Ogerpon-Wellspring Kingambit Balance

I built a team around the meta tyrant, Kingambit. The main focus is to break down their team with a combination of hazards and chip damage to allow my Kingambit to sweep late game.

https://pokepast.es/2b1b102678d3dd14

Kingambit @ Leftovers :Kingambit:
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Low Kick
The main win condition of the team. Its purpose is mainly to be supported and sweep into the late game but can also serve to check certain pokemon like :Choice Specs: :Dragapult: and :Gholdengo:. Tera Flying is to turn the ground weakness into an immunity and also resist Fighting moves as well. Max HP and leftovers for bulk and longevity and an Adamant nature for max damage. Standard Swords Dance and Kowtow Cleave, Sucker Punch for priority and Low Kick for opposing :Kingambit:.

Ogerpon-Wellspring (F) @ Wellspring Mask :Ogerpon-Wellspring:
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Encore
- Ivy Cudgel
- Wood Hammer
:Ogerpon-Wellspring: serves as the Water Absorb which helps against opposing rain teams and :Choice Specs: :Greninja:. Spikes are to apply pressure with hazards which can force them into :Great Tusk: which this has a good matchup against. Encore is to cripple walls like :Alomomola: or :Empoleon: that only run water STAB or just used a recovery move. This also helps with the hazard stack aspect of the team by adding more spikes. Ivy Cudgel is good STAB and Wood Hammer is used for the same immediate power as Power Whip without the chance of missing. Ogerpon is not the win condition of the team so the recoil damage is less important.

Gholdengo @ Air Balloon :Gholdengo:
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
- Recover

:Gholdengo: runs a defensive set to target mons like defensive Dragon dance :Dragonite: that only run Extreme Speed and Earthquake. It also functions as another Ground immunity for this team as it has 3 ground weaknesses w/out the balloon. It also serves to as a stallbreaker as it walls :Clodsire: and :Ting Lu: with the balloon. It can setup mons like :Corviknight: , :Blissey; and :Ninetales-Alola:. Tera Fairy is to increase the power of Dazzling Gleam and can serve as a surprise OHKO on :Great Tusk: or a chipped :Kingambit:. Shadow Ball for STAB, Dazzling Gleam as Fairy coverage, Nasty Plot for stallbreaking and Recover for ... recovery.

Great Tusk @ Heavy-Duty Boots :Great Tusk:
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Stealth Rock
- Knock Off
- Rapid Spin
:Great Tusk: serves as the hazard removal and setter of the team, playing an extremely pivotal role. It checks :Kingambit: and opposing :Arcanine-Hisui:. Tera Water is useful to absolve the Water, Ice and Fairy weaknesses. I run max attack and speed to hit as hard as possible and act as a secondary wall breaker to Kingambit. This is complimented by Headlong Rush, 120 BP STAB move. Knock Off is to remove opposing :Heavy Duty Boots: or :Leftovers: , Rapid Spin for hazard removal and Stealth Rock for hazard setting.


Toxapex @ Leftovers :Toxapex:
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 84 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Surf
- Recover
- Toxic
- Haze

The Pex. The special sponge of the team. It is an excellent counter to both physical and special :Iron Valiant:, can switch into Specs :Enamorus: Earth Power(to allow a switch into Zapdos/Gholdengo) and is a serviceable check to :Iron Moth:. I also often use it to check lead :Glimmora: as Surf is often a 2HKO. It can also cripple opposing set up sweepers like :Manaphy: and can sponge hits from :Walking Wake:. Surf is for water STAB and is needed to break the Substitute of :Iron Moth:. Haze is to stop setup sweepers, Toxic is for reliable chip, and Recover is standard.

Zapdos @ Heavy-Duty Boots :Zapdos:
Ability: Static
Tera Type: Steel
EVs: 104 HP / 252 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Hurricane
- Discharge
- Volt Switch

:Zapdos: runs Boots to mitigate the damage from Stealth Rock and Static to punish contact users like :Landorus Therian: and :Great Tusk:. I run a slightly bulky set with enough speed to outspeed :Great Tusk: and maximum Special attack to punish passive pokemon like opposing :Toxapex: or :Dondozo:. Tera Steel to offset its Rock and Ice weakness. Hurricane is to hit opposing :Great Tusk: and :Landorus Therian:, Discharge is used to fish for Paralysis and good STAB and Volt Switch is used to pivot out of walls like :Slowking Galar:.

Overall, this team has been performing well for me at around 1300 to 1400 and I'm climbing steadily. I do struggle with HO as they can unleash a lot of pressure at once constantly. I am welcome to any suggested changes to this team as I am a relatively new player.
 
Thanks for posting. I'll rate your team. Its pretty solid already, so i'll just make some minor changes.

Changes:

Swap :ogerpon-wellspring: for :ogerpon:. Because Wellspring form isn't able to hold any other item, its vulnerable to chip over the game. Ogerpon-Teal is able to hold boots, and its unique Tera gives it a speed boost, meaning is able to be a good revenger, and still being able to check Ogerpon-Wellspring. I would suggest using a pivot set with Boots, and slotting Spikes for the last slot to get more chip.

Ogerpon (F) @ Heavy-Duty Boots
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Knock Off
- U-turn
- Spikes

Swap Low Kick on :kingambit: for Iron Head. This is a more consistent option, being able to hit Fairies now. as well as Great-Tusk and Zapdos already checking Kingambit pretty well.

Make :Zapdos: Physdef. Because your Great-Tusk is offensive, we can support it better with Zapdos. Zapdos doesn't need to be offensive, because not much really wants to switch into Discharge and risking the Para. Things like Garganacl can be dealt with Great-Tusk. Tera Fairy to resist Dark, and you resist Steel pre-Tera.

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Discharge

Thats all! Hope this helps. Go get em! :boi:
 
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