
[SET]
Name: Offensive Utility
Move 1: Headlong Rush / Earthquake
Move 2: Ice Spinner / Close Combat
Move 3: Knock Off / Temper Flare
Move 4: Rapid Spin
Item: Heavy-Duty Boots / Leftovers / Booster Energy
Tera type: Ground / Steel / Fire
Ability: Protosynthesis
Nature: Jolly
Evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Great Tusk is a great Pokemon in the OU metagame due to its role compression, entry hazard removal, offensive and defensive typing, and bulk, enabling it to check a variety of top-tier threats like Kingambit, Gliscor, and Gholdengo. It is the best hazard remover in the tier and can threaten common hazard setters and spinblockers such as Landorus-T, Glimmora, and Dragapult. Headlong Rush OHKOes offensive Kingambit and is not weakened under Grassy Terrain unlike Earthquake. Do be aware of the drawbacks though; lowering both of Great Tusk's defenses opens it up to an OHKO from Weavile's Triple Axel. Ice Spinner hits Flying-types like Landorus-T and Gliscor and Dragon-types like Dragonite and Hydrapple. Knock Off disrupts foes that switch in and makes progress by removing items like Leftovers and Heavy-Duty Boots. Temper Flare can be used over this to ease prediction against Air Balloon Gholdengo. If it attempts to block Rapid Spin, Temper Flare's power doubles next turn, enabling Great Tusk to OHKO it. Temper Flare also serves as strong coverage in general if used under sun. Rapid Spin provides hazard removal while boosting Great Tusk's Speed. Heavy-Duty Boots makes Great Tusk's job of removing hazards easier, as it ignores the chip damage as well as the Speed drop from Sticky Web, allowing it to switch in more times to make progress. Leftovers is an alternative option, giving Great Tusk healing over time. However, it leaves Great Tusk weak to hazard chip, potentially resulting in it taking massive damage on switch-in and being poisoned. Booster Energy can be used on more offensive teams that care less about longevity, making it easier for Great Tusk to remove hazards thanks to its stronger offensive presence. This EV spread gives it an Attack boost in sun or when running Booster Energy. Tera Ground powers up Headlong Rush, allowing it to OHKO maximum Defense Gholdengo, and it also keeps Great Tusk's Electric immunity. Tera Steel can help Great Tusk check Gliscor by providing it with an immunity to Toxic, and it can 2HKO Gliscor with Ice Spinner without being chipped. Tera Steel gives Great Tusk a multitude of resistances that were prior weaknesses, like Fairy, Psychic, Grass, and Ice, which helps it to check Calm Mind Iron Valiant and Weavile. Tera Fire also gives it notable resistances to Fairy, checking Iron Valiant, and Grass, resisting Rillaboom's Grassy Glide. It also provides a burn immunity, which helps check Cinderace.
Great Tusk works well on offensive structures due to its entry hazard removal capabilities, which can help teammates weak to them come in more easily; it also guarantees progress with Knock Off. If used on sun teams, Great Tusk helps support the Stealth Rock-weak Torkoal, enabling it to switch in and set sun more times, as well as being a potent wallbreaker itself with the power boost it gets in the sun. Great Tusk pairs well with Choice-locked wallbreakers and Stealth Rock-weak Pokemon like Enamorus, Kyurem, and Gouging Fire, as they appreciate the hazard removal so they can switch in more reliably. Great Tusk also pairs well with Kingambit, as the hazard removal lets it run Leftovers for more longevity or an offensive item like Black Glasses to hit harder. Great Tusk struggles to repeatedly switch into attacks, as it doesn't have access to passive recovery other than Leftovers, which can be removed, and the offensive nature of this set means it doesn't take hits well. Ogerpon-W is a good partner for Great Tusk, as it provides a Water immunity and benefits from Great Tusk's hazard removal to switch in more frequently. In return, Great Tusk's Ice Spinner threatens the Dragon-types that Ogerpon-W struggles with. Great Tusk is generally weak to special attackers thanks to its measly Special Defense. Partners like Galarian Slowking, Heatran, and Primarina can patch up this weakness by checking special threats like Iron Valiant and Volcarona, and their typings synergize well with Great Tusk. In return, Great Tusk's hazard removal lets them wall these threats more consistently.
[SET CREDITS]
Written by: https://www.smogon.com/forums/members/matte.634393/
Quality checked by: https://www.smogon.com/forums/members/autumn.384270/ and https://www.smogon.com/forums/members/veti.612907/
Grammar checked by: https://www.smogon.com/forums/members/zastra.558636/ and https://www.smogon.com/forums/members/autumn.384270/
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