SM OU Nomansland, A UUBL team

So, as we all know, being confined to a BL tier is one of the worst fates imaginable for a Pokemon. Not good enough to be standard, but too good to reign their fury in the lower tiers. I decided to cut them a break and make a team exclusively from Pokemon confined to BL. Here is what I came up with.


Ace (Staraptor) @ Fightinium Z/Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- Quick Attack

What BL team would be complete without the regional bird that's been stuck here since its debut? Staraptor is meant to be the fast wallbreaker of the team from the physical side. Brave bird and Double Edge for STAB and Reckless with Close Combat for coverage and Fightinium Z so for one time the drops don't happen. Quick attack is to pick off weakened enemies without having to chunk Staraptor's health or defenses. Quite frankly, I feel this is the best user of Z-power for my team, although I can also make Azumarill do Z-belly drum, in which case, I use a choice band on it.

Pennywise (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Facade/Poison Jab
- Mach Punch

Conkeldurr is my tanky powerhouse. He's meant to tank hits then recover health with Drain punch. He also works as a status absorber once that flame orb activates. The set itself is pretty simple to understand, burn Conk then let it run wild with Drain punch, knock, and facade. Poison jab is for if Clef and other fairies become a problem. Mach punch is for finishing off faster Pokemon.
Azuzu (Azumarill) @ Assault Vest/Normalium-Z
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation/Belly Drum
- Aqua Jet
- Play Rough
- Knock Off/Superpower

Another on the tanky offense side. Azuzu is either meant to take special hits and then retaliate, or clean up once the other team has been sufficiently damaged. With the assault vest, I run liquidation, play rough, knock off for coverage, and aqua jet to pick off faster Pokemon. If I am using normalium z, then I am running with the belly jet set to go for a late game sweep with aqua jet and if possible, go for the moves play rough and knock off. Superpower can work over Knock off for Ferrothorn.

Kurama (Ninetales-Alola) @ Light Clay
Ability: Snow Warning
EVs: 84 HP / 168 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Freeze-Dry
- Moonblast

Ninetales is largely for setting up veil and hitting things with Blizzard. Certain waters can be surprised with Freeze-Dry (*cough* Rotom-W *cough*) and Moonblast is for dual STAB. Ninetales isn't really meant for sticking around for long. Blizzard is the main move to be spammed while hail is up and it cannot miss. Freeze-Dry is for surprising water types but will mostly be used on things 4x weak to it that are not weak to ice like Pelliper or Mega Swampert. Moonblast will mostly be used for stuff like Kommo-o with its 4x weakness.

Bridal (Gardevoir-Mega) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Shadow Ball
- Will-O-Wisp /Focus Miss(err Blast)

Gardevoir is for threatening people on the special side. Hyper voice, psyshock are for dual STAB (I chose psyshock over psychic for special walls not named Chansey), shadow ball is for ghosts and other psychics as well as obtaining perfect neutral coverage with its 2 STABS. Wisp is for crippling physical attackers while focus miss is for if I feel like gambling with steels. Wisp is a gamble anyway, but wisp doesn't miss as much as Focus Blast does and I will more than likely switch Gardevoir out against key steels.

Usain Bolt (Scolipede) @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Megahorn/Poison Jab
- Spikes
- Toxic Spikes
- Endeavor
I originally had Scolipede with Baton Pass since being on the useful moves list, I forgot that it was completely banned, but its main role remains, Spike stacking and using Endeavor when its HP is low. I am under no illusions that Scolipede will get 5 turns to get all 3 spikes and 2 layers of toxic spikes, but I figured I can decide which one is more important during the match. In the face of something that will bring Scolipede to its focus sash, I can Endeavor and cripple it. And if it doesn't have priority, I can finish it off with Megahorn or poison jab. Megahorn is first since it has no immunities whereas poison jab is more accurate but won't work on steels.
 
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