Copyediting OK Boomer (CB Rillaboom) [GP 0/1]

Sputnik

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[SET]
Choice Band (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Superpower / Knock Off

[SET COMMENTS]
Rillaboom is a viable wallbreaker and cleaner thanks to Grassy Surge giving its STAB moves higher power and providing priority to Grassy Glide. U-turn allows Rillaboom to keep up momentum for its team and gives it utility versus teams packing several Grass resists. Superpower allows Rillaboom to slam Ferrothorn, Heatran, and Kingambit. Knock Off 2HKOs all variants of Gholdengo and allows Rillaboom to remove items from the likes of Zapdos, Moltres, and Corviknight. High Horsepower is an option that OHKOs offensive Gholdengo, OHKOes bulkless Raging Bolt after Stealth Rock, and still hits Steel-types like Heatran, Melmetal, and Kingambit hard, but the benefits are generally very marginal compared to what Superpower and Knock Off offer. Choice Band combined with an Adamant nature allow Rillaboom to hit as hard as possible, and, combined with Grassy Surge, notably makes Wood Hammer quite powerful, as it will 2HKO even bulky resists such as Galarian Slowking and Kingambit.

Rillaboom makes for an interesting addition to teams thanks to its unique offensive profile alongside providing its team with Grassy Terrain support. Grassy Terrain is excellent support for several of the tier's Steel-types, as it removes their weakness to Earthquake and provides them with additional recovery. Melmetal, Gholdengo, and Kingambit are notable beneficiaries that also switch into Ice- and Bug-types attacks from Mega Scizor, Kyurem, and Weavile for Rillaboom. They can also help pressure their shared checks in Moltres, Zapdos, and Corviknight via Knock Off from Kingambit, status from Melmetal, or raw wallbreaking power from Gholdengo. Rillaboom greatly dislikes Fire-types, as Heatran, Mega Charizard Y, and Moltres all quadruple resist its STAB moves. Bulky Water- and Dragon-types such as Toxapex, Mega Latios, Raging Bolt, and Dragonite can safely come in on these threats and force them out, although Toxapex fears being trapped by Heatran. Roaring Moon, Alomomola, and Slowbro are less ironclad against these specific threats but make up for that via their pivoting moves to get Rillaboom in safely and create a pivoting core with it. Rillaboom's Grassy Glide makes it adept at revenge killing faster Water-, Ground-, and Rock-types such as Urshifu-R, Mega Diancie, and Great Tusk. This is appreciated by teammates such as Moltres, Heatran, and Kingambit, who often find themselves forced out by these threats and therefore appreciate Rillaboom acting as insurance versus them.

[SET CREDITS]
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[SET]
Choice Band (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Superpower / Knock Off

[SET COMMENTS]
Rillaboom is a viable wallbreaker and cleaner big niche is rilla’s cleaning potential w/ gglide in late game scenarios thanks to Grassy Surge giving its STAB moves higher power emphasizes that gterrain is a multiplier and allowing it to make full use of its STAB priority move providing priority to Grassy Glide. its notable that gglide is priority only in gterrain U-turn allows Rillaboom to keep up momentum for its team and gives it a more neutral move to click in the face of teams packing several Grass resists. i would clarify here as against these resistant teams uturn is crucial to pivoting out, a neutral move is something like knock that is free to click and makes automatic progress Superpower allows Rillaboom to slam Ferrothorn, Melmetal, and Kingambit. tran is worth a mention prolly over melm tbh Knock Off 2HKOs all variants of bulky Gholdengo at worst weird way of saying bulky ghold and allows Rillaboom to remove items from the likes of Zapdos, Moltres, and Corviknight. High Horsepower is an option that OHKOs offensive Gholdengo and still hits Steel-types like Heatran, Melmetal, and Kingambit hard, rbolt worth a mention but the benefits are generally very marginal compared to what Superpower and Knock Off offer. Choice Band combined with an Adamant nature allow Rillaboom to hit as hard as possible, and, combined with Grassy Surge, notably makes Wood Hammer quite spammable, replace this, spammable isnt the right word, whammer is powerful but you’re still risking massive recoil damage vs alo and rhelm lando as it will 2HKO even bulky resists such as Galarian Slowking and Kingambit.

Rillaboom makes for an interesting addition to teams thanks to its unique offensive profile alongside providing its team with Grassy Terrain support. Grassy Terrain is excellent support for several of the tier's Steel-types, as it removes their weakness to Earthquake and provides them with additional recovery. Melmetal, Gholdengo, and Kingambit are notable beneficiaries that also switch into Ice- and Bug-types attack for Rillaboom. Rillaboom greatly dislikes Fire-types, as Heatran, Mega Charizard Y, and Moltres all quadruple resist its STAB moves, while Rillaboom can't safely use any move into Moltres thanks to the risk of a burn from Flame Body. Bulky Water- and Dragon-types such as Toxapex, Mega Latios, and Dragonite can safely come in on these threats and force them out. Roaring Moon, Alomomola, and Slowbro are less ironclad against these specific threats but make up for that via their pivoting moves to get Rillaboom in safely and create a pivoting core with it. Rillaboom's Grassy Glide makes it adept at revenge killing faster Water-, Ground-, and Rock-types such as Urshifu-R, Mega Diancie, and Great Tusk. This is appreciated by teammates such as Moltres, Heatran, and Kingambit, who often find themselves forced out by these threats and therefore appreciate Rillaboom acting as insurance versus them. wonderful, but see if you can shorten, you have too many examples imo and could simplify some of this.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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[SET]
Choice Band (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Superpower / Knock Off

[SET COMMENTS]
Rillaboom is a viable wallbreaker and cleaner thanks to Grassy Surge giving its STAB moves higher power and providing priority to Grassy Glide. U-turn allows Rillaboom to keep up momentum for its team and gives it utility versus teams packing several Grass resists. Superpower allows Rillaboom to slam Ferrothorn, Heatran, and Kingambit. Knock Off 2HKOs all variants of Gholdengo at worst and allows Rillaboom to remove items from the likes of Zapdos, Moltres, and Corviknight. High Horsepower is an option that OHKOs offensive Gholdengo, OHKOes bulkless Raging Bolt after Stealth Rock, and still hits Steel-types like Heatran, Melmetal, and Kingambit hard, but the benefits are generally very marginal compared to what Superpower and Knock Off offer. Choice Band combined with an Adamant nature allow Rillaboom to hit as hard as possible, and, combined with Grassy Surge, notably makes Wood Hammer quite powerful, as it will 2HKO even bulky resists such as Galarian Slowking and Kingambit.

Rillaboom makes for an interesting addition to teams thanks to its unique offensive profile alongside providing its team with Grassy Terrain support. Grassy Terrain is excellent support for several of the tier's Steel-types, as it removes their weakness to Earthquake and provides them with additional recovery. Melmetal, Gholdengo, and Kingambit are notable beneficiaries that also switch into Ice- and Bug-types attacks from who though? U-turn from Mega Scizor? Ice beam from Kyurem? Please clarify for Rillaboom. additionally, I think there should be more clarification about what they do for rilla talk about toxic tect melm and its ability to pressure rillas checks like molt and zap. Gambit being able to knock their shared checks and enable rilla late game etc. Rillaboom greatly dislikes Fire-types, as Heatran, Mega Charizard Y, and Moltres all quadruple resist its STAB moves. Bulky Water- and Dragon-types such as Toxapex while Toxapex does come in and force out the latter Heatran can trap it so if clarify that so the reader doesn’t think pex check tran, Mega Latios, and Dragonite raging bolt definitely deserves a mention here as well. can safely come in on these threats and force them out. Roaring Moon, Alomomola, and Slowbro are less ironclad against these specific threats but make up for that via their pivoting moves to get Rillaboom in safely and create a pivoting core with it. Rillaboom's Grassy Glide makes it adept at revenge killing faster Water-, Ground-, and Rock-types such as Urshifu-R, Mega Diancie, and Great Tusk. This is appreciated by teammates such as Moltres, Heatran, and Kingambit, who often find themselves forced out by these threats and therefore appreciate Rillaboom acting as insurance versus them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
add credits

Good work Wanna check again before I stamp though.
 
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