Overview
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name: Choice Band
move 1: U-turn
move 2: Aerial Ace
move 3: X-Scissor
move 4: Night Slash / Giga Drain
ability: Infiltrator
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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Speedy Support
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name: Speedy Support
move 1: Protect
move 2: Baton Pass
move 3: Substitute
move 4: Swords Dance
item: Leftovers
evs: 100 HP / 76 Def / 76 SpD / 252 Spe
nature: Timid
Moves
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Team Options
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- Pros
- Has great Speed, allowing it to play a role as a speedy and supportive teammate or a fast offensive attacker. Has Speed Boost, which further improves its role as a speedy and supportive teammate. Access to Swords Dance, Baton Pass, and Substitute, which again furthers its supportive role. 4x resists Fighting- and Grass-types, which allows it to seem a bit more useful, as its lackluster bulk can be useful in supportive cases.
- An average base 90 Atk allows it to use Choice Band usefully along with its amazing Speed to see through its horrific defenses. Swords Dance can diversify its offensive role a bit by using its Speed and Attack to an advantage.
- Avoids (Toxic) Spikes, making its job to set up and to Attack a lot easier.
- Cons
- Terrible bulk makes Ninjask extremely vulnerable to common attackers.
- 4x weak to Rock-type, making it easy to OHKO with, and takes maximum damage from Stealth Rock, making it easier to KO.
- Not that much access to viable STAB attacks, making its offensive movepool very limited.
- Its weaknesses are fairly common, making it even harder on Ninjask to reliably set up or attack.
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name: Choice Band
move 1: U-turn
move 2: Aerial Ace
move 3: X-Scissor
move 4: Night Slash / Giga Drain
ability: Infiltrator
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant
Moves
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Speedy Support
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name: Speedy Support
move 1: Protect
move 2: Baton Pass
move 3: Substitute
move 4: Swords Dance
item: Leftovers
evs: 100 HP / 76 Def / 76 SpD / 252 Spe
nature: Timid
Moves
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- Protect is used for reliable boosts in Speed and for scouting moves
- Baton Pass is used for passing the stat boosts (and possibly substitute) to a teammate
- Substitute is for protection from moves and for the aforementioned Baton Pass
- Swords Dance is used to pass raised Attack onto a teammate with Baton Pass
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- Leftovers is used for minor HP recovery to make Ninjask less likely to be KOed while setting up
- 100 / 76 / 76 defensive EVs are given for bulk to support the Leftovers and setting up
- 252 Speed EVs, Speed Boost, and Timid nature are used to make Ninjask's setting up fast (ex. Spamming Protect and Substitute simultaneously to avoid getting hit)
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- Start off with Protect
- After one boost in Speed, go for Substitute
- Repeat the process until you're forced to Baton Pass or until you want to Baton Pass out
- Go for Swords Dance or Agility if you predict correctly
- Baton Pass to a teammate
Team Options
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- Physical attackers that can use the support
- Rapid Spinners/Defoggers to get rid of Stealth Rock
- Pokemon to cover Ninjask's weaknesses
- Ground-types
- Water-types
- Rock-types
- Electric-types
- Fighting-types
- Steel-types
- Grass-types
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- Physical Attacker
- Roost
- Impish/Bold nature
- Focus Sash
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- Stealth Rock takes away half of its max HP
- Ice- and Rock-types can easily OHKO it
- Priority Attackers can easily OHKO Ninjask with moves like Ice Shard
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