Shoutouts
The NU Elites for topping ladder OML you know who you are. Here are some observations I have from laddering
This mon is broken. The two main sets that Regidrago runs are DD and Specs/Scarf with Dragon Energy. If your team doesn't have a fairy, you are pretty much screwed because of Dragon's Maw being a really absurd ability. There are only 6 fairy types in NU, and 3 of them are extremely similar role wise (Sylveon, Florges, Scream Tail). Even if you have a fairy, DD sets can easily manipulate fairy/steel types with tera and coverage. For example, Regidrago can run Tera Blast Steel and go through fairies, or it can run Tera Ground with EQ to pop steels (like Klefki) and Diancie.
These sets are what I find to be the best rn. I personally like sub a lot rn because you can sub on status, sacks, and some pivoters pretty easily. I think the issue with DD sets is that it has just enough speed after setting up, enough immediate power, and it does not have to make risky plays in order to get going. For example, it is really easy to send it out to pick something off that is below 100% with Scale Shot and boost its speed. Every good team pretty much needs tera fairy rn to prevent this thing from sweeping, and even then that is not always enough. It feels similar to how Iron Thorns did in past metas, where if you guess the tera wrong you basically
lose. DD sets also do not have any contact moves (they shouldn't run them imo), so chipping it with Helmet or trying to Flame Body/Static it are off the table.
I'm on the fence with sun, I think it is probably slightly too strong for its own good rn, but I am heavily biased. I would not ban it right away, but I think it monitoring Venusaur/Hilligant and others are worth mentioning. I know sun has been voted on recently, and two amazing abusers just dropped making it arguably stronger than before. Keep an eye out for sun.
I do not think Torterra or Minior are broken from my experience on the ladder. Torterra is too slow and Minior's ability + functionality hold it back from my experience. I am not ruling out that they could both potentially become problematic, but I do not find either banworthy atm. I have admittedly not seen enough Cloyster or Drednaw to form an opinion, so I will leave that there.
I agree with Rabia's take that Gyarados snowballs too easily. It sets up on fat waters with Substitute and can opt to run Taunt for Quagsire. Moxie and tera make this thing a nightmare to play against for pretty much any playstyle. I would not mind seeing it leave the tier, but I'm also fine keeping it short-term. Suicune is weird, I think its gameplay is pretty brainless but I also think it's manageable to an extent? Idk. I think Suicune is very unhealthy, and I do not think it adds anything useful to the tier.
I wanted to give a quick shoutout to Armarouge. I don't think it's banworthy, but this thing is probably the most 0 to 100 mon in the tier. It can flip games very easily, and it single-handedly is keeping psyterrain teams afloat atm imo. Endure + Weak Armor + Weakness Policy is cash, and under psychic terrain Expanding Force + Armor Cannon deals silly damage.
This is the most drastic change I have seen in NU so far amongst tier shifts, there were over 30 drops from higher tiers. Here are things that changed:
1.) Speed Tiers - Kilowattrel, Noivern, and Talonflame are all faster than Inteleon. Inteleon was essentially the fastest unboosted mon in the tier before drops, as I personally did not find the mons faster to be viable *cough* electrode *cough*. As an added bonus, the tier just got Galvantula. Ladder loves webs, and Galvantula is extremely common on ladder. Overall, the dynamic of speed control is very different. Scarf Flygon was the most common scarfer last meta, with Scarf Pawmot picking up some traction as well. Now, the tier has Mienshao, Infernape, and Munkidori as potential alternatives that are 105 speed or higher.
2.) Waters/Grounds - We finally got fat waters, and now Scald is gonna be something teams need to actively plan for. Tentacruel, Suicune, Slowbro, Milotic, Vaporeon, Quagsire, and Swampert are all new water types with defensive utility that have been added to NU. While most people are looking at the effect that these waters will have on the tier, something I have noticed was the quiet change of ground types in the tier.
With the additions of Swampert, Quagsire, Gastrodon, Rhyperior, Torterra, and Krookodile, electric types are at an impasse when it comes to choosing coverage. One thing I would keep in mind when building was that none of the ground types had access to recovery moves last meta. This made none of the ground types have self-sufficient longevity, with Gligar, Flygon, and Mudsdale all having to rely on wish passers or leftovers for recovery. Quagsire and Gastrodon specifically learn recover, which finally gives NU ground types with longevity that it had been lacking before. I found grounds in the past easy to chip with Hazards, Helmet, and general overloading of attacks. Quagsire and Gastrodon have the potential to change that thanks to having access to recover. I find Swampert to be a better fit for a lot of pivot offenses that you would see Gligar ran on in the past thanks to having item flexibility, better overall base stats, and not giving opposing water types as much opportunity as Gligar did. Overall, I find more ground types in the tier to be a good thing, and this allows for more customizability on teams that choose to use a ground.
3.) Status - The tier now has a plethora of Scald users, Talonflame/Hyphlosion/Incineroar to spread burn, Bellibolt/Overqwil/Munkidori to spread toxic, and Chansey/Galvantula/Bellibolt to spread Paralysis. Status users are a great way to make progress, but also a great way to slow down set-up sweepers.
4.) Removal - NU now has defoggers that are not Altaria! Noivern, Talonflame, Pom-Pom and Hilligant can all run Defog depending on what your team needs. Additionally, NU got two new spinners in Tentacruel and Brambleghast. My favorite part about these new removal options is the fact that they all have respectable speed tiers. Tsareena, Tatsugiri, and Avalugg were the main removal options last meta. All of the mons I listed above have higher base speed than Tatsugiri/Tsareena/Avalugg. Teams won't need to rely on Tsareena or Boots spam as much anymore, which should hopefully lead to some unique meta adaptations.
5.) MU Fishes - Reuniclus, Suicune, Armarouge, Shell Smashers, Cetitan, Weather, Mew, Necrozma, and more. There are a lot of very potent win-conditions in the tier right now, and I am unsure of how I should classify them. I don't think all of these mons are MU Fishes to clarify, but I think there is definitely an excess of pokemon that autowin at team preview. I do not think this is a particularly healthy aspect to the metagame rn, but I assume this number will shrink within the next couple weeks.
SV NU feels more like SV RU right now. I am uncertain about the future of the tier, yet I am intrigued to see what happens with the metagame.