Don't tell me I should get rid of kingdra and put a politoed drizzle instead. I prefer swift swim kingdra, and I want to show people that you do NOT need politoed for a good rain team. Other than that, any criticism is appreciated.
Azelf @ Damp Rock (Lead)
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Nature: Timid [+Spe, -Atk]
-U-turn
-Stealth Rock
-Psychic
-Rain Dance
Azelf is my lead because it's good for setting up rain and rocks. Also, I have Psychic on it to give a bit more coverage and it's STAB . U turn is to scout and get a good switch. Also, I have damp rock so the rain lasts longer. It has the extra speed to hopefully outspeed a lot of other leads.
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Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Def
Nature: Modest [+SpA, -Atk]
-Thunder
-Hydro Pump
-Rain Dance
-Will-O-Wisp
Rotom is always great for a rain team, since he has hydro pump and thunder which completely destroy. He also has will-o-wisp to weaken physical attackers, along with rain dance for another person to set up rain. He is very powerful, but I want to keep him alive longer, so I put on leftovers instead of choice specs. I like kingdra with specs anyway.
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Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 Spe / 252 SpA / 4 HP
Nature: Timid [+Spe, -Atk]
-Surf
-Hydro Pump
-Dragon Pulse
-Draco Meteor
This comes almost straight from the smogon database with a few changes in the EVs. The idea is to come in on a predicted low damage move like a fire move or water move, then tear the opponent to shreds. Hydro Pump and Draco Meteor are better for early game playing since they can OHKO most pokes, and surf and dragon pulse are better for later game since they have 100 accuracy. It depends on what switches in to decide which to use too.
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Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Nature: Adamant [+Atk, -SpA]
-Swords Dance
-Waterfall
-Aqua Jet
-Stone Edge
This poke is the physical attacking swift swimmer. Waterfall is STAB, Stone Edge is STAB, Aqua Jet is STAB and priority, and swords dance is for extra power. This poke can sweep hard.
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Thundurus @ Damp Rock
Ability: Prankster
EVs: 252 Spe / 252 SpA / 4 HP
Nature: Timid [+Spe, -Atk]
-Nasty Plot
-Thunder
-HP [Ice]
-Rain Dance
I decided to change latias to thundurus because of thunder and it's massive power. Nasty plot will make this poke dominate if it's set up. HP Ice is in case I need it. I have rain dance on it so there is another rain dance supporter. Damp Rock is on here because I don't feel he needs his power boosted or his health restored, and rain will last longer.
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Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Nature: Adamant [+Atk, -SpA]
-Bullet Punch
-Superpower
-U-turn
-Roost
Scizor is a great supporter to put on a rain team, which is why I want to keep him alive with roost. Superpower is very powerful, bullet punch is STAB and priority. U-turn is in case I need to switch and or scout, and it's good against reuniclis. Leftovers is to also keep it alive longer hopefully.
You may notice that there are few defenses or walls on this team. That's because I want this to be a very offensive, relentless team that doesn't slow down, doesn't let up, and doesn't forgive. It's great to take advantage of the extra speed thanks to the swift swim pokes. Also, I'm looking forward to using this team, as it would be something very different from a drizzle team. I'm tired of drizzle teams, if you can't tell. And thanks to all the people who helped me with this team and all of the people who will give possible suggestions in the future, though I think the team looks pretty good now. There were a lot of changes, as I only kept 3 pokes from the original team. Well, thanks for reading!

Azelf @ Damp Rock (Lead)
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Nature: Timid [+Spe, -Atk]
-U-turn
-Stealth Rock
-Psychic
-Rain Dance
Azelf is my lead because it's good for setting up rain and rocks. Also, I have Psychic on it to give a bit more coverage and it's STAB . U turn is to scout and get a good switch. Also, I have damp rock so the rain lasts longer. It has the extra speed to hopefully outspeed a lot of other leads.
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Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Def
Nature: Modest [+SpA, -Atk]
-Thunder
-Hydro Pump
-Rain Dance
-Will-O-Wisp
Rotom is always great for a rain team, since he has hydro pump and thunder which completely destroy. He also has will-o-wisp to weaken physical attackers, along with rain dance for another person to set up rain. He is very powerful, but I want to keep him alive longer, so I put on leftovers instead of choice specs. I like kingdra with specs anyway.
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Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 Spe / 252 SpA / 4 HP
Nature: Timid [+Spe, -Atk]
-Surf
-Hydro Pump
-Dragon Pulse
-Draco Meteor
This comes almost straight from the smogon database with a few changes in the EVs. The idea is to come in on a predicted low damage move like a fire move or water move, then tear the opponent to shreds. Hydro Pump and Draco Meteor are better for early game playing since they can OHKO most pokes, and surf and dragon pulse are better for later game since they have 100 accuracy. It depends on what switches in to decide which to use too.
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Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 HP
Nature: Adamant [+Atk, -SpA]
-Swords Dance
-Waterfall
-Aqua Jet
-Stone Edge
This poke is the physical attacking swift swimmer. Waterfall is STAB, Stone Edge is STAB, Aqua Jet is STAB and priority, and swords dance is for extra power. This poke can sweep hard.
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Thundurus @ Damp Rock
Ability: Prankster
EVs: 252 Spe / 252 SpA / 4 HP
Nature: Timid [+Spe, -Atk]
-Nasty Plot
-Thunder
-HP [Ice]
-Rain Dance
I decided to change latias to thundurus because of thunder and it's massive power. Nasty plot will make this poke dominate if it's set up. HP Ice is in case I need it. I have rain dance on it so there is another rain dance supporter. Damp Rock is on here because I don't feel he needs his power boosted or his health restored, and rain will last longer.
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Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Nature: Adamant [+Atk, -SpA]
-Bullet Punch
-Superpower
-U-turn
-Roost
Scizor is a great supporter to put on a rain team, which is why I want to keep him alive with roost. Superpower is very powerful, bullet punch is STAB and priority. U-turn is in case I need to switch and or scout, and it's good against reuniclis. Leftovers is to also keep it alive longer hopefully.
You may notice that there are few defenses or walls on this team. That's because I want this to be a very offensive, relentless team that doesn't slow down, doesn't let up, and doesn't forgive. It's great to take advantage of the extra speed thanks to the swift swim pokes. Also, I'm looking forward to using this team, as it would be something very different from a drizzle team. I'm tired of drizzle teams, if you can't tell. And thanks to all the people who helped me with this team and all of the people who will give possible suggestions in the future, though I think the team looks pretty good now. There were a lot of changes, as I only kept 3 pokes from the original team. Well, thanks for reading!