
You were out of my league
Got my heartbeat racing
If I die, don't wake me
'Cause you are more than just a dream
It's time for the second suspect of Generation 8, where we'll be taking a look at everyone's favorite nut, Melmetal. Just from looking at its stat spread alone, you can tell that Melmetal was set up to succeed. Boasting sky high HP, Attack, and Defense, Melmetal can stand up to nearly everything in the tier and threaten considerable damage with its wide array of attacks. Double Iron Bash is also a pretty ridiculous attack in and of itself, sporting an effective base power of 120 (before the Iron Fist boost) with 100% accuracy and a 51% chance to flinch its target. For reference, Iron Fist-boosted Double Iron Bash is able to OHKO common Pokemon that aren't known to be particularly frail, such as Dragapult and Venusaur, with minimal investment in Attack. Melmetal's low base speed often makes Double Iron Bash's flinch chance irrelevant, but absurdly fast Melmetal sets that take advantage of Tailwind have started popping up, making this attack even more scary. Melmetal's next lowest stat is Special Defense at 65, but even this is very effectively patched up by the use of Assault Vest, by far the most item used on Melmetal.
While it may seem somewhat one dimensional, Melmetal can accomplish much more than one might expect over the course of a battle. The same Melmetal set, Assault Vest with Double Iron Bash and your choice of three coverage moves, will almost always make a significant impact on any game in which it is found due to Melmetal's almost effortless combination of power, bulk, and coverage that very few Pokemon can claim. For example, you can accomplish all of the following with the same EV spread: OHKO Dragapult with Double Iron Bash, outspeed base 100s in Tailwind, survive an Overheat from Ninetales in the sun, and survive a High Horsepower from Adamant Life Orb Excadrill. Especially when combined with Heal Pulse or Pollen Puff support from a partner like Mew, Melmetal becomes an immovable object that seemingly unstoppable forces can't break. There are multiple other practical uses for Melmetal as well, such as on Trick Room teams or with an Acid Armor + Body Press set, but this example illustrates just how impactful Melmetal can be in a variety of situations.
Despite its multitude of strengths, Melmetal does not come without weaknesses. As mentioned, its Special Defense and Speed are both pretty abysmal, especially regarding the latter given the current trend of Trick Room teams falling by the wayside. Its mono-Steel typing, while providing some useful resistances, also leaves it weak to some very common types in DOU, notably Fire and Ground. However, these weaknesses have yet to meaningfully hold Melmetal back. We have reached a point in DOU where teambuilding has shifted from "should I use Melmetal on this team" to "give me a reason not to use Melmetal on this team," which is why we have chosen to put it on the chopping block.
Important: The laddering period will last for a total of nine days.
Laddering Period
Start: Friday, May 29th 8:00 PM EDT (GMT-4)
End: Sunday, June 7th 8:00 PM EDT (GMT-4)
Start: Friday, May 29th 8:00 PM EDT (GMT-4)
End: Sunday, June 7th 8:00 PM EDT (GMT-4)
All games must be played on the Pokemon Showdown! Doubles OU ladder on a fresh alt with a name of the form "DOUM5 [name]." For example, I might register DOUM5 Bowman to ladder with.
To qualify to vote, you must achieve a minimum GXE of 80 with at least 50 games played. In addition, you may subtract 1 game for every 0.2 GXE you have above 80 GXE, down to a minimum of 30 games at a GXE of 84. As always, needing more than 50 games to reach 80 GXE is fine.
GXE | minimum games |
80 | 50 |
80.2 | 49 |
80.4 | 48 |
80.6 | 47 |
80.8 | 46 |
81 | 45 |
81.2 | 44 |
81.4 | 43 |
81.6 | 42 |
81.8 | 41 |
82 | 40 |
82.2 | 39 |
82.4 | 38 |
82.6 | 37 |
82.8 | 36 |
83 | 35 |
83.2 | 34 |
83.4 | 33 |
83.6 | 32 |
83.8 | 31 |
84 | 30 |
Melmetal will be legal during this suspect.
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