can imagine that we are considering this suspect.

Power and flexibility go hand in hand in 1v1, 90% of the suspect bans happen because a mon is flexible enough to pick and choose what it beats (like arch), this is splitting hairs for no real reason.
TLDR suspect archaludon please
 
Quick post since we're doing fact checks


+1 252 SpA Archaludon Flash Cannon vs. 0 HP / 0 SpD Iron Moth: 88-104 (29.2 - 34.5%) -- 5.7% chance to 3HKO
Flash absolutely cuts it, moth is 50/50s at best vs herb and subbing t1 loses to scarf

You got me there. I wasn't being necessarily thorough in the match observation and was just trying to give an example of a speedy mon with counter play that can absolutely punish arch.

"Necrozma is fine guys, it loses to Krookodile" Ignoring the fact you also lose to bpress sets, I shouldn't have to run a niche C- mon on every team so I don't auto lose to arch


Power and flexibility go hand in hand in 1v1, 90% of the suspect bans happen because a mon is flexible enough to pick and choose what it beats (like arch), this is splitting hairs for no real reason.
TLDR suspect archaludon please

"The actual problem IS the set versatility. If Arch was restricted to what you listed, we'd be laughing at even the concept of the suspect. It's because Arch is able to run ID or Stamina AV BPress, Mixed Scarf, Mirror Coat, Rock Tomb, or whatever other things you can imagine that we are considering this suspect"

Every single Pokemon I mentioned can easily be tech'd by a different Arch set. I wasn't trying to say "here's 3 counters for all you Arch haters". But the post I was responding to was 100% overexaggerating Arch's raw power from a single or 2 set perspective.

Let's actually talk about the set versatility and not pretend that just Herb Arch utterly dominates.
 
There's literally any active ladder challenge where you run a single Pokémon to get 1500s. There are many Pokémon way beyond Arch that can singlehandedly get you to 1500.




What do you think top tier performances are if not being pokemon that are extremely difficult to handle?
Was referring to standard laddering and tournaments that DO NOT involve restrictions of sorts. Out of all of the mons that normally perform well and place high in tournaments and on ladder, from consistent performance, Archaludon is the most oppressive out of all of them. Handling an anti-meta mon is a lot more challenging than handling something that's been in the meta for a while, and even in the event that you top with a good mon that isn't Archaludon, Archaludon is (compared to that other mon) a lot more degenerate from my own experience.

This is a rather frustrating paragraph to respond to, because it's extremely exaggerated and because while everything is *technically* correct, it's just not the right picture. The truth of the matter is that a combination of Special Bulk / Recovery / Speed / Priority absolutely does shut down Power Herb, Custap, and Specs sets.

For example, AV Raging Bolt stops even Specs Arch
252 SpA Choice Specs Archaludon Draco Meteor vs. 252 HP / 252 SpD Assault Vest Raging Bolt: 354-416 (77.9 - 91.6%) -- guaranteed 2HKO
0+ SpA Raging Bolt Draco Meteor vs. 0 HP / 0 SpD Archaludon: 288-339 (89.7 - 105.6%) -- 37.5% chance to OHKO
0+ SpA Raging Bolt Thunderclap vs. 0 HP / 0 SpD Archaludon: 77-91 (23.9 - 28.3%) -- 96.6% chance to 4HKO

Dual charge moves can be stopped by the likes of Substitute Iron Moth
-1 252 SpA Archaludon Draco Meteor vs. 0 HP / 0 SpD Iron Moth: 127-150 (42.1 - 49.8%) -- guaranteed 3HKO
(you sub on the meteor beam on 1 and the draco on 2, flash does not cut it)

Snarl + Moonlight Umbreon shrugs off virtually everything
+1 252 SpA Archaludon Electro Shot vs. 252 HP / 0 SpD Umbreon: 164-194 (41.6 - 49.2%) -- guaranteed 3HKO
252 SpA Archaludon Draco Meteor vs. 252 HP / 0 SpD Umbreon: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO


The actual problem IS the set versatility. If Arch was restricted to what you listed, we'd be laughing at even the concept of the suspect. It's because Arch is able to run ID or Stamina AV BPress, Mixed Scarf, Mirror Coat, Rock Tomb, or whatever other thingss you can imagine that we are considering this suspect.
This is an actually interesting point you've brought up. Usage has a whopping 15 moves associated with it. Now I wouldn't necessarily call this an "expansive" movepool. Rather sets use a few different core moves and then throw in whatever filler else. Like you can't run Electro Shot or Meteor Beam on non-Herb sets. You're not running endure or rock tomb on any choiced set. And while yea it's interesting that you're running dark pulse on your specs set to have some notable usage for it, when is it actually relevant
You yourself said that its set versatility is what makes it so good -- EVEN THOUGH it has 15 moves associated with its usage. Those 15 moves (and more) is the thing that truly makes it so hard to deal with. A lot of mons can beat Archaludon, but why would it be talked about if it wasn't a problem? Clearly, the mons that beat Archaludon, and the sets of those mons that can beat Archaludon, just aren't enough. Assuming I try and "be different" and not use Power Herb, now it is a matter of who beats who.

You may have an epic Iron Moth or Raging Bolt set, but I can beat it no problem with Earthquake. (Ok that might be a bit of a stretch but Earthquake eases this exchange a ton). Snarl + Moonlight Umbreon is all cool and dandy, until I reveal that I'm Clear Amulet with Metal Sound. That's just how it works with 1v1, as we both know and understand. You beat me, I beat you in response. Archaludon is just one of those mons that's still REALLY GOOD even if it's predictable. And even in the event that you do deviate from the standard Power Herb, what must you sacrifice? One matchup against a specific Gouging Fire set? Ok then, so be it. Do I still lose to Raging Bolt even with these changes? Again, so be it. I'll just adjust my set to try and have a chance to beat it whilst balancing the other matchups I have against meta. The Archaludon player can really easily slot in ways to beat a mon that may try to contest it without giving up too much on exchange -- just like a lot of mons in 1v1. And if we assume all it does is run Power Herb with little deviation at all, that set still is VERY GOOD. Power Herb being the only set would cause it to not be as good -- as you said -- because everything can beat a mon so long as it has a singular set. But because it's not the only set, and the other sets are all equally (if not more) dangerous than what you might anticipate, it's one of the strongest mons in the tier.

Anyways let's suspect Arch, but let's have an informed discussion on it.
I wasn't trying to be a jerk about the situation. All I was doing was giving my piece of mind on the situation. I exaggerated it? Ok, my fault. But I'm not wrong about most of what I said. Archaludon is still really good, and its stats, typing, movepool, and Sturdy (because it's totally fair to give a speedy mon Sturdy just look at Ogerpon Cornerstone) just kinda perfectly tailor it for meta success.

In the end, we are all subjected to our own opinions. I got a track record of taking situations to a level it doesn't need to be, but I also bring up genuine talking points about said thing. We'll continue talking about Archaludon until the hype dies down, or until it's banned/becomes more manageable.
I might be a walking contradiction in what I say but know that I don't try to be malevolent about the situation
 
gm, Archaludon has counters but it can blow them away with a simple counter set, it's counter sets aren't unviable either It's hard to set guess on preview since it's very flexible and can fit in to a lot of teams as a 3rd or a 2nd
Okay so before I get into the main post can we start off with some logs in the set submissions channel in the 1v1's official discord server

So basically strav was submitting an av lando-i claiming it "beats" all archaludon, so they were talking about how AV and scarf arch beat strav's set. Strav suggested running earthquake on lando-i for the sole purpose of archaludon so just like PA said debating on eq lando-i just for arc is suspect worthy if you ask me.


Archaludon can run a variety of sets and catch the opponent by surprise and you're set guessing 7 usable and completely viable sets on preview (av, balloon, chople ,band,scarf, power herb and specs) while balloon and chople are just niche sets that your opponent MAY bring the others are very plausible for your opponent to bring. These factors cause a lot of confusion for the opponent of the arch player on preview. And all the power is in the hands of the arch player. It basically gets STAB 120 and 130 base power rock and electric moves respectfully, which also increases the power of Archaludon's other special attacking moves. It's great defensive typing while basically getting 4 STABs makes it a powerhouse in the tier beating top threats like Primarina and gouging fire.




Just like necrozma Archaludon can be hard to play against on both the builder and preview. It's proven to have been very threatening as a Mon in both the tournaments and ladder. The majority of the community is leaning towards suspecting it and their reasoning is fair. Can we also talk about how gouging is above arch in the VR and arch is the one we're debating on suspecting?????. Mfw Archaludon is far superior than Gouging fire if you ask me . I think we should Suspect Archaludon
 
Usage has a whopping 15 moves associated with it. Now I wouldn't necessarily call this an "expansive" movepool.
I would. Last month 13 of Archaludon's moves were present on more than 5% of sets above 1630 Glicko. Compare that to flexible and unpredictable pokemon from last gen. The month before it got banned, Jirachi only had 10. The month before it got banned, Genesect had 12. The month before it got banned, Necrozma had 12. Zygarde-Complete matches Archaludon at 13. It's disingenuous to bring up stats with no point of reference. If you're looking solely at ladder usage stats, Archaludon is clearly has a "more expansive movepool" than stuff like Necrozma (mon which viably ran dd lo cm lo band specs and stall sets)

Don't know / care enough about the actual SV meta to comment about a suspect but I'm disappointed that a post has this much misinformation, especially when its picking apart every single sentence of a newer member of the community trying to contribute.
 
Can we also talk about how gouging is above arch in the VR and arch is the one we're debating on suspecting?????. Mfw Archaludon is far superior than Gouging fire if you ask me.
I just wanna give my reasoning for this idk what other vr council members think. I value the consistency gouging has over archaludon; with many potential options sometimes arch just won’t be the right set/moves for the matchup, whereas gouging only changes a few matchups when switching sets.

Gouging is both very strong and very consistent, making it the best mon in my eyes. However, while archaludon has many good options, it doesn’t have a main set as good (imo) as gouging’s basic stuff, it’s hard to rank it as high as gouging.

While it’s overbearing when your opponent is using it, it’s not as powerful when you’re using it because no one of its sets have insane matchups. This is somewhat the opposite of gouging where your opponent knows what it’s going to do but it’s still threatening purely because of its matchups.

This still means archaludon can be unhealthy and suspected while not being the ‘best’ mon, as its sheer potential to beat most of the vr and set ambiguity make it unhealthy.

Hmu on cord if u need this articulated better
 
So basically strav was submitting an av lando-i claiming it "beats" all archaludon, so they were talking about how AV and scarf arch beat strav's set. Strav suggested running earthquake on lando-i for the sole purpose of archaludon so just like PA said debating on eq lando-i just for arc is suspect worthy if you ask me.

Id say this is a flawed example as Lando-I can reasonably run eq.

Id agree with what seems to be the general sentiment that this mon simply has too many tools/sets available, which can be viably fun while hitting different mons, that make it a sort of check to a large portion of the meta. Havent played much DLC2 but from what I’ve seen it leads to unhealthy previews and is a strain on team building, shouldn’t be forced to run random shaymin.

Idk why we needed an otr for this other than a formality but this mon should clearly be suspected/banned. I’m not seeing any pro arch arguments so personally I don’t see the point of a suspect but they might pop up if it is suspected.
 
Good morning 1v1!

With the formation of a new 1v1 council comes the need to evaluate the metagame. Although there are many strong Pokémon in the metagame right now, two stick out especially: Regidrago and Iron Crown. On The Radar will be open until Monday 16th at 11:59 PM UTC in order to gather more opinions on these Pokémon, but feel free to mention anything else you feel particularly strongly about if you think it's worthy of being brought to council's attention

:regidrago:

The discourse surrounding Regidrago has been ongoing for a year at this point, so I'm sure you are no stranger to the reasoning behind it. Regidrago's ability Dragon's Maw gives it an amount of raw power that is pretty much unmatched in SV 1v1. This combined with a wide arsenal of dragon type moves, allows it to run a variety of sets—such as Choice Scarf, Assault Vest, Haban Berry, Choice Specs, and Choice Band—making it very difficult for any Pokémon that doesn't have a resistance against dragon to reliably stand up to it. This severely limits the consistent counterplay to Regidrago to almost exclusively fairy types and a very limited selection of steel types. Some argue that these linear matchups make it unnecessarily constricting in teambuilding, taking agency away from builders. Others argue that Regidrago is easily beatable by a variety of Pokémon (especially fairy types) that are already quite strong in the metagame, mitigating the effects Regidrago can have on teambuilding. We understand that some of you may have already given your thoughts on the metagame thread, but even so we strongly encourage you to post again, even if briefly. Regidrago was already suspect tested once, we want to make a strong, informed case for whatever action follows so we can be absolutely certain that we can conclusively close this chapter.

:iron_crown:

Iron Crown is an incredibly prominent force in the SV metagame. It boasts an impressive stat spread, with plenty of bulk, a good SpA stat, and a good speed tier. What makes it truly worth talking about though is its versatility. For a long time the primary set for Iron Crown was a Weakness Policy Iron Defense set, but over the past few months people have started to experiment and draw out a lot more potential from Iron Crown, extending its arsenal with various Booster Energy sets (primarily Special Attack, but also Defense and Speed), as well as more niche sets like Assault Vest and Choice Specs. The combined strength of these sets, as well as the strength of each individual one, makes Iron Crown a powerful threat both in the teambuilder and in battle. It does have a few hard counters, like Unaware Skeledirge, but most answers still struggle with one of its many potential sets.

Council would like to hear from the you, the community, to help inform us on the road ahead. Although you are free to talk about Pokémon not mentioned above, remember to keep discussion constructive and respectful, and work towards helping us make good, informed decisions about 1v1's future. Any posts that don't work towards that goal will be deleted, this includes one-liners.
 
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Still in favour of a Drago suspect. The mon just has an unhealthy impact on teambuilding.

I am however confused to just see Crown on the radar. I believe that Hoopa and Primarina are both more suspect-worthy (not necessarily banworthy) than Crown. While we've all seen the increasingly common different sets that Crown can now run, it does lose some while gaining some when it runs these non-WP sets. It's a very flexible mon, but overpowered? Not yet, in my opinion.

Furthermore, if we're considering suspect-worthy mons as having a good stat spread, a variety of sets and few completely hard counters, then the big purple ring guy fits all that to a greater extent than Crown does.
 
i will make a bigger post soon (real) but just some quick thoughts:

Banning Iron Crown will change nothing, this tier already is dominated by water steel cores or steel something blah blah yeah this tier is really bad. I do not see how Crown being gone will make this tier actually fun because it'll just get replaced by another steel, unless we remove hoopa prim crown ursa etc. Also kinda ironic that the only fires that could beat water steel or popular cores have been recently banned, hmmm... (:gouging fire: :ogerpon hearthflame:)

Please ban Regidrago, unlike SS it contributes nothing to the tier, invalidates creativity and makes this tier a snoozefest.
 
I believe this has been the most entertaining and most fun metagame SV had to offer so far. I actually don't understand how you can call this boring if you think outside of the box. A lot of the Pokemon are viable asf. This and last bw metagame were the ones i actively enjoyed building 20-30 teams from cause I can actually be creative to an extent.

Anyway, I don't understand why Iron Crown was tangled into this OTR out of nowhere. There's no need to currently discuss Iron Crown, it's a new trend and there's so much more to discover as the metagame adapts with it (for iron crown and against iron crown - i.e people still use max/max iron crown with wp lol). I am not denying the possibility of it being broken in the near future but definitely not now. As the #1 Iron Crown spammer this Pokemon has some opportunity cost and its lowkey readable on preview asf. Yea it's too early to discuss that Pokemon, I'd rather have had Hoopa-U here (broken) even though it's mid or Pecharunt (Uncompetitive with Malignant Chain) even though it's even more mid.

SUSPECT Regidrago asf. I classify Pokemon as broken/etc depending on two axis; teambuilding and preview. Regidrago constricts team building asf for the simple reason is that there's a small pool of Pokemon that beat it and they share a typing (Fairies, SOME Steels, SOME Grounds that can be teched). If these Pokemon were diverse, abundant and actually good then there would be no problem in the teambuilding aspect, there's only 2 great fairies that can fit on teams (prim, val), 1 good fairy (ninetales-a) that fits on some teams, and all the others are borderline viable fairies which Drago amplify their usage. (azu diancie fez). Meanwhile for steels thanks to EQ the near perfect ones are Corviknight, and Iron Crown. The other steels can lose (metagross, scizor, hoodra). We're SEVERELY LACKING in both the fairy and steel department which cause massive chokehold on the building side. Regidrago adds like nothing positive in the builder while lowering creativity and freedom. It makes you less solid vs other S/A+ ranks cause it literally stops you from actually comfortably using the other types.

Playing wise, opportunity cost is present not going to deny that but less relevant than other Pokemon which is an important point to highlight. It usually always run the same moves and it has very linear MUs no matter what the item is against a majority of the metagame. Regidrago crucial playing problem is that it waters down the previews asf. The aforementioned fairies and steels beat it, and the other types just lose to it except a minimal few ones (i.e PZ can beat haban not av). In the majority of the matchups Regidrago makes the preview a more of a "chance", a "diceroll", instead of encouraging decision making by taking into consideration everything a Pokemon has to offer.

In that sense, Regidrago isn't strictly broken, or unhealthy. It's a bit of everything which is why it's hard to define policy-wise or on a scale from not broken to broken. Regidrago is broken in the builder as it forces the players to run a minimal pool of mon that SHARES typing (Yes S ranks also have less checks than other mons, however they're usually NOT restricted to the same typing). Regidrago is also unhealthy on preview as it waters down lot of the previews and force the game to be played on a diceroll and not picking-wise which is why a lot of players opt to not use Regidrago.

Regidrago is a Pokemon very hard to define and controversial, as a "broken" Pokemon it has 100% checks and it's not used THAT much but if you look at the bigger picture then there's underlying reasons why it's painted that way. Suspect Regidrago then we can talk about other things, cause everything else for now is very balanced.
 
I feel like nobody disagrees with drago getting another look especially when competition between dragons has fallen off a cliff with no more gouging. While it isn’t impossible to beat beyond fairies and steels saying teams NEED one to be viable in SV is fairly hyperbolic. Many viable previews etc don’t need to slot one but the main issue of drago that I think I’ve rly never discussed deeply before is how much opportunity cost it takes for most mons beyond fairy or steel to comfortably beat a spread of its sets, sometimes all depending on the Mon (like Lando-T off the top of my head). A lot of slower mons are locked to AV for consistency. Not to say that drago is impossible to set guess really since speed tiers etc are fairly notable and the fatter sets have certain archetypes they shine best on. It is certainly not a hard Mon to beat but when push comes to shove most find slapping a fairy or steel that barely deviates, if at all from standard sets, is the route most will take instead of trying to ev a new Mon each time they want to try and beat it. Frankly I do the same sometimes and it’s nice to get rid of the headache and the shortcut is a large crutch/helping hand. With the smaller amount of these “easy” answers being lost from the generation prior it leads to people saying SV is stale or boring rn (which is hella untrue but that’s another topic).

Crowns pretty fine it’s just looked a lot better as of late as pecharunt usage has trended way higher than hoopa lately but we’ve still seen techs rising that play into it consistently like flame charge volcanion, or having to hit focus miss to not get victimized by mons resisting both stabs. It’s just a good Mon that’s had a glow up lately and most agree with that.

If u are surprised by mons not being on otr then post about them! If you’re not using threads like meta discussion and expecting people to sift through days of discord conversations it’s just not happening.
 
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Regidrago- I believe regidrago does not need a suspect. Most of the top mons in the metagame ( prim, val, ninetales, corv, crown, hoodra, ursa) reliably counter drago. People argue that it restricts teambuilding, but is it really restrictive to add top mons to your team? People act as if you need to use obscure mons to beat it and thats just not the reality of the situation.

Iron Crown- On the contrary, I do believe Iron Crown needs a suspect. If you are not running a select few mons, you probably arent winning against it. Even mons that resist it still arent safe because of the amount of setup it can get with cm and id. for example, corviknight (a mon that resists both stabs) still gets destroyed by the set-up. While u can use taunt to theoretically win, by the time corvi can make it lose all its attacks with pressure, it would have already set up enough to kill it with one stored power. While it is true that it has 4 weakness, there arent any particularly impressive mons in those types. There arent many good fire types, and ghost types are almost nonexistent in this tier, besides mons like pecharunt who are weak to psychic. Additionally, crown could run specs (or even scarf) to beat mons that would normally counter it.

The Underlying Problem - As Tom had previously stated, it is definitely ironic how mons that beat popular combinations and just good mons in general. The reasons for banning gouging fire are just not sufficient at all. One of the reasons listed for the ban is that it can beat ursa with reversal? At that point thats just nitpicking reasons to ban a mon. Understandably, set guessing is not fun, and I myself (being not a good player or builder) hate it alot, but having to set guess is not a reason to ban a mon. Especially when u have to nitpick sets just to beat top mons, it just seems like a way to get rid of top mons. Also, if set guessing were such a problem, crown and hoopa would also have to be banned just based on set variety (not that I think they should be, i think hoopa is actually way overhyped)

I think this is best summed up by kaif in the Arch suspect post.
"Prob voting ban anyway tho because this meta has gotten boring for the majority of players including myself and its about time something happens to change it up."
Honestly I think its ridiculous that we just want to ban mons bc the metagame is "boring" when the fact of the matter is that gen 9 is never not going to be boring. Its obvious that people just dont care for this gen and banning stuff is just not the answer. (To blanched's point it is very true that number of people playing were inflated by lockdown but i dont think that is the sole reason for less people and gen 9 being "boring" is more of a reason imo)

Final Opinions-
Drago = No suspect
Crown = suspect
Additionally
Arch/ Gouging should both be suspected again even if they dont stay
 
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I think suspecting Iron Crown is a lot like suspecting Primarina during Gouging Meta. Its insane splashability comes from a lack of good alternatives (gross is ok mainly because scarf flips some matchups that crown cant win). The individual sets are strong but they are basically all doing the same thing. Compare the mixups Iron Crown can do with what a mon like Ursaluna can do with by only using non-standard evs (to say nothing of the different items it can run). I don't see it as particularly overbearing or even at all a centralizing force in the meta. It is an S tier because everything around it pulls it up.

Banning drago would be a positive change (that mon shouldn't be allowed in any 1v1 format imo).

I don't think the meta is stale per se but theres a lot of frustrating elements when prepping it, mainly due to how many of the top mons can effortlessly tech other top mons. It's really just the nature of the gen: hyperoptimized stats (compounded by booster energy) + wide movepools + most of the non-dfs/ground mons being pretty terrible. I'm not sure there is a solution and I would guess there probably isn't one.
 
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:iron crown:=> Do not suspect
Extremely good, definitely S-worthy, but not broken. It can be tech'd with Eerie Impulse, Flame Charge, Encore, Sacred Sword, etc., stuff which is available to a large array of mons and encourages creativity. Also if it gets banned it'll just be replaced by Metagross; maybe not as good, but not far behind either.

:regidrago:=> Please suspect
I'm obviously still in favour of a ban, that hasn't changed since Home. Agreed with all reasons listed above; resonating with me the most is that it discourages creativity and diversity in the builder. If it gets banned it won't be missed and will be replaced by Cyclizar no one, so it won't affect the relative balance we have attained, only make the building experience more enjoyable.
Hopefully this time more people will join the suspect – you can just upcycle pre-used WC teams. :)
 
Non-Custap Hoodra can lose to Band, and you're generally unlikely to Endure vs Drago as Custap

Non-AV Ursa loses to Specs

These mons CAN counter drago, but not reliably as post states.
208 Atk Choice Band Dragon's Maw Regidrago Outrage vs. 252 HP / 144 Def Goodra-Hisui: 307-363 (84.3 - 99.7%) -- guaranteed 2HKO
All u have to do is invest in phys instead of special.
And also non av ursa can still win it just doesnt win every time. If ursa wins against 100% of the time against all the other sets and wins 25% of the time against specs thats still a reliable counter (u could also ev band to beat specs but thats nitpicking)
 
Regidrago
Feels stupid how the teambuilds revolve according to it making it necessary for every team having 1 fairy/steel type and sometimes av grounds like ursaluna. U all can see this thing in UMPL usage thread https://www.smogon.com/forums/threads/umpl-iv-usage-statistics.3753480/ . Funny thing begins for steel is when we introduce focus energy in Regidrago set with dd, outrage and earthquake we can actually win vs them in 60-70% mus i believe (Saw this recently in 1v1wc too) Credits:- Happysh posted this once. Deg mentioned above '' Regidrago adds like nothing positive in the builder while lowering creativity and freedom. It makes you less solid vs other S/A+ ranks cause it literally stops you from actually comfortably using the other types. '' and I totally agree with it. I don't understand what concrete/solid post Council want even after repeating the same thing again and again lol?? At The Moment:- This mon don't even deserve a suspect test and should be instant banned. Why? Cause I have feeling that random people will again vote DNB with 0 idea (like me saying back archa dnb) and let it survive in 2nd suspect test too.

Iron Crown
Why is this mon even selected for suspect test, what lmfao?
hoopa is and has been more of a problem than crown but neither are close to banworthy atm.
This is enough to be explained for this mon imo.

I hope we can move on with this and become less reliant on fairies/steels and use less/no usage mons which are actually capable after regidrago ban.
Talking about saying Sv 1v1 is boring? Yes it is rn (what i believe) but will be automatically fun after regidrago's ban.
Once again, Interested to see how solid post council will make with this after repeating points from metagame discussion thread to OTR by every known player.
 
:sv/iron-crown:
While discourse on Iron Crown is generally premature in nature, I was more in favor towards it being included in the OTR thread strictly because it was also on my radar of what would be broken ever since the hearthflame ban and more obviously the gouging ban. The list of counters is abhorrently small with most having to run specific things: Volcanion has to run Flame Charge to not lose to CM WP, Moltres-Galar has to run Assault Vest to not just raw lose to even Booster Energy and presumably other sets, Ursaluna loses to WP unless Guts Swords Dance which loses to Specs, or at least has to setguess etcetera. There's some hard counters that are generally good but more and more sets are being actually viably used, for example I last minute changed the set on this iron crown making it much bulkier and giving it more SpA for fun, and it led me to have a favorable MU vs SD Rhyperior with little to no opportunity cost. I'm saying it's premature because it's at a state where you can expect certain sets and you know what they run, but the more innovation that comes and the stronger an argument for it being broken. I'm not generally in favor of a suspect yet but I predict I will be in the future.

:sv/regidrago:
I'll preface this with the fact that I've been undecided about Regidrago for a long time and it was one of those mons that I needed to see in practice to get an opinion on, but after witnessing it for a full PL season, a full UMPL season, and almost the entirety of WC Pools I can say that I've felt it to be literally just a good pokemon with nothing really standing out about it besides some slightly more polarizing winning and losing match-ups. But let's start from the basics: Tiering Policy

1v1 policy is fundamentally different from regular tiering policy and has been somewhat mentioned before but no effort to create a standalone 1v1 tiering policy has been made or finished as of yet, so I'll be expressing one of the concerns that has been singlehandedly bringing down metagame conversations since uselesscrab was born.

While a lot of the assumptions and goals in tiering policy are aligned with 1v1 and I will also not go into definitions of skill because that's a whole other can of worms, the definitions in tiering policy could very heavily benefit from being redefined with a singular addition.

Definitions in 1v1 Policy

0.) Composition

Almost no Pokemon will be only one thing, whether that's Broken, Unpredictable, Uncompetitive or Unhealthy, but they will always be a combination of some. This means that when defining a Pokemon in the metagame it's important to note which of these characteristics are more noteworthy than others, and by how much.


I.) Broken

This usually refers to something that has very few checks or counters, making building with these threats very streamlined and building against these threats very restricted. Let's take the most extreme example: BW Cottonee. Cottonee had a singular set that remained unchanged throughout all of its lifespan, but it was so strong that the list of Pokemon that could beat it was incredibly small, making building with it a total breeze and building against it a complete chore. These Pokemon don't necessarily need a lot of sets to be strong, but their BSTs and/or defining characteristics make them too much for the metagame to handle. Other examples could be SS Necrozma or SM Kyurem-Black.



II.) Unpredictable

One of the more common descriptors of broken Pokemon in 1v1 as of recent is that of a Pokemon that can very easily stretch itself to defeat its checks and counters, making it so the list of reliable counters that can beat all sets is small-to-nonexistent. Unlike BW Cottonee who only boasted one set, on the opposite end of the spectrum we can find a Pokemon like SS Genesect. While none of Genesect's sets were ever particularly strong or boasted incredible potential, what mattered was its ability to run virtually any item, any EV spread and any moveset to be able to cover nearly any list of Pokemon you desired. This made it a ridiculously difficult mon to stop, not only for its ability to snatch 3-0s with the right set, but because reading its set at preview was virtually impossible against a player who was capable at hiding it. There are many other examples, like Magearna or Gouging Fire and most SS bans. This fundamentally differs from OU Tiering Policy since in those metagames you have ample tools to scout for its set or to cover the "what if"s scenarios, which makes it very easy to bunch this together with Broken, but it shouldn't, as versatility in sets has been such a monumental factor in banworthy 1v1 Pokemon over the years that the degree of unpredictability has to be analyzed as a standalone factor.



III.) Uncompetitive
These are mons that generally take the game out of the player's hands. This is almost 100% of the time done through luck, with paraflinch or sleep being the general example. It also includes things like forced 50/50s, with something like Cottonee being again a good example, since Taunt would easily shut it down but any non-mental herb Pokemon would have to run the 50/50 on whether you will actually taunt them or just leech seed. The ambiguity between something being uncompetitive because you can't predict its set at team preview or because its luck based should be entirely removed as it runs counterproductive to our discourse.



IV.) Unhealthy

I'm not a big fan of this one and the tiering policy framework states so too, and it's definitely one to be reviewed when going over the policy framework, but in general it's defined as something that isn't necessarily part of the other categories but is still undesirable and reduces skill expression in other way. For those curious for an example this post is a good place to look, where the SS meta had become so stale and top-heavy and rpspock-ish that it was no longer rewarding to play and build for.



*. ) Necessity

These descriptors are fundamental especially for community-driven discussion, because they are the cornerstone of connecting one's thoughts and opinions to another. If all we used to define Pokemon's unhealthiness in a metagame was the term "broken", people who are accustomed to straight-up overpowered Pokemon like BW Dragonite will have a hard time arguing with anyone about a Togekiss ban, because they share different definitions of the same term.


Now back to our red fat guy, let's go one by one

Broken: I do not think it is reasonable to call Regidrago broken; it is currently sitting at A+ tier with 3 mons above it and 5 mons alongside it and this sentiment has never been loud enough for people to consider drago strictly too strong to defeat. It's Dragon's Maw ability paired with very strong moves and few resists are characteristics that make it strong, yes, but not strong enough. There's many checks out there and quite a bit of counters, but you will find each set to lose to a decent enough chunk of the metagame by itself. So yeah Regidrago is not really close to broken.

Unpredictable: There is a degree of unpredictability since it is running a good bit of sets, more now than it used to, but it's still nothing to write home about. The moves it runs are very predetermined, with only a few moves like Breaking Swipe needing to be guessed and stuff like mixed sets having a few more moves to pick from. Other than that, the item pretty much makes the set besides extreme examples; Regidrago's base stats are very low in and of itself, with a meager 100s/50s/80 spread meaning that it really wants the offensive EVs to actually reach the damage it needs to thrive via Dragon's Maw, the 50 base bulk means that it absolutely wants to EV in defenses to make the most of its HP, and the 80 base speed range is very crowded, giving it ample reason to invest in speed. This means you are way less likely to see extremist spreads compared to all rounders, which, while more difficult to accurately pinpoint, is much less likely to affect the game's outcome. As for the items themselves we have Choice Specs, Choice Scarf, Choice Band, Assault Vest and Haban Berry with a 2.8% "other" on ladder stats. It's not an incredibly impressive amount of sets given that most sets will have little leeway in moves and EVs, which leads me to believe Regidrago is just a decent amount of unpredictable.

Uncompetitive: None unless you care about Scale Shot hits or Outrage confusion Lol!

Unhealthy: This is where the consensus lies, giving arguments like the staleness of the tier and the teambuilding restriction and the coinflip matchups and the 50/50 picks, all of which describe a state of the metagame that is held due to this mon's sheer nature and not due to any of the reasons listed above. As we can see from the Tiering Policy Framework: When trying to argue a particular element's suspect status, please avoid this category unless absolutely necessary. This is a last-ditch, subjective catch-all, and tiering arguments should focus on uncompetitive or broken first. This is not a thought to be taken lightly, and generic statements like the above I mentioned should be avoided at all costs unless going into very specific detail. As it stands I have seen no arguments made, only statements, and a solid, composite analysis of the metagame staleness, teambuilding structure, picking ideas, matchup analysis, all with strong examples is mandatory for due process to be made, assuming we care. At the end of the day we can always all express an opinion in unison without argumentation and follow decision akin to a roompoll or a google form, but at that point why have infrastructure in the first place.


I don't have a lot of time in this current moment to do the same and go into specifics of how Regidrago fits in with the 1v1 metagame so I will likely make a follow-up post if there's a need for it and if I have time, but I encourage everyone else to build upon my definitions and do some due diligence about this Pokemon so we can resolve this issue once and for all.

The few thoughts I can spare are that I have found Regidrago to act like pretty much any other mon. It has multiple sets with decently diverse matchup spreads, meaning that at team preview setguessing skill is rewarded still, and picks are not actual 50/50s as implied. Some matchups also depend on rolls and a few on outplays but not at the same level as other mons, but that's to be expected with a mon that runs virtually no status moves. Regidrago vs Fairy being auto-loss nearly always is also a thing but I don't really understand why that's an issue when it's the expected situation with type matchups (for example Spectrier vs Dark types or Sylveon vs Steel types is non-problematic). Teambuilding restriction is somewhat arbitrary as there is a decent amount of checks and counters but I haven't looked into this deeply enough to make analysis.
Generally I struggle to realize how any of the arguments made against regidrago are in any way different from other mons: "Drago + drago counter + drago counter counter is a solved core" wow thats crazy almost like this is how building in 1v1 works; "You either pick drago or into the drago counter" please replace drago with any other mon tell me how it differs; "almost every team has a dragon or a fairy or a steel" if we ban drago and then the three strongest types in the game are still being ran on the majority of teams strictly because they are strong and necessary for each other in general, do we just get to unban drago right away?

Either way, while I am able to be convinced by a decently strong argument, my current stance is Do Not Suspect.
 
Don't want to write an essay, but here are some quick thoughts. From my experience, I have not found Crown two concerning. Its main, set Stored Power, has serious issues: It needs boosts to be effective, so there is time to nail it with strong attacks like Earthquake, Dark Pulse, and Flamethrower before it can attack you. There are common items like Weakness Policy and Booster Energy , but each has a drawback. Weakness Policy relies has Crown being faster so it can tank a hit, leaving it vulnerable to foes like Meowscarada and Iron Moth. Booster Energy, on the other requires multiple boosts to be threatening, giving you more opportunities to KO. Not to mention Steel/Psychic is poor attacking combo. No suspect for Crown.

As for Drago, my main issue is that outside of Fairy-types, there are no hard answers to it- And Regidrago has the perfect combination of attack, bulk, and moves to get around Pokemon that could beat it that aren't Fairy type. Fast Pokemon like Chien-Pao and Meowscarada get blown past by Scarf sets, while walls like Cress and Corviknight and be 2HKOed by Specs Dragon Energy. Faster Dragon types like Garchomp and Dragapult lose to Haban, since Regidrago can be EVed to live Choice Band Dragon Darts with the Haban Berry. The point is that Regidrago is very unpredicactable threat that requires a Fairy type for a Hard answer. Definitely a suspect.
 
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