[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Iron Treads is a valid offensive spinner in the metagame. With its high Attack and Speed, paired with Booster Energy for more Speed, Iron Treads can threaten a foe with its high-Base Power moves. Earthquake hits Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, and Kingambit super effectively, while Iron Head hits Hatterene and Iron Valiant, as well as Tera Fairy Baxcalibur and Garganacl, super effectively. Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter that exerts offensive pressure. Knock Off provides utility in removing Leftovers from Dondozo, Rotom-W, and Corviknight. Rapid Spin provides the most utility, as it keeps entry hazards clear to better help its teammates switch in without fearing chip damage. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, notably outspeeding fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, and Iron Valiant. A Ground Tera Type is ideal to maximize Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead run Tera Flying for an immunity to Great Tusk's Headlong Rush and Dragonite's Earthquake, as well as a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.
Iron Treads fits well on offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon, Iron Moth, and Volcarona with entry hazard control, threatening Gholdengo and deterring it from spinblocking. If running Stealth Rock, other hazard setters like Meowscarada and Greninja can form an effective entry hazard-stacking core with Iron Treads. Iron Treads struggles against Great Tusk, Corviknight, and Dondozo due to their high Defense. As such, wallbreakers such as Iron Valiant and Gholdengo can support it.
Written by:
https://www.smogon.com/forums/members/milo.540138/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
[SET]
name: Offensive
move 1: Earthquake
move 2: Iron Head / Stealth Rock
move 3: Knock Off
move 4: Rapid Spin
item: Booster Energy
tera type: Ground / Flying
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Iron Treads is a valid offensive spinner in the metagame. With its high Attack and Speed, paired with Booster Energy for more Speed, Iron Treads can threaten a foe with its high-Base Power moves. Earthquake hits Skeledirge, Toxapex, Garganacl, Gholdengo, Glimmora, and Kingambit super effectively, while Iron Head hits Hatterene and Iron Valiant, as well as Tera Fairy Baxcalibur and Garganacl, super effectively. Alternatively, Stealth Rock can turn Iron Treads into a fast hazard setter that exerts offensive pressure. Knock Off provides utility in removing Leftovers from Dondozo, Rotom-W, and Corviknight. Rapid Spin provides the most utility, as it keeps entry hazards clear to better help its teammates switch in without fearing chip damage. Booster Energy allows Iron Treads to outspeed the entire unboosted metagame, notably outspeeding fast threats such as +1 Dragonite, Dragapult, Choice Scarf Gholdengo, Meowscarada, and Iron Valiant. A Ground Tera Type is ideal to maximize Earthquake's damage output against Garganacl, Dragapult, Skeledirge, and Volcarona while removing its weakness to Fire. However, it can instead run Tera Flying for an immunity to Great Tusk's Headlong Rush and Dragonite's Earthquake, as well as a resistance to Breloom's Mach Punch and Great Tusk's Close Combat.
Iron Treads fits well on offensive teams, taking the role of an offensive spinner and potential Stealth Rock user. It can support offensive teammates like Roaring Moon, Iron Moth, and Volcarona with entry hazard control, threatening Gholdengo and deterring it from spinblocking. If running Stealth Rock, other hazard setters like Meowscarada and Greninja can form an effective entry hazard-stacking core with Iron Treads. Iron Treads struggles against Great Tusk, Corviknight, and Dondozo due to their high Defense. As such, wallbreakers such as Iron Valiant and Gholdengo can support it.
Written by:
https://www.smogon.com/forums/members/milo.540138/
Quality checked by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
Last edited by a moderator: