Copyediting Offensive Utility Mega Diancie [QC 2/2]

Sami

formerly S0A0M0I0
is a Metagame Resource Contributoris a Contributor to Smogon
[SET]
name: Wallbreaker
move 1: Diamond Storm
move 2: Moonblast
move 3: Earth Power
move 4: Stealth Rock / Substitute / Spikes
item: Diancite
ability: Magic Bounce
nature: Hasty
evs: 28 Atk / 232 SpA / 32 SpD / 216 Spe

[SET COMMENTS]

* Mega Diancie's unique typing allows it to be a powerful mixed wallbreaker in the tier, since its coverage is quite difficult to pivot around for standard defensive structures, against Pokemon such as Ho-Oh, Zygarde, Arceus-Dark, Yveltal and Giratina-O. This typing also has niche defensive utility, allowing Mega Diancie to be a soft-check to Yveltal, Rayquaza and unboosted Mega Salamence. Its ability in Magic Bounce plays a vital role against Hyper Offense structures barring Trick Room, since being able to deny entry hazard leads such as Deoxys-S, Smeargle and Shuckle, effectively anti-leading them, is great for defensive partners such as Primal Groudon and support Arceus formes that cannot hold Heavy-Duty Boots. Mega Diancie is also fantastic against Stall because of this ability, since it counters Giratina and Eternatus variants lacking Sludge Bomb. This role compression makes Mega Diancie a fantastic tool for bulky offense teams that need a Pokemon that does well against all forms of playstyle in the tier, if positioned correctly.
* Earth Power is necessary to hit Primal Groudon, Necrozma-DM and Zacian-C super effectively, allowing Mega Diancie to punish them for recklessly switching in.
* Since Mega Diancie is able to beat all the common Defog users in the tier, including Ho-Oh, Giratina-O, and Yveltal, it makes for a powerful Stealth Rock user, being able to make progress against predicted switches from Arceus-Dark or Rayquaza. If the team already has a Stealth Rock user, such as Primal Groudon, Substitute is a viable alternative, still punishing switches, as well as giving Mega Diancie the chance to wallbreak further thanks to the Substitute protecting it from faster threats such as Marshadow or Zacian-C. Substitute also lets Mega Diancie block Nuzzle from Smeargle, effectively walling it while denying Sticky Web. Spikes is also a viable option, but Mega Diancie's poor longevity means it cannot stack multiple Spike layers throughout a game consistently, even if it aids greatly in wallbreaking similarly to Stealth Rock.
* The given EV spread allows Mega Diancie to 2HKO Blissey with Diamond Storm, avoid the 2HKO from Life Orb Yveltal's Dark Pulse, while outspeeding neutral-nature base-120 Speed Pokemon such as Arceus, Mega Salamence, and Palkia-O.
* Mega Evolving Diancie should be done as soon as possible to make the most out of Magic Bounce, which is needed to bounce back status conditions from Giratina-O, Alomomola and Eternatus, as well as to deny entry hazards from Ferrothorn and Primal Groudon, even if the latter is quite risky due to Mega Diancie's poor bulk. It should be noted that Mega Diancie can induce mind games against Mud Shot Glimmora when anti-leading it, since Clear Body pre-Mega Evolution protects Diancie from Mud Shot's Speed drop, which Mega Evolving to obtain Magic Bounce wouldn't protect it from, meaning Mega Diancie can decide not to Mega Evolve to more easily 2HKO Glimmora and deny it from setting up entry hazards. This process is quite difficult to pull-off though, since it is effectively a coinflip as to whether Glimmora uses Stealth Rock or Mud Shot.
* Although Mega Diancie can easily switch in and remove it via Diamond Storm, it should be careful around Ho-Oh, since Sacred Fire possibly burning Mega Diancie is a massive hinderace to its wallbreaking capabilities, especially against Stall teams, where Pressure from Giratina and Eternatus quickly drains Diamond Storm's limited PP. Diamond Storm should not be recklessly spammed, as its needed to actually break through these cores in Stall and fat balance teams.
* Mega Diancie struggles against Primal Groudon, Dragon Dance Necrozma-DM, Zacian-C and Primal Kyogre, since they are all able to withstand its attacks and OHKO it back with ease, or in Zacian-C's case, outspeed and setup on it first. On the bulky offense teams Mega Diancie fits well on, a defensive backbone is essential to control these threats. Zygarde is able to control Primal Groudon with ease; Tera Water sets can also contain Dragon Dance Necrozma-DM for Mega Diancie, while Tera Fairy variants shut down Dragon Dance Zygarde, who is able to use Mega Diancie as setup fodder with Tera Ground removing its Moonblast weakness. Yveltal can either utilise Choice Scarf to revenge-kill Dragon Dance Necrozma-DM and boosted Zacian-C for Mega Diancie, or it can use its Life Orb set with Sucker Punch to revenge-kill Ultra Necrozma and Deoxys-A for Mega Diancie instead; Yveltal and Mega Diancie additionally form a potent wallbreaking duo for the team. Finally, defensive Primal Groudon can form a strong hazard-stacking duo with Mega Diancie, the latter beating Giratina-O in return, while offensive Primal Groudon sets appreciate Mega Diancie setting entry hazards for it to more easily wallbreak; both sets are able to handle Zacian-C and Primal Kyogre for Mega Diancie.
* The aforementioned Choice Scarf Yveltal is an especially good teammate since it can pivot into Mega Diancie via U-turn, which is an important need from Mega Diancie due to its poor bulk, pivoting into the bulkier foes such as Coil Zygarde and defensive Ho-Oh that Choice Scarf Yveltal forces in from Dragon Dance Necrozma-DM. Another pivoting teammate includes Landorus-T, who checks Zacian-C and Dragon Dance Arceus-Ground for Mega Diancie too, while letting Mega Diancie run Substitute or Spikes as it commonly runs Stealth Rock. Life Orb Yveltal, as well as other offensive teammates such as Choice Band Marshadow and Meteor Beam Eternatus, all appreciate Mega Diancie setting entry hazards for them to break through defensive cores more easily, with the latter two Pokemon also appreciating Mega Diancie pressuring Stall teams early on, for them to clean up afterwards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Last edited:
Great start! I think there is a fair bit to be added so ping me once the QC is applied so I can stamp. Also if this is your spread give yourself a Set(s) by credit. I have a secondary spread that might be worth including (survives +2 Tera Normal Extreme Speed). DM me on discord if you have any questions about the QC
[SET]
name: Wallbreaker
move 1: Diamond Storm
move 2: Moonblast
move 3: Earth Power
move 4: Stealth Rock / Substitute Spikes / Stealth Rock / Substitute added Spikes as it is a pretty good Spiker as well. Not 100% sure about the order of the slash though and Encore could be added.
item: Diancite
ability: Magic Bounce
nature: Hasty
evs: 28 Atk / 232 SpA / 32 SpD / 216 Spe

[SET COMMENTS]

* Mega Diancie's unique typing allows it to be a powerful mixed wallbreaker in the tier, against common defensive cores using Ho-Oh, Zygarde, Arceus-Dark, Yveltal and Giratina-Omention how its coverage makes it difficult to switch around (2HKOes most defensive mons on balance) and add Primal Groudon to the list. You could mention that its typing is surprisingly decent defensively as well. Its ability in Magic Bounce plays a vital role against both Hyper Offense structures, being able to deny entry hazard leads such as Deoxys-S, Smeargle and ShuckleWould it be good to mention antileading speficially.(ap),(rc) I'd split these up into two sentences up and Stall, since it effectively walls Giratina and Eternatus. This role compression makes Mega Diancie a fantastic tool for bulky offense teams. I'd talk a little bit more
* Earth Power is necessary to hit Primal Groudon, Necrozma-DM and Zacian-C super effectively, allowing Mega Diancie to punish them for recklessly switching in.
* Since Mega Diancie is able to beat all the common Defog users in the tier, including Ho-Oh, Giratina-O, and Yveltal, it makes for a powerful Stealth Rock user, being able to make progress against predicted switches from Arceus-Dark or Rayquaza. If the team already has a Stealth Rock user, such as Primal Groudon, Substitute is a viable alternative, still punishing switches, as well as giving Mega Diancie the chance to wallbreak further thanks to the Substitute protecting it from faster threats such as Marshadow or Zacian-C. Substitute also lets Mega Diancie block Nuzzle from Smeargle, effectively walling it while denying Sticky Web. With Spikes added I'd talk about that. Mega Diancie's role compression v HO leads + LO Yveltal makes Spikes a lot more effective.
* The given EV spread allows Mega Diancie to 2HKO Blissey with Diamond Storm, avoid the 2HKO from Yveltal's Dark Pulse, while outspeeding neutral-nature base-120 Speed Pokemon such as Arceus, Mega Salamence, and Palkia-O. Is there a better mention than Blissey? Its kind of faded from relevance as it was mostly used on Bob's fat stuff and he has largely shifted to Fezandipiti for that role. If there is nothing better to mention keep it, but maybe the EVs are better off somewhere else? Is the SpA a dump?
* Diancie should Mega Evolve as soon as possible to make the most out of Magic Bouncerephrase to include mingames with Glimmora. Although base Diancie is notably bulkier, which may be useful against teams with Rayquaza or Mega Salamence, the fact that Magic Bounce negates status conditions is extremely important for Diancie, since all forms of status limit it severely: paralysis can prevent Mega Diancie from outspeeding common defensive cores, burns can prevent Mega Diancie from OHKOing Ho-Oh with Diamond Storm, and poison can severely limit Mega Diancie's ability to soft-check Yveltal, Arceus-Dark and Rayquaza. The fact that all three status conditions can be spread by Giratina-O, who can follow up with a boosted Hex to have a chance to OHKO Mega Diancie after Stealth Rock, heavily shows that Mega Evolving as soon as possible is extremely important. This paragraph is really fluff and can be summed up as Magic Bounces ability to prevent Entry Hazards is good. Mence often runs EQ anyways and it outspeeds both Mence and Ray if it megas anyways. There is a lot you could talk about here. If it can be summed up as Mega Evolve early that can be a sentence in another bullet. Talking about how Mega Diancie finds its opportunities to get in on the field is good (i.e. Arceus-Dark). Its worth talking about how Mega Diancies coverage means it usually forces signifcant chip on important targets (i.e Primal Groudon w Earth Power).
* Although Mega Diancie can easily switch in and remove it via Diamond Storm, it should be careful around Ho-Oh, since Sacred Fire possibly burning Mega Diancie is a massive hinderace to its wallbreaking capabilities, especially against Stall teams, where Pressure from Giratina and Eternatus quickly drains Diamond Storm's limited PP is already so limited. This also suggests Diamond Storm should not be recklessly spammed, as its needed to actually break through these cores in Stall and fat balance teams.
* Mega Diancie is a potent wallbreaker, but multiple Pokemon are able to 1v1 it and win, such as Primal Groudon, Dragon Dance Necrozma-DM, Zacian-C, Arceus-Ground, and Tera Ground Dragon Dance Zygarde. Therefore, a strong defensive backbone, utilising Pokemon such as Giratina-O, Yveltal, Primal Groudon, and Tera Fairy Coil Zygarde, are necessary to Mega Diancie to fall back on. Meanwhile, they all appreciate Mega Diancie handling the Stall matchup for them, while also beating some of their checks, such as Giratina-O and Ho-Oh. This bullet could use some expanding as you should specify the sets on most of these mons. I.e. Are we talking defensive or LO Yveltal? What Primal Groudon set? ect.. With Primal Groudon specifically it benefits a lot from Mega Diancie's role compression and can more easily drop entry hazards itself or combine for a hstack sort of thing. More detail is needed b/c while Mega Diancie is very good on these structures, it isn't super splashable.
* Mega Diancie's poor bulk means bringing it in safely is a challenge, thus making pivots such as Choice Scarf Yveltal, Landorus-T, and Alomomola valuable teammates. The former two are able to check Zacian-C and Necrozma-DM for Mega Diancie, while Alomomola assists with longevity via Wish, letting Mega Diancie play more aggressively against opposing Yveltal and Giratina-O. Additional wallbreakers alongside Mega Diancie, such as Choice Band? Marshadow, can help tear down defensive cores quicker, especially with the help of hazards maintained by Mega Diancie, from teammates such as Ferrothorn, Eternatus, and the aforementioned Primal Groudon. I think this bullet and the previous one needs a bit of rewording and it'd be better to divy things up a bit and talk about specific pokemon and their synergy or a couple at a time if they help for similar reasons. It isn't super clear why you've mentioned a lot of things you have. (I.e. Tera Fairy Coil Zygarde is obviously for DD Zygarde, but the target audience of this analysis probably won't realize why you've specified it needs to be Tera Fairy without spelling it out. Then Primal Groudon naturally comes up since both diance/zyg are weak to pogre and zac-c). Mega Diancie is pretty interesting as it allows for a lot of subtle changes to conventional teambuilding and in game play. That should be the 'theme' of the last two bullets.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Apply the following for a second stamp, good job

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[SET]
name: Wallbreaker
move 1: Diamond Storm
move 2: Moonblast
move 3: Earth Power
move 4: Stealth Rock / Substitute / Spikes
item: Diancite
ability: Magic Bounce
nature: Hasty
evs: 28 Atk / 232 SpA / 32 SpD / 216 Spe

[SET COMMENTS]

* Mega Diancie's unique typing allows it to be a powerful mixed wallbreaker in the tier, since its coverage is quite difficult to pivot around for standard defensive structures, against Pokemon such as Ho-Oh, Zygarde, Arceus-Dark, Yveltal and Giratina-O. This typing also has niche defensive utility, allowing Mega Diancie to be a soft-check to Yveltal, Rayquaza and unboosted Mega Salamence. Its ability in Magic Bounce plays a vital role against both Hyper Offense structures both HO and what? If you mean the stall matchup, you may want to rephrase as that's in another sentence, normally this'd be a GP change, but this is sufficiently vague to also imply talking about multiple kinds of HO structures, being able to deny entry hazard leads such as Deoxys-S, Smeargle and Shuckle, effectively anti-leading them. Mega Diancie is also fantastic against Stall because of this ability, since it counters Giratina and Eternatus variants lacking Sludge Bomb. This role compression makes Mega Diancie a fantastic tool for bulky offense teams that need a Pokemon that does well against all forms of playstyle in the tier, if positioned correctly.
* Earth Power is necessary to hit Primal Groudon, Necrozma-DM and Zacian-C super effectively, allowing Mega Diancie to punish them for recklessly switching in.
* Since Mega Diancie is able to beat all the common Defog users in the tier, including Ho-Oh, Giratina-O, and Yveltal, it makes for a powerful Stealth Rock user, being able to make progress against predicted switches from Arceus-Dark or Rayquaza. If the team already has a Stealth Rock user, such as Primal Groudon, Substitute is a viable alternative, still punishing switches, as well as giving Mega Diancie the chance to wallbreak further thanks to the Substitute protecting it from faster threats such as Marshadow or Zacian-C. Substitute also lets Mega Diancie block Nuzzle from Smeargle, effectively walling it while denying Sticky Web. Spikes is also a viable option, but Mega Diancie's poor longevity means it cannot stack multiple Spike layers throughout a game consistently, even if it aids greatly in wallbreaking similarly to Stealth Rock.
* The given EV spread allows Mega Diancie to 2HKO Blissey with Diamond Storm, avoid the 2HKO from specially offensive? Yveltal's Dark Pulse, while outspeeding neutral-nature base-120 Speed Pokemon such as Arceus, Mega Salamence, and Palkia-O.
* Mega Evolving Diancie should be done as soon as possible to make the most out of Magic Bounce, which is needed to bounce back status conditions from Giratina-O, Alomomola and Eternatus, as well as to deny entry hazards from Ferrothorn and Primal Groudon, even if the latter is quite risky due to Mega Diancie's poor bulk. It should be noted that Mega Diancie can induce mind games against Mud Shot Glimmora when anti-leading it, since Clear Body pre-Mega Evolution protects Diancie from Mud Shot's Speed drop, which Mega Evolving to obtain Magic Bounce wouldn't protect it from, meaning Mega Diancie can decide not to Mega Evolve to more easily 2HKO Glimmora and deny it from setting up entry hazards. This process is quite difficult to pull-off though, since it is effectively a coinflip as to whether Glimmora uses Stealth Rock or Mud Shot.
* Although Mega Diancie can easily switch in and remove it via Diamond Storm, it should be careful around Ho-Oh, since Sacred Fire possibly burning Mega Diancie is a massive hinderace to its wallbreaking capabilities, especially against Stall teams, where Pressure from Giratina and Eternatus quickly drains Diamond Storm's limited PP. Diamond Storm should not be recklessly spammed, as its needed to actually break through these cores in Stall and fat balance teams.
* Mega Diancie struggles against Primal Groudon, Dragon Dance Necrozma-DM, Zacian-C and Primal Kyogre, since they are all able to withstand its attacks and OHKO it back with ease, or in Zacian-C's case, outspeed and setup on it first. On the bulky offense teams Mega Diancie fits well on, a defensive backbone is essential to control these threats. Zygarde is able to control Primal Groudon with ease; Tera Water sets can also contain Dragon Dance Necrozma-DM for Mega Diancie, while Tera Fairy variants shut down Dragon Dance Zygarde, who is able to use Mega Diancie as setup fodder with Tera Ground removing its Moonblast weakness. Yveltal can either utilise Choice Scarf to revenge-kill Dragon Dance Necrozma-DM and boosted Zacian-C for Mega Diancie, or it can use its Life Orb set with Sucker Punch to revenge-kill Ultra Necrozma and Deoxys-A for Mega Diancie instead; Yveltal and Mega Diancie additionally form a potent wallbreaking duo for the team. Finally, defensive Primal Groudon can form a strong hazard-stacking duo with Mega Diancie, the latter beating Giratina-O in return, while offensive Primal Groudon sets appreciate Mega Diancie setting entry hazards for it to more easily wallbreak; both sets are able to handle Zacian-C and Primal Kyogre for Mega Diancie.
* The aforementioned Choice Scarf Yveltal is an especially good teammate since it can pivot into Mega Diancie via U-turn, which is an important need from Mega Diancie due to its poor bulk, pivoting into the bulkier foes such as Coil Zygarde and defensive Ho-Oh that Choice Scarf Yveltal forces in from Dragon Dance Necrozma-DM. Another pivoting teammate includes Landorus-T, who checks Zacian-C and Dragon Dance Arceus-Ground for Mega Diancie too, while letting Mega Diancie run Substitute or Spikes as it commonly runs Stealth Rock. Life Orb Yveltal, as well as other offensive teammates such as Choice Band Marshadow and Meteor Beam Eternatus, all appreciate Mega Diancie setting entry hazards for them to break through defensive cores more easily, with the latter two Pokemon also appreciating Mega Diancie pressuring Stall teams early on, for them to clean up afterwards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sami.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
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