Obstagoon is my favourite mon to use this gen, but on balance teams I've found that conk is just better. So I decided to run it on my first hyper offence team and it actually works quite well. I'm using webs to make up for goon's lack of speed. With heavy duty boots being everywhere I know webs teams can be slightly unreliable, but it's still possible to work around this. This team is inspired by one of wariomaster's webs HO teams that got him #1 on ladder. I do mean 'inspired' though because when you compare the teams they don't look that similar. Just thought I should mention him though.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Sticky Web
- Energy Ball
Galvantula is the webber for this team. Bug buzz allows it to take care of opposing lead mew. Thunder wards off swich ins trying to deal with webs early. Energy ball is more of a low ladder thing. I'm sure that as I go higher more people running toad will know not to stay in against galvantula. If people start to get smarter then I'll replace it with volt switch. Because of the strength of galvantula's moves I don't see why ribombee would be better as a webber. Oh yeah and sash is so that it's guaranteed to get webs up. LO thunder doesn't even ohko corv anyway.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head
A potential alternative to lead galvantula. Getting up rocks is extremely important because some mons just don't get OHKOd by sucker punch or facade. It also serves as an additional fairy, Aegislash and rotom H check, should it not die at the beginning of the game. Fire type leads predicting galvantula get destroyed by drill since even if they're faster he has sash. Oh and spin is my only form of hazard removal. Drill seems to be a staple on HO teams and I can certainly see why.
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Imma be completely honest here, I have no idea if hex dragapult is supposed to be on HO. I needed a spinblocker but aegi and gengar are weak to eq. Pult has speed and some nice resistances. U turn is u turn, you all know what it does. Draco is for immediate power while hex wisp is there to break down passive walls. Infiltrator has saved my ass too many times to count, but if an opponent court changes webs on to my side clear body would definitely be nice. If LO or specs or even DD are preferred here I'm happy to change it.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Iron Head
This is my anti corv. It has LO because I'm sick of corvs taking 90 from +2 knock off only to OHKO me with body press. If I can get +4 then it wins the game. With webs I can go knock off instead of sucker punch to make an OHKO more likely. It's also my main check to ghosts and faries, and a good revenge killer too. Note that it doesn't deal with all defoggers. +2 iron head doesn't ohko mandibuzz, and it can't do anything against a conk running defog. Its damage output and priority sucker punch make up for that but those mons are still annoying.
Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Bulk Up
+1 guts boosted facade breaks through most mons, and with webs up opponents will be hard pressed to find an answer. HDB, levitate, clear body pult and hippo can ruin this mon's sweep, but it still does its job decently which is wallbreaking. Its clear that obstagoon can only clean up a weakened team, or sweep one that's weak to webs, which it does very well. But in most matches, mid game it can chip or outright kill mons that could threaten bish's, kiss' or pult's sweep. I've noticed that it has access to taunt, which could be useful for dealing with mons like pex and thorn, but I've not tried it out. Taunt definitely sounds useful on a HO team but I can't think of a move that could be replaced without ruining goon's coverage.
Togekiss @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Flamethrower
- Dazzling Gleam
And lastly we have togekiss. Webs are a big help in making up for it's base 80 speed. If it gets up a nasty plot on a webs weak team that's GG. Kiss was added because wariomaster's team was weak to conk and Hydreigon. Kiss' natural bulk and HDB allow it to stay in for a while and take out quite a few mons. And against a weakened team kiss has no trouble cleaning up.
So that's the team. Any feedback or suggested changes would be appreciated, but I would like to remind any potential raters that this is supposed to be a webs HO team with obstagoon, so plz don't suggest removing gooneven if it's probably the right thing to do.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Bug Buzz
- Sticky Web
- Energy Ball
Galvantula is the webber for this team. Bug buzz allows it to take care of opposing lead mew. Thunder wards off swich ins trying to deal with webs early. Energy ball is more of a low ladder thing. I'm sure that as I go higher more people running toad will know not to stay in against galvantula. If people start to get smarter then I'll replace it with volt switch. Because of the strength of galvantula's moves I don't see why ribombee would be better as a webber. Oh yeah and sash is so that it's guaranteed to get webs up. LO thunder doesn't even ohko corv anyway.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Iron Head
A potential alternative to lead galvantula. Getting up rocks is extremely important because some mons just don't get OHKOd by sucker punch or facade. It also serves as an additional fairy, Aegislash and rotom H check, should it not die at the beginning of the game. Fire type leads predicting galvantula get destroyed by drill since even if they're faster he has sash. Oh and spin is my only form of hazard removal. Drill seems to be a staple on HO teams and I can certainly see why.
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Imma be completely honest here, I have no idea if hex dragapult is supposed to be on HO. I needed a spinblocker but aegi and gengar are weak to eq. Pult has speed and some nice resistances. U turn is u turn, you all know what it does. Draco is for immediate power while hex wisp is there to break down passive walls. Infiltrator has saved my ass too many times to count, but if an opponent court changes webs on to my side clear body would definitely be nice. If LO or specs or even DD are preferred here I'm happy to change it.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Iron Head
This is my anti corv. It has LO because I'm sick of corvs taking 90 from +2 knock off only to OHKO me with body press. If I can get +4 then it wins the game. With webs I can go knock off instead of sucker punch to make an OHKO more likely. It's also my main check to ghosts and faries, and a good revenge killer too. Note that it doesn't deal with all defoggers. +2 iron head doesn't ohko mandibuzz, and it can't do anything against a conk running defog. Its damage output and priority sucker punch make up for that but those mons are still annoying.
Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Knock Off
- Close Combat
- Bulk Up
+1 guts boosted facade breaks through most mons, and with webs up opponents will be hard pressed to find an answer. HDB, levitate, clear body pult and hippo can ruin this mon's sweep, but it still does its job decently which is wallbreaking. Its clear that obstagoon can only clean up a weakened team, or sweep one that's weak to webs, which it does very well. But in most matches, mid game it can chip or outright kill mons that could threaten bish's, kiss' or pult's sweep. I've noticed that it has access to taunt, which could be useful for dealing with mons like pex and thorn, but I've not tried it out. Taunt definitely sounds useful on a HO team but I can't think of a move that could be replaced without ruining goon's coverage.
Togekiss @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Flamethrower
- Dazzling Gleam
And lastly we have togekiss. Webs are a big help in making up for it's base 80 speed. If it gets up a nasty plot on a webs weak team that's GG. Kiss was added because wariomaster's team was weak to conk and Hydreigon. Kiss' natural bulk and HDB allow it to stay in for a while and take out quite a few mons. And against a weakened team kiss has no trouble cleaning up.
So that's the team. Any feedback or suggested changes would be appreciated, but I would like to remind any potential raters that this is supposed to be a webs HO team with obstagoon, so plz don't suggest removing goon