Draft Nidoqueen

[overview]
**Draft Order**: Early round 3 onwards

**Price Range**: 13-14 points

**Overview**: Nidoqueen's great defensive typing and access to Stealth Rock and Toxic Spikes allow it to be a great supportive piece that can wall some of the metagame's strongest wallbreakers, including Tapu Koko and Zeraora. It's no slouch offensively either; having access to Sheer Force along with a deep movepool lets it keep up the pressure against foes attempting to take advantage of it. Its mediocre speed; lacking reliable recovery; and common weaknesses to Ground, Water, and Ice can lead it to be worn down by certain threats, but it can generally accomplish a good amount before this happens due to its respectable bulk.

[strategy comments]
Common Roles
========
**Tank**: Nidoqueen's access to Stealth Rock and Toxic Spikes and its significant bulk allow it to spread entry hazards, while Sheer Force provides it with considerable offensive power to avoid being passive. Against certain foes with contact moves, Poison Point can be used with Rocky Helmet to chip them down, although this comes at the cost of being more passive at times.

**Wallbreaker**: Despite its low attacking stats, Sheer Force paired with Life Orb allows Nidoqueen to hit reasonably hard. With its large variety of coverage moves, it is able to break through certain defensive cores. However; these sets are very susceptible to being revenge killed due to Nidoqueen's mediocre Speed tier and lack of defensive investment. This set often runs Stealth Rock, which can be used on incoming specially defensive foes to keep up the pressure.

Common Moves
========
**Primary STAB Moves**: Sludge Wave, Earth Power, Poison Jab, Earthquake

**Setup Moves**: N/A

**Utility Moves**: Stealth Rock, Toxic Spikes, Super Fang, Taunt, Dragon Tail, Pursuit, Toxic, Substitute

**Coverage**: Ice Beam, Flamethrower, Thunderbolt, Focus Blast, Ice Punch, Fire Punch, Thunder Punch, Surf, Aqua Tail, Rock Slide, Shadow Ball, Iron Tail, Throat Chop, Superpower

Niche Moves
========
**Sucker Punch**: Sucker Punch can get some extra damage or even a surprise KO especially when boosted by Life Orb.

**Endure**: Endure can be used on sets with Rocky Helmet or Poison Point to allow for extra damage to physical attackers before they knock out Nidoqueen.

**Sludge Bomb**: On sets with Poison Point, Sludge Bomb could be preferred over Sludge Wave to increase the chance of inflicting Poison.

Common Items
========
**Black Sludge**: The passive recovery provided by Black Sludge allows Nidoqueen to stay healthy.

**Rocky Helmet**: If expected to face physical attackers, Rocky Helmet is effective at punishing them. It can also be paired with Poison Point to disrupt physical attackers even more.

**Life Orb**: Paired with Sheer Force, Life Orb allows Nidoqueen to do considerable damage with its STAB and coverage moves while avoiding recoil for moves with secondary effects.

Niche Items
========
**Healing Berries**: The burst of healing that Sitrus Berry provides can grant Nidoqueen the health needed to take on certain threats. Pinch Berries such as Iapapa Berry can also be effective if Nidoqueen is expected to get itself under 25% health.

**Resistance Berries**: Nidoqueen being able to take a super effective attack with a Resistance Berry can allow it to score a surprise KO with one of its many coverage moves.

**Assault Vest**: Assault Vest grants Nidoqueen good special bulk while allowing it to go all in with coverage moves, although lacking access to entry hazards is generally less desirable for more defensive sets.

**Mental Herb**: In matchups where entry hazards are vital, Mental Herb can be used to ensure Nidoqueen can set them safely against foes with Taunt or Encore.

**Choice Scarf**: With Choice Scarf, Nidoqueen can become a reasonable revenge killer with its amazing coverage, although its low Speed tier can hold it back from outspeeding certain fast foes.

Draft Strategy
========
Nidoqueen is an effective supportive piece, filling many essential roles on a draft including being an entry hazard setter, possessing an Electric immunity, and absorbing Toxic Spikes, meaning its partners are less restricted to filling these roles. It can fit on most drafts, but offensive drafts especially appreciate the important defensive role compression and offensive pressure it provides.

**Alternate Entry Hazard Setters**: Nidoqueen is good at setting entry hazards, but it would rather not be forced into this role, as it prefers to deal damage. Having alternative hazard setters like Uxie, Heatran, and Jirachi provides the opportunity for Nidoqueen's offensive sets to shine.

**Faster Revenge Killers**: Nidoqueen excels at setting entry hazards and damaging slow walls, but it has trouble dealing with many faster threats long-term. Partners like Zeraora, Greninja, and Mega Lopunny are great at finishing off faster foes that have been chipped down by Nidoqueen's hazards.

**Z-Move Users**: Nidoqueen prefers to utilize Life Orb on offensive sets, meaning that its partners are free to benefit from Z-Moves. Strong physical Z-Move users such as Kyurem-B, Kartana, and Weavile are fantastic partners, together putting massive pressure on physical and special walls.

**Pivots**: For offensive sets, being able to get on the field at safely is greatly appreciated due to Nidoqueen's lower Speed requiring it to take hits. Pivots such as Tornadus-T, Rotom-W, and Zapdos allow Nidoqueen to stay healthy and break through foes easier.

Checks and Counters
========
**Wallbreakers**: Lacking reliable recovery and having a few common weaknesses lead to Nidoqueen often being worn down by wallbreakers including Kartana, Hydreigon, and Landorus-T.

**Residual Damage**: Without reliable recovery, Nidoqueen is susceptible to being worn down throughout a match. Its resistance to Stealth Rock mitigates this problem, but it will still be taking hits often due to its mediocre Speed.

**Special Walls**: Nidoqueen's breaking power is respectable, but without Life Orb and super effective coverage, it struggles to accomplish much against certain walls. Foes including Mew, Latias, and Tornadus-T can wall Nidoqueen and gain momentum, especially if it lacks a coverage move to hit them.

**Z-Move Users**: Although Nidoqueen has many useful defensive qualities, it can often be broken by foes with strong Z-Moves from foes such as Kartana. Even foes that it normally walls can break through it with Z-Moves such as Tapu Koko and Zeraora with Normalium Z.

[credits]
Written by:
https://www.smogon.com/forums/members/e-man.617175/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/princess-autumn.564960/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
qc 1/2
Add Remove Comments
[overview]
**Draft Order**: Early round 3 onwards.

**Price Range**: 12-13-14 Points

**Overview**: Nidoqueen’s unique great defensive typing (technically not unique, since nidoking has the same typing) and access to Stealth Rock and Toxic Spikes allows it to be a solid piece of many defensive cores great support piece that can wall some of the metagame's strongest wallbreakers, including Tapu Koko and Zeraora. this is pretty important to mention It's no slouch offensively either, having access to Sheer Force along with a deep movepool lets it keep up the pressure against foes attempting to take advantage of it. Lacking reliable recovery and having common weaknesses to Ground, Water, and Ice can lead it to be worn down by certain threats but it can generally accomplish a good amount before this happens due to its respectable bulk. With solid defensive and offensive traits Nidoqueen can be effective in most matchups. filler (maybe mention how its bad speed means it often has to take an attack before firing one off itself)

[strategy comments]
Common Roles
========
**Tank**: Nidoqueen’s access to Stealth Rock and Toxic Spikes along with its significant bulk allows it to spread hazards while Sheer Force provides it with considerable offensive power to avoid being passive. Against certain foes with contact moves, Poison Point can be used with Rocky Helmet to chip them down.

**Wallbreaker**: Despite its low attacking stats, Sheer Force paired with Life Orb allows Nidoqueen to hit reasonably hard. Combined with its large variety of coverage moves, it is able to break through certain defensive cores with super effective coverage. These sets are very susceptible to being revenge killed due to its mediocre speed tier and lack of defensive investment. This is often paired with Stealth Rock, which can be used on incoming specially defensive foes to keep up the pressure.

Common Moves
========
**Primary STAB Moves**: Sludge Wave, Earth Power, Poison Jab, Earthquake

**Setup Moves**: Curse, Hone Claws neither should ever be used, just leave this empty or say "N/A" or something

**Utility Moves**: Stealth Rock, Toxic Spikes, Super Fang, Taunt, Dragon Tail, Pursuit, Toxic, Counter niche, Substitute

**Coverage**: Ice Beam, Flamethrower, Thunderbolt, Focus Blast, Ice Punch, Fire Punch, Thunder Punch, Surf, Aqua Tail, Rock Slide, Shadow Ball, Iron Tail, Throat Chop, Superpower, Dragon Pulse

Niche Moves
========
**Sucker Punch**: Sucker Punch is Nidoqueen’s only priority attacks which can get some extra damage or even a surprise KO especially when boosted by Life Orb.

**Endure**: Endure can be used on sets with Rocky Helmet or Poison Point to allow for extra damage to physical attackers before they knock out Nidoqueen.

Add Sludge Bomb - could be preferred on poison point sets for higher changes to inflict poison

Common Items
========
**Life Orb**: Paired with Sheer Force, Life Orb allows Nidoqueen to do considerable damage with its STAB and coverage moves while avoiding recoil for moves with secondary effects.

**Black Sludge**: The passive recovery provided by Black Sludge allows Nidoqueen to stay healthy despite its lack of reliable recovery.

**Rocky Helmet**: If expected to face physical attackers Rocky Helmet is effective at spreading chip damage. It can also be paired with Poison Point to disrupt physical attackers even more.

Niche Items
========
**Healing Berries**: The burst of healing that Sitrus Berry provides can grant Nidoqueen with the health needed to take on certain threats. Pinch Berries such as Iapapa can also be effective if Nidoqueen is expected to get itself under 25% health.

**Resistance Berries**: Nidoqueen being able to take a super effective attack with a resistance berry can allow it to score a surprise KO with one of its many coverage moves or Counter.

**Assault Vest**: Assault Vest grants Nidoqueen good special bulk while allowing it to go all in with coverage moves, although lacking access to hazards is generally less desirable for more defensive sets.

**Mental Herb**: In Matchups where hazards are vital, Mental Herb can be used to ensure Nidoqueen can set them safely against foes with Taunt or Encore.

**Choice Scarf**: With Choice Scarf Nidoqueen can become a reasonable revenge killer with its amazing coverage, although its low Speed tier can hold it back from outspeeding certain fast foes.

Draft Strategy
========
Nidoqueen is an effective supportive piece, filling many essential roles on a draft including being a hazard setter, Electric immunity and Toxic Spike absorber meaning its partners are less restricted to filling these roles. It can fit on most drafts but offensive drafts especially appreciate the important defensive role compression it brings along with the offensive pressure it provides.

**Alternate Entry Hazard Setters**: Nidoqueen is good at setting hazards but it would rather not be forced into this role as it is often more effective for it to use a more aggressive set prefers to deal damage. Reworded cause it's usually run pretty bulky even without hazards, and "aggressive" makes it sound like a full on offensive wallbreaker Having alternative entry hazard setters like Uxie, Heatran, or Jirachi provides the opportunity for its offensive sets to shine.

**Faster Revenge Killers**: Nidoqueen excels at setting hazards and damaging slow walls but it has trouble dealing with many faster threats long term. Having partners like Zeraora, Greninja and Mega Lopunny are great at finishing off faster foes that have been chipped down by its hazards.

**Setup Sweepers**: Nidoqueen is effective at putting pressure on slow bulky foes or foes attempting to remove or set hazards. This allows its partners like Celesteela, Mega Gallade and Kartana to more effectively setup and sweep. This doesn't really explain how it benefits setup sweepers, and it feels more niche than other options

Add z-users - nidoqueen doesn't run z moves and having wallbreaking partners creates a scary offensive core (specifically mention physical mons)

Add pivots - for offensive sets, getting it in safely on foes it breaks is really strong

(totally didn't copy these two points from jscurf's nidoking or anything)


Checks and Counters
========
**Wallbreakers**: Lacking reliable recovery and having a few common weaknesses leads to Nidoqueen often being worn down by by wallbreakers including Kartana, Hydreigon and Mega Diancie Landorus-T.

**Residual Damage**: Without reliable recovery Nidoqueen is susceptible to being worn down throughout a match. Its resistance to Stealth Rock mitigates this problem but it will still be taking hits often due to its mediocre speed.

**Special Walls**: Nidoqueen’s breaking power is respectable but without Life Orb and super-effective coverage it struggles to accomplish much against certain walls. Foes including Mew, Latias, and Tornadus-T can wall it and remove its hazards gain positive momentum (removing hazards isnt the only thing they can do, they can setup, sub, pivot, etc) especially if it lacks a coverage move to hit them.

Add z-moves - Many mons that it walls use specific z-move coverage to break through it (for example, normalium z zeraora)

[credits]
Written by:
https://www.smogon.com/forums/members/e-man.617175/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
[overview]
**Draft Order**: Early round 3 onwards.

**Price Range**: 13-14 Points

**Overview**: Nidoqueen’s great defensive typing and access to Stealth Rock and Toxic Spikes allows it to be a great supportive piece that can wall some of the metagame's strongest wallbreakers, including Tapu Koko and Zeraora. It's no slouch offensively either, having access to Sheer Force along with a deep movepool lets it keep up the pressure against foes attempting to take advantage of it. Its mediocre speed, lacking reliable recovery and having common weaknesses to Ground, Water, and Ice can lead it to be worn down by certain threats but it can generally accomplish a good amount before this happens due to its respectable bulk.

[strategy comments]
Common Roles
========
**Tank**: Nidoqueen’s access to Stealth Rock and Toxic Spikes along with its significant bulk allows it to spread hazards while Sheer Force provides it with considerable offensive power to avoid being passive. Against certain foes with contact moves, Poison Point can be used with Rocky Helmet to chip them down. would mention that this comes at the cost of being potentially being passive at times

**Wallbreaker**: Despite its low attacking stats, Sheer Force paired with Life Orb allows Nidoqueen to hit reasonably hard. Combined with its large variety of coverage moves, it is able to break through certain defensive cores with super effective coverage. These sets are very susceptible to being revenge killed due to its mediocre speed tier and lack of defensive investment. This is often paired with Stealth Rock, which can be used on incoming specially defensive foes to keep up the pressure.

Common Moves
========
**Primary STAB Moves**: Sludge Wave, Earth Power, Poison Jab, Earthquake

**Setup Moves**: N/A

**Utility Moves**: Stealth Rock, Toxic Spikes, Super Fang, Taunt, Dragon Tail, Pursuit, Toxic, Substitute

**Coverage**: Ice Beam, Flamethrower, Thunderbolt, Focus Blast, Ice Punch, Fire Punch, Thunder Punch, Surf, Aqua Tail, Rock Slide, Shadow Ball, Iron Tail, Throat Chop, Superpower, Dragon Pulse there's no use case for this

Niche Moves
========
**Sucker Punch**: Sucker Punch can get some extra damage or even a surprise KO especially when boosted by Life Orb.

**Endure**: Endure can be used on sets with Rocky Helmet or Poison Point to allow for extra damage to physical attackers before they knock out Nidoqueen.

**Sludge Bomb**: On sets with Poison Point, Sludge Bomb could be preferred over Sludge Wave to increase the chance of inflicting Poison.

Common Items
========
**Life Orb**: Paired with Sheer Force, Life Orb allows Nidoqueen to do considerable damage with its STAB and coverage moves while avoiding recoil for moves with secondary effects. put this third

**Black Sludge**: The passive recovery provided by Black Sludge allows Nidoqueen to stay healthy despite its lack of reliable recovery.

**Rocky Helmet**: If expected to face physical attackers Rocky Helmet is effective at spreading chip damage. It can also be paired with Poison Point to disrupt physical attackers even more.

Niche Items
========
**Healing Berries**: The burst of healing that Sitrus Berry provides can grant Nidoqueen with the health needed to take on certain threats. Pinch Berries such as Iapapa can also be effective if Nidoqueen is expected to get itself under 25% health.

**Resistance Berries**: Nidoqueen being able to take a super effective attack with a resistance berry can allow it to score a surprise KO with one of its many coverage moves.

**Assault Vest**: Assault Vest grants Nidoqueen good special bulk while allowing it to go all in with coverage moves, although lacking access to hazards is generally less desirable for more defensive sets.

**Mental Herb**: In Matchups where hazards are vital, Mental Herb can be used to ensure Nidoqueen can set them safely against foes with Taunt or Encore.

**Choice Scarf**: With Choice Scarf Nidoqueen can become a reasonable revenge killer with its amazing coverage, although its low Speed tier can hold it back from outspeeding certain fast foes.

Draft Strategy
========
Nidoqueen is an effective supportive piece, filling many essential roles on a draft including being a hazard setter, Electric immunity and Toxic Spike absorber meaning its partners are less restricted to filling these roles. It can fit on most drafts but offensive drafts especially appreciate the important defensive role compression it brings along with the offensive pressure it provides.

**Alternate Entry Hazard Setters**: Nidoqueen is good at setting hazards but it would rather not be forced into this role as it prefers to deal damage. Having alternative entry hazard setters like Uxie, Heatran, or Jirachi provides the opportunity for its offensive sets to shine.

**Faster Revenge Killers**: Nidoqueen excels at setting hazards and damaging slow walls but it has trouble dealing with many faster threats long term. Having partners like Zeraora, Greninja and Mega Lopunny are great at finishing off faster foes that have been chipped down by its hazards.

**Z-Move Users**: Nidoqueen prefers to utilize Life Orb on offensive sets, meaning that its partners are free to benefit from Z-Moves. Strong physical Z-Move users such as Kyurem-B, Kartana, and Zeraora mention smth not mentioned alrdy such as weav are fantastic partners, together putting massive pressure on physical and special walls.

**Pivots**: For offensive sets, being able to get on the field at safely is greatly appreciated due to Nidoqueen's lower Speed requiring it to take hits. Pivots such as Tornadus-T, Rotom-W, and Zapdos allow Nidoqueen to stay healthy and break.

Checks and Counters
========
**Wallbreakers**: Lacking reliable recovery and having a few common weaknesses leads to Nidoqueen often being worn down by wallbreakers including Kartana, Hydreigon and Landorus-T.

**Residual Damage**: Without reliable recovery Nidoqueen is susceptible to being worn down throughout a match. Its resistance to Stealth Rock mitigates this problem but it will still be taking hits often due to its mediocre speed.

**Special Walls**: Nidoqueen’s breaking power is respectable but without Life Orb and super-effective coverage it struggles to accomplish much against certain walls. Foes including Mew, Latias, and Tornadus-T can wall it and gain positive momentum, especially if it lacks a coverage move to hit them.

**Z-Move Users**: Although Nidoqueen has many useful defensive qualities, it can often be broken by foes with strong Z-Moves like Kartana. Even foes which it normally walls can break through it with Z-Moves such as Tapu Koko and Zeraora with Normalium-Z.

[credits]
Written by:
https://www.smogon.com/forums/members/e-man.617175/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
2/2 - not much to change
 
Add Remove Comment
[overview]
**Draft Order**: Early round 3 onwards (remove period)

**Price Range**: 13-14 points Points

**Overview**: Nidoqueen's great defensive typing and access to Stealth Rock and Toxic Spikes allow allows it to be a great supportive piece that can wall some of the metagame's strongest wallbreakers, including Tapu Koko and Zeraora. It's no slouch offensively either; (replace comma with semicolon) having access to Sheer Force along with a deep movepool lets it keep up the pressure against foes attempting to take advantage of it. Its mediocre speed Speed; (replace comma with semicolon) lacking reliable recovery; (semicolon) and having common weaknesses to Ground, Water, and Ice can lead it to be worn down by certain threats, (comma) but it can generally accomplish a good amount before this happens due to its respectable bulk.

[strategy comments]
Common Roles
========
**Tank**: Nidoqueen's access to Stealth Rock and Toxic Spikes along with its and its significant bulk allow allows it to spread entry hazards, (comma) while Sheer Force provides it with considerable offensive power to avoid being passive. Against certain foes with contact moves, Poison Point can be used with Rocky Helmet to chip them down, (comma) although this comes at the cost of being more passive at times.

**Wallbreaker**: Despite its low attacking stats, Sheer Force paired with Life Orb allows Nidoqueen to hit reasonably hard. Combined with With its large variety of coverage moves, it is able to break through certain defensive cores. with super effective coverage. These However; these sets are very susceptible to being revenge killed due to its mediocre speed Nidoqueen's mediocre Speed tier and lack of defensive investment. This set often runs is often paired with Stealth Rock, which can be used on incoming specially defensive foes to keep up the pressure.

Common Moves
========
**Primary STAB Moves**: Sludge Wave, Earth Power, Poison Jab, Earthquake

**Setup Moves**: N/A

**Utility Moves**: Stealth Rock, Toxic Spikes, Super Fang, Taunt, Dragon Tail, Pursuit, Toxic, Substitute

**Coverage**: Ice Beam, Flamethrower, Thunderbolt, Focus Blast, Ice Punch, Fire Punch, Thunder Punch, Surf, Aqua Tail, Rock Slide, Shadow Ball, Iron Tail, Throat Chop, Superpower

Niche Moves
========
**Sucker Punch**: Sucker Punch can get some extra damage or even a surprise KO especially when boosted by Life Orb.

**Endure**: Endure can be used on sets with Rocky Helmet or Poison Point to allow for extra damage to physical attackers before they knock out Nidoqueen.

**Sludge Bomb**: On sets with Poison Point, Sludge Bomb could be preferred over Sludge Wave to increase the chance of inflicting Poison.

Common Items
========
**Black Sludge**: The passive recovery provided by Black Sludge allows Nidoqueen to stay healthy. despite its lack of reliable recovery.

**Rocky Helmet**: If expected to face physical attackers, (comma) Rocky Helmet is effective at punishing them spreading chip damage. It can also be paired with Poison Point to disrupt physical attackers even more.

**Life Orb**: Paired with Sheer Force, Life Orb allows Nidoqueen to do considerable damage with its STAB and coverage moves while avoiding recoil for moves with secondary effects.

Niche Items
========
**Healing Berries**: The burst of healing that Sitrus Berry provides can grant Nidoqueen with the health needed to take on certain threats. Pinch Berries such as Iapapa Berry can also be effective if Nidoqueen is expected to get itself under 25% health.

**Resistance Berries**: Nidoqueen being able to take a super effective attack with a Resistance Berry resistance berry can allow it to score a surprise KO with one of its many coverage moves.

**Assault Vest**: Assault Vest grants Nidoqueen good special bulk while allowing it to go all in with coverage moves, although lacking access to entry hazards is generally less desirable for more defensive sets.

**Mental Herb**: In matchups where entry hazards are vital, Mental Herb can be used to ensure Nidoqueen can set them safely against foes with Taunt or Encore.

**Choice Scarf**: With Choice Scarf, (comma) Nidoqueen can become a reasonable revenge killer with its amazing coverage, although its low Speed tier can hold it back from outspeeding certain fast foes.

Draft Strategy
========
Nidoqueen is an effective supportive piece, filling many essential roles on a draft including being a an entry hazard setter, possessing an Electric immunity, (comma) and absorbing Toxic Spikes Toxic Spike absorber, (comma)meaning its partners are less restricted to filling these roles. It can fit on most drafts, (comma) but offensive drafts especially appreciate the important defensive role compression it brings along with the and offensive pressure it provides.

**Alternate Entry Hazard Setters**: Nidoqueen is good at setting entry hazards, (comma) but it would rather not be forced into this role, (comma) as it prefers to deal damage. Having alternative entry hazard setters like Uxie, Heatran, or and Jirachi provides the opportunity for its Nidoqueen offensive sets to shine.

**Faster Revenge Killers**: Nidoqueen excels at setting entry hazards and damaging slow walls, (comma) but it has trouble dealing with many faster threats long-term (hyphen). Having partners Partners like Zeraora, Greninja, (comma) and Mega Lopunny are great at finishing off faster foes that have been chipped down by its Nidoqueen's hazards.

**Z-Move Users**: Nidoqueen prefers to utilize Life Orb on offensive sets, meaning that its partners are free to benefit from Z-Moves. Strong physical Z-Move users such as Kyurem-B, Kartana, and Weavile are fantastic partners, together putting massive pressure on physical and special walls.

**Pivots**: For offensive sets, being able to get on the field at safely is greatly appreciated due to Nidoqueen's lower Speed requiring it to take hits. Pivots such as Tornadus-T, Rotom-W, and Zapdos allow Nidoqueen to stay healthy and break through foes easier.

Checks and Counters
========
**Wallbreakers**: Lacking reliable recovery and having a few common weaknesses lead leads to Nidoqueen often being worn down by wallbreakers including Kartana, Hydreigon, (comma) and Landorus-T.

**Residual Damage**: Without reliable recovery, (comma) Nidoqueen is susceptible to being worn down throughout a match. Its resistance to Stealth Rock mitigates this problem, (comma) but it will still be taking hits often due to its mediocre speed Speed.

**Special Walls**: Nidoqueen's breaking power is respectable, (comma) but without Life Orb and super effective super-effective coverage, (comma) it struggles to accomplish much against certain walls. Foes including Mew, Latias, and Tornadus-T can wall Nidoqueen it and gain positive momentum, especially if it lacks a coverage move to hit them.

**Z-Move Users**: Although Nidoqueen has many useful defensive qualities, it can often be broken by foes with strong Z-Moves from foes such as Kartana. Even foes that which it normally walls can break through it with Z-Moves such as Tapu Koko and Zeraora with Normalium Z (<-- no hyphen).

[credits]
Written by:
https://www.smogon.com/forums/members/e-man.617175/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/princess-autumn.564960/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
GP Team done
 
Back
Top