But I'll be back, don't try and follow me
'Cause I'll return as soon as possible
See, I'm trying to find my place
It's time for the first DOU suspect of S/V! After being quickbanned with 4/7 votes, DOU Council has felt that Flutter Mane deserves a suspect test to let the community decide if it deserves a place in the metagame.
Upon release, Flutter Mane has been a staple of S/V DOU, with 44% of teams using it in the DWCOP Pools stage, ranking first of any pokemon. It's not hard to see why between the combination of great Special Attack and Speed stats that can be further boosted by its Protosynthesis ability, as well as its excellent offensive typing of Ghost & Fairy. Protosynthesis allows Flutter Mane to choose what it wants to be. On teams with adequate speed control, Flutter Mane can opt for a SpA boost in sun combined with a damage boosting item, causing it to hit extremely hard. Otherwise, Flutter Mane can use Booster Energy to increase its already terrific speed stat by one stage, allowing it to outspeed many Pokemon even when they're in tailwind. This duality of Flutter Mane being able to choose whether to hit extremely hard or to outspeed virtually everything makes it very difficult to prepare for in the builder as opponents have to be prepared for both options.
Meanwhile the Ghost typing allows Flutter Mane to be immune to Fake Out and Extremespeed, preventing the moves from disrupting its offensive onslaught, and the supplementary Fairy typing makes Flutter Mane able to hit super effectively the many Dark types in the tier that would otherwise resist its ghost attacks. Opposing Ghost attacks are one way to hit it, however the best user of that is opposing Flutter Mane, creating situations where players felt compelled to max out their speed and hope to win the tie. The most surefire way of dealing with Flutter Mane is using Steel types, however this led to the rise of a dominant pairing: Flutter Mane and Chi-Yu. Chi-Yu is able to deal with opposing Steel types while Flutter Mane covers Chi-Yu's fighting weaknesses, and both are able to take advantage of Chi-Yu's Beads of Ruin ability lowering Special Defenses and allowing the pair to fire off even more powerful spread attacks.
The main thing holding Flutter Mane back is its poor physical defenses. With 55 base HP and Defense, many strong physical attacks are able to OHKO Flutter, even without requiring a super effective hit. Strong priority moves such as Jet Punch, Bullet Punch, and Sucker Punch can also be used to ignore Flutter Mane's speed advantage. To combat this, many players started using a bulkier Flutter Mane that allowed it to live physical hits, while still utilizing its excellent Special Attack and Protosynthesis ability to hit the benchmarks it needs. Opponents also found success in dealing with Flutter Mane by utilizing defensive Tera typings such as Fire and Steel with pokemon that were able to take a hit and KO it back.
Since Flutter Mane is currently banned, 60% of the vote must be in favor to unban Flutter Mane.
Important: The laddering period will last for a total of nine days.
Laddering Period
Start: Friday, December 30th at 8:00 PM Eastern time (GMT-5)
End: Sunday, January 8th at 8:00 PM Eastern time (GMT-5)
All games must be played on the Pokemon Showdown! Doubles OU ladder on a fresh alt with a prefix of the form “DOUFM [Name]”. For example, I might use the account "DOUFM Actuarily" to ladder.
To qualify to vote, you must achieve a minimum GXE of 80 with at least 50 games played. In addition, you may subtract 1 game for every 0.2 GXE you have above 80 GXE, down to a minimum of 30 games at a GXE of 84. As always, needing more than 50 games to reach 80 GXE is fine.
GXE | minimum games |
80 | 50 |
80.2 | 49 |
80.4 | 48 |
80.6 | 47 |
80.8 | 46 |
81 | 45 |
81.2 | 44 |
81.4 | 43 |
81.6 | 42 |
81.8 | 41 |
82 | 40 |
82.2 | 39 |
82.4 | 38 |
82.6 | 37 |
82.8 | 36 |
83 | 35 |
83.2 | 34 |
83.4 | 33 |
83.6 | 32 |
83.8 | 31 |
84 | 30 |
Flutter Mane will be legal during this suspect.
Last edited: