With a few revisions.
Omastar (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 160 Def / 96 Spd
Bold Nature (+Def, -Atk)
- Hidden Power [Grass]
- Rain Dance
- Spikes
- Surf
Outruns Electabuzz after Rain Dance - Not Electrode.
Hypno (F) @ Leftovers
Trait: Insomnia
EVs: 228 HP / 136 Def / 96 SAtk / 48 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Reflect
- Toxic
- Wish
Meganium (M) @ Leftovers
Trait: Overgrow
EVs: 236 HP / 148 Def / 44 SAtk / 80 SDef
Bold Nature (+Def, -Atk)
- Hidden Power [Ice]
- Leech Seed
- Light Screen
- Synthesis
Altaria (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 96 SAtk / 40 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Roar
- Sleep Talk
Was originally a Beller. Messing around with Sleep Talk + Roar seemed kinda cool though. In light of this, I may need to start using Vileplume over Meganium to absorb some of the Toxics.
Fearow (M) @ Choice Band
Trait: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Drill Peck
- Hidden Power [Ground]
- Quick Attack
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 52 HP / 124 Spd / 192 SAtk / 140 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Substitute
- Thunderbolt
- Toxic
Speed for surprise Substitutes. I'm completely unsure of the EVs.
Compare it with its older version:
Omastar (M) @ Leftovers
Trait: Swift Swim
EVs: 252 HP / 160 Def / 96 Spd
Bold Nature (+Def, -Atk)
- Hidden Power [Grass]
- Rain Dance
- Spikes
- Surf
Outruns Electabuzz after Rain Dance - Not Electrode.
Hypno (F) @ Leftovers
Trait: Insomnia
EVs: 228 HP / 136 Def / 96 SAtk / 48 SDef
Calm Nature (+SDef, -Atk)
- Psychic
- Reflect
- Toxic
- Wish
Meganium (M) @ Leftovers
Trait: Overgrow
EVs: 236 HP / 148 Def / 44 SAtk / 80 SDef
Bold Nature (+Def, -Atk)
- Hidden Power [Ice]
- Leech Seed
- Light Screen
- Synthesis
Altaria (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 96 SAtk / 40 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Roar
- Sleep Talk
Was originally a Beller. Messing around with Sleep Talk + Roar seemed kinda cool though. In light of this, I may need to start using Vileplume over Meganium to absorb some of the Toxics.
Fearow (M) @ Choice Band
Trait: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Drill Peck
- Hidden Power [Ground]
- Quick Attack
Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 52 HP / 124 Spd / 192 SAtk / 140 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Substitute
- Thunderbolt
- Toxic
Speed for surprise Substitutes. I'm completely unsure of the EVs.
Compare it with its older version:
Synchronize said:Seems to work for me lately.
Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 228 HP / 136 Def / 96 SAtk / 48 SDef
Calm Nature (+SDef, -Atk)
- Light Screen
- Psychic
- Reflect
- Wish
Status gets boring on this sometimes.
Meganium (M) @ Leftovers
Trait: Overgrow
EVs: 236 HP / 148 Def / 44 SAtk / 80 SDef
Relaxed Nature (+Def, -Spd)
- Body Slam
- Hidden Power [Grass]
- Leech Seed
- Synthesis
Body Slam was originally Earthquake. Debating on that slot, as well as HP Ice over Leec Seed.
Omastar (M) @ Leftovers
Trait: Shell Armor
EVs: 236 HP / 116 Def / 56 SAtk / 100 SDef
Bold Nature (+Def, -Atk)
- Hydro Pump
- Rest
- Spikes
- Toxic
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 120 Atk / 56 Def / 80 SDef
Careful Nature (+SDef, -SAtk)
- Hi Jump Kick
- Mach Punch
- Rapid Spin
- Rock Slide
Shedinja is on the team.
Shedinja @ Choice Band
Trait: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Hidden Power [Fighting]
- Shadow Ball
- Silver Wind
Shedinja is on the team.
Altaria (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 96 SAtk / 40 SDef
Bold Nature (+Def, -Atk)
- Heal Bell
- Ice Beam
- Rest
- Roar
Meganium/Omastar/Altaria