
Arena Trap has been identified as a potentially banworthy ability in the SM OU metagame due to the effects trapping has on gameplay. Switching is one of the most fundamental components of competitive Pokemon, so it is only to be expected that an ability which removes the ability to switch from so many individual pokemon is seen as controversial. Dugtrio, the Pokemon in SM OU that primarily abuses Arena Trap, has been used effectively on a very consistent basis on various playstyles. It is clear that Arena Trap's place on stall teams has been a controversial topic throughout the generation, even leading to our second suspect test, and this is a large part of why we are looking back into this issue as we feel that Stall is as good as ever currently. And adding onto that, Dugtrio has also found itself popping up on balance and offensive teams lately and we find that the trapping support it provides is potentially too much for the metagame to handle.
Moreover, Arena Trap itself has been the cause of many undesirable and restricted match-ups from a playing perspective, due to trapping which extends far beyond just ground weak pokemon. This suspect is meant to gauge the playerbase's belief as to whether or not Arena Trap is banworthy in the SM OU metagame.
In order to fully examine Arena Trap's place in the current metagame, we must look into the defensive and offensive utility it provides the various types of teams Dugtrio is used on. On the defensive end of the spectrum, many believe that Arena Trap itself possesses one of the greatest aids to stall teams: the ability to trap would-be stallbreakers and threats to common defensive cores. For example, stall teams can get rid of problematic Pokemon such as Heatran, Tapu Lele, Tyranitar, and many more with the help of Dugtrio's Arena Trap. It is also notable that while Diglett is not the focus of this suspect test, it is still a viable option in a Dugtrio-less metagame because it can still very easily trap pokemon like Heatran, Tyranitar, and Hoopa with a simple focus sash set. Some people during the last suspect test even managed to get voting reqs using Diglett stall. But even moreso with Dugtrio, thanks to an increase in base Attack to 100, a handful of its old tricks, and even a new Z-move set, it can effectively be used to cater to the needs of Stall teams and make breaking them very challenging by utilizing the ability Arena Trap. Dugtrio is, for this reason, a staple on stall teams in the current metagame and it is often seen as a glue that holds them together, letting the playstyle develop into what it has over the past months.
For balance and offensive teams, Dugtrio provides a presence that can synergize incredibly well with certain threats these teams employ in order to eliminate common defensive counerplay. Unlike Arena Trap's uses on defensive teams, it is meant to remove problematic defensive threats that can slow the progress of offensive Pokemon as opposed to the other way around. For example, a Pokemon like Mega Charizard-Y appreciates Heatran, Toxapex, or Chansey being removed and Arena Trap Dugtrio can make this happen. By extension, Arena Trap is often seen as restricting defensive counterplay to offensive threats encountered on balance and offensive teams with Dugtrio.
While we previously suspected Dugtrio, Arena Trap is the subject of this suspect test. The OU Council elected to suspect Arena Trap because this ability enables the act of trapping, which Dugtrio itself executes, as explained above. We believe that this element may not have a place in the SM OU metagame and could thus be banworthy. It is true that Dugtrio is the only user of Arena Trap in the current metagame, but there is reasonable cause to believe that Arena Trap could be deemed banworthy on any half-decent Pokemon that would receive it.
Additionally, Arena trap is incredibly similar to Shadow Tag, which was banned from OU last generation, due to the sort of mass trapping it enables. Only flying/ghost type pokemon and the few scarce levitators are immune to Arena Trap, so the scale of pokemon it traps is much closer to that of Shadow Tag than say Magnet Pull. So, even though Dugtrio is the only commonplace abuser of Arena Trap at the moment, the suspect test is asking whether or not this sort of wide-scale trapping ability has a place in the OU metagame. These are some of the reasons why we decided to suspect test Arena Trap instead of just Dugtrio.
You can also see the section of our tiering policy that justifies the testing of an ability even when it has low distribution:
2.) One important thing to note with this is that distribution both matters (in the case of large distributions) and doesn't matter (in the case of low distributions).
a.) If Stealth Rock or Scald weren't so common, they probably would not be as controversial issues as they are.
b.) However, just because something isn't highly distributed, like Shadow Tag, doesn't mean it isn't unhealthy. Some tried to state that Shadow Tag wouldn't be broken on a 10/10/10/10/10/10 BST mon, but this is the wrong way to look at it.
c.) Things aren't broken (or unhealthy or uncompetitive) only in vacuums; they can contribute to the whole being greater than the sum of its parts. Instead, consider how potentially broken elements would be with average distribution on average BST Pokemon. If Shadow Tag was on, let's say 4-5 OU potential Pokemon as opposed to 1-2 and the average BSTs were something like 80/80/80/80/80/80, would it be broken?The take away from this is to not ignore distribution, but if lowly distributed, to assume how the element would take away from team building or battling skill if it was distributed to average pokemon in an average quantity.(Yes, we will provide average statistics)
a.) If Stealth Rock or Scald weren't so common, they probably would not be as controversial issues as they are.
b.) However, just because something isn't highly distributed, like Shadow Tag, doesn't mean it isn't unhealthy. Some tried to state that Shadow Tag wouldn't be broken on a 10/10/10/10/10/10 BST mon, but this is the wrong way to look at it.
c.) Things aren't broken (or unhealthy or uncompetitive) only in vacuums; they can contribute to the whole being greater than the sum of its parts. Instead, consider how potentially broken elements would be with average distribution on average BST Pokemon. If Shadow Tag was on, let's say 4-5 OU potential Pokemon as opposed to 1-2 and the average BSTs were something like 80/80/80/80/80/80, would it be broken?The take away from this is to not ignore distribution, but if lowly distributed, to assume how the element would take away from team building or battling skill if it was distributed to average pokemon in an average quantity.(Yes, we will provide average statistics)
For this round we are going to have two alternative ways to qualify for voting:
- Laddering: you will need to achieve a COIL rating of 2700 (or more) in a /!\ game limit of 70 games /!\ on the OU Suspect Test Ladder (in which Arena Trap is banned), that will be implemented very soon.
- Suspect Tours: check McMeghan's thread.
The suspect test will last for approximately 2 weeks and will end on September 16th.
Use this thread to discuss the suspect and your thoughts on the suspect metagame. If you have any questions, then feel free to contact blunder, John, bludz, ABR, Finchinator, M Dragon, PDC, and/or TDK through a PM. These threads tend to get derailed so please make extra effort to stay on topic. Future suspects need not be discussed in this thread.
Keep in mind that, as usual, it's going to be up to the playerbase to decide the outcome of this test. Good luck and have fun laddering!
/!\Rules for posting in this thread/!\
- No one liners nor uninformed posts;
- No discussion on other potential suspects;
- No discussion on the suspect process;
- You are required to make respectful posts;
- You are required to read this thread before posting.
Failing to follow these simple guidelines will result into your post being deleted and infracted without any prior warning.
/!\ NOTICE /!\ OU will not be tolerating any form of voting manipulation. Any attempt to manipulate votes can result in an infraction, loss of eligibility to vote in the current test, and loss of the Tiering Contributor badge. While we won't necessarily enforce super strict punishment, this won't be tolerated and will be handled accordingly. Voting manipulation can simply be described as attempting to get people to vote a way on the test in inappropriate manners. Bribing with teams to vote a certain way, directly messaging people to vote a certain way, publicly announcing "vote this way" all fall under voting manipulation. If you have any further questions feel free to shoot TDK a PM.
Antar's edit: as with the previous OU tests, the B value for this test is 17.0. To figure out how many battles you will need to have in order to achieve reqs, first determine your GXE (shown on the ladder and when you type /rating) and plug that into the following formula:
N=17.0/log2(40*GXE/2700)
(Google calculator is awesome for this kind of thing).
Here are some sample values:
CODE:
GXE N 100 30 90 41 85 52 80 70 75 112 70 324
Tagging The Immortal so that this can be implemented on PS - thank you!