Introduction
Before I made this team, I didn't really play much in OU. But then I built this team, and I actually really started to enjoy it. So, now I play a lot of OU.
The Team
Conkeldurr @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
-Mach Punch
-Knock Off
-Substitute
-Focus Punch
Conkeldurr was actually the Pokémon that I built this team around. I really wanted to make a team based around this set because it can deal massive amounts of damage.
Conkeldurr serves as a wallbreaker on my team, since Substitute lets it avoid status moves like Leech Seed, Toxic, and Will-o-Wisp, and Focus Punch can deal massive damage to most Pokémon.
Mach Punch has priority, and is still pretty powerful, which is a good combination. It also lets me OHKO super-effective Pokémon like Bisharp and Tyranitar without my Substitute being broken. Another use of Mach Punch is that it can finish off a Volcarona that has a Focus Sash, because Volcarona is a major threat to my team. Knock Off allows me to take out Ghost types, which Conkeldurr otherwise wouldn't be able to touch. It also helps me further cripple some walls by removing Eviolite, Leftovers, or Black Sludge. Substitute's main purpose is to allow me to use Focus Punch freely, but it also helps if my opponent switches out to send in a Pokémon that would be able to do lots of damage to me, like Latios or Alakazam. Focus Punch is probably Conkeldurr's best move, as it can OHKO most Pokémon in the tier and, when boosted by STAB and Iron Fist, does more damage than Explosion.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 Spa / 252 Spe
Timid Nature
-Calm Mind
-Psyshock
-Focus Blast
-Dazzling Gleam
I put Alakazam on my team because I wanted an incredibly fast special sweeper, and Mega Alakazam is one of the two fastest Pokémon that are allowed in OU.
Alakazam is one the two special sweepers on my team and covers several threats that would otherwise destroy my team.
Calm Mind is a great move for Mega Alakazam. After one or two Calm Minds, it can pretty much sweep every Pokémon in OU, although Scizor and Talonflame can OHKO it with their priority moves. Psyshock is my main STAB move, and helps me deal with special walls like Chansey and Sylveon. Focus Blast, though it does miss sometimes, is a very powerful move, and helps me take down Pokémon like Heatran or Ferrothorn without having to switch out and lose any Calm Mind boosts that I have. I originally had Shadow Ball instead of Dazzling Gleam, but I replaced it when I noticed that Mega Sableye was an immense threat to my team.
Ferrothorn @ Assault Vest
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
-Power Whip
-Gyro Ball
-Knock Off
-Explosion
I put Ferrothorn on my team because I had had some success with a set similar to this in doubles, and I wanted to see if the set would work in singles.
Ferrothorn works as a tank on my team, and I use it to switch in on Pokémon that can deal heavy damage or on setup sweepers. It's almost like a slow revenge killer.
Gyro Ball and Power Whip are Ferrothorn's main STAB moves, and can knock out a lot of Pokémon, including threats to my team like Gardevoir. And even if they don't OHKO an opponent's Pokémon, they will still generally do lots of damage. Knock Off is a very solid move, and while not necessarily as powerful as Power Whip and Gyro Ball, it can still do heavy damage. Explosion can help me get out of tight situations. For example, if I'm fighting a Pokémon like Mega Venusaur, and I don't want to switch out, I can use Explosion and get it down to low enough health for one of my other Pokémon to knock it out on the next turn.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Spa / 4 Spe
Modest Nature
-Hydro Pump
-Volt Switch
-Will-o-Wisp
-Rest
I spent a lot of time looking for a bulky special attacker to put on my team. First, I had a Skarmory that wasn't an attacker at all, but then I swapped that out for a paraflinch Togekiss, and then an offensive Heatran, and I finally decided on Rotom.
Rotom is a well-rounded Pokémon that I can use for a Volt Switch lead, a physical wall, or a special tank.
Hydro Pump is Rotom's main offensive move, and can do a lot of damage to most Pokémon. Volt Switch allows me to get out of tight situations easily and allows me to sometimes switch out without the Pokémon that I'm sending in taking any damage. Will-o-Wisp allows me to shut down almost all physical attackers, and also allows me to pressure my opponent into only sending out specially attacking Pokémon. Rest was originally Dark Pulse, but Hydro Pump does more damage than a super-effective Dark Pulse, so I decided to replace it.
Terrakion @ Choice Band
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Rock Slide
-Close Combat
-Earthquake
-X-Scissor
I added Terrakion to my team because I wanted a fast physical attacker.
Terrakion primarily serves as a revenge killer, but also makes a good Wallbreaker if Conkeldurr has been knocked out.
Rock Slide is my rock-type STAB move. I prefer it over Stone Edge because even though it doesn't do as much damage, it has better accuracy and can cause the target to flinch. Close Combat can OHKO lots of Pokémon, and I usually don't have to worry about the defense drop because Terrakion is so fast. Earthquake, with 100 base power, is a solid move that is super-effective on lots of Pokémon. I recently put X-Scissor in because I noticed that my team had trouble taking down Mew. X-Scissor is great because it has a 99.6% chance to KO Mew after Leftovers recovery.
Latios @ White Herb
Ability: Levitate
EVs: 4 HP / 252 Spa / 252 Spe
Timid Nature
-Draco Meteor
-Psyshock
-Shadow Ball
-Ice Beam
I put Latios on my team because I wanted a special sweeper with a hard-hitting STAB move.
Out of all the Pokémon on my team, Latios is probably the least important, but it can still serve as a revenge killer when needed.
Psyshock is my secondary STAB, and is a reliable move once I've used up my White Herb. Draco Meteor is an extremely powerful move, and the White Herb allows me to use it without having my special attack dropped. I added Shadow Ball recently because I needed a move that could hit other Psychic-types super-effectively. Ice Beam is good because it's super-effective on a lot of OU Pokémon, like Landorus, Garchomp, and Thundurus.
Conclusion
Overall, I feel like I've worked out most of the flaws in this team. It can counter almost every Pokémon that I've battled in OU, it can handle having entry hazards, and it can deal lots of damage to enemy teams.






Before I made this team, I didn't really play much in OU. But then I built this team, and I actually really started to enjoy it. So, now I play a lot of OU.
The Team

Conkeldurr @ Leftovers
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
-Mach Punch
-Knock Off
-Substitute
-Focus Punch
Conkeldurr was actually the Pokémon that I built this team around. I really wanted to make a team based around this set because it can deal massive amounts of damage.
Conkeldurr serves as a wallbreaker on my team, since Substitute lets it avoid status moves like Leech Seed, Toxic, and Will-o-Wisp, and Focus Punch can deal massive damage to most Pokémon.
Mach Punch has priority, and is still pretty powerful, which is a good combination. It also lets me OHKO super-effective Pokémon like Bisharp and Tyranitar without my Substitute being broken. Another use of Mach Punch is that it can finish off a Volcarona that has a Focus Sash, because Volcarona is a major threat to my team. Knock Off allows me to take out Ghost types, which Conkeldurr otherwise wouldn't be able to touch. It also helps me further cripple some walls by removing Eviolite, Leftovers, or Black Sludge. Substitute's main purpose is to allow me to use Focus Punch freely, but it also helps if my opponent switches out to send in a Pokémon that would be able to do lots of damage to me, like Latios or Alakazam. Focus Punch is probably Conkeldurr's best move, as it can OHKO most Pokémon in the tier and, when boosted by STAB and Iron Fist, does more damage than Explosion.

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 Spa / 252 Spe
Timid Nature
-Calm Mind
-Psyshock
-Focus Blast
-Dazzling Gleam
I put Alakazam on my team because I wanted an incredibly fast special sweeper, and Mega Alakazam is one of the two fastest Pokémon that are allowed in OU.
Alakazam is one the two special sweepers on my team and covers several threats that would otherwise destroy my team.
Calm Mind is a great move for Mega Alakazam. After one or two Calm Minds, it can pretty much sweep every Pokémon in OU, although Scizor and Talonflame can OHKO it with their priority moves. Psyshock is my main STAB move, and helps me deal with special walls like Chansey and Sylveon. Focus Blast, though it does miss sometimes, is a very powerful move, and helps me take down Pokémon like Heatran or Ferrothorn without having to switch out and lose any Calm Mind boosts that I have. I originally had Shadow Ball instead of Dazzling Gleam, but I replaced it when I noticed that Mega Sableye was an immense threat to my team.

Ferrothorn @ Assault Vest
Ability: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
-Power Whip
-Gyro Ball
-Knock Off
-Explosion
I put Ferrothorn on my team because I had had some success with a set similar to this in doubles, and I wanted to see if the set would work in singles.
Ferrothorn works as a tank on my team, and I use it to switch in on Pokémon that can deal heavy damage or on setup sweepers. It's almost like a slow revenge killer.
Gyro Ball and Power Whip are Ferrothorn's main STAB moves, and can knock out a lot of Pokémon, including threats to my team like Gardevoir. And even if they don't OHKO an opponent's Pokémon, they will still generally do lots of damage. Knock Off is a very solid move, and while not necessarily as powerful as Power Whip and Gyro Ball, it can still do heavy damage. Explosion can help me get out of tight situations. For example, if I'm fighting a Pokémon like Mega Venusaur, and I don't want to switch out, I can use Explosion and get it down to low enough health for one of my other Pokémon to knock it out on the next turn.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Spa / 4 Spe
Modest Nature
-Hydro Pump
-Volt Switch
-Will-o-Wisp
-Rest
I spent a lot of time looking for a bulky special attacker to put on my team. First, I had a Skarmory that wasn't an attacker at all, but then I swapped that out for a paraflinch Togekiss, and then an offensive Heatran, and I finally decided on Rotom.
Rotom is a well-rounded Pokémon that I can use for a Volt Switch lead, a physical wall, or a special tank.
Hydro Pump is Rotom's main offensive move, and can do a lot of damage to most Pokémon. Volt Switch allows me to get out of tight situations easily and allows me to sometimes switch out without the Pokémon that I'm sending in taking any damage. Will-o-Wisp allows me to shut down almost all physical attackers, and also allows me to pressure my opponent into only sending out specially attacking Pokémon. Rest was originally Dark Pulse, but Hydro Pump does more damage than a super-effective Dark Pulse, so I decided to replace it.

Terrakion @ Choice Band
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Rock Slide
-Close Combat
-Earthquake
-X-Scissor
I added Terrakion to my team because I wanted a fast physical attacker.
Terrakion primarily serves as a revenge killer, but also makes a good Wallbreaker if Conkeldurr has been knocked out.
Rock Slide is my rock-type STAB move. I prefer it over Stone Edge because even though it doesn't do as much damage, it has better accuracy and can cause the target to flinch. Close Combat can OHKO lots of Pokémon, and I usually don't have to worry about the defense drop because Terrakion is so fast. Earthquake, with 100 base power, is a solid move that is super-effective on lots of Pokémon. I recently put X-Scissor in because I noticed that my team had trouble taking down Mew. X-Scissor is great because it has a 99.6% chance to KO Mew after Leftovers recovery.

Latios @ White Herb
Ability: Levitate
EVs: 4 HP / 252 Spa / 252 Spe
Timid Nature
-Draco Meteor
-Psyshock
-Shadow Ball
-Ice Beam
I put Latios on my team because I wanted a special sweeper with a hard-hitting STAB move.
Out of all the Pokémon on my team, Latios is probably the least important, but it can still serve as a revenge killer when needed.
Psyshock is my secondary STAB, and is a reliable move once I've used up my White Herb. Draco Meteor is an extremely powerful move, and the White Herb allows me to use it without having my special attack dropped. I added Shadow Ball recently because I needed a move that could hit other Psychic-types super-effectively. Ice Beam is good because it's super-effective on a lot of OU Pokémon, like Landorus, Garchomp, and Thundurus.
Conclusion
Overall, I feel like I've worked out most of the flaws in this team. It can counter almost every Pokémon that I've battled in OU, it can handle having entry hazards, and it can deal lots of damage to enemy teams.
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