"OFF THE GRID"
Introduction.
I've been cooking up a team based on Diancie-M + Tornadus-T core. The main idea of this build was the offensive capabilities that this core offers and its great synergy. Tornadus-T can break some of Diancie's checks, such as grass types in general, and heavily damage steels with Focus Blast, bringing-in Diancie with U-Turn as well. In return, Diancie threats Flying resistant such as Zapdos.
The Team breakdown.
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Diancie is a great wallbreaker with excellent STAB moves, which is the main reason I chose this mon. Fairy-Rock with 160 in both offensive stats is lethal, breaking through defensive mons like Zapdos with Diamond Storm, and dealing a big amount of damage to neutral targets with Moonblast. Earth Power is mandatory to hit Heatran and other Ground-weak Pokémon. Protect is crucial in this set, as it helps the rest of the team to control Choice users such as Kartana. Hasty nature is prefered over Naive, so it can eat a Flamethrower from Zard Y prior to the megaevoloution.
Tornadus-Therian (M) @ Fightinium Z
Ability: Regenerator
EVs: 88 HP / 160 SpA / 8 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Defog
Tornadus-T is a beast. This set allows Torna to lure Heatran and Ferrothorn with Focus Blast or going for All-Out Pummeling. U-Turn is excellent for obvious reasons, giving momentum to the team. I chose Tornadus as the Defogger of the team because it forces out mons constantly, giving it free Defog. The Ev's spread allows Torna to stomach an Ice Beam from Protean Greninja and Kartana's powerful moves better.
252 SpA Protean Greninja Ice Beam vs. 88 HP / 8 SpD Tornadus-Therian: 270-320 (84.1 - 99.6%) -- guaranteed 2HKO
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Trick
Tini is one of the most important members of the team. Offering the Speed Control the team needs, Victini is an increible Revenge Killer capable of start picking up mons or give momentum with U-Turn. Trick is one of the ways the team has to destroy walls like Chansey. One of the main reasons that made me choose Tini, was the problems the team was having breaking through steel types like Celesteela, and bulky waters such as Tapu Fini and Toxapex.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 112 Def / 148 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Lando does not need presentation. The king of OU and the perfect glue, makes its apparition here as the rocker. It is the electric immunity of the team, and helps the team a lot on checking monstrous threats such as Kartana and Medicham-M with the Intimidate, so the team can play around this mons easily. The set is the standard defensive one, but with 4 extra Ev's invested in Speed, so it can outspeed other standard defensive Landours, and heavily damage them with HP Ice.
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 244 HP / 16 Def / 12 SpA / 40 SpD / 196 Spe
Calm Nature
- Knock Off
- Moonblast
- Surf
- Taunt
The bulky water of the team. Checks Greninja Ash and helps with Dark-spam. Tornadus was already carrying Defog, so I decided to use that slot to annoy with Knock Off. This resulted to be incredibly good, as Fini baits Kartana, and Knocks Off the Scarf when it comes out, making it a lot easier for Tornadus to check this mon. Surf is here instead of Scald to deal the max amount of damage possible. I invested 4 Ev's extra in Speed so it can Taunt other Tapu Finis without getting taunted first.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Spikes
- Leech Seed
- Knock Off
- Power Whip
Ferrothorn is our main way to deal with Rain Teams. Spikes is here to stack hazards in the opponent's field, luring those Steel types that can damage the team, mainly Heatran and Magearna. Leech Seed allows him to recover and make chip damage, at the same time it heals teammates. Knock Off is here over Gyro Ball because Ferrothorn baits Heatran and Knocks its only way to recover HP. Power Whip was the obvious option to deal with Water mons in general. The Ev's spread is for dealing with Swampert-M better.
Threat List
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Well, that would be all. I would really appreciate any defensive backbone suggestions, and if any positive change can be made, just let me know.
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Tornadus-Therian (M) @ Fightinium Z
Ability: Regenerator
EVs: 88 HP / 160 SpA / 8 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Defog
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Trick
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 112 Def / 148 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 244 HP / 16 Def / 12 SpA / 40 SpD / 196 Spe
Calm Nature
- Knock Off
- Moonblast
- Surf
- Taunt
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Spikes
- Leech Seed
- Knock Off
- Power Whip
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Tornadus-Therian (M) @ Fightinium Z
Ability: Regenerator
EVs: 88 HP / 160 SpA / 8 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Defog
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Trick
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 112 Def / 148 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 244 HP / 16 Def / 12 SpA / 40 SpD / 196 Spe
Calm Nature
- Knock Off
- Moonblast
- Surf
- Taunt
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Spikes
- Leech Seed
- Knock Off
- Power Whip
Or
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