OU Offensive Bulk Up Great Tusk

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viivian

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:great_tusk:
Offensive Bulk Up (Great Tusk) @ Booster Energy
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Poison / Ice / Steel
Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Ice Spinner
- Close Combat / Rapid Spin / Knock Off

Bulk Up Great Tusk is a potent physical setup sweeper that is capable of providing valuable utility to its team, as its access to Rapid Spin and its natural bulk allows it to check key threats such as Dragonite, Kingambit and Gouging Fire. Bulk Up leverages Great Tusk's natural bulk to give it setup opportunities against many of the common physical attackers in the tier, such as Kingambit and Zamazenta. Headlong Rush is a brutally powerful option for a Ground-type STAB move and is not weakened by Grassy Terrain. Alternatively, Earthquake can be run if Headlong Rush's low PP and Defense drops prove to be problematic. Ice Spinner allows Great Tusk to hit Grass- and Flying-types such as Serperior, Gliscor and Enamorus for super effective damage, which would otherwise wall it or force it out. The last moveslot can be Close Combat for a strong Fighting-type STAB move, punishing switch-ins from Skarmory and Corviknight with heavy damage; Rapid Spin, which lets it remove hazards and provides it with further boosts to its Speed; or Knock Off which deals with Air Balloon variants of Gholdengo alongside removing held items. The EV spread listed is necessary for Great Tusk to attain a Speed boost from Protosynthesis from Booster Energy; however, Leftovers can be used instead should Bulk Up Great Tusk be used on sun. Tera Poison is the premier defensive Tera type for Great Tusk, allowing it to completely wall Rillaboom and Zamazenta alongside avoiding a KO and thus granting it an extra turn against Iron Valiant and Enamorus. Conversely, Tera Ice is a strong choice for an offensive Tera type that provides Great Tusk with STAB on Ice Spinner, which can net OHKOs on Gliscor and offensive Zapdos after a boost from Bulk Up. Tera Steel can also be considered as an alternative to Tera Poison that lets Great Tusk wall Choice Band Dragapult and Dragon Dance Kyurem.


This set is commonly seen on offense, hyper offense and sun structures, which appreciate its entry hazard control and ability to clean teams in late-game scenarios. Great Tusk particularly struggles against physical walls such as Skarmory, Corviknight, and Dondozo. On sun teams, strong special attackers such as Raging Bolt and Walking Wake can easily force these Pokemon out and can soften up the opposing team for Great Tusk to sweep in the mid- or late-game. In return, Great Tusk provides key hazard control and switches into powerful physical threats such as Kingambit. Additionally, it can easily shatter common checks to both Walking Wake and Raging Bolt, particularly Clodsire and Galarian Slowking. Hatterene on sun teams and Choice Scarf Enamorus on weatherless offense can support Great Tusk with Healing Wish and can threaten some of its checks, notably Gliscor, Deoxys-S, and Zamazenta. Hatterene also alleviates the need for Great Tusk to run Rapid Spin, freeing up the last moveslot for more offensively oriented options such as Close Combat and Knock Off. Outside of sun, Rillaboom provides Great Tusk with passive recovery without relying on Leftovers and can force out or KO the likes of Primarina and Dondozo. In return, Great Tusk can act as a mid- or late-game sweeper once the opposing team is sufficiently weakened and can threaten Pokemon such as Archaludon that Rillaboom struggles against. Volcarona and Dragonite appreciate the utility of Great Tusk's Rapid Spin and its ability to consistently threaten Skeledirge. In exchange, Volcarona can act as a reliable check to Weavile and Iron Valiant, while Dragonite can handle opposing Volcarona and Ogerpon-W. Lastly, Kingambit enjoys having Great Tusk beating its checks one-to-one with its own setup, allowing it to more easily sweep late-game.

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:great_tusk:
Offensive Bulk Up (Great Tusk) @ Booster Energy / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Ice / Poison / Steel
Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Ice Spinner
- Close Combat / Rapid Spin / Knock Off


Justify this to the left, please. It has to be in a specific format for uploading to the site.
Bulk Up Great Tusk is a reliable physical setup sweeper that also provides valuable utility for its team,between its access to Rapid Spin and its natural bulk allowing it to check key threats such as Dragonite, Kingambit and Gouging Fire. Bulk Up is the setup move of choice, leveraging Great Tusk's natural bulk to give it setup opportunities against many of the common physical attackers seen in the tier. Headlong Rush is a brutally powerful option for Ground-type STAB and cannot weakened by Grassy Terrain, however Earthquake can be run if Headlong Rush's low-PP and Defense drops prove to be problematic. Ice Spinner allows Great Tusk to hit Grass- and Flying-types such as Serperior, Gliscor and Enamorus for heavy damage, who would otherwise wall it or force it out. The last moveslot can be Close Combat for strong Fighting-type STAB, Rapid Spin to remove hazards and to further boost its Speed, or Knock Off to deal with Air Balloon variants of Gholdengo alongside removing held items. The EV spread listed is necessary for Great Tusk to attain a Speed boost from its Protosynthesis activation. Tera Ice provides Great Tusk with STAB to its Ice Spinner, however Tera Poison and Tera Steel could both be considered as valuable defensive Tera types. Explain why.

This set is commonly seen on offense, hyper offense and sun structures, which appreciate its hazard control and ability to clean teams in late-game scenarios. Great Tusk particularly struggles against physical walls such as Skarmory, Corviknight and Dondozo. Strong special attackers, particularly Raging Bolt and Walking Wake, can easily force each of these Pokemon out, alongside softening up the opposing team for Great Tusk to sweep in mid/late-game. How so? What kind of mons are softened up, and how does benefit Tusk? In return, Great Tusk provides key hazard control Only if its running Rapid Spin. Mention what kind of support it can provide if it isn't. and easily shatters checks to Raging Bolt, just Raging Bolt? particularly Clodsire and Slowking-Galar. Choice Scarf Enamorus, as well as Hatterene on sun teams can support Great Tusk with Healing Wish, alongside threatening its checks such as Gliscor, Deoxys-Speed and Zamazenta. Lastly, Kingambit appreciates Great Tusk 1v1ing its checks with its own setup, allowing it to more easily sweep late-game. You mention sun a few times here but don't go into depth about it. What makes Tusk good on sun structures?

[SET CREDITS]
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1/2 once implemented, thanks!
 
2/2
:great_tusk:
Offensive Bulk Up (Great Tusk) @ Booster Energy / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Ice / Poison / Steel (poison first, discussed in sets channel)
Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Ice Spinner
- Close Combat / Rapid Spin / Knock Off

Bulk Up Great Tusk is a reliable physical setup sweeper that also provides valuable utility for its team,between its access to Rapid Spin and its natural bulk allowing it to check key threats such as Dragonite, Kingambit and Gouging Fire. Bulk Up is the setup move of choice, leveraging leverages (filler phrase, no need to say things like that) Great Tusk's natural bulk to give it setup opportunities against many of the common physical attackers seen in the tier. (such as? make sure to supplement points with examples - analyses are at their best when they're directly relating back to the meta) Headlong Rush is a brutally powerful option for Ground-type STAB and cannot weakened by Grassy Terrain, however Earthquake can be run if Headlong Rush's low-PP and Defense drops prove to be problematic. Ice Spinner allows Great Tusk to hit Grass- and Flying-types such as Serperior, Gliscor and Enamorus for heavy damage, who would otherwise wall it or force it out. The last moveslot can be Close Combat for strong Fighting-type STAB (what does this hit?), Rapid Spin to remove hazards and to further boost its Speed, or Knock Off to deal with Air Balloon variants of Gholdengo alongside removing held items. The EV spread listed is necessary for Great Tusk to attain a Speed boost from its Protosynthesis activation. Tera Ice provides Great Tusk with STAB to its Ice Spinner, however Tera Poison and Tera Steel could both be considered as valuable defensive Tera types, allowing Great Tusk to completely wall Rillaboom and can grant it an extra turn against Iron Valiant and Enamorus. (edit this to reflect slashing - poison lets it set up on gliscor and flip mus like rilla, fairies etc)

This set is commonly seen on offense, hyper offense and sun structures, which appreciate its hazard control and ability to clean teams in late-game scenarios. Great Tusk particularly struggles against physical walls such as Skarmory, Corviknight and Dondozo. On sun teams, strong special attackers such as Raging Bolt and Walking Wake can easily force each of these Pokemon out, alongside softening up the opposing team for Great Tusk to sweep in mid/late-game after Pokemon such as Gliscor, Skarmory and Dondozo are removed. (you've already said this) In return, Great Tusk provides key hazard control, can switch into powerful physical threats such as Kingambit and easily shatters checks to both Walking Wake and Raging Bolt, particularly Clodsire and Slowking-Galar. Hatterene on sun teams and Choice Scarf Enamorus on weatherless offense can support Great Tusk with Healing Wish, alongside threatening its checks such as Gliscor, Deoxys-Speed and Zamazenta. Hatterene also alleviates the need for Great Tusk to run Rapid Spin, freeing up its last moveslot for Close Combat for strong Fighting-type STAB or Knock Off to threaten Air Balloon Gholdengo alongside the utility of item removal. Lastly, Kingambit appreciates Great Tusk 1v1ing its checks with its own setup, allowing it to more easily sweep late-game. (you talk about offense/ho in the first sentence but most of this paragraph is about sun, so i'd add some more offensive partners too, especially HO because that's the most different. i'd also mention rilla here bc it's been seen pretty commonly on terrain teams)

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Hello, amcheck here :) If you have any questions, please ask :)
Add [AP] = add period, [AC] = add comma, [ASC] = add semicolon
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Appreciate any official GP feedback as well!

:great_tusk:
Offensive Bulk Up (Great Tusk) @ Booster Energy / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Poison / Ice / Steel
Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Ice Spinner
- Close Combat / Rapid Spin / Knock Off

Bulk Up Great Tusk is a reliable physical setup sweeper that also provides valuable utility for its team,[add space] between as its access to Rapid Spin and its natural bulk allowings it to check key threats such as Dragonite, Kingambit and Gouging Fire. Bulk Up leverages Great Tusk's natural bulk to give it setup opportunities against many of the common physical attackers seen in the tier. Headlong Rush is a brutally powerful option for Ground-type STAB and cannot is not weakened by Grassy Terrain.[AP][RC], [run-on sentence, capitalize the H in However for new sentence] hHowever,[AC] Earthquake can be run if Headlong Rush's low-PP and Defense drops prove to be problematic. Ice Spinner allows Great Tusk to hit Grass- and Flying-types such as Serperior, Gliscor and Enamorus for heavy damage, who would otherwise wall it or force it out. The last moveslot can be Close Combat for strong Fighting-type STAB, punishing switch-ins from Skarmory or Corviknight with heavy damage;[ASC][RC], Rapid Spin,[AC] which lets it remove hazards and provides it with further boosts to its Speed;[ASC][RC], or Knock Off, which to deals with Air Balloon variants of Gholdengo alongside removing and also removes held items. [semicolons fix phrasing here as the list items contain commas] The EV spread listed is necessary for Great Tusk to attain a Speed boost from its Protosynthesis activation. [ability activation is implied here so stating it seems redundant] Tera Poison is the premier defensive Tera type for Great Tusk, allowing it to completely wall Rillaboom and Zamazenta alongside granting it an extra turn [I might add clarification here--extra turn to do what? For setup? To avoid a KO?] against Iron Valiant and Enamorus.[AP][RC], however [this fixes a run-on sentence] Tera Steel can also be considered as an alternative that lets Great Tusk wall Iron Boulder and Dragon Dance Kyurem. Conversely, Tera Ice is a strong choice for an offensive Tera type that provides Great Tusk with STAB on its Ice Spinner, which can net OHKOs on Gliscor and offensive Zapdos after a boost from Bulk Up.

This set is commonly seen on offense, hyper offense and sun structures, which appreciate its hazard control and ability to clean teams in late-game scenarios. Great Tusk particularly struggles against physical walls such as Skarmory, Corviknight and Dondozo. On sun teams, strong special attackers such as Raging Bolt and Walking Wake can easily force each of these Pokemon out, alongside while also softening up the opposing team for Great Tusk to sweep in the mid- or late-game. In return, Great Tusk provides key hazard control, and can switch into powerful physical threats such as Kingambit.[AP] and In addition, Great Tusk [fixes run-on] easily shatters checks to both Walking Wake and Raging Bolt, particularly Clodsire and Slowking-Galar. Hatterene on sun teams and Choice Scarf Enamorus on weatherless offense can support Great Tusk with Healing Wish, alongside and can threatening its checks such as Gliscor, Deoxys-Speed and Zamazenta. Hatterene also alleviates the need for Great Tusk to run Rapid Spin, freeing up its the [using "its" here may confuse the reader into referencing Hatterene] last moveslot for more offensively-oriented options such as Close Combat or Knock Off. Outside of sun, Rillaboom provides Great Tusk with passive recovery without relying on Leftovers and appreciates Rillaboom can forceing out or KOing its Great Tusk's checks, particularly Dondozo. [edited for conciseness, also the subject of "appreciates" was slightly ambiguous] In return exchange, [edited for variety, "In return" has been repeated several times] Great Tusk can act as a mid- or late-game sweeper once the opposing team is sufficiently weakened, and can threaten Pokemon such as Archaludon that Rillaboom struggles against. Volcarona and Dragonite appreciate the utility of Great Tusk's Rapid Spin,[RC] alongside and its ability to threaten Skeledirge. In return, Volcarona can act as a reliable check to Weavile and Iron Valiant, while Dragonite can handle opposing Volcarona and Ogerpon-Wellspring. Lastly, Kingambit appreciates enjoys Great Tusk 1v1ing beating ["1v1ing" is improper] its checks one-on-one with its own setup, allowing it to more easily sweep in the late-game.

[SET CREDITS]
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Last edited:
viivian The above check was an amateur GP check, which means this analyses still needs to be stamped by an official GP member. I put the analysis back into GP.
 
1/1 GP Team done this is now stamped
:great_tusk:
Offensive Bulk Up (Great Tusk) @ Booster Energy / Leftovers
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Poison / Ice / Steel
Jolly Nature
- Bulk Up
- Headlong Rush / Earthquake
- Ice Spinner
- Close Combat / Rapid Spin / Knock Off

Bulk Up Great Tusk is a potent physical setup sweeper that is capable of providing valuable utility to its team, as its access to Rapid Spin and its natural bulk allows it to check key threats such as Dragonite, Kingambit and Gouging Fire, making it a key utility Pokemon in addition to its sweeping capabilities. (you've pretty much already said this in teh first few words) Bulk Up leverages Great Tusk's natural bulk to give it setup opportunities against many of the common physical attackers seen in the tier. (such as?) Headlong Rush is a brutally powerful option for a Ground-type STAB move and is not weakened by Grassy Terrain. Alternatively, Earthquake can be run if Headlong Rush's low-PP low PP and Defense drops prove to be problematic. Ice Spinner allows Great Tusk to hit Grass- and Flying-types such as Serperior, Gliscor and Enamorus for super-effective super effective damage, who which would otherwise wall it or force it out. The last moveslot can be Close Combat for a strong Fighting-type STAB move, punishing switch-ins from Skarmory or and Corviknight with heavy damage; Rapid Spin, which lets it remove entry hazards and provides it with further boosts to its Speed; or Knock Off, (AC) which deals with Air Balloon variants of Gholdengo alongside removing held items. The EV spread listed is necessary for Great Tusk to attain a Speed boost from Protosynthesis. Tera Poison is the premier defensive Tera type for Great Tusk, allowing it to completely wall Rillaboom and Zamazenta alongside avoiding a KO and thus granting it an extra turn against Iron Valiant and Enamorus. However, Tera Steel can also be considered as an alternative that lets Great Tusk wall Iron Boulder (steel doesn't wall boulder you get quaked/cced) and Dragon Dance Kyurem. Conversely, Tera Ice is a strong choice for an offensive Tera type that provides Great Tusk with STAB on its Ice Spinner, which can net OHKOs on Gliscor and offensive Zapdos after a boost from Bulk Up. (slashes on the set go poison / ice / steel but this goes poison / steel / ice, make sure this lines up with set order)
paragraph also missing booster and leftovers; if something is slashed, the merits of both should be explained so a reader can choose between them

This set is commonly seen on offense, hyper offense, (AC) and sun structures, which appreciate its entry hazard control and ability to clean teams in late-game scenarios. Great Tusk particularly struggles against physical walls such as Skarmory, Corviknight, (AC) and Dondozo. On sun teams, strong special attackers such as Raging Bolt and Walking Wake can easily force these Pokemon out and can soften up the opposing team for Great Tusk to sweep in the mid- or late-game. In return, Great Tusk provides key hazard control (RC) can switch and switches into powerful physical threats such as Kingambit. Additionally, it can easily shatter common checks to both Walking Wake and Raging Bolt, particularly Clodsire and Slowking-Galar Galarian Slowking. Hatterene on sun teams and Choice Scarf Enamorus on weatherless offense can support Great Tusk with Healing Wish and can threaten some of its checks, notably Gliscor, Deoxys-Speed Deoxys-S, (AC) and Zamazenta. Hatterene also alleviates the need for Great Tusk to run Rapid Spin, freeing up the last moveslot for more offensively-oriented offensively oriented options such as Close Combat or and Knock Off. Outside of sun, Rillaboom provides Great Tusk with passive recovery without relying on Leftovers and can force out or KO the likes of Primarina and Dondozo. In return, Great Tusk can act as a mid- or late-game sweeper once the opposing team is sufficiently weakened (RC) and can threaten Pokemon such as Archaludon that Rillaboom struggles against. Volcarona and Dragonite appreciate the utility of Great Tusk's Rapid Spin and its ability to consistently threaten Skeledirge. In exchange, Volcarona can act as a reliable check to Weavile and Iron Valiant, while Dragonite can handle opposing Volcarona and Ogerpon-Wellspring Ogerpon-W. Lastly, Kingambit enjoys having Great Tusk beating its checks one-to-onewith one-on-one with its own setup, allowing it to more easily sweep in the late-game.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/viivian.584916/
Quality checked by:
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https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
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