Dudunsparce has been highly-rated in the ZU tier since it joined and has been trending upwards ever since. While it currently sits at A+, some even contend that it is the best mon in the tier, besting Charizard, the metagame's sole S-rank. Dudunsparce boasts one of the highest HP stats in the tier at a solid 125, which is complemented by its passable 85/75 bulk and usable offenses, lending itself to a versatile range of options across moves, stat spreads, and Tera types--all of which require different answers. As a specially defensive wall, its support options are excellent: Stealth Rock for chip, Toxic for passive damage that puts the target on a timer, Dragon Tail for phazing + chip, and Body Slam for respectable damage output with base 100 Attack and high chance at paralyzing a foe thanks to Serene Grace. These all allow Dudunsparce to be a nuisance and force progress against the opposing team, all the while healing itself reliably with Roost.
However, Dudunsparce is notorious for stealing games as a bulky defensive wincon that can be either physically- or specially-oriented, and as stated above, requires seperate counterplay. If physical, Dudunsparce invests in Special Defense packs Roost for longevity, Coil to bolster its attack and physical defense, Body Slam serves as an excellent STAB option to fish for paralysis with Serene Grace, and then can run any of Earthquake, Dragon Tail, or Poison Jab last. Paired with Tera Fairy as an all-around good typing that also resists Fighting-type attacks for its base type and is immune to phazing from opposing Dragon Tail or with Tera Poison to boost Poison Jab, resist Fighting, and be immune to Toxic to increase your staying power, this set snowballs quickly and often.
On the flipside, specially offensive Dudunsparce invests in Physical Defense but similarly packs Roost to keep itself healthy, Calm Mind to boost its Special Attack and Defense, Boomburst as an absolute nuke of a STAB special attack, and Shadow Ball last for Ghost-type enemies. These sets tend to run Tera Ghost to boost Shadow Ball and turn the tables on Fighting-types yet again, but can still run the previously mentioned Fairy or Poison. Like its physical counterpart, this set snowballs quickly and often.
The item slot on the above mentioned sets also lends itself to variety: Heavy-Duty Boots are a great catch-all, Leftovers brings in chip recovery, Grassy Seed on Grassy Terrain teams sees usage for the Calm Mind sets, and I've even ran Covert Cloak to success. As a result of this variation, it can be difficult to properly guess which set your opponent is packing, and even further, which moves, Tera type, and item they have, too. One wrong move can give free turn for Dudunsparce to start boosting and run away with the game.
Despite the success of these options, Dudunsparce is not impenetrable. Status is one way to break through or wear down the Land Snake Pokémon: if Tera has been used up in a match or if are lacking Tera Poison, Dudunsparce becomes susceptible to Toxic chip; Paralysis from Thunder Wave, Stun Spore, and opposing Body Slam (given that Dudunsparce is not running Covert Cloak and have not gone for Tera Ghost) can come in clutch for preventing a crucial heal; Burns from Will-O-Wisp and damaging Fire-type attacks, while an unconventional avenue, racks up passive damage on Dudunsparce and forces the Roost more often. Additionally, Taunt, Encore, Haze, and phazing with the likes of Dragon Tail (given it is not Tera Fairy), Roar, and Whirlwind can prevent Dudunsparce from getting too out of hand and are both common and easy to fit on a wide variety of teams.
NOTE: THIS TEST WILL BE USING A NEW SUSPECT PROCESS!
The instructions to participate in this test are as follows:
- Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in ZU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played ZU before the test, full stop.)
- At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
- Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact myself, Tuthur, or a member of staff.
- If you have any questions about this new process, feel free to PM me or post here!
The requirement to vote in this suspect test is a COIL value of 2920. For reference, the B-value for this suspect will be 4. The suspect test will go on for about 12 days, lasting until Friday, November 29th at 11:59 pm GMT -5 and then we will put up the voting thread in the Blind Voting subforum.
This thread will be open to allow all users to share their thoughts on this suspect test and discuss with one another their thoughts. Should you have any questions about the suspect test, feel free to message me or anyone else on the ZU council. Keep in mind that our suspect tests are decided by the community; anyone who achieves voting requisites is allowed to vote. The outcome is up to you. Happy posting and laddering!
Avoid posting one-liners or posts that do not contribute to any discussion. They will be deleted.
Last edited: