INTRO: Well look here it's a team which needs to be rated, though with the new platinum changes giving more pokemon usage (Kingdra, Scizor, Zapdos, Heatran) it's good to see that some idea's are still as fresh as when D/P first came out. This being Trick Room. It's a wonderful little move that for once, let's the slower Pokemon go first and hit the opposing pokemon HARD. Trick Room is a difficult "weather" to use instead of getting the full five turns of it, the first turn you use it is turn number one. So after that you use another turn to switch to your Sweeper and then you have three turns to Sweep. Against a competent player it will be difficult be the rewards are well worth it.
Here's the team:
Changes are in red
Porygon2 @ Leftovers
Ability: Trace
EVs: 240 HP/164 Def/12 SAtk/92 SDef
Quiet nature (+SAtk, -Spe)
- Magic Coat
- Recover
- Thunderbolt
- Trick Room
Porygon2 is a great lead, counters gyrados makes it so he cannot be taunted. Can switch into a natural cure pokemon so he can heal if he gets burned or paralized. Set's up Trick Room then switches to a pokemon who wants to sweep at the moment.
Uses/Synergy: Well here he is, the lead. The Lead is always the hardest pokemon to use, because this is the part of the game which is a flip of a coin. Heads good match up, or tails you're pretty much fucked. Porygon though defies this rule. With his amazing ability and Magic Coat you have distroyed all Taunter, Trickers, Sleepers and everything in the start. He ALWAYS get's a Trick Room off helping me game momentum.
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion
The Second Trick Roomer, he helps as he's the only pokemon on my team that actually causes a status on purpose. Gyro Ball can 1-2HKO a T-Tar and Explosion is for some pokemon that have been causing me a LOT of grief.
Uses/Synergy: Well this is a giant floating bell which can do much anything in this game. Wall, Sleep, hurt other Pokemon and set up Trick Room. He comes in, sleeps an opponent, uses Trick Room and if health is running low, he will explode. Though he will have to watch out for FIRE type attacks the most common user(s) of those are Infernape, Heatran and Zapdos. Heatran will get walled by Porgyon 2 Infernape is walled by the next Pokemon and Zapdos I'm having a little trouble with. Other wise he works out well.
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Slowking @ Leftovers
Nature: Quiet
EVs: 252 HP/ 252 SpAtk/ 6 Def
-Trick room
-Surf
-Nasty plot
-Slack off
Slowking is without a doubt one of my most favorite pokemon on this team. Not only is he vital in the fact he can Trick Room but he can also take a hit and deal one back. Even with Surf as his only attack, it deals a lot of damage to grass types (celebi) after a nasty plot or two.
Uses/Synergy: As the only thing I could call a "bulky water" on this team he does the job quite well. He takes hits, heals, Trick Room's then sweeps if the opportunity presents itself.
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Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 252 HP/6 Def/252 SAtk
Quiet nature (+SAtk, -Spe)
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]
- Explosion
Here's the team:
Changes are in red
Porygon2 @ Leftovers
Ability: Trace
EVs: 240 HP/164 Def/12 SAtk/92 SDef
Quiet nature (+SAtk, -Spe)
- Magic Coat
- Recover
- Thunderbolt
- Trick Room
Porygon2 is a great lead, counters gyrados makes it so he cannot be taunted. Can switch into a natural cure pokemon so he can heal if he gets burned or paralized. Set's up Trick Room then switches to a pokemon who wants to sweep at the moment.
Uses/Synergy: Well here he is, the lead. The Lead is always the hardest pokemon to use, because this is the part of the game which is a flip of a coin. Heads good match up, or tails you're pretty much fucked. Porygon though defies this rule. With his amazing ability and Magic Coat you have distroyed all Taunter, Trickers, Sleepers and everything in the start. He ALWAYS get's a Trick Room off helping me game momentum.
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Hypnosis
- Gyro Ball
- Explosion
The Second Trick Roomer, he helps as he's the only pokemon on my team that actually causes a status on purpose. Gyro Ball can 1-2HKO a T-Tar and Explosion is for some pokemon that have been causing me a LOT of grief.
Uses/Synergy: Well this is a giant floating bell which can do much anything in this game. Wall, Sleep, hurt other Pokemon and set up Trick Room. He comes in, sleeps an opponent, uses Trick Room and if health is running low, he will explode. Though he will have to watch out for FIRE type attacks the most common user(s) of those are Infernape, Heatran and Zapdos. Heatran will get walled by Porgyon 2 Infernape is walled by the next Pokemon and Zapdos I'm having a little trouble with. Other wise he works out well.
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Slowking @ Leftovers
Nature: Quiet
EVs: 252 HP/ 252 SpAtk/ 6 Def
-Trick room
-Surf
-Nasty plot
-Slack off
Slowking is without a doubt one of my most favorite pokemon on this team. Not only is he vital in the fact he can Trick Room but he can also take a hit and deal one back. Even with Surf as his only attack, it deals a lot of damage to grass types (celebi) after a nasty plot or two.
Uses/Synergy: As the only thing I could call a "bulky water" on this team he does the job quite well. He takes hits, heals, Trick Room's then sweeps if the opportunity presents itself.
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Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 252 HP/6 Def/252 SAtk
Quiet nature (+SAtk, -Spe)
- Magnet Rise
- Thunderbolt
- Hidden Power [Ice]
- Explosion
Since I no longer need those speed Ev's I put them into HP for some extra sturdy-ness. He can almost OHKO a full HP Metagross. a gaurenteed OHKO if they don't invest in HP. Magnet Rise is there so if I can't OHKO a pokemon, then I can rise and avoid the Earthquake
Uses/Synergy: Well the first (or second counting Slowking) Special Sweeper in my team and he sure packs a punch. With Life Orb and his high Special Attack stat the only things that have a chance to wall this guy is Blissey and Cresselia. Everything else seems to fall in his wake of terror and chaos. If he's about to die, and Trick Room is coming to a close he will explode, killing the pokemon in and allowing me to get to my Trick Roomer safely.
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Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spe)
- Brick Break
- Aqua Jet
- Waterfall
- Ice Punch
Uses/Synergy: Well the first (or second counting Slowking) Special Sweeper in my team and he sure packs a punch. With Life Orb and his high Special Attack stat the only things that have a chance to wall this guy is Blissey and Cresselia. Everything else seems to fall in his wake of terror and chaos. If he's about to die, and Trick Room is coming to a close he will explode, killing the pokemon in and allowing me to get to my Trick Roomer safely.
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Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spe)
- Brick Break
- Aqua Jet
- Waterfall
- Ice Punch
He's a powerhouse of Pokemon. Aqua Jet is so he can occasionally sweep. I mean do I really need to explain a choice user?
Uses/Synergy: Probably the most powerful (yet less diverse) sweeper on my team. He's slow and that's great, he's powerful and that's awesome. He'll do about 35% to a Gyrados switch in with Waterfall, that's a lot factoring in intimidate. Not much to say.
1) Pick a move
2) Use the move
3) ?????
4) Profit
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Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Fire Blast
- Earthquake
- Ice Punch
Uses/Synergy: Probably the most powerful (yet less diverse) sweeper on my team. He's slow and that's great, he's powerful and that's awesome. He'll do about 35% to a Gyrados switch in with Waterfall, that's a lot factoring in intimidate. Not much to say.
1) Pick a move
2) Use the move
3) ?????
4) Profit
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Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Fire Blast
- Earthquake
- Ice Punch
Tyranitar is one of theose pokemon that is almost required on a Trick Room team. He has a monsturous Attack stat and a pretty good Special Attack stat. He has good type coverage and can take a hit.
Uses/Synergy: He has a huge attack that can kill almost anything that is doesn't resist and has a movepool which destroys the world. He brings in Sand which is helpful to wear down pokemon that don't carry leftovers and that take damage from Sandstorm. Though he is my fourth fighting weaknesses he is always welcome in my team.
Uses/Synergy: He has a huge attack that can kill almost anything that is doesn't resist and has a movepool which destroys the world. He brings in Sand which is helpful to wear down pokemon that don't carry leftovers and that take damage from Sandstorm. Though he is my fourth fighting weaknesses he is always welcome in my team.
A few things to note:
Skymin: goes right through this team without a second glance, I'm going to pray he gets bumped to Ubers though.
Heracross: He walks down and punches four members of my team and they go down. I don't know how to fix this
Lucario: Same as Heracross except if he get's a Sword Dance up then I might as well say "GG" if Trick Room isn't up.
Scizor: Pretty much the same reason as Lucario except Magenzone can take him down as he usually doesn't carry Super Power.
Skymin: goes right through this team without a second glance, I'm going to pray he gets bumped to Ubers though.
Heracross: He walks down and punches four members of my team and they go down. I don't know how to fix this
Lucario: Same as Heracross except if he get's a Sword Dance up then I might as well say "GG" if Trick Room isn't up.
Scizor: Pretty much the same reason as Lucario except Magenzone can take him down as he usually doesn't carry Super Power.
Zapdos: Heat Wave, Thunder Bolt, Hidden Power [ICE]. I have NOTHING besides T-Tar that can take a hit from her. If Trick Room is down and she appears I am done. Not as much as Skymin, but pretty much done.
Infernape: Takes down everything in this team. I'm not even joking. Everything is gone. So that's three pokemon (Zapdos, Skymin and Infernape) which by themselves own my team.
OUTRO: Well over all I think this team is doing really well you don't see Trick Room being used that often and it is really such a waste as it's an amzing move. It opens up an entire new game to you and let's you think outside the box.Infernape: Takes down everything in this team. I'm not even joking. Everything is gone. So that's three pokemon (Zapdos, Skymin and Infernape) which by themselves own my team.