As I mentioned in my previous post, I've much enjoyed theorycrafting a lot of set ideas for this tour - not all of them as good as the others, mind you, but fun nonetheless. Since I have nothing better to do at the moment, here's an overivew of all my ideas.
The Used
Seadra @ Life Orb / Expert Belt
Ability: Poison Point
EVs: 152 HP / 252 SpA / 8 SpD / 96 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Grass] / Surf
This is not the most extraordinary set, but Seadra is imo one of the biggest threats in the meta and totally underused this tour. With a lot of teams reliance on Roselia to stop this from sweeping, it's easy to get it into Ice Beam range (which does up to 77% to max/max Rose). The EV spread is to outspeed everything after Agility and the rest is bulk.
Ponyta @ Choice Band
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Return
- Iron Tail
- Quick Attack
Ponyta is cute as hell and a baller. Stronger than Monferno, base 90 Speed which at least ties or wins against pretty much everything, and Flash Fire to absorb Will-O-Wisps from Missy. Just all around solid for a Choice Band set. To illustrate, Flash Fire Flare Blitz can 2HKO max/max Wartortle after rocks.
Golbat @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Zen Headbutt / Pursuit / Quick Attack
- Aerial Ace
Obviously I'm not the only one using Golbat this tour, but I think there wasn't much CB used yet when I brought this. This thing is crazy strong though, and base 90 Speed too. Brave Bird is ridiculously strong STAB, get some way to take care of Metang (which is easy with U-turn) and you're golden.
Shelgon @ Lum Berry
Ability: Rock Head
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Dragon Claw
- Fire Fang
Shelgon is an interesting mon but it has high potential. It is ridiculously strong for this tier (unboosted Outrage OHKOes Missy!) but also way slow. With the meta's overreliance on Metang it is easy to wear it down or trap it (Duggy can work), and then Outrage just goes to town. The unfortunate thing is that it is kinda slow, so it can be revenged by Scarfers. If you can play it to its strengths though, it is scary.
Meditite @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Brick Break
I think Meditite might actually be the strongest mon in the tier. In either case, with its Dual STAB it can OHKO a large portion of the tier and 2HKO the rest pretty much. Scarf feels kinda necessary cause it's not bulky and slow, but SubPunch could have potential. The only thing that walls its STABs is Gligar, which is why you have Ice Punch.
The Tested
Poliwhirl @ Salac Berry
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Return
- Substitute
This is my favourite set I drafted all tour, and I'm sad I didn't get to use it. It's hard to build a consistent team around it, which is why I didn't bring it. However, this thing smashes if you can set up with it. Mons like Wartortle can't really touch this if you Substitute on it unless they have Seismic Toss, in which case you can safely Belly Drum. At +6, this OHKOes pretty much the entire tier and unlike Poliwrath, it's fast. With base 90 speed, at +1 only stuff like Scarf Vigoroth can tie at best. The only thing that can stop this once it gets going is priority, and unfortunately Monferno is quite common.
Lickitung @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Wish
- Body Slam
- Fire Blast
- Protect
I don't know why this never saw play, cause it is ridiculously bulky with 90/75/75 defenses. I think this can stall out rain teams all by itself with Protect and its bulk. In general it just tanks special and mixed attackers. Fire Blast is necessary to hit Missy, otherwise I would use Seismic Toss.
Mankey @ Choice Band / Choice Scarf
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- U-turn
- Punishment
I almost used this little bugger in my finals team, but it is a bit hard to justify to use over Monferno. You mainly use this for the same reasons as it, so it can make a nice dual U-turn Fighting core too which wears down checks easily. When paired with a Pursuiter, it lures in Missy more effectively. It can also tank a Surf more easily. You gotta either have a big reason to use this over Monferno though, or pair it up.
Shroomish @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Leech Seed
- Substitute
- Protect
This EV spread is arbitrary and I'm sure there is a much better one for its purpose. Regardless, this is pretty much Sealeo except that it doesn't require hail, and has Spore and Leech Seed. It's a little less bulky but there is plenty enough that it can tank a hit from and Spore, and start its cycle. Note that it also can't be statused as opposed to Sealeo. Good mon, I think mael and I both wanted to bring this to finals but ended up not doing it.
Misdreavus @ Expert Belt
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Thunderbolt
- Psychic
- Nasty Plot
This set is very good! Almost brought this to finals as well. A lot of teams have Rose as their Missy answer, +2 EBelt Psychic KOes Rose. This gives it better opportunities to sweep but also importantly leave room for other stuff, like Seadra!
Magnemite @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunder
- Thunderbolt
- Hidden Power [Grass]
- Explosion / Flash Cannon
Well Magnemite is not great, but it has its advantages. Unlike Diglett, it can switch into every Metang move except Earthquake, which is hepful when paired with stuff like Kadabra. It can also trap the rarer Bronzor. It also just is very strong in itself, with a base 95 SpA and has boom which is always nice. Thunder OHKOes Metang (and somewhat specially bulky stuff like Missy too), Thunderbolt is for when Metang is chipped and in range.
Metang @ Occa Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Zen Headbutt / Explosion
- Earthquake
- Meteor Mash / Ice Punch / Explosion
Metang can be more than just the glue it is. AgiliTang can sweep unsuspecting teams. The set and EV spread are kinda simple, cause I haven't tuned this much. It's good though, can be treated as your regular Metang but with a backup plan to clean if possible. Zen Headbutt or Explosion is necessary for Wartortle and Marshtomp.
Ivysaur @ Leftovers
Ability: Overgrow
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Knock Off
Ivysaur is mostly outclassed by Rose but it has some advantage. It is bulkier in exchange for some power and the ability to Spike. It does also get Knock Off, which is very nice in the right team. This could be used in some hail team to absorb Toxic Spikes and Knock Off Leftovers to prepare a Sealeo sweep perhaps.
The Untested
Taillow @ Toxic Orb / Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Quick Attack / Protect
This thing is probably not great, but it's crazy strong. Guts + Facade + STAB is a lot of power, capable of 2HKOing stuff like max/max Wartortle and Marshtomp with no issues. The new bird answer Flaaffy is also hit ridiculously hard - idk the standard spread, but 252/0 gets OHKOed. The only Facade immune in Missy is OHKOed by Brave Bird. This thing is hella frail though.
Anorith @ Focus Sash
Ability: Battle Armor
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- X-Scissor
- Rock Slide
I haven't tried this but I think there might be a good set in Anorith somewhere. It is really strong for NFE (base 95 Atk) and quite fast (75 based Speed). I thought of the lead set with both rocks and spin, but haven't tried this yet.
Clefairy @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Thunder Wave
- Soft-Boiled
- Seismic Toss
Clefairy @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Ice Beam
- Soft-Boiled
Of course I had to consider Clef with how good it is in OU right now. However I didn't really try these sets as they seem not fit to the meta. There is no permasand (except sometimes hail), and it feels a bit too frail for the meta. However, I know Arctic used it with success and its special bulky is actually quite alright so I might have dismissed it too soon. I don't think Calm Mind will work well though.
Ivysaur @ Leftovers
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Power Whip
- Return
- Sleep Powder
Finally, this was a set I deviced to utilize Ivysaur's advantage over Rose. However, I think this set is a bit complicated as it is a bit on the slow side and not ridiculously strong to compensate. It has a nice mix of bulky and power though, might be worth a try.