AAA offensive tusker [qc 1/2]

cat

equivalent exchange
is a Top Community Contributoris a Smogon Discord Contributoris a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
OMPL Champion
[SET]
Offensive (Great Tusk) @ Leftovers / Earth Plate / Life Orb
Ability: Mold Breaker / Scrappy / Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Knock Off / Close Combat / Head Smash
- Rapid Spin
- Smack Down / Bulk Up / Taunt

[SET COMMENTS]
Offensive Great Tusk is an excellent spinner and wallbreaker due to its ability to threaten the common spinblockers like Pecharunt and Gholdengo, while serving as a great stopgap to the numerous Dark-types the tier has to offer in Kingambit and Roaring Moon. Knock Off is an extremely spammable move that cripples Great Tusk's switchins like Zapdos and Moltres while Head Smash is an excellent option on Magic Guard sets for its capability of luring and removing the aforementioned Flying-types. Rapid Spin allows it to provide more utility to its team while potentially snowballing out of control when used alongside Bulk Up. Smack Down allows Great Tusk to deal hefty damage to Zapdos and Moltres, while grounding Flying-types like Corviknight, Skarmory, and the Landorus Formes, allowing it to follow up with Headlong Rush. Taunt denies Defog and Roost attempts from Corviknight and Skarmory while denying setup sweepers like IronPress Zamazenta and Swords Dance Kingambit from setting up. Leftovers provides Great Tusk with much needed longevity, Earth Plate allows Headlong Rush to 2HKO physically defensive Manaphy after mild chip, while Life Orb should exclusively be used with Magic Guard to gain a drawback-less boost on all of its moves. Mold Breaker allows Great Tusk to bypass Fluffy from its checks like Corviknight, Skarmory, and opposing Great Tusk, Scrappy allows it to guarantee a Rapid Spin even in the face of would-be spinblockers, while Magic Guard allows it to ignore passive chip and thus boosts its longevity, allowing it to switch in more consistently throughout a game without fear.

Offensive Great Tusk fits best on Offensive and Bulky Offense teams that appreciate Great Tusk's ability to stave off common anti-offense threats like Swords Dance Kingambit and Choice Scarf Roaring Moon while being able to consistently remove entry hazards for its team. Great Tusk dreads special attackers and thus requires good special walls to make up for its low Special Defense, thus, specially defensive partners like RegenVest Roaring Moon, Manaphy, and Swampert pair well with it. Great Tusk is left unable to check many physical threats that can hit it super effectively like the Ogerpon formes and Chien-Pao, making secondary physical walls like Intimidate Pecharunt and the aforementioned Manaphy good teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/

Grammar checked by:

-
 
Last edited:
qc 1/2
[SET]
Offensive (Great Tusk) @ Leftovers / Earth Plate / Life Orb
Ability: Mold Breaker / Scrappy / Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Knock Off / Close Combat / Head Smash
- Rapid Spin
- Smack Down / Bulk Up / Taunt

[SET COMMENTS]
Offensive Great Tusk is an excellent spinner and wallbreaker due to its ability to threaten the common spinblockers like Pecharunt and Gholdengo, while serving as a great stopgap to the numerous Dark-types the tier has to offer in Kingambit and Roaring Moon. Knock Off is an extremely spammable move that cripples Great Tusk's switchins like Zapdos and Moltres while Head Smash is an excellent option on Magic Guard sets for its capability of luring and removing the aforementioned Zapdos and Moltres Flying-types. for variety Rapid Spin allows it to provide more utility to its team while potentially snowballing out of control when used alongside Bulk Up to take over the game. redundant Smack Down allows Great Tusk to ground Flying-types like Corviknight, Skarmory, and Moltres, add lando if u want allowing it to follow up with Headlong Rush while dealing hefty damage to Zapdos and Moltres. phrasing is kinda weird, I would rephrase as "Smack down deals hefty dmg... while also grounding..." Taunt denies Defog and Roost attempts from Corviknight and Skarmory while denying setup sweepers like IronPress Zamazenta and Swords Dance Kingambit from setting up. Leftovers provides Great Tusk with much needed longevity, Earth Plate allows Headlong Rush to 2HKO physically defensive Manaphy after mild chip, while Life Orb should exclusively be used with Magic Guard to gain a drawback-less boost on all of its moves. Mold Breaker allows Great Tusk to bypass Fluffy from its checks like Corviknight, Skarmory, and opposing Great Tusk, Scrappy allows it to guarantee a Rapid Spin even in the face of would-be spinblockers, while Magic Guard allows it to ignore passive chip and thus boosts its longevity, allowing it to switch in more consistently throughout a game without fear. u could also add that scrappy blocks intimidate and moldy bypasses ee

Offensive Great Tusk fits best on Offensive and Bulky Offense teams that appreciate Great Tusk's ability to stave off common anti-offense threats like Swords Dance Kingambit and Choice Scarf Roaring Moon while being able to consistently remove entry hazards for its team. Great Tusk dreads special attackers and thus requires good special walls to make up for its low Special Defense, thus, specially defensive partners like RegenVest Roaring Moon, Manaphy, and Swampert pair well with it. Great Tusk is left unable to check many physical threats that can hit it super effectively like the Ogerpon formes and Chien-Pao, making secondary physical walls like Intimidate Pecharunt and the aforementioned Manaphy good teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/

Grammar checked by:

-
 
Back
Top