Alright, now that Froslass has finally been banned on the ladder, we're ready to move on to the next suspect test. At first i was gonna let the metagame settle a little bit post Froslass ban, but because of overwhelming demand to start the next suspect test right away this time.....well here we are. The next suspect test has been decided to be Shuckle (never thought i'd say that or see anyone else say that to be honest lol). See the paragraph in hide tags below for the reasoning behind this suspect (as well as the reasoning of suspecting Shuckle itself instead of Sticky Web as a move) if you're curious, although feel free to disagree with the reasoning below as long as you can back your claims with well founded arguments. Like the Froslass suspect before, the suspect ladder should be put up asap, the suspect test will end and voting will begin exactly two weeks after this thread is posted at 11:59 PM. As with last round, the suspect reqs are 2400 coil, These reqs might change in the future if they turn out to be too hard, but thats what they are for now.
So, some questions to be answered during this suspect test? Is Shuckle too effective as a Sticky Web setter for the tier's own good? What are some effective ways to beat Sticky Web teams while still having a viable team otherwise? Would Sticky Web teams still be powerful without Shuckle to consistently set both Sticky Web and Stealth Rock? If so, would they be too powerful in your opinion?
Lastly, heres an import of the most common/effective Sticky Web Shuckle, to help you guys out and make sure you know what you're dealing with when you suggest checks and counters. As well as the blurb about why this suspect is taking place mentioned before.
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 132 Def / 124 Spd
Impish Nature
- Stealth Rock
- Sticky Web
- Encore
- Infestation / Knock Off
Speed evs used here are to make sure you can get both Stealth Rock and Sticky Web against lead Escavalier, who outspeed, 2HKO, and possibly flinch you otherwise
Ability: Sturdy
EVs: 252 HP / 132 Def / 124 Spd
Impish Nature
- Stealth Rock
- Sticky Web
- Encore
- Infestation / Knock Off
Speed evs used here are to make sure you can get both Stealth Rock and Sticky Web against lead Escavalier, who outspeed, 2HKO, and possibly flinch you otherwise
Just like Froslass before it Shuckle isn't being suspected for either its offensive or defensive capabilities, instead Shuckle is being suspected for its ability to greatly support its team. Shuckle's bulk and ability to hold the item Mental Herb while being able to survive pretty much any hit regardless of being sashed let it consistently get up the hazards Stealth Rock and Sticky Web over the course of the game, perhaps even multiple times. Sticky Web is a very powerful hazard in the RU tier, especially considering that RU has not just a large amount of powerful, yet slow wallbreakers that can abuse this hazard being up, but less methods of hazard control compared to the upper tiers. On top of this, Shuckle has all the right tools it needs to do all of punish attempts at removing the hazards it has set, prevent itself from being set up bait, and grant its teammates free switch ins. Encore plays a big part in this, trying to Rapid Spin on Shuckle means you risk getting locked into the move, meanwhile the slow shuckle can just reset its hazards and switch to a spinblocker accordingly, such as Doublade. The reason that Shuckle itself is being suspected and not the move Sticky Web in general is because of how Shuckle is far and away the best user of the move, not only because of how reliable it is at setting it up compared to the other (mostly frail and/or bad otherwise) Pokemon with access to the move, but also being the only Pokemon other than Smeargle that can use both Stealth Rock and Sticky Web, saving teamslots for the user. Assuming a ban comes out of this suspect, if it is shown in the future that Sticky Web itself is or becomes the problem and not merely the quality of the vessel setting it up, then a test on the move itself will ensue and if that ban goes through, Shuckle will immediately be unbanned.
TL;DR
Why Shuckle?
It consistently gets up a hazards thats extremely dangerous in a metagame with limited defog/rapid spin users, has encore to stop opponents from setting up on it and to punish hazard removers for using their move by granting free switches.
Why Shuckle and not webs itself?[
Shuckle is far and away the best Sticky Web user in the tier at the moment, all the other Sticky Web users can't get both Stealth Rock and Sticky Web up nearly as consistently, and cant punish attempts of removing them nearly as well. In fact, the only one thats close to viable is leavanny. If Sticky Web itself is shown to be the problem and not simply whats setting it being too good at its job, then a suspect test on the move itself will begin and Shuckle may be immediately unbanned depending on the result.
Why Shuckle and not the Sticky Web abusers?
Would you rather have me ban half the tier simply for being too powerful with Shuckle's support or just test the problem at its core, leaving anything that has the potential to be broken under webs (see: every wallbreaker) alone??????
Why Shuckle?
It consistently gets up a hazards thats extremely dangerous in a metagame with limited defog/rapid spin users, has encore to stop opponents from setting up on it and to punish hazard removers for using their move by granting free switches.
Why Shuckle and not webs itself?[
Shuckle is far and away the best Sticky Web user in the tier at the moment, all the other Sticky Web users can't get both Stealth Rock and Sticky Web up nearly as consistently, and cant punish attempts of removing them nearly as well. In fact, the only one thats close to viable is leavanny. If Sticky Web itself is shown to be the problem and not simply whats setting it being too good at its job, then a suspect test on the move itself will begin and Shuckle may be immediately unbanned depending on the result.
Why Shuckle and not the Sticky Web abusers?
Would you rather have me ban half the tier simply for being too powerful with Shuckle's support or just test the problem at its core, leaving anything that has the potential to be broken under webs (see: every wallbreaker) alone??????
But Shuckle is Shuckle and it sucked last generation, this suspect is retarded!
thats like saying Mega Kangaskhan shouldn't be ubers because its base form was NU last generation, different metagame, new buffs and nerfs, new generation. Things change, bias because of the Pokemon's species and its performance in past generations and completely different metagames from the current one is simply dumb.
Smogon is dumb because they ban my favorites!
nobody is forcing you to play by smogon's rules .___.
thats like saying Mega Kangaskhan shouldn't be ubers because its base form was NU last generation, different metagame, new buffs and nerfs, new generation. Things change, bias because of the Pokemon's species and its performance in past generations and completely different metagames from the current one is simply dumb.
Smogon is dumb because they ban my favorites!
nobody is forcing you to play by smogon's rules .___.
Also, Slurpuff, Tyrantrum, Seperior, and Dragalge have been quickbanned, because they might not be broken now but they might be broken in the future
Antar's edit: as with the previous RU test, the B value for this test is 20.0. To figure out how many battles you'll need to have in order to achieve reqs, first determine your GXE (shown on the ladder and when you type /rating) and plug that into the following formula:
N=20.0/log2(40*GXE/2400)
(Google calculator is awesome for this kind of thing).
Here are some sample values:
Code:
GXE N
100 28
90 35
85 40
80 49
75 63
70 90
65 174
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