ORAS OU Not Sponsored by L'oreal: A Mega Ampharos Team

LucarioOfLegends

Master Procraster
is a CAP Contributor
Hey guys, LOL here, and here I have another team for you all to rate. This time, its based off of the lighthouse Pokemon himself, Mega Ampharos. And although its technically UU, Ive always wanted to make a team around him. So, without further ado, lets begin.

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SS3 (Ampharos) @ Ampharosite
Ability: Static
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast
While we all have made jokes about his luscious locks, this thing will KO your mons with its 165 Special Attack while looking absolutely fabulous. And while it may be slow, it is quite bulky and can take some tough hits. Agility is so it can setup and outspeed certain threats to Amphy. Thunderbolt is my main STAB and is preferred over Thunder for accuracy, since I don't carry a Politoed at all times. Dragon Pulse is secondary STAB for things that resist T-bolt. Focus Blast fills the final slot to take care Steel Types such as Excadrill and Ferrothorn.
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Pickpocket (Klefki) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Fairy Lock
- Foul Play
The Devourer of Souls herself, Klefki. When not causally slaughtering dragons for her amusement, Kelfki serves an important job in setting up screens to raise the team's survivability. Reflect and Light Screen are fairly self explanatory; moves that the teams defense and special defense respectively. Fairy Lock is when I know Klefki will go do this turn, and I use the opponent for setup or to net a free KO. Foul PLay is to stop Taunt bait and to attack setup Pokemon effectively.

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Spin Cycle (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
A staple copy-paste Pokemon that works suprisingly well on my team. Rotom-Wash can help get Amphy in using a slow Volt Switch, and can hinder the opposing pokemon. This is a very common set, so i'll be hasty: Hydro Pump is STAB with low accuracy but high power, Volt Switch is Electric STAB and keeps momentum, Will-o-Wisp hinders physical sweepers that aren't called Charizard, and Pain Split is health recovery with damage.

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ragneG (Clefable) (F) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Acting as my cleric for the team, Clefable may actually NOT be needed on the team. My team isn't super weak to status, so this is the Pokemon I want changed the most. Moonblast, like Foul Play is to prevent Taunts from Struggling me, and acts as Fairy STAB. The other three moves are common on cleric Clef; wish heals, heal bell removes status, and protect guarantees a free wish and scouts.

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#YOLO (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Since only one of these Pokemon is still OU viable, you can guess that Talonflame is here as my primary wall breaker. There is one strategy when using the burning bird: Brave Bird everything. Brave Bird needs no introductions. Flare Blitz is an alternative STAB if something somehow resists Brave Bird. U-Turn is used for when Talonflame is in danger, but that rarely happens. Steel Wing is additional coverage.

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Ur de Fetus (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Mew was unemployed after Arceus stole its job as creator of all pokemon, so I gave it a spot on this team. Its serves as my main hazard control, since Talonflame will implode on the sight of Stealth Rocks. Defog removes hazards on the field while helping my moves hit. Soft-Boiled acts as recovery in the case of low health. Will-o-wisp burns opposing Pokemon, making them easier to deal with. While I originally had Psychic in this slot, I put Knock Off to remove items on certain troublesome Pokemon such as Chansey.


SS3 (Ampharos) @ Ampharosite
Ability: Static
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast

Pickpocket (Klefki) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Fairy Lock
- Foul Play

Spin Cycle (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

ragneG (Clefable) (F) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect

#YOLO (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Ur de Fetus (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
- Defog
- Soft-Boiled
- Will-O-Wisp
- Knock Off

Any constructive criticism is good and thanks in advance!
P.S. Were my jokes funny?
 
1st off, yes those jokes were funny and appreciated by me at least. Glad to see another M-Ampharos appreciator as well.
I'm pretty inexperienced but one flaw I can see is no rocks setter. Clefable and Mew can learn Stealth Rock so that could work or you could switch Clefable for an Excadrill, Gliscor, Landorus-T, or Tyranitar. Excadrill seems like a good idea to me because he can learn Rapid Spin as well so you don't have to rely on Mew as much for removing rocks. You could even remove Defog on Mew and get something like Psychic instead for a nice STAB if you use Excadrill
Once again I'm inexperienced so take my advice with a grain of salt.
 
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