If I break any rules, I apologize. I'm not familiar with the UI enough.
Also if this in the wrong place, please move it.
Ahem..... I posted a little essay on another Forum(cough Smashboards) so to save time I'll copy paste it here(and maybe add a few details)
Hmm, the best way I can describe it is that it's pretty much(design wise, anyway) a mix of Yugioh and MTG.
What makes it different from both, however, is it's unique mechanics.
For example, you have the Flags,

which unlike Magic's Colors or Yugiohs Types, literally categorize cards into one "World" and you can only use cards from the world your Flag is (I.E only Hero World Cards can be used if you're using Hero World)
There are also "Attribute Flags" which instead of forcing you to run specific world cards, name an attribute instead.

You also have the Buddy Monster, which is one monster you pick from your deck at the start of the game.
If you have another copy of said card in your hand, you can "Buddy Call" where you take the copy you have in your hand, put it in the Buddy Zone in a "Rested" state(sideways), and take the copy that was already in the Buddy Zone, and put that in any Monster Zone. Then, you can gain 1 life.
Unless you have a way to "Unrest" the copy in the Buddy Zone, Buddy Calling is a pseudo-once-per-game ability.
You also have Gauge, which are cards from your deck that are put there and used to pay costs. You can, at the start of your turn, put a card from you hand into the gauge, and draw another(something no other game has done before)
And unlike Magic's Lands, once you use a gauge card, it gets sent to the Drop Zone. Meaning it's not a resource that keeps on getting bigger and bigger each turn, but quite literally a manageable resource.
Personally? It's super fun, and I would recommend it to anyone who likes Yugioh-style gameplay, but faster(games can end turn 2 with minimal setup)
Also, for anyone curious, here's what 1 side of the board looks like:
Quick edit: goddammit I knew I would mess something up. Can a mod move this to a more appropriate place please?
Also if this in the wrong place, please move it.
Ahem..... I posted a little essay on another Forum(cough Smashboards) so to save time I'll copy paste it here(and maybe add a few details)
Hmm, the best way I can describe it is that it's pretty much(design wise, anyway) a mix of Yugioh and MTG.
What makes it different from both, however, is it's unique mechanics.
For example, you have the Flags,

which unlike Magic's Colors or Yugiohs Types, literally categorize cards into one "World" and you can only use cards from the world your Flag is (I.E only Hero World Cards can be used if you're using Hero World)
There are also "Attribute Flags" which instead of forcing you to run specific world cards, name an attribute instead.

You also have the Buddy Monster, which is one monster you pick from your deck at the start of the game.
If you have another copy of said card in your hand, you can "Buddy Call" where you take the copy you have in your hand, put it in the Buddy Zone in a "Rested" state(sideways), and take the copy that was already in the Buddy Zone, and put that in any Monster Zone. Then, you can gain 1 life.
Unless you have a way to "Unrest" the copy in the Buddy Zone, Buddy Calling is a pseudo-once-per-game ability.
You also have Gauge, which are cards from your deck that are put there and used to pay costs. You can, at the start of your turn, put a card from you hand into the gauge, and draw another(something no other game has done before)
And unlike Magic's Lands, once you use a gauge card, it gets sent to the Drop Zone. Meaning it's not a resource that keeps on getting bigger and bigger each turn, but quite literally a manageable resource.
Personally? It's super fun, and I would recommend it to anyone who likes Yugioh-style gameplay, but faster(games can end turn 2 with minimal setup)
Also, for anyone curious, here's what 1 side of the board looks like:
Quick edit: goddammit I knew I would mess something up. Can a mod move this to a more appropriate place please?
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