123456789101112131
123456789101112131
1234567891011121311234567891011121314151617189
1234567891011121311234567891011121314151617189
Hi Smogon!
Ever since the emergence of Tapus, Alolan-forms, Gen 7 brand new pokemons and the Z stones, the OU-Tier has experienced drastic changes, forcing competitors to make adjustments in their current or previous teams one way or another. In the defensive end of the meta-game, one pokemon that stood out among the others was Toxapex, which led people to come to a realization that, a single pokemon is actually capable of serving as a Boost neutralizer (by running haze), taking massive amount of damage without having to worry about recovery (due to Regenerator), forcing switch ins (by setting up Toxic Spikes), crippling physical attackers with scald spam and last but not least, it also gets recovery coverage! Which broght me to the foregone conclusion of pairing Toxapex alongside Kyurem + certified stall pokemons (Mega-Sableye, Chansey, Clefable, Skarmory...). But yet is known this stall team has been built with Dugtrio as opposed to Kyurem, with that being said, Kyurem is the defensive prowess I'm gonna be doing an In-depth Analysis down below.
The team
It seems to me there haven't been more competitors intending to run Kyurem as a defensive viability. Although Kyurem was last seen in late ORAS with a balance team featuring mega Abomasnow, Heatran, Landorus-T, etc,. specially for being an offensive Stab moves attacker (Ice beam + Dragon pulse) and a pressure user (substitute + roost), but because of it was overshadowed by more versatile pressure users such as Zapdos, Suicune, etc,. it is the reason why Kyurem is considered to be way less functional in the "PP reducer Slot". Thus, Kyurem is portrayed as a liability, this team excels at being extraordinaire at "PP Stalling" Stall teams by combining 48 PP Haze from Toxapex, 32 PP Spikes from Skarmory and 32 PP Seismic toss/ Stealth rock from Chansey. In addition to that, Kyurem serves as a pressure punisher, reducing PP from low pace pokemons. When it comes to balance teams, the team itself offers ample variety of hazards and solid defensive prowess that can disrupt the tempo. Against Hyper Offensive is really appreciated not to allow hazard to cripple your defensive pokemons, as you keep them healthy and status-free it is able to decimate Hyper Offensive teams at its entirety.
-----------------------------
Team breakdown
-----------------------------
Kyurem
Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Substitute
- Earth Power
At first glance, the first question that would come to your mind is: where's duggy at? But in reality, It's true! 5 out of the 6 pokemons that are being used in solid stall team featuring Dugtrio. So the differences between one and another is more than evident. As opposed to running a trapper in Dugtrio, I decided to take advantage of kyurem's services, and I am going to explain exactly why. Not only It's got jaw-dropping 660 BST, but also its well distributed stats makes it an impressive substitute/roost user. While subbed, It launches hard-hitting stab move in Ice beam and cripple common ground/steel type pokemons with Earth power due to Its 130 Sp.Atk. In the defensive end, 125 HP helps it out to remain subbed when attacked by Seismic Toss (22%) enabling it to punish PP, deal damage and 1/16 recovery from Leftovers will only keep on restoring. Now let's talk about stat investment. The 252 HP 124 Def Bold Nature [90 Def BS] is pretty much intended to survive hits such as 1% Reversal from dugtrio (deals 71%), Meteor Mash mega-Metagross and hard hitting stone edge users like Tapu Bulu and Landorus. I also would like to mention that It walls shadow bone Alolan-Marowak and still capable of revenge kill with earth power. In the other end, Sp. Def, I decided to invest 132 [90 Sp.Def BS] because it is effective against moonblast users with not much offensive prowess to offer such as Tapu fini, Clefable, and Air slash from defensive invested Celesteela, also it's invested that way for being a better PP reducer, eating Scalds, hard-hitting eletric moves, weak flamethrower more likely from Celesteela and Clefable, and last but not least, this investment put it in position to prevent Sp. Atk offensive threats from developing like Greninja, Magma storm Heatran (so that heatran don't cripple Toxapex nor Chansey anymore) and magearna (if well played with the subs/roost gamble). I didn't invest in 95 Spe Base stat because understood that it still outspeeds Taunt Tapu fini and most of the low pace pokemons, allowing Kyurem to substitute and prevent status from functioning and moves will just have their PP reduced. Finally, let me bring the gameplan to the table. Kyurem have to be run in a way that you punish with pressure those pokemon that don't have much to offer offensively (or may be with decent offense) so that their PPs commence to reduce in big portions. Also Kyurem serves as Magma Storm absorber and dugtrio 1% reversal resistant, and therefore, Chansey and Toxapex are now able to unleash their full defensive prowess. When kyurem is subbed, it 2KO Mega-Metagross with earth power, despatch Alolan Marowak with ease, Mega-Mawile can also be eliminated when it's at 70% HP. Kyurem is suggested to be sent against Greninja, Tapu fini, Tapu bulu, Magma Storm Heatran, Celesteela, Alolan Marowak, and other pokemons that Kyurem itself can handle on its own. It is recommended to avoid status and leech seed setters, or at least prevent them from affecting you. Control the way you waste your PPs as all of Kyurem's move are on the 16 PP margin. Gamble and bait the substitute/roost/ice beam/ earth power game pretty decently, as your ability is pressure, and so you can get to deal bunch of damage on switch ins.
Sableye
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Recover
- Will-O-Wisp
- Knock Off
Mega-Sableye provides the control of hazard game, which enables Kyurem to have further longevity and at the same time prevents Kyurem from having its HP reduced due to its typing. It exerts pressure to physical hazard setters such as Garchomp, Landorus, Ferrothorn and Skarmory. Mega-Sableye also cripples Physical Offensive threats with will-o-wisp, and with the addition of Protect over Fake out it is now capable of scouting pokemons that run Choice items, most likely Tapu Lele, Tapu Bulu, Pheromosa,etc. Knock off over foul play, because it functions for wearing down pokemons with no recovery coverage with the likes of Tapu fini and Heatran leftovers.
EV/IV Spread - It is pretty suggested for Mega-Sableye to be fully invested in HP & DEF ever since most of hazard setters are physical, except for Heatran. It signifies that magic bounce will remain intact much longer, providing more longevity to Kyurem and the rest of the fat pokemons.
Chansey
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Stealth Rock
Chansey is noticeable to have a good performance by running Nature Cure ability, because it absorbs status, heal bell PPs are not forced to be reduced and Kyurem dictates the pace with more ease. Toxic Spaming one can get convenient results on offensive threats, disrupting their longevity. Chansey functions as the Hazard setter of this stall team. Set up hazard as soon as possible. It is not convinient to let Chansey loose its Eviolite Item, only when trying to PP stall another Stall team or getting to protect from Tornadus-T. Chansey and Toxapex are the only check against Charizard Y when it's sunny, so not allowing Tyranitar to cripple you with the pursuit game is going to be appreciated. This Chansey is excellent against Dugtrio Trapper, as you get to break through focus sash with toxic and using seismic toss in a manner that dugtrio doesn't reversal in a hard-hitting way.
EV/IV Spread - This Chansey can be found with ease on Smogon Strategy PokeDex.
Skarmory
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Defog
- Spikes
Skarm is meant to occupy the defogger slot in the team, it is consider, in deed, the best defogger for stall purposes, at least for this team, it is pretty valuable. When Sableye is unable to bounce hazard due to low HP or an inconvenient situation then it is when Skarmory comes down to action. Skarmory functions as a counter for Tornadus-T, Mega-Scizor and Mega-Pinsir. It also excels at crippling Boosted pokemons such as Mega-Gyarados and Garchomp by using whirlwind. Spikes serves to wear stall teams on a late game and for disrupting Offensive and balance team to unleash their full potential. Defog Spam is gonna be needed against Hazard setters such as Garchomp and Lando that don't run boosting moves. Take care of the flying type loose by roosting, good plays are suggested.
EV/IV Spread - This set can be found with ease in the Smogon Strategy PokeDex. Full physical defense plus rocky helmet cripples common megas such as Mega-metagross and Mega-Gyarados.
Toxapex
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Toxapex serves as a back up for chansey when it comes to hard-hitting Sp. Atk pokemons, such as Charizard Y, Pheromosa, Greninja, etc. It is very useful against both pokemons that are on verge to boost and pokemons that are already boosted by using haze. Toxic Spikes forces switch ins and can help to wear down teams without the prescense of healing moves. Scald Spam is suggested against physical offensive threats and to slowly wear down pokemons without recovery coverage at its disposal. Recover can be used on PP stalling situation or for wanting to add even more longevity than regenerator provides.
EV/IV Spread - This set can be found with ease in the Smogon Strategy PokeDex.
Clefable
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable is the Heal Bell user of the team. If by any chance one of the pokemons was affected by status, then heal is suggested to be used as soon as possible. Wish serves as a recovery back up for those who weren't capable of recovering and that in a switch in resist the damage dealt. Not to mention it's ability, Unaware, which gives it the capacity of ignoring boost combined with its typing fairy type, gaining more resistances than most of the others types. Proctect serves for giving clefable more longevity and scout on status and trick users.
EV/IV Spread - This set can be found with ease in the Smogon Strategy PokeDex.
••••••••••••
Threats
••••••••••••
Tapu Lele taunt/psychium z: IN THIS SCENARIO IT IS RECOMMENDED TO CRIPPLE TAPU LELE AS MUCH AS YOU CAN, SETTING UP HAZARDS, OVERPREDICTING, SCOUT BY USUBG PROTECT SO THAT THE WEIRD ENVIROMENT ENDS UP FASTER. Kyurem lives 1 Moonblast so if it is needed try to lower its HP. Clefable and Chansey covers it pretty well when the enviroment is not weird.
Marowak: IN THIS CASE, GET TO SEND KYUREM WHEN YOU KNOW THE OPPONENT IS GONNA USE EITHER SHADOW BONE OR BOOMERANG. TRY TO LOWER ITS HP AT LEAST DEAL DAMAGE UNTIL 60% BY SETTING ROCKS OR DEALING DAMAGE WITH TOXAPEX SCALD. THE REST KYUREM IS WILLING TO HELP BY USING EARTH POWER.
Charizard X: IN THIS SCENARIO, PLAY WELL THE GAMBLE OF HAZE. GET TO CONFUSE OPPONENT AND SEND CLEFABLE SO THAT YOU GET TO UNAWARE AND WISH/PROCTECT ALL THE WAY. IF IT DOESN'T WORK, TRY TO BAIT WITH CHANSEY SO THAT IT Flare blitz deals even more recoil than usual.
Replays
Shedinja Stall scenario:
http://replay.pokemonshowdown.com/gen7ou-543817983
Charizard Y +Tapu Lele+ Banded Zygarde:
http://replay.pokemonshowdown.com/gen7ou-543800731
Tapu Bulu + Celesteela + Zygarde:
http://replay.pokemonshowdown.com/gen7ou-542907165
HO Team:
http://replay.pokemonshowdown.com/gen7ou-542902488
Tapu Fini+Greninja+Gengar:
http://replay.pokemonshowdown.com/gen7ou-542056573
Scolipede+Tail Glow Manaphy+Tail Glow Xurketree
http://replay.pokemonshowdown.com/gen7ou-541330564
How to handle stall:
http://replay.pokemonshowdown.com/gen7ou-548356649
Kyurem is clutch!:
http://replay.pokemonshowdown.com/gen7oususpecttest-554052353
Same Team Encounter:
http://replay.pokemonshowdown.com/gen7ou-551727061
Importable
(Peaked #1) [1932]
(Highest score) [1955]
1234567891011121311234567891011121314151617189
Hi Smogon!
Ever since the emergence of Tapus, Alolan-forms, Gen 7 brand new pokemons and the Z stones, the OU-Tier has experienced drastic changes, forcing competitors to make adjustments in their current or previous teams one way or another. In the defensive end of the meta-game, one pokemon that stood out among the others was Toxapex, which led people to come to a realization that, a single pokemon is actually capable of serving as a Boost neutralizer (by running haze), taking massive amount of damage without having to worry about recovery (due to Regenerator), forcing switch ins (by setting up Toxic Spikes), crippling physical attackers with scald spam and last but not least, it also gets recovery coverage! Which broght me to the foregone conclusion of pairing Toxapex alongside Kyurem + certified stall pokemons (Mega-Sableye, Chansey, Clefable, Skarmory...). But yet is known this stall team has been built with Dugtrio as opposed to Kyurem, with that being said, Kyurem is the defensive prowess I'm gonna be doing an In-depth Analysis down below.
The team
It seems to me there haven't been more competitors intending to run Kyurem as a defensive viability. Although Kyurem was last seen in late ORAS with a balance team featuring mega Abomasnow, Heatran, Landorus-T, etc,. specially for being an offensive Stab moves attacker (Ice beam + Dragon pulse) and a pressure user (substitute + roost), but because of it was overshadowed by more versatile pressure users such as Zapdos, Suicune, etc,. it is the reason why Kyurem is considered to be way less functional in the "PP reducer Slot". Thus, Kyurem is portrayed as a liability, this team excels at being extraordinaire at "PP Stalling" Stall teams by combining 48 PP Haze from Toxapex, 32 PP Spikes from Skarmory and 32 PP Seismic toss/ Stealth rock from Chansey. In addition to that, Kyurem serves as a pressure punisher, reducing PP from low pace pokemons. When it comes to balance teams, the team itself offers ample variety of hazards and solid defensive prowess that can disrupt the tempo. Against Hyper Offensive is really appreciated not to allow hazard to cripple your defensive pokemons, as you keep them healthy and status-free it is able to decimate Hyper Offensive teams at its entirety.
-----------------------------
Team breakdown
-----------------------------
Kyurem
Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Substitute
- Earth Power
At first glance, the first question that would come to your mind is: where's duggy at? But in reality, It's true! 5 out of the 6 pokemons that are being used in solid stall team featuring Dugtrio. So the differences between one and another is more than evident. As opposed to running a trapper in Dugtrio, I decided to take advantage of kyurem's services, and I am going to explain exactly why. Not only It's got jaw-dropping 660 BST, but also its well distributed stats makes it an impressive substitute/roost user. While subbed, It launches hard-hitting stab move in Ice beam and cripple common ground/steel type pokemons with Earth power due to Its 130 Sp.Atk. In the defensive end, 125 HP helps it out to remain subbed when attacked by Seismic Toss (22%) enabling it to punish PP, deal damage and 1/16 recovery from Leftovers will only keep on restoring. Now let's talk about stat investment. The 252 HP 124 Def Bold Nature [90 Def BS] is pretty much intended to survive hits such as 1% Reversal from dugtrio (deals 71%), Meteor Mash mega-Metagross and hard hitting stone edge users like Tapu Bulu and Landorus. I also would like to mention that It walls shadow bone Alolan-Marowak and still capable of revenge kill with earth power. In the other end, Sp. Def, I decided to invest 132 [90 Sp.Def BS] because it is effective against moonblast users with not much offensive prowess to offer such as Tapu fini, Clefable, and Air slash from defensive invested Celesteela, also it's invested that way for being a better PP reducer, eating Scalds, hard-hitting eletric moves, weak flamethrower more likely from Celesteela and Clefable, and last but not least, this investment put it in position to prevent Sp. Atk offensive threats from developing like Greninja, Magma storm Heatran (so that heatran don't cripple Toxapex nor Chansey anymore) and magearna (if well played with the subs/roost gamble). I didn't invest in 95 Spe Base stat because understood that it still outspeeds Taunt Tapu fini and most of the low pace pokemons, allowing Kyurem to substitute and prevent status from functioning and moves will just have their PP reduced. Finally, let me bring the gameplan to the table. Kyurem have to be run in a way that you punish with pressure those pokemon that don't have much to offer offensively (or may be with decent offense) so that their PPs commence to reduce in big portions. Also Kyurem serves as Magma Storm absorber and dugtrio 1% reversal resistant, and therefore, Chansey and Toxapex are now able to unleash their full defensive prowess. When kyurem is subbed, it 2KO Mega-Metagross with earth power, despatch Alolan Marowak with ease, Mega-Mawile can also be eliminated when it's at 70% HP. Kyurem is suggested to be sent against Greninja, Tapu fini, Tapu bulu, Magma Storm Heatran, Celesteela, Alolan Marowak, and other pokemons that Kyurem itself can handle on its own. It is recommended to avoid status and leech seed setters, or at least prevent them from affecting you. Control the way you waste your PPs as all of Kyurem's move are on the 16 PP margin. Gamble and bait the substitute/roost/ice beam/ earth power game pretty decently, as your ability is pressure, and so you can get to deal bunch of damage on switch ins.
Sableye
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Recover
- Will-O-Wisp
- Knock Off
Mega-Sableye provides the control of hazard game, which enables Kyurem to have further longevity and at the same time prevents Kyurem from having its HP reduced due to its typing. It exerts pressure to physical hazard setters such as Garchomp, Landorus, Ferrothorn and Skarmory. Mega-Sableye also cripples Physical Offensive threats with will-o-wisp, and with the addition of Protect over Fake out it is now capable of scouting pokemons that run Choice items, most likely Tapu Lele, Tapu Bulu, Pheromosa,etc. Knock off over foul play, because it functions for wearing down pokemons with no recovery coverage with the likes of Tapu fini and Heatran leftovers.
EV/IV Spread - It is pretty suggested for Mega-Sableye to be fully invested in HP & DEF ever since most of hazard setters are physical, except for Heatran. It signifies that magic bounce will remain intact much longer, providing more longevity to Kyurem and the rest of the fat pokemons.
Chansey
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Stealth Rock
Chansey is noticeable to have a good performance by running Nature Cure ability, because it absorbs status, heal bell PPs are not forced to be reduced and Kyurem dictates the pace with more ease. Toxic Spaming one can get convenient results on offensive threats, disrupting their longevity. Chansey functions as the Hazard setter of this stall team. Set up hazard as soon as possible. It is not convinient to let Chansey loose its Eviolite Item, only when trying to PP stall another Stall team or getting to protect from Tornadus-T. Chansey and Toxapex are the only check against Charizard Y when it's sunny, so not allowing Tyranitar to cripple you with the pursuit game is going to be appreciated. This Chansey is excellent against Dugtrio Trapper, as you get to break through focus sash with toxic and using seismic toss in a manner that dugtrio doesn't reversal in a hard-hitting way.
EV/IV Spread - This Chansey can be found with ease on Smogon Strategy PokeDex.
Skarmory
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Defog
- Spikes
Skarm is meant to occupy the defogger slot in the team, it is consider, in deed, the best defogger for stall purposes, at least for this team, it is pretty valuable. When Sableye is unable to bounce hazard due to low HP or an inconvenient situation then it is when Skarmory comes down to action. Skarmory functions as a counter for Tornadus-T, Mega-Scizor and Mega-Pinsir. It also excels at crippling Boosted pokemons such as Mega-Gyarados and Garchomp by using whirlwind. Spikes serves to wear stall teams on a late game and for disrupting Offensive and balance team to unleash their full potential. Defog Spam is gonna be needed against Hazard setters such as Garchomp and Lando that don't run boosting moves. Take care of the flying type loose by roosting, good plays are suggested.
EV/IV Spread - This set can be found with ease in the Smogon Strategy PokeDex. Full physical defense plus rocky helmet cripples common megas such as Mega-metagross and Mega-Gyarados.
Toxapex
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Toxapex serves as a back up for chansey when it comes to hard-hitting Sp. Atk pokemons, such as Charizard Y, Pheromosa, Greninja, etc. It is very useful against both pokemons that are on verge to boost and pokemons that are already boosted by using haze. Toxic Spikes forces switch ins and can help to wear down teams without the prescense of healing moves. Scald Spam is suggested against physical offensive threats and to slowly wear down pokemons without recovery coverage at its disposal. Recover can be used on PP stalling situation or for wanting to add even more longevity than regenerator provides.
EV/IV Spread - This set can be found with ease in the Smogon Strategy PokeDex.
Clefable
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Clefable is the Heal Bell user of the team. If by any chance one of the pokemons was affected by status, then heal is suggested to be used as soon as possible. Wish serves as a recovery back up for those who weren't capable of recovering and that in a switch in resist the damage dealt. Not to mention it's ability, Unaware, which gives it the capacity of ignoring boost combined with its typing fairy type, gaining more resistances than most of the others types. Proctect serves for giving clefable more longevity and scout on status and trick users.
EV/IV Spread - This set can be found with ease in the Smogon Strategy PokeDex.
••••••••••••
Threats
••••••••••••
Tapu Lele taunt/psychium z: IN THIS SCENARIO IT IS RECOMMENDED TO CRIPPLE TAPU LELE AS MUCH AS YOU CAN, SETTING UP HAZARDS, OVERPREDICTING, SCOUT BY USUBG PROTECT SO THAT THE WEIRD ENVIROMENT ENDS UP FASTER. Kyurem lives 1 Moonblast so if it is needed try to lower its HP. Clefable and Chansey covers it pretty well when the enviroment is not weird.
Marowak: IN THIS CASE, GET TO SEND KYUREM WHEN YOU KNOW THE OPPONENT IS GONNA USE EITHER SHADOW BONE OR BOOMERANG. TRY TO LOWER ITS HP AT LEAST DEAL DAMAGE UNTIL 60% BY SETTING ROCKS OR DEALING DAMAGE WITH TOXAPEX SCALD. THE REST KYUREM IS WILLING TO HELP BY USING EARTH POWER.
Charizard X: IN THIS SCENARIO, PLAY WELL THE GAMBLE OF HAZE. GET TO CONFUSE OPPONENT AND SEND CLEFABLE SO THAT YOU GET TO UNAWARE AND WISH/PROCTECT ALL THE WAY. IF IT DOESN'T WORK, TRY TO BAIT WITH CHANSEY SO THAT IT Flare blitz deals even more recoil than usual.
Replays
Shedinja Stall scenario:
http://replay.pokemonshowdown.com/gen7ou-543817983
Charizard Y +Tapu Lele+ Banded Zygarde:
http://replay.pokemonshowdown.com/gen7ou-543800731
Tapu Bulu + Celesteela + Zygarde:
http://replay.pokemonshowdown.com/gen7ou-542907165
HO Team:
http://replay.pokemonshowdown.com/gen7ou-542902488
Tapu Fini+Greninja+Gengar:
http://replay.pokemonshowdown.com/gen7ou-542056573
Scolipede+Tail Glow Manaphy+Tail Glow Xurketree
http://replay.pokemonshowdown.com/gen7ou-541330564
How to handle stall:
http://replay.pokemonshowdown.com/gen7ou-548356649
Kyurem is clutch!:
http://replay.pokemonshowdown.com/gen7oususpecttest-554052353
Same Team Encounter:
http://replay.pokemonshowdown.com/gen7ou-551727061
Importable
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Defog
- Spikes
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 194 Def / 62 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Recover
- Will-O-Wisp
- Knock Off
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Stealth Rock
Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Substitute
- Earth Power
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Defog
- Spikes
Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 194 Def / 62 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Heal Bell
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Protect
- Recover
- Will-O-Wisp
- Knock Off
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Stealth Rock
Kyurem @ Leftovers
Ability: Pressure
EVs: 252 HP / 124 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Substitute
- Earth Power
(Peaked #1) [1932]
(Highest score) [1955]
Last edited: