Metagame np: Stage 14: Song to the Siren (Meloetta remains PU @ Post #13)

ishtar

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PUPL Champion
:sv/meloetta:
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Meloetta has become one of the quintessential premier breakers in PU after shifts. It’s Choice Specs set has perfect coverage against the meta and its speed tier has only gotten better after recent developments such as Scyther ban, as well as the rise of Steel-types and the popularity of Pokemon such as Coalossal dropping off, making its clicks easier. It’s ability to outspeed any base 90, coverage in the form of Focus Blast and Shadow Ball in combination with Tera as well as a decent Defensive typing in a tier with little to not Steel types means that Meloetta will often be able to muscle through bulky SpDef mons such as Frosmoth and Florges with ease thanks to Psyshock, while its other STAB as well as coverage allows it to easily threaten Dark-types such as Skuntank and Wo-Chien.

Meloetta’s most potent set is Specs, but it’s a perfect CM breaker as well as a decent Choice Scarfer. AV also allows it to be a decent check to the myriads of Special Attackers in the tier, but all of these sets tend to have more prominent weaknesses. That’s not to say that Meloetta is automatically broken. It’s quite prediction reliant and its still outsped by a decent portion of the meta such as Zoroark and Pawmot as well as well as having to deal with relevant Sucker Punch users such as Bombirdier and Grimmsnarl. It’s tera option however, means its able to easily flip matchups on would-be checks such as the aforementioned Dark types, and the unpredictability in the sets can often mean that guessing wrong could lead to a hefty loss.


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Suspect test information:
  • To participate in this supect test, create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in PU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played PU before the test, full stop.)
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
  • You have to reach a COIL of 2800 in order to get reqs. For reference, the B-value for this suspect will be 7.
  • This suspect test will last 14 days, concluding on Tuesday, December 24, 2024 at 11:59 PM (GMT-5).
  • Check here to see if you have reqs.
  • If you have any questions about this new process, feel free to PM me or post here!

GXE = Games Required
71 = 343
72 = 173
73 = 116
74 = 88
75 = 71
76 = 59
77 = 51
78 = 45
79 = 41
80 = 37
81 = 34
82 = 31
83 = 29
84 = 27
85 = 25
 
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Having achieved reqs earlier today, I think the meta is in a really healthy place right now. I fought lots of varied teams who each had strategies which didn't resemble anti Melo set ups. I saw a healthy mix of balance, hazard stack, HO and BO. Great to see!

I didn't use Melo myself, but had no problem when facing the various sets it runs.

Firstly, Melo is a bit of a tera hog and can be baited easily into terastilising when revealing its numerous checks, (Sandslash Alola, Copperajah, Wo Chien, Rhydon etc). Secondly, Meloetta's speed tier is a bit of a problem for it. Whilst pretty good, its physical frailty means it can be revenged fairly consistently by the tiers strong physical attackers with better speed tiers, Tauros F and Pawmot. It can also be revenged by the very popular Zoroark who is faster and has access to great coverage and u turn to bait tera.

However, I do think it's strong. It's a top tier mon in PU right now simply due to its numerous viable sets, monster special bulk, especially with AV, as well as its very powerful coverage. It, in my opinion, however, cannot snowball easily in the early game with calm mind sub sets due to the coverage problems.

It's most dangerous sets to me are:

Scarf, AV, Specs and Sub CM

Each has its own strengths. Scarf is great with u turn for pivot and revenge killing. AV great for longevity and 1v1ing annoying mons like Goodra, Florges and the Rotoms. Specs is great for breaking, however this feels easily like the most limited set in my opinion. Sub Cm finally can be very dangerous late game as well as breaking down stall teams easily.

In conclusion, I will most likely be voting Do not Ban. The mon is strong but I think the tier has the tools to handle its rampages as well as containing several other very strong special attackers who work in somewhat similar ways.

Cheers!
 
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Congrats to MZ for winning the second Meloetta Suspect tour!! and as usual heres the replays
Semifinals - real ryan gosling vs Hogoon
Semifinals - MZ vs ChickenWithNoName
Finals - real ryan gosling vs MZ
 
Meloetta feels like a vanilla broken Pokemon to me, just a bit too good at most things it does (or wants to do) with few flaws and more room for error than I think people give credit.

Choice Specs and Assault Vest sets are the main offenders here, mainly the former. Choice Specs Meloetta does have to predict to maximize its value, but its amazing coverage means it usually has a good (or even great) midground option when it isn't 100% sure what to click. Guessing wrong isn't even always that bad for Meloetta unless max hazards are already up on its side, but guessing wrong for the opponent tends to be awful, even with Frosmoth rising up to help keep it in check without being a total momentum sink. Also, with Coalossal suffering more than ever and Alolan Sandslash similarly struggling, actually getting max hazards up against a team with Meloetta to limit it can be challenging. Assault Vest Meloetta isn't nearly as powerful, but the ability to switch moves and even fit options like Knock Off to further limit your counterplay is still kind of crazy. The enhanced ability to trade with various special attackers is honestly a good thing to have, but physical attackers become less reliable at punishing Meloetta when it needs to guess less and can randomly blow them up. I don't think Meloetta should just be thrown away in battle to get one kill, but reliably pinning it down and forcing it out requires real effort and positioning.

Its other sets are fine, imo. SubCM will just steamroll in the right matchup (BelliGastroMoth-type teams), but it does need multiple turns to get going and will flop very hard in the wrong matchup. Meanwhile, Choice Scarf has long been underwhelming and outclassed by Hoopa. However, the effectiveness of Choice Specs and AV combined with Meloetta's natural traits—notably being very bulky (obviously specially, but even physically it can be hard to one-shot), lacking an outright weakness to any particular entry hazard like Tornadus, and getting to switch in on both walls and certain offensive threats—make Meloetta feel overwhelming in the builder and in game to me. If I get reqs, this is likely a ban from me.
 
I recently acquired reqs for the meloetta suspect, and I am pretty confident at this point it is not broken, though it will probably rise with shifts anyways. Meloetta is scariest in my opinion with Tera and sub cm, because you often end up trading a pokemon with it to not lose. However, well-built teams can play around it pretty well, just by having speed control, or encore, or spdef mon with physical attacks, etc. Specs sets I have not found to be problematic, a lot of pokemon can switch into every coverage option except focus blast which is pretty fair, it's limited by correct predicts and entry hazards, as well as it's okay speed stat. It certainly is an excellent breaker and coupled with this and the calm mind set as well as it's random utility like knock off, it's an S rank mon in my eyes, but not banworthy. I will be voting do not ban.

Here is a team if u want something fun to get reqs with I used it every game. Hopefully more people will try out thwackey outside of HO.

https://pokepast.es/957f6c19f60731b1
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Just got my reqs and meloetta tbh is not that bad imo.
Now Melo is amazing dont get me wrong 2nd best mon(fight me) in the tier very easily with insane insane versatility only rivaled by its efficacy at how good it is in battle but in the end it is too hampered by its underwhelming physical bulk uninvested (it survives physical hits better than u expect but knock off sucker and uturn weakness and fighting neutrality) sucks limiting its breaking powers and the prominence of hazards are horrible when they are in your side of field and generally u should be able to check it ok-ish by smthn like dark+ghost combo and semi check it with steel types(all are doo doo btw and pray you dont get focus blasted to oblivion)are pretty neat against it aswell.

The speed tier also is in a bit of awkward spot. Melo does outspeed a lot of top mons like decid (decent decid pivot too)heattom and tatsu and certainly is a good speed tier but it also is underwhelming a times against other top mons like speedy arcanine and tauros. Scarf is almost entirely outclassed by Hoopa as melo without specs kinda at times suck at dmg (certainly not bad but it does no longer 3 hit ko copper with psyshock for instance. Not bad but the reduction in dmg is felt heavily). The speed is def upgrade but I value hoopa as scarfer more due to many stuff it does with its ghost typing. Sub CM is super scary but is also a bit of mu fish.

However pivoting around melo is not as easy as people say as 1 focus blast and that wo-chien and scrafty are chipped heavily melo goes crazy and punishes you hard for building slower builds (like Gastro coal bell combo just loses to sub cm melo)

Overall these make melo a great but balanced mon imo and adds more positive to the tier than negative(Also why arent people using her more?? She is not at all common in ladder for god knows why )

Now on the actual mons I want to talk about .

:Shaymin:
Shaymin @ Leftovers
Ability: Natural Cure
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Dazzling Gleam/Air Slash/Psychic
- Earth Power
- Synthesis

This is the set I have been using and its pretty fun mon.
https://pokepast.es/432d729a36e9e006
This is the Team I used to ladder and get reqs (shotouts to Oof for passing this team. I made quite a few adjustments on sets still )
The mon I was most surprised by just how solid it is definitly Shaymin. If Seed Flare had 100 acc/80% sp.def drop/16 PP mon is easily A+ material Alas she isnt blessed so however even then she was very solid in almost every match. The 1 major issue with this shaymin set is it just gets blanked by wish and synthesis varients of florges. You really want to fish for sp.def drops but also want to conserve PP and its really annoying aspect. A lot of the times shaymin has 5 mons it eats alive (coalossal wo chien bellibolt gastrodon rhydon tatsugiri and so on) but it gets blanked by either rotom heat or bulky florges. Now rotom heat is def wierdly enough easier mu since u do heavy dmg and 1 sp.def drop and bulky heat is forced into some annoying sequences of moves. Heattom is however not impenetrable and with smart play (if u have psychic seed flare drop+psychic almost kills heattom). Besides these 2 (admitingly very good and common stops) Shaymin doesnt have many bad mus. It blanks bellibolt (muddy water acc drops moment )and wo-chien (a mon many think beats shaymin)

Wo- Chien and venu are 2 really common switchins to shaym and that is why I sometimes ran Air Slash to hit them both aswell as both forms of decidyue [and flinch too lol] but imo Dazzling Gleam is better as it still handles wo-chien and H-Decid and now it has a fantastic mu into previous hard counters in bombardier, altaria and goodra and has an amazing synergy with tera fairy that shaymin loves to tera into (like vs scarf redbull and Goodra).

An underrated aspect of shaymin is thanks to leftovers it gives it significantly better longevity and is useful as a midgame switchin to threats like tatsugiri bellibolt and gastro and synthesis the damage off giving amazing flexibility. This means shaymin has a great mu into atleast 3 mons in 2/3rds of teams you find in ladder and its ability to chip in mons like bombardier Copperajah and wo chien makes it an amazing partner to likes of hoopa and meloetta in particular.

Shaymin for how solid its bulk and power are also sits at a very speedy benchmark in 100 meaning it ties with redbull and worst case scenario make a 50 50 and outspeeds things like jolly arcanine and isnt having nearly as bad mu as +1 tera normal espeed never OHKOs shaymin and seed flare/epower pre tera does high dmg to arc. (again not great mu but arc shouldnt really find it too easy to pivot in esp consider sp.def drop from even resisted seed flare).
The speed also gives shaymin ability to outspeed special sponges like meloetta and even a not bad mu into AV meloetta(esp if u get sp.def drops).

Overall shaymin is an extremly underrated mon that is imo B+/A- atm and is only not higher because its bad mu are terrible (you def can beat them on your own but its really luck dependant and I generally use othermons like arcanine to deal with them). However it helps that many florges are not wish/synthesis insteada are offensive and a lot of teams do not have heattom and these structures are often forced into risky doubles with mons like salazzle and tauros to not collapse.

Overall Shaymin was not a mon I was expecting to be this solid but the scyther ban helped immensly for it as no longer needing Air Slash is really big (that did less than 40 to scyther btw) and def should be given a lot more credit than it is getting currently.


Now however is the superstar mon
:Hoopa:
You might know that I am a big hoopa believer [I am an even bigger meloetta believer]and this mon continues to star . Tera blast fairy is imo one of the most fun sets I have ran. It is a tera hog but a really good one. Catching that bombardier or Sneasel or Grimmsnarl is really fun and it still chips midgrounds like meloetta or bellibolt hard. A scarfer with this level of breaking power should be illegal. Now Scarf hoopa has 1 fault in its not that fast compared to other speed boosting mons. (it is just 1 point shy from 130 base speed) and thats why twave persian and espeed arc form fantastic pairing with it.

Hoopa also has immense utility especially its scarf set which thanks to its good bulk and fantastic immunities aswell as the new found speed lets It pivots around threats like paldean tauros and meloetta most importantly which you need smart play for this team to deal with aswell as an emergency check to bu grimm and most importantly curse arcanine.
Hoopa is the best trick scarfer into arcanine because it always can get trick vs that arcanine who cursed as you could pivot into all but blitz(especially extreme speed which is big) and you can trick lock k9 into curse and barrage it with psychic. This happened to me countless times and there was never a single game where I felt hoopa was a liability.
The issues it has mainly that mediocre physical bulk meaning stab flare blitz and eqs do a lot of dmg is annoying and its always going to be under the shadow of meloetta aswell as being a tera hog a lot of the times to really break or be forced into using focus blast (which sucks)
However despite these I value Hoopa very highly and an easy A tier mon atm imo.

Now some of my thoughts on some cool mons I used/faced

:Porygon2:
Fantastic mon that due to its fat bulk is able to trade well vs almost everything (tera blast fairy helps it very well ofcourse) but is especially dangerous when it gets download boost and plays a major role to not collapse against meloetta for this team.

:Persian-Alola:
Yeah this mon that used to rule PU 2 years ago yeah it still does all the same shit it used to and those stuff are never bad but esp with Twave mons like tauros which it forces in so easily it absolutely leads to annoying sequences for opponents. Super fun Mon fs.

:Avalugg-Hisui:
This mon is unfortunately not that great but I could see it in B-/C+. Good emergency check to everything and is pretty strong with body press and mountain gale and compresses hazard setter+spinner role.
Its also a spinner that scares every ghost besides houndstone which is great aswell.
Overall like not amazing but decent enough mon.

:Cramorant:
Annoying shit thats super good atm (defogger bullies gastro is icing on the cake !!!)

:Altaria:
Overhated mon thats pretty good. Sometimes its passive as hell I wont lie but the defensive value is very good.

:Frosmoth:
Fat
:Scrafty:
Really good Mon Got bullied by my team(I have Tera fairy on 3 Mons) too bad prob speaks to how effective it is scary Mon.
:Alcremie:
Underexplored insanely threatening wincon that is prob S tier if we didnt have florges, Crits werent a thing,Hax wasnt a thing in general and it had 24 PP moonblast instead of the terrible 16 PP alluring voice(it gets stalled a lot more than you think) . Still solid mon B- is fine for it(Tera poison is pretty neat)

Thats All I think I have to say from my reqs experience and Hopefully you have a nice day :)

See ya later.
And sorry for making this lengthy paragraph didn't really want to.

Edits: Grammar+added some stuff I forgot to mention.
 
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Two users who obtained reqs have not voted yet, but their votes can no longer affect the outcome.

Screenshot 2024-12-26 at 5.53.18 PM.png


A 50% + 1 (11/21) majority was required to ban Meloetta, which is no longer possible to achieve. As such, Meloetta remains legal in SV PU. The vote will stay open until 11:59PM (-5) on Friday, December 27 for the last couple people to cast their vote.

Thank you to everyone for participating, and happy holidays to all. Enjoy some time with your loved ones and also enjoy your last few days of being able to use Gastrodon. HOHOHO!

EDIT - Voting results are now available. See here: https://www.smogon.com/tools/suspects/view/61
 
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Meloetta remains legal in SV PU
Was fun until it lasted. Good job NU.

So it's not just a one liner, I'm excited to see what the tier as to offer post Gastrodon as it seemed like the biggest glue to the tier. Please do not steal all the good ZU water-types (Lanturn, Qwilfish, Floatzel), I'm letting you keep Damp Rock banned for as long as you need if you can prevent this.
 
Hi! Corvy, Crystal, Phil, Tom, Vy and I have all recently been working on a SV PU research project over the last week, and weve managed do work on two mons. Essentially, what were doing is voting on a mon to analyse, analysing it, sharing our findings and writing analyses and gradings on the mon. The grading system we are using is the same as they VR council uses, except with2 differences. Difference 1 is that we will be using C-, D+, D, D- and E as grades. We are doing this because we will be analysing alot of UR and lower tier mons, and being C- is very different to E even though they are both classed as UR. Difference 2 is that we will be doing grading for individual categories on the mon, specifically: offensively, defensively, utility and overall. Our overall ranking is not our average, since there are other factors to take into account, and we will also give a proper VR S - UR nomination aswell. The reason why we did these gradings was due to us doing a lot of research on these mons, and we know enough about them to give specific gradings in each category. The two mons that we have done this week are Pyroar and Porygon2. Without further ado, here is our analyses on pyroar!

:pyroar: Pyroar :pyroar:
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Ok, so overall our vote for pyroar was UR. Our average gradings were as follows:

Offensively: C-
Defensively: D
Utility: C
Overall: D

Here are our analyses (Crystal was not in the project at the time of the pyroar analysis so he will not be included in this section.)

Tom: Pyroar at a glance looks like it could have potential thanks to certain advantageous elements such as its base 106 speed and its anti decidueye typing. However, in practice it fails to deliver. It feels like a jack of all trades that you end up replacing with a different fire type when all is said and done. Taunt+WoW feels like a generally worse salazzle in practice. Choice specs is unfortunately hard to justify over delphox or salazzle, and throat spray iin practice is inconsistent, and lacks proper coverage without using tera, which is hard to justify. Anyways, pyroar is cute and fierce but unfortunately UR to me.

Phil: So... Pyroar, after doing thorough testing with this Pokémon, I've concluded a few things. Its speed tier is great, but not in a class of its own; its damage output is unimpressive as well. Overall, Pyroar seems very hard to justify over other fire types. This Pokémon is strapped with bad matchups, such as Goodra, Naclstack, and Meloetta, to name a few, and horrendous bulk to boot. Overall, while I think Pyroar is an interesting threat, I do not believe it to be viable in SV PU or worth choosing over other fire types in the tier. This is a UR from me.

Oof: Pyroar is an ok-good mon in a vacuum, but currently, i think that it is super outclassed and overshadowed. Particularly by 2 mons, k9 and lazzle. Both of these mons are in the top 10, and in my opinion, even lazzle is in the top 5. Arcanine is undoubtedly the best mon by a long shot according to like, 90% of people, and lazzle is a great sweeper and acts well as a breaker. The issue between this and arcanine is that you want to run k9 with it, but you also dont want to run 2 fires (also k9 has much better stats and way more versatility). The real problem for this mon, is lazzle. Lazzle is an insane sweeper, with both a higher speed stat, special attack stat and a better movepool and typing. Lazzle also gets nasty plot and much better coverage moves; imo there is no reason to use this mon over lazzle. Its a definite UR from me.

Vy:
Pyroar is a great example of good potential that will never see usage, when you look at the base stats, you would think that it's quite usable and could be viable in some niche situations, having a decent spA and a really nice speed tier, outrunning Zoroark and Pawmot, which could be crucial; you end up with a pokemon flawed to its core and not capable of going as strong as you would like to.
Pyroar has only 2 less spA than salazzle, being one of the most prominent fire types in the tier, and it is also slower, making it already a problem if you're outclassed by one of the best mons in the tier.
Its measly movepool makes it so hard to actually get uses of it, being walled by Rock types, forced to tera into Rhydon or Coalossal for example, not even guaranteeing the ohko on the former, it seems as it is no use to build around it, you'll end up willing to play salazzle if you want a fast utility pokémon with better speed, movepool and stats, or k9 if you want a strong fire attacker that can be easily splashed into many more teams.
The final nail in the coffin is the lack of good setup moves, having only work up can't make up for that poor movepool, it having nasty plot would be at least a saving grace in some cases, but Pyroar ends up in the depth of UR, where it will most likely stay.

Corvy:
After trying desperately to find upsides to this shitmon I've decided that it's ok, but outclassed in every way by other mons of its archetype. If you want an offensive SpA fire type, you go Lazzle. If you want a utility fire type with offensive capabilities you have Arcanine. Outside of these two niches Pyroar only offers very little. As a setup sweeper it gets nuked before it can get going. Even at +1 it struggles to kill things reliably and gets outsped by a bunch of mons, albeit having a relatively fast speed tier. As a utility mon in fat teams it lacks the recovery to be a reliable nuisance, while also lacking the bulk to stay on the field for long. Outside of these two roles it also holds niches against Houndstone and Decidueye, which are neat, but not good enough to get it out of UR for me.

That being said, if you are really determined to play with this mon in your team I'd suggest teaming it with Uxie, as Uxie complements the typing weaknesses excellently and isn't a bad mon on its own. However by doing so you'll either be relying on Uxie as a setup sweeper, which is risky, or having 2 rather passive utility mons, which can break the balance of your team.

All in all I wouldn't recommend this mon as we have Arcanine and Salazzle in the tier which outdo it tremendously. And even without them we'd have Charizard and Houndoom which both also outdo it in almost every aspect.

Here are all our individual gradings!

Corvy:
Offensively: C
Defensively: D
Utility: C+
Overall: D

Oof:
Offensively: D+
Defensively: D
Utility: C
Overall: D

Phil:
Offensively: C
Defensively: D
Utility: C
Overall: D

Tom:
Offensively: C-
Defensively: C+
Utility: B-
Overall: D

Vy:
Offensively: D
Defensively: D+
Utility C-

Overall of each category:
Offensively: C-
Defensively: D
Utility: C
Overall: D

Alr, thats it for pyroar, now on to p2! (Tom unfortunately couldn’t participate in this due to being sick)
:porygon2: Porygon2 :porygon2:

IMG_1535.jpeg

Overall, our vote for p2 was B+, here are all our analyses.

Oof: In my personal opinion, i think that porygon2 is a great mon. It has extraordinary bulk with eviolite, a great defensive typing, a nice spatk stat and great utility. It pairs super well with very common mons like arcanine and gastrodon, and can fit on to basically any core. This mons utility is super nice with recover and twave all adding to this mons bulk and the annoyance of it. Tera fairy just makes it even harder to kill and cant be caught out by a stray cc or focus miss. This mon, especially with max Spa investment, can dish out huge damage, especially with its abilities analytic and download boosting its damage alot. Its other ability trace, fits super well onto a defensive team and can steal some really nice abilities, specifically sticky hold, so it can keep its eviolite no matter what. Some issues with the mon is that its very status weak, and is insanely knock weak. Other than that, it is a great mon and for me lands itself in B+.

Vy:
Porygon2, what an interesting pick, I've tested it with all of its abilities and came up to a conclusion :
It's truly a good mon on its own, having reliable recovery option, disrupting moves such as thunder wave, and enough coverage and moveset flexibility so you can actually splash it on most of your teams. I've really enjoyed testing Porygon2.
Each ability has its own place and its own integration into diverse structure, trace p2 would be the best defensive version of all 3, while analytic would be way more offensive oriented, download being the middle ground, you have such versatility in the way of playing it that it almost feels like it's a different mon from team to team
Though its movepool is quite limited, it doesn't need much more, having already what it needs with the moves aforementioned, you'll need to build your team accordingly and change the set in regards of what you have to deal with.
Having tera blast and access to good defensive and offensive teras makes it even more reliable on both sides, the offensive sets can truly turn the tides if played correctly while the defensive can bring back tempo in the game

It seemed niche to me at first glance, but I truly think that p2 has all the things it needs to become a staple, and if not, a highly regarded pokemon in the tier.
It's fair to say that even B would be too low for what it really can do, but I can't say it's great enough to be in the A tier, hence why I'd place this little guy in B+ tier and I hope when the shifts arrive, it will rise even higher

Crystal:
Porygon2 was a pokémon that I was always curious how it would play and after trying it out I was really impressed by it and most definitely enjoyed using it. The set I am most fond of is 3 atks recover with max sp. Atk modest and download with Tera fairy. P2 is a naturally decent special attacker but with download it could really start racking up truly amazing damage. Tera fairy Tera blast for instance could utterly ruin a scrafty thinking it is safe to setup and good mu into fighters in general while tbolt is great to ohko the irritating cramorant. Ice Beam is useful into grass types like shaymin and virizion while pre stab Tera blast is great into heattom. Thunder wave and foul play are other options I really enjoyed. Then there is trace which fits beautifully on defensive teams and steal useful abilities like sticky hold (rip gastro) Intimidate static and so on. However it also struggles to really wall a lot of the times as it is pretty easily forced to Tera vs a fighter and is extremely weak to knock off. Offensive P2 also struggles to truly wall things and constantly has to spam recover 8pp can bite In lengthier mu.P2 is also extremely vulnerable to status as all of them mess with P2. P2 is also passive at times against bulkier mons like arcanine and especially florges. However the positives P2 has far outweigh the negatives of P2 imo and is overall a great Mon that fits onto a variety of teams and the sheer utility P2 brings is truly phenomenal.

Corvy:
Porygon2 is an interesting mon imo. On one hand it has everything it could possibly want in offense and defense, but on the other has a few glaring issues. It has amazing bulk with eviolite, but no consistent way of keeping said bulk. Likewise it also has amazing coverage, but no move that reliably deals good damage. That isn't to say it is a bad mon, because it's not by any metric, it's just missing something to claw its way into A tier for me.
As the others have said before me, every ability on this mon is valuable. Trace less so, now that gastro is gone. Imo its best ability is Analytic as it allows it to do any amount of consistent damage in most of my games.
The moveset I ended up running with was Twave, recover, ice beam, tblast. I did dabble with Foul play sets as well, however mostly on super defensive sets.
There is also an argument to be made for some utility sets, like gravity and trick room, but I feel like I'd personally need to dabble more into those archetypes to decide if they're worth exploring with this mon.

Phil: Porygon 2 is a surprisingly solid defensive pokemon, boasting a plethora of good matchups and an incredible movepool. The main thing, to me is that it's hard to choose between making this mon a physical or special wall, and oftentimes wishing it had been the other while using it. My go-to moveset ultimately ended up becoming Thunder wave/recover/Foul play/ice beam but I believe there's alot of variety available with this pokemon. All in all I do think this pokemon got harder to use with recent shifts, but has remained solid.

Here are our individual gradings!

Corvy:
Offensively: B
Defensively: A
Utility: A
Overall: B+

Oof:
Offensively: B+
Defensively: A+
Utility: A-
Overall: B+

Phil:
Offensively: B
Defensively: A-
Utility: B
Overall: B+

Vy:
Offensively: B
Defensively: A
Utility: A-
Overall: B

Crystal:
Offensively: A-
Defensively: B+
Utility: A
Overall: A-

Overall of each category:
Offensively: B
Defensively: A
Utility: A
Overall: B+

Alr! Thats all for now! If you want to join the project DM me (oofhixd2792), bye PU! <3
 
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We're back for the second week of our PU Research! This time brought to you by yours truly, the aipom magician!

Our target this week was Magneton as it seemed like it could be a mon to slot in well into the tier by being one of the only Steel types to do any amount of damage. Here are our results after terrorizing ladder with it for a full week;

:Magneton:

Vy:

Magneton is a weird pick for sure, but it seemed to be the most interesting one coming after the shifts.
I'm a little bit conflicted about magneton, at first sight, it seems to be really powerful given it's massive special attack stat and a good stab combination in the tier, but then you play and : it's harder to make it work than it looks like.
- it's frail, like, really frail, being quad weak to ground type, and weak to fire type which are becoming prominent in the tier is a nailbitter for sure, making it so hard to find some switch ins, its speed tier doesn't really help getting any revenge KOs
- Offensively, it's good, limited by its movepool but would dish out lots of damage with said movepool, even though you're forced to make it slow in order to have that analytic boost, it really changes the tempo of a game when you can 2hko Florges reliably (2hko guaranteed with a specs set)
- Utility wise, it's niche but fills its role as a slow volturner, which you might need to maintain an aggressive tempo in the game, it also has thunder wave for some added utility

Other sets of magneton would be looking for cheese, which isn't the way I want to build around with the research group.
Being this limited and feeling like it **needs** some support, or to be incorporated into volturn composition, makes me feel that this mon can be good in its niche but can't really find a place out of it.

Offensive : B
Defensive : C
Utility : B-
Overall : B-

Crystal:

Magneton is a wierd pick. It's a pokémon with screaming upsides and screaming downsides. Overall from my testing I felt specs to be the best set and since flash Cannon is so spammable as the water types common rn are qwilfish and cramorant which mag has really good mu into anyways. Specs with analytic is really strong which I absolutely love abt magneton and that strong pivoting volt switch shouldn't be underestimated. However despite these insanely great power mag I found it's lack of any sort of bulk awful. It's sp. Def in particular was plain Terrible. (it's takes over 40 from non specs florg Moonblast which is awful) I hated the lack of any bulk extremely frustrating. The lack of utility didn't really matter too much for me (it traps sandslash well but it's not that hard to kill it and Raj often switches into it back) eviolite metal sound was cute with magnet pull but wholly unremarkable from my experience. Eviolite analytic still was frail(on special side and knock is everywhere) and now it's weak too and I hated that. Scarf was alright but I think specs magneton is IT. One of the scariest breakers of the tier full stop. Absolutely amazing Mon and could form really decent volt turn cores with othermons like bruxish. The iss mag have are truly terrible but if ur team could handle the very mediocre defensive profile mag has its gonna reward you is simply high as analytic specs calcs are frankly silly .

Offensive:A
Defensive:C
Utility:C+
Overall: B+

Oof:

Magneton is a strange mon. On the one hand, it sounds likeits a great pick in this meta due to a massive counter in gastro gone, and almost all electric types falling off. On the other flip side, magneton dies in one shot to any supereffective hit, and has barely any utility, and its movepool is absolutely useless as it can only run 4 moves, and has no variation which makes it incredibly predictable. Magneton has an amazing special attack stat, further boosted by specs and analytic, which can one shot most mons not named florges and goodra. That is if it manages to get a hit off of course, as fire and fighting and incredibly common, and ground being pretty common too. Another issue with magneton is that using your tera on it is basically pointless. It dies to most things, and gets no offensive coverage or coverage at all in fact. That being said, this mon can be super fucking threatening. This mon OHKOs any semi-bulky mon and don’t even get me started on this guy vs frailer mons. Overall, this mon has many serious setbacks and it isnt really my cup of tea, but it has to be respected, and can easily sweep any unprepared team. Due to the incredible threat this mon puts on the opponent, aswell as many reasons mentioned by my colleagues, this mon lands itself in B-.

Gradings:
Offensively: A
Defensively: C
Utility: D+
Typing: C-
Overall: B-

Corvy;

Magneton is by all means a very extreme mon imo. It's all gas no breaks with an arsenal of moves that in no way allow it to do anything other than hit HARD. The only set I made work was Analytic + Specs with Tera Fairy. This mon hits hard, and will kill anything on sight, granted it gets to move last and not die itself. Currently it's probably the best mon to force switch-ins, and kill said switch ins with a flash cannon or Volt Switch. It does excellently with a 2nd voltturner like bruxish or floatzel, and can run down teams with that combo if not prepared for.
That is the positives. The negatives are as low as the positives are high however.
The typing is shockingly abysmal in our current meta, which is ran by fire types and mons that got ground and fighting type coverage. Its SpD feels nonexistant when you're practically forced to go 2nd every turn, and makes it a challenge to position properly to break something. Eviolite sets do nothing, as it's not bulky enough, has shit typing with said bulk, and hits like a wet noodle, while utility sets are weird as any other mon would fill that niche better. Aka if you want a bulky electric with utility or bulk just run Bellibolt, don't bother looking at Magneton for this role.
That being said, imo the positives outweigh the negatives in this case. You don't judge a breaker by its utility and defenses first and foremost, and by god this mon BREAKS. I'm currently convinced that it can carve out its niche in the meta, albeit not on every team, therefor I'm giving it a B+ overall in this meta.

Offensive: A-
Defensive: C
Utility: C
Overall: B+

Standard Moveset would be Tbolt, Vswitch, Flash Cannon, Tblast with a nice dose of Choice specs and analytic. Make sure to make it as slow as possible to be slower than any of the current threats.
And now for what we averaged out to and what we as a group would be nomming it for!

Offensively: A-
Defensively: C
Utility: C
Overall: B

And that concludes the second week! If you want to join for next week or the future, or just interested in seeing the progress message me here or on disc (.corvy) to join! Until next week!
 
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:torterra::arcanine::articuno-galar::florges:

Sorry for the delay, the council will be voting on Torterra, Arcanine, Galarian Articuno, and Florges. Shell Smash Torterra has proven to be a potent sweeper with limited counterplay after boosting, and it's no surprise people have clamoring for its ban. As for the other Pokemon here, Galarcuno was already pretty borderline in the previous meta and not much has changed since then to make it worse. Arcanine and Florges, on the other hand, actively benefit from the recent tier changes and also felt worth examining.

Feel free to share your thoughts on these Pokemon :)
 
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