NFE NFEPL IV Usage Stats and Team Dump

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Simbo

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NFEPL IV Usage Stats and Team Dump
With NFEPL IV now in its playoff stages and with some teams knocked out, if you wanna share the teams or sets you built during the PL, explain the thought process behind them etc, toss em here.

I'm also gonna toss usage stats in here since it's easier than dumping them on the metagame thread or on the spreadsheet for the PL.
 
SS Usage Stats

Pika Meta Usage Stats (Week 1-3)


+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Vullaby | 36 | 52.94% | 50.00% |
| 2 | Corsola-Galar | 31 | 45.59% | 54.84% |
| 3 | Pikachu | 29 | 42.65% | 58.62% |
| 4 | Machoke | 27 | 39.71% | 48.15% |
| 5 | Piloswine | 26 | 38.24% | 53.85% |
| 6 | Raboot | 24 | 35.29% | 50.00% |
| 7 | Klang | 20 | 29.41% | 75.00% |
| 7 | Hattrem | 20 | 29.41% | 55.00% |
| 7 | Kadabra | 20 | 29.41% | 45.00% |
| 7 | Tangela | 20 | 29.41% | 35.00% |
| 11 | Thwackey | 19 | 27.94% | 63.16% |
| 12 | Mareanie | 17 | 25.00% | 47.06% |
| 13 | Lampent | 14 | 20.59% | 42.86% |
| 14 | Wartortle | 13 | 19.12% | 53.85% |
| 15 | Ferroseed | 11 | 16.18% | 45.45% |
| 15 | Clefairy | 11 | 16.18% | 36.36% |
| 17 | Charjabug | 8 | 11.76% | 25.00% |
| 18 | Roselia | 5 | 7.35% | 40.00% |
| 18 | Duosion | 5 | 7.35% | 40.00% |
| 20 | Hakamo-o | 4 | 5.88% | 50.00% |
| 20 | Brionne | 4 | 5.88% | 0.00% |
| 22 | Morgrem | 3 | 4.41% | 100.00% |
| 22 | Togetic | 3 | 4.41% | 66.67% |
| 22 | Gastly | 3 | 4.41% | 66.67% |
| 22 | Drakloak | 3 | 4.41% | 66.67% |
| 22 | Dartrix | 3 | 4.41% | 33.33% |
| 22 | Vulpix | 3 | 4.41% | 33.33% |
| 22 | Gloom | 3 | 4.41% | 33.33% |
| 22 | Fraxure | 3 | 4.41% | 33.33% |
| 22 | Linoone-Galar | 3 | 4.41% | 0.00% |
| 31 | Mienfoo | 2 | 2.94% | 100.00% |
| 31 | Palpitoad | 2 | 2.94% | 100.00% |
| 31 | Lickitung | 2 | 2.94% | 50.00% |
| 31 | Charmeleon | 2 | 2.94% | 50.00% |
| 35 | Fletchinder | 1 | 1.47% | 100.00% |
| 35 | Staryu | 1 | 1.47% | 100.00% |
| 35 | Hippopotas | 1 | 1.47% | 0.00% |
| 35 | Carkol | 1 | 1.47% | 0.00% |
| 35 | Dwebble | 1 | 1.47% | 0.00% |
| 35 | Torracat | 1 | 1.47% | 0.00% |
| 35 | Tentacool | 1 | 1.47% | 0.00% |
| 35 | Koffing | 1 | 1.47% | 0.00% |
| 35 | Porygon | 1 | 1.47% | 0.00% |

Post-Pika Meta Usage Stats (Week 4-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corsola-Galar | 56 | 60.87% | 53.57% |
| 2 | Raboot | 52 | 56.52% | 51.92% |
| 3 | Vullaby | 41 | 44.57% | 51.22% |
| 4 | Thwackey | 37 | 40.22% | 51.35% |
| 5 | Machoke | 34 | 36.96% | 41.18% |
| 6 | Kadabra | 31 | 33.70% | 45.16% |
| 7 | Hattrem | 30 | 32.61% | 53.33% |
| 8 | Piloswine | 29 | 31.52% | 48.28% |
| 9 | Mareanie | 28 | 30.43% | 42.86% |
| 10 | Tangela | 22 | 23.91% | 50.00% |
| 11 | Ferroseed | 21 | 22.83% | 61.90% |
| 12 | Klang | 20 | 21.74% | 45.00% |
| 13 | Lampent | 16 | 17.39% | 62.50% |
| 14 | Wartortle | 14 | 15.22% | 42.86% |
| 15 | Clefairy | 10 | 10.87% | 40.00% |
| 16 | Fraxure | 9 | 9.78% | 77.78% |
| 17 | Morgrem | 7 | 7.61% | 14.29% |
| 18 | Koffing | 6 | 6.52% | 50.00% |
| 18 | Charjabug | 6 | 6.52% | 50.00% |
| 20 | Linoone-Galar | 5 | 5.43% | 60.00% |
| 20 | Lickitung | 5 | 5.43% | 40.00% |
| 20 | Dartrix | 5 | 5.43% | 40.00% |
| 23 | Duosion | 4 | 4.35% | 75.00% |
| 23 | Hakamo-o | 4 | 4.35% | 75.00% |
| 23 | Roselia | 4 | 4.35% | 50.00% |
| 23 | Gastly | 4 | 4.35% | 50.00% |
| 27 | Seadra | 3 | 3.26% | 66.67% |
| 27 | Zweilous | 3 | 3.26% | 66.67% |
| 27 | Drakloak | 3 | 3.26% | 33.33% |
| 27 | Togetic | 3 | 3.26% | 33.33% |
| 27 | Carkol | 3 | 3.26% | 33.33% |
| 32 | Torracat | 2 | 2.17% | 100.00% |
| 32 | Tentacool | 2 | 2.17% | 50.00% |
| 32 | Krokorok | 2 | 2.17% | 50.00% |
| 32 | Gothorita | 2 | 2.17% | 50.00% |
| 32 | Mienfoo | 2 | 2.17% | 50.00% |
| 32 | Dusclops | 2 | 2.17% | 50.00% |
| 32 | Gloom | 2 | 2.17% | 0.00% |
| 39 | Woobat | 1 | 1.09% | 100.00% |
| 39 | Slowpoke | 1 | 1.09% | 100.00% |
| 39 | Abra | 1 | 1.09% | 100.00% |
| 39 | Dwebble | 1 | 1.09% | 100.00% |
| 39 | Salandit | 1 | 1.09% | 100.00% |
| 39 | Vibrava | 1 | 1.09% | 100.00% |
| 39 | Zorua | 1 | 1.09% | 100.00% |
| 39 | Farfetch’d-Galar | 1 | 1.09% | 100.00% |
| 39 | Spritzee | 1 | 1.09% | 100.00% |
| 39 | Cubone | 1 | 1.09% | 100.00% |
| 39 | Bronzor | 1 | 1.09% | 100.00% |
| 39 | Marill | 1 | 1.09% | 0.00% |
| 39 | Shellos | 1 | 1.09% | 0.00% |
| 39 | Shelmet | 1 | 1.09% | 0.00% |
| 39 | Purrloin | 1 | 1.09% | 0.00% |
| 39 | Charmeleon | 1 | 1.09% | 0.00% |
| 39 | Vulpix | 1 | 1.09% | 0.00% |
| 39 | Vulpix-Alola | 1 | 1.09% | 0.00% |
| 39 | Sandshrew-Alola | 1 | 1.09% | 0.00% |
| 39 | Palpitoad | 1 | 1.09% | 0.00% |
| 39 | Sliggoo | 1 | 1.09% | 0.00% |
| 39 | Munchlax | 1 | 1.09% | 0.00% |
| 39 | Dewpider | 1 | 1.09% | 0.00% |

Round Robin Usage Stats (Week 1-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corsola-Galar | 87 | 54.38% | 54.02% |
| 2 | Vullaby | 77 | 48.12% | 50.65% |
| 3 | Raboot | 76 | 47.50% | 51.32% |
| 4 | Machoke | 61 | 38.12% | 44.26% |
| 5 | Thwackey | 56 | 35.00% | 55.36% |
| 6 | Piloswine | 55 | 34.38% | 50.91% |
| 7 | Kadabra | 51 | 31.88% | 45.10% |
| 8 | Hattrem | 50 | 31.25% | 54.00% |
| 9 | Mareanie | 45 | 28.12% | 44.44% |
| 10 | Tangela | 42 | 26.25% | 42.86% |
| 11 | Klang | 40 | 25.00% | 60.00% |
| 12 | Ferroseed | 32 | 20.00% | 56.25% |
| 13 | Lampent | 30 | 18.75% | 53.33% |
| 14 | Pikachu | 29 | 18.12% | 58.62% |
| 15 | Wartortle | 27 | 16.88% | 48.15% |
| 16 | Clefairy | 21 | 13.12% | 38.10% |
| 17 | Charjabug | 14 | 8.75% | 35.71% |
| 18 | Fraxure | 12 | 7.50% | 66.67% |
| 19 | Morgrem | 10 | 6.25% | 40.00% |
| 20 | Duosion | 9 | 5.62% | 55.56% |
| 20 | Roselia | 9 | 5.62% | 44.44% |
| 22 | Hakamo-o | 8 | 5.00% | 62.50% |
| 22 | Dartrix | 8 | 5.00% | 37.50% |
| 22 | Linoone-Galar | 8 | 5.00% | 37.50% |
| 25 | Gastly | 7 | 4.38% | 57.14% |
| 25 | Lickitung | 7 | 4.38% | 42.86% |
| 25 | Koffing | 7 | 4.38% | 42.86% |
| 28 | Togetic | 6 | 3.75% | 50.00% |
| 28 | Drakloak | 6 | 3.75% | 50.00% |
| 30 | Gloom | 5 | 3.12% | 20.00% |
| 31 | Mienfoo | 4 | 2.50% | 75.00% |
| 31 | Vulpix | 4 | 2.50% | 25.00% |
| 31 | Carkol | 4 | 2.50% | 25.00% |
| 31 | Brionne | 4 | 2.50% | 0.00% |
| 35 | Torracat | 3 | 1.88% | 66.67% |
| 35 | Palpitoad | 3 | 1.88% | 66.67% |
| 35 | Seadra | 3 | 1.88% | 66.67% |
| 35 | Zweilous | 3 | 1.88% | 66.67% |
| 35 | Charmeleon | 3 | 1.88% | 33.33% |
| 35 | Tentacool | 3 | 1.88% | 33.33% |
| 41 | Dwebble | 2 | 1.25% | 50.00% |
| 41 | Krokorok | 2 | 1.25% | 50.00% |
| 41 | Gothorita | 2 | 1.25% | 50.00% |
| 41 | Dusclops | 2 | 1.25% | 50.00% |
| 45 | Fletchinder | 1 | 0.62% | 100.00% |
| 45 | Staryu | 1 | 0.62% | 100.00% |
| 45 | Woobat | 1 | 0.62% | 100.00% |
| 45 | Slowpoke | 1 | 0.62% | 100.00% |
| 45 | Abra | 1 | 0.62% | 100.00% |
| 45 | Salandit | 1 | 0.62% | 100.00% |
| 45 | Vibrava | 1 | 0.62% | 100.00% |
| 45 | Zorua | 1 | 0.62% | 100.00% |
| 45 | Farfetch’d-Galar | 1 | 0.62% | 100.00% |
| 45 | Spritzee | 1 | 0.62% | 100.00% |
| 45 | Cubone | 1 | 0.62% | 100.00% |
| 45 | Bronzor | 1 | 0.62% | 100.00% |
| 45 | Hippopotas | 1 | 0.62% | 0.00% |
| 45 | Porygon | 1 | 0.62% | 0.00% |
| 45 | Marill | 1 | 0.62% | 0.00% |
| 45 | Shellos | 1 | 0.62% | 0.00% |
| 45 | Shelmet | 1 | 0.62% | 0.00% |
| 45 | Purrloin | 1 | 0.62% | 0.00% |
| 45 | Vulpix-Alola | 1 | 0.62% | 0.00% |
| 45 | Sandshrew-Alola | 1 | 0.62% | 0.00% |
| 45 | Sliggoo | 1 | 0.62% | 0.00% |
| 45 | Munchlax | 1 | 0.62% | 0.00% |
| 45 | Dewpider | 1 | 0.62% | 0.00% |

Playoffs Usage Stats (Week 8-9)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corsola-Galar | 11 | 68.75% | 63.64% |
| 2 | Vullaby | 10 | 62.50% | 60.00% |
| 3 | Raboot | 8 | 50.00% | 50.00% |
| 3 | Thwackey | 8 | 50.00% | 37.50% |
| 5 | Piloswine | 7 | 43.75% | 42.86% |
| 6 | Hattrem | 5 | 31.25% | 60.00% |
| 7 | Linoone-Galar | 4 | 25.00% | 50.00% |
| 7 | Machoke | 4 | 25.00% | 25.00% |
| 9 | Kadabra | 3 | 18.75% | 100.00% |
| 9 | Ferroseed | 3 | 18.75% | 100.00% |
| 9 | Tangela | 3 | 18.75% | 66.67% |
| 9 | Lampent | 3 | 18.75% | 66.67% |
| 9 | Wartortle | 3 | 18.75% | 33.33% |
| 9 | Mareanie | 3 | 18.75% | 0.00% |
| 15 | Koffing | 2 | 12.50% | 100.00% |
| 15 | Fraxure | 2 | 12.50% | 100.00% |
| 15 | Clefairy | 2 | 12.50% | 50.00% |
| 15 | Klang | 2 | 12.50% | 50.00% |
| 15 | Roselia | 2 | 12.50% | 0.00% |
| 15 | Charjabug | 2 | 12.50% | 0.00% |
| 15 | Morgrem | 2 | 12.50% | 0.00% |
| 22 | Dartrix | 1 | 6.25% | 100.00% |
| 22 | Gastly | 1 | 6.25% | 100.00% |
| 22 | Hakamo-o | 1 | 6.25% | 0.00% |
| 22 | Vulpix | 1 | 6.25% | 0.00% |
| 22 | Charmeleon | 1 | 6.25% | 0.00% |
| 22 | Palpitoad | 1 | 6.25% | 0.00% |
| 22 | Fletchinder | 1 | 6.25% | 0.00% |

Overall SS Usage Stats

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Corsola-Galar | 98 | 55.68% | 55.10% |
| 2 | Vullaby | 87 | 49.43% | 51.72% |
| 3 | Raboot | 84 | 47.73% | 51.19% |
| 4 | Machoke | 65 | 36.93% | 43.08% |
| 5 | Thwackey | 64 | 36.36% | 53.12% |
| 6 | Piloswine | 62 | 35.23% | 50.00% |
| 7 | Hattrem | 55 | 31.25% | 54.55% |
| 8 | Kadabra | 54 | 30.68% | 48.15% |
| 9 | Mareanie | 48 | 27.27% | 41.67% |
| 10 | Tangela | 45 | 25.57% | 44.44% |
| 11 | Klang | 42 | 23.86% | 59.52% |
| 12 | Ferroseed | 35 | 19.89% | 60.00% |
| 13 | Lampent | 33 | 18.75% | 54.55% |
| 14 | Wartortle | 30 | 17.05% | 46.67% |
| 15 | Pikachu | 29 | 16.48% | 58.62% |
| 16 | Clefairy | 23 | 13.07% | 39.13% |
| 17 | Charjabug | 16 | 9.09% | 31.25% |
| 18 | Fraxure | 14 | 7.95% | 71.43% |
| 19 | Linoone-Galar | 12 | 6.82% | 41.67% |
| 19 | Morgrem | 12 | 6.82% | 33.33% |
| 21 | Roselia | 11 | 6.25% | 36.36% |
| 22 | Hakamo-o | 9 | 5.11% | 55.56% |
| 22 | Duosion | 9 | 5.11% | 55.56% |
| 22 | Koffing | 9 | 5.11% | 55.56% |
| 22 | Dartrix | 9 | 5.11% | 44.44% |
| 26 | Gastly | 8 | 4.55% | 62.50% |
| 27 | Lickitung | 7 | 3.98% | 42.86% |
| 28 | Togetic | 6 | 3.41% | 50.00% |
| 28 | Drakloak | 6 | 3.41% | 50.00% |
| 30 | Vulpix | 5 | 2.84% | 20.00% |
| 30 | Gloom | 5 | 2.84% | 20.00% |
| 32 | Mienfoo | 4 | 2.27% | 75.00% |
| 32 | Palpitoad | 4 | 2.27% | 50.00% |
| 32 | Charmeleon | 4 | 2.27% | 25.00% |
| 32 | Carkol | 4 | 2.27% | 25.00% |
| 32 | Brionne | 4 | 2.27% | 0.00% |
| 37 | Torracat | 3 | 1.70% | 66.67% |
| 37 | Seadra | 3 | 1.70% | 66.67% |
| 37 | Zweilous | 3 | 1.70% | 66.67% |
| 37 | Tentacool | 3 | 1.70% | 33.33% |
| 41 | Dwebble | 2 | 1.14% | 50.00% |
| 41 | Fletchinder | 2 | 1.14% | 50.00% |
| 41 | Krokorok | 2 | 1.14% | 50.00% |
| 41 | Gothorita | 2 | 1.14% | 50.00% |
| 41 | Dusclops | 2 | 1.14% | 50.00% |
| 46 | Staryu | 1 | 0.57% | 100.00% |
| 46 | Woobat | 1 | 0.57% | 100.00% |
| 46 | Slowpoke | 1 | 0.57% | 100.00% |
| 46 | Abra | 1 | 0.57% | 100.00% |
| 46 | Salandit | 1 | 0.57% | 100.00% |
| 46 | Vibrava | 1 | 0.57% | 100.00% |
| 46 | Zorua | 1 | 0.57% | 100.00% |
| 46 | Farfetch’d-Galar | 1 | 0.57% | 100.00% |
| 46 | Spritzee | 1 | 0.57% | 100.00% |
| 46 | Cubone | 1 | 0.57% | 100.00% |
| 46 | Bronzor | 1 | 0.57% | 100.00% |
| 46 | Hippopotas | 1 | 0.57% | 0.00% |
| 46 | Porygon | 1 | 0.57% | 0.00% |
| 46 | Marill | 1 | 0.57% | 0.00% |
| 46 | Shellos | 1 | 0.57% | 0.00% |
| 46 | Shelmet | 1 | 0.57% | 0.00% |
| 46 | Purrloin | 1 | 0.57% | 0.00% |
| 46 | Vulpix-Alola | 1 | 0.57% | 0.00% |
| 46 | Sandshrew-Alola | 1 | 0.57% | 0.00% |
| 46 | Sliggoo | 1 | 0.57% | 0.00% |
| 46 | Munchlax | 1 | 0.57% | 0.00% |
| 46 | Dewpider | 1 | 0.57% | 0.00% |
 
Last edited:
SM Usage Stats

Round Robin Usage Stats (Week 1-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Monferno | 48 | 44.44% | 54.17% |
| 2 | Servine | 47 | 43.52% | 59.57% |
| 3 | Gabite | 42 | 38.89% | 57.14% |
| 4 | Electabuzz | 40 | 37.04% | 52.50% |
| 5 | Vullaby | 33 | 30.56% | 54.55% |
| 5 | Machoke | 33 | 30.56% | 54.55% |
| 5 | Frogadier | 33 | 30.56% | 39.39% |
| 8 | Marshtomp | 30 | 27.78% | 53.33% |
| 9 | Roselia | 28 | 25.93% | 50.00% |
| 10 | Pawniard | 26 | 24.07% | 61.54% |
| 11 | Staravia | 25 | 23.15% | 36.00% |
| 12 | Mareanie | 24 | 22.22% | 45.83% |
| 13 | Kadabra | 20 | 18.52% | 60.00% |
| 14 | Grimer-Alola | 19 | 17.59% | 47.37% |
| 15 | Clefairy | 17 | 15.74% | 41.18% |
| 15 | Haunter | 17 | 15.74% | 41.18% |
| 17 | Magmar | 12 | 11.11% | 33.33% |
| 18 | Ferroseed | 11 | 10.19% | 63.64% |
| 18 | Tangela | 11 | 10.19% | 45.45% |
| 20 | Krokorok | 10 | 9.26% | 50.00% |
| 20 | Metang | 10 | 9.26% | 50.00% |
| 22 | Klang | 9 | 8.33% | 66.67% |
| 22 | Lampent | 9 | 8.33% | 55.56% |
| 22 | Rufflet | 9 | 8.33% | 44.44% |
| 25 | Combusken | 7 | 6.48% | 57.14% |
| 26 | Misdreavus | 6 | 5.56% | 33.33% |
| 26 | Fraxure | 6 | 5.56% | 33.33% |
| 28 | Natu | 4 | 3.70% | 75.00% |
| 28 | Mudbray | 4 | 3.70% | 25.00% |
| 28 | Vibrava | 4 | 3.70% | 25.00% |
| 28 | Quilladin | 4 | 3.70% | 0.00% |
| 28 | Togetic | 4 | 3.70% | 0.00% |
| 28 | Munchlax | 4 | 3.70% | 0.00% |
| 34 | Lickitung | 3 | 2.78% | 66.67% |
| 34 | Hakamo-o | 3 | 2.78% | 33.33% |
| 34 | Dusclops | 3 | 2.78% | 33.33% |
| 37 | Wartortle | 2 | 1.85% | 100.00% |
| 37 | Mienfoo | 2 | 1.85% | 100.00% |
| 37 | Murkrow | 2 | 1.85% | 100.00% |
| 37 | Eelektrik | 2 | 1.85% | 50.00% |
| 37 | Shelmet | 2 | 1.85% | 50.00% |
| 37 | Staryu | 2 | 1.85% | 50.00% |
| 37 | Fletchinder | 2 | 1.85% | 50.00% |
| 44 | Trumbeak | 1 | 0.93% | 100.00% |
| 44 | Clamperl | 1 | 0.93% | 100.00% |
| 44 | Magnemite | 1 | 0.93% | 100.00% |
| 44 | Snover | 1 | 0.93% | 100.00% |
| 44 | Zubat | 1 | 0.93% | 100.00% |
| 44 | Pikachu | 1 | 0.93% | 100.00% |
| 44 | Whirlipede | 1 | 0.93% | 100.00% |
| 44 | Marill | 1 | 0.93% | 0.00% |
| 44 | Croconaw | 1 | 0.93% | 0.00% |
| 44 | Salandit | 1 | 0.93% | 0.00% |
| 44 | Eevee | 1 | 0.93% | 0.00% |
| 44 | Ivysaur | 1 | 0.93% | 0.00% |
| 44 | Hippopotas | 1 | 0.93% | 0.00% |
| 44 | Poipole | 1 | 0.93% | 0.00% |
| 44 | Flaaffy | 1 | 0.93% | 0.00% |
| 44 | Scraggy | 1 | 0.93% | 0.00% |
| 44 | Cottonee | 1 | 0.93% | 0.00% |
| 44 | Pignite | 1 | 0.93% | 0.00% |
| 44 | Porygon | 1 | 0.93% | 0.00% |


Playoffs Usage Stats (Week 8-9)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Electabuzz | 7 | 58.33% | 28.57% |
| 2 | Gabite | 6 | 50.00% | 33.33% |
| 3 | Roselia | 5 | 41.67% | 40.00% |
| 4 | Kadabra | 4 | 33.33% | 100.00% |
| 4 | Frogadier | 4 | 33.33% | 75.00% |
| 4 | Pawniard | 4 | 33.33% | 50.00% |
| 4 | Servine | 4 | 33.33% | 50.00% |
| 4 | Monferno | 4 | 33.33% | 25.00% |
| 4 | Vullaby | 4 | 33.33% | 0.00% |
| 10 | Machoke | 3 | 25.00% | 100.00% |
| 10 | Marshtomp | 3 | 25.00% | 33.33% |
| 12 | Murkrow | 2 | 16.67% | 100.00% |
| 12 | Ferroseed | 2 | 16.67% | 100.00% |
| 12 | Staravia | 2 | 16.67% | 50.00% |
| 12 | Haunter | 2 | 16.67% | 50.00% |
| 12 | Clefairy | 2 | 16.67% | 50.00% |
| 12 | Mareanie | 2 | 16.67% | 50.00% |
| 12 | Tangela | 2 | 16.67% | 50.00% |
| 19 | Magmar | 1 | 8.33% | 100.00% |
| 19 | Metang | 1 | 8.33% | 100.00% |
| 19 | Lampent | 1 | 8.33% | 100.00% |
| 19 | Lickitung | 1 | 8.33% | 100.00% |
| 19 | Dewpider | 1 | 8.33% | 100.00% |
| 19 | Staryu | 1 | 8.33% | 0.00% |
| 19 | Gloom | 1 | 8.33% | 0.00% |
| 19 | Hakamo-o | 1 | 8.33% | 0.00% |
| 19 | Klang | 1 | 8.33% | 0.00% |
| 19 | Combusken | 1 | 8.33% | 0.00% |

Overall SM Usage Stats

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Monferno | 52 | 43.33% | 51.92% |
| 2 | Servine | 51 | 42.50% | 58.82% |
| 3 | Gabite | 48 | 40.00% | 54.17% |
| 4 | Electabuzz | 47 | 39.17% | 48.94% |
| 5 | Vullaby | 37 | 30.83% | 48.65% |
| 5 | Frogadier | 37 | 30.83% | 43.24% |
| 7 | Machoke | 36 | 30.00% | 58.33% |
| 8 | Marshtomp | 33 | 27.50% | 51.52% |
| 8 | Roselia | 33 | 27.50% | 48.48% |
| 10 | Pawniard | 30 | 25.00% | 60.00% |
| 11 | Staravia | 27 | 22.50% | 37.04% |
| 12 | Mareanie | 26 | 21.67% | 46.15% |
| 13 | Kadabra | 24 | 20.00% | 66.67% |
| 14 | Grimer-Alola | 19 | 15.83% | 47.37% |
| 14 | Clefairy | 19 | 15.83% | 42.11% |
| 14 | Haunter | 19 | 15.83% | 42.11% |
| 17 | Ferroseed | 13 | 10.83% | 69.23% |
| 17 | Tangela | 13 | 10.83% | 46.15% |
| 17 | Magmar | 13 | 10.83% | 38.46% |
| 20 | Metang | 11 | 9.17% | 54.55% |
| 21 | Klang | 10 | 8.33% | 60.00% |
| 21 | Lampent | 10 | 8.33% | 60.00% |
| 21 | Krokorok | 10 | 8.33% | 50.00% |
| 24 | Rufflet | 9 | 7.50% | 44.44% |
| 25 | Combusken | 8 | 6.67% | 50.00% |
| 26 | Misdreavus | 6 | 5.00% | 33.33% |
| 26 | Fraxure | 6 | 5.00% | 33.33% |
| 28 | Murkrow | 4 | 3.33% | 100.00% |
| 28 | Lickitung | 4 | 3.33% | 75.00% |
| 28 | Natu | 4 | 3.33% | 75.00% |
| 28 | Hakamo-o | 4 | 3.33% | 25.00% |
| 28 | Mudbray | 4 | 3.33% | 25.00% |
| 28 | Vibrava | 4 | 3.33% | 25.00% |
| 28 | Quilladin | 4 | 3.33% | 0.00% |
| 28 | Togetic | 4 | 3.33% | 0.00% |
| 28 | Munchlax | 4 | 3.33% | 0.00% |
| 37 | Staryu | 3 | 2.50% | 33.33% |
| 37 | Dusclops | 3 | 2.50% | 33.33% |
| 39 | Wartortle | 2 | 1.67% | 100.00% |
| 39 | Mienfoo | 2 | 1.67% | 100.00% |
| 39 | Eelektrik | 2 | 1.67% | 50.00% |
| 39 | Shelmet | 2 | 1.67% | 50.00% |
| 39 | Fletchinder | 2 | 1.67% | 50.00% |
| 44 | Trumbeak | 1 | 0.83% | 100.00% |
| 44 | Clamperl | 1 | 0.83% | 100.00% |
| 44 | Magnemite | 1 | 0.83% | 100.00% |
| 44 | Snover | 1 | 0.83% | 100.00% |
| 44 | Zubat | 1 | 0.83% | 100.00% |
| 44 | Pikachu | 1 | 0.83% | 100.00% |
| 44 | Whirlipede | 1 | 0.83% | 100.00% |
| 44 | Dewpider | 1 | 0.83% | 100.00% |
| 44 | Marill | 1 | 0.83% | 0.00% |
| 44 | Croconaw | 1 | 0.83% | 0.00% |
| 44 | Salandit | 1 | 0.83% | 0.00% |
| 44 | Eevee | 1 | 0.83% | 0.00% |
| 44 | Ivysaur | 1 | 0.83% | 0.00% |
| 44 | Hippopotas | 1 | 0.83% | 0.00% |
| 44 | Poipole | 1 | 0.83% | 0.00% |
| 44 | Flaaffy | 1 | 0.83% | 0.00% |
| 44 | Scraggy | 1 | 0.83% | 0.00% |
| 44 | Cottonee | 1 | 0.83% | 0.00% |
| 44 | Pignite | 1 | 0.83% | 0.00% |
| 44 | Porygon | 1 | 0.83% | 0.00% |
| 44 | Gloom | 1 | 0.83% | 0.00% |
 
Last edited:
ORAS Usage Stats

Round Robin Usage Stats (Week 1-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Clefairy | 30 | 53.57% | 53.33% |
| 2 | Vullaby | 28 | 50.00% | 50.00% |
| 3 | Frogadier | 24 | 42.86% | 41.67% |
| 4 | Electabuzz | 22 | 39.29% | 45.45% |
| 5 | Munchlax | 18 | 32.14% | 55.56% |
| 6 | Hippopotas | 16 | 28.57% | 56.25% |
| 7 | Roselia | 15 | 26.79% | 60.00% |
| 7 | Gabite | 15 | 26.79% | 53.33% |
| 9 | Ferroseed | 14 | 25.00% | 28.57% |
| 10 | Misdreavus | 12 | 21.43% | 66.67% |
| 11 | Krokorok | 11 | 19.64% | 72.73% |
| 11 | Croconaw | 11 | 19.64% | 63.64% |
| 11 | Magmar | 11 | 19.64% | 45.45% |
| 11 | Combusken | 11 | 19.64% | 27.27% |
| 15 | Quilladin | 10 | 17.86% | 40.00% |
| 16 | Duosion | 8 | 14.29% | 37.50% |
| 17 | Metang | 7 | 12.50% | 57.14% |
| 18 | Tangela | 6 | 10.71% | 83.33% |
| 18 | Pikachu | 6 | 10.71% | 50.00% |
| 18 | Marshtomp | 6 | 10.71% | 33.33% |
| 21 | Mienfoo | 5 | 8.93% | 40.00% |
| 21 | Fraxure | 5 | 8.93% | 40.00% |
| 23 | Kadabra | 4 | 7.14% | 50.00% |
| 23 | Staravia | 4 | 7.14% | 0.00% |
| 25 | Lampent | 3 | 5.36% | 66.67% |
| 25 | Chinchou | 3 | 5.36% | 33.33% |
| 27 | Natu | 2 | 3.57% | 100.00% |
| 27 | Dusclops | 2 | 3.57% | 100.00% |
| 27 | Lickitung | 2 | 3.57% | 100.00% |
| 27 | Murkrow | 2 | 3.57% | 100.00% |
| 27 | Togetic | 2 | 3.57% | 50.00% |
| 27 | Pignite | 2 | 3.57% | 50.00% |
| 27 | Rufflet | 2 | 3.57% | 50.00% |
| 27 | Klang | 2 | 3.57% | 50.00% |
| 35 | Wartortle | 1 | 1.79% | 100.00% |
| 35 | Tentacool | 1 | 1.79% | 100.00% |
| 35 | Weepinbell | 1 | 1.79% | 100.00% |
| 35 | Charmeleon | 1 | 1.79% | 100.00% |
| 35 | Floette-Blue | 1 | 1.79% | 100.00% |
| 35 | Scraggy | 1 | 1.79% | 0.00% |
| 35 | Eelektrik | 1 | 1.79% | 0.00% |
| 35 | Vibrava | 1 | 1.79% | 0.00% |
| 35 | Lairon | 1 | 1.79% | 0.00% |
| 35 | Meditite | 1 | 1.79% | 0.00% |
| 35 | Woobat | 1 | 1.79% | 0.00% |
| 35 | Timburr | 1 | 1.79% | 0.00% |
| 35 | Grotle | 1 | 1.79% | 0.00% |
| 35 | Exeggcute | 1 | 1.79% | 0.00% |
| 35 | Marill | 1 | 1.79% | 0.00% |
 
Last edited:
BW Usage Stats

Sleep Meta Usage Stats (Week 1-2)


+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Monferno | 12 | 75.00% | 50.00% |
| 2 | Tangela | 10 | 62.50% | 50.00% |
| 3 | Misdreavus | 8 | 50.00% | 50.00% |
| 4 | Hippopotas | 7 | 43.75% | 42.86% |
| 4 | Wartortle | 7 | 43.75% | 42.86% |
| 6 | Sneasel | 5 | 31.25% | 60.00% |
| 6 | Gabite | 5 | 31.25% | 40.00% |
| 6 | Ferroseed | 5 | 31.25% | 20.00% |
| 9 | Natu | 4 | 25.00% | 75.00% |
| 9 | Roselia | 4 | 25.00% | 75.00% |
| 9 | Duosion | 4 | 25.00% | 25.00% |
| 12 | Metang | 3 | 18.75% | 100.00% |
| 12 | Frillish | 3 | 18.75% | 33.33% |
| 14 | Staravia | 2 | 12.50% | 50.00% |
| 14 | Combusken | 2 | 12.50% | 50.00% |
| 14 | Murkrow | 2 | 12.50% | 50.00% |
| 14 | Kadabra | 2 | 12.50% | 50.00% |
| 14 | Pawniard | 2 | 12.50% | 50.00% |
| 14 | Drilbur | 2 | 12.50% | 0.00% |
| 20 | Klang | 1 | 6.25% | 100.00% |
| 20 | Marshtomp | 1 | 6.25% | 100.00% |
| 20 | Clefairy | 1 | 6.25% | 100.00% |
| 20 | Tentacool | 1 | 6.25% | 100.00% |
| 20 | Dwebble | 1 | 6.25% | 100.00% |
| 20 | Scraggy | 1 | 6.25% | 0.00% |
| 20 | Herdier | 1 | 6.25% | 0.00% |


Post Sleep Meta Usage Stats (Week 3-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Monferno | 24 | 63.16% | 45.83% |
| 2 | Roselia | 21 | 55.26% | 52.38% |
| 3 | Sneasel | 17 | 44.74% | 41.18% |
| 4 | Hippopotas | 16 | 42.11% | 50.00% |
| 5 | Natu | 15 | 39.47% | 60.00% |
| 6 | Tangela | 13 | 34.21% | 53.85% |
| 7 | Frillish | 10 | 26.32% | 50.00% |
| 7 | Misdreavus | 10 | 26.32% | 50.00% |
| 7 | Wartortle | 10 | 26.32% | 40.00% |
| 10 | Electabuzz | 9 | 23.68% | 33.33% |
| 11 | Duosion | 8 | 21.05% | 50.00% |
| 12 | Pawniard | 7 | 18.42% | 57.14% |
| 13 | Metang | 6 | 15.79% | 50.00% |
| 14 | Gabite | 5 | 13.16% | 60.00% |
| 14 | Clefairy | 5 | 13.16% | 40.00% |
| 14 | Lampent | 5 | 13.16% | 40.00% |
| 17 | Kadabra | 4 | 10.53% | 100.00% |
| 17 | Combusken | 4 | 10.53% | 50.00% |
| 17 | Scraggy | 4 | 10.53% | 25.00% |
| 20 | Murkrow | 3 | 7.89% | 66.67% |
| 20 | Pikachu | 3 | 7.89% | 66.67% |
| 20 | Staravia | 3 | 7.89% | 0.00% |
| 23 | Seadra | 2 | 5.26% | 100.00% |
| 23 | Klang | 2 | 5.26% | 100.00% |
| 23 | Krokorok | 2 | 5.26% | 100.00% |
| 23 | Dragonair | 2 | 5.26% | 100.00% |
| 23 | Tentacool | 2 | 5.26% | 100.00% |
| 23 | Bronzor | 2 | 5.26% | 100.00% |
| 23 | Marshtomp | 2 | 5.26% | 50.00% |
| 23 | Mienfoo | 2 | 5.26% | 0.00% |
| 31 | Ferroseed | 1 | 2.63% | 100.00% |
| 31 | Dwebble | 1 | 2.63% | 100.00% |
| 31 | Shelmet | 1 | 2.63% | 0.00% |
| 31 | Dewott | 1 | 2.63% | 0.00% |
| 31 | Zweilous | 1 | 2.63% | 0.00% |
| 31 | Snover | 1 | 2.63% | 0.00% |
| 31 | Sealeo | 1 | 2.63% | 0.00% |
| 31 | Drilbur | 1 | 2.63% | 0.00% |
| 31 | Solosis | 1 | 2.63% | 0.00% |
| 31 | Shelgon | 1 | 2.63% | 0.00% |


Round Robin Usage Stats (Week 1-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Monferno | 36 | 66.67% | 47.22% |
| 2 | Roselia | 25 | 46.30% | 56.00% |
| 3 | Tangela | 23 | 42.59% | 52.17% |
| 3 | Hippopotas | 23 | 42.59% | 47.83% |
| 5 | Sneasel | 22 | 40.74% | 45.45% |
| 6 | Natu | 19 | 35.19% | 63.16% |
| 7 | Misdreavus | 18 | 33.33% | 50.00% |
| 8 | Wartortle | 17 | 31.48% | 41.18% |
| 9 | Frillish | 13 | 24.07% | 46.15% |
| 10 | Duosion | 12 | 22.22% | 41.67% |
| 11 | Gabite | 10 | 18.52% | 50.00% |
| 12 | Metang | 9 | 16.67% | 66.67% |
| 12 | Pawniard | 9 | 16.67% | 55.56% |
| 12 | Electabuzz | 9 | 16.67% | 33.33% |
| 15 | Kadabra | 6 | 11.11% | 83.33% |
| 15 | Combusken | 6 | 11.11% | 50.00% |
| 15 | Clefairy | 6 | 11.11% | 50.00% |
| 15 | Ferroseed | 6 | 11.11% | 33.33% |
| 19 | Murkrow | 5 | 9.26% | 60.00% |
| 19 | Lampent | 5 | 9.26% | 40.00% |
| 19 | Staravia | 5 | 9.26% | 20.00% |
| 19 | Scraggy | 5 | 9.26% | 20.00% |
| 23 | Klang | 3 | 5.56% | 100.00% |
| 23 | Tentacool | 3 | 5.56% | 100.00% |
| 23 | Marshtomp | 3 | 5.56% | 66.67% |
| 23 | Pikachu | 3 | 5.56% | 66.67% |
| 23 | Drilbur | 3 | 5.56% | 0.00% |
| 28 | Dwebble | 2 | 3.70% | 100.00% |
| 28 | Seadra | 2 | 3.70% | 100.00% |
| 28 | Krokorok | 2 | 3.70% | 100.00% |
| 28 | Dragonair | 2 | 3.70% | 100.00% |
| 28 | Bronzor | 2 | 3.70% | 100.00% |
| 28 | Mienfoo | 2 | 3.70% | 0.00% |
| 34 | Herdier | 1 | 1.85% | 0.00% |
| 34 | Shelmet | 1 | 1.85% | 0.00% |
| 34 | Dewott | 1 | 1.85% | 0.00% |
| 34 | Zweilous | 1 | 1.85% | 0.00% |
| 34 | Snover | 1 | 1.85% | 0.00% |
| 34 | Sealeo | 1 | 1.85% | 0.00% |
| 34 | Solosis | 1 | 1.85% | 0.00% |
| 34 | Shelgon | 1 | 1.85% | 0.00% |
 
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DPP Usage Stats

Horsea Meta Usage Stats (Week 1)


+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Monferno | 6 | 75.00% | 50.00% |
| 2 | Misdreavus | 5 | 62.50% | 80.00% |
| 2 | Metang | 5 | 62.50% | 60.00% |
| 4 | Golbat | 4 | 50.00% | 50.00% |
| 5 | Piloswine | 3 | 37.50% | 66.67% |
| 5 | Seadra | 3 | 37.50% | 66.67% |
| 5 | Marshtomp | 3 | 37.50% | 33.33% |
| 5 | Roselia | 3 | 37.50% | 33.33% |
| 9 | Wartortle | 2 | 25.00% | 50.00% |
| 9 | Gligar | 2 | 25.00% | 50.00% |
| 9 | Kadabra | 2 | 25.00% | 50.00% |
| 9 | Lombre | 2 | 25.00% | 50.00% |
| 9 | Horsea | 2 | 25.00% | 50.00% |
| 14 | Yanma | 1 | 12.50% | 100.00% |
| 14 | Flaaffy | 1 | 12.50% | 0.00% |
| 14 | Murkrow | 1 | 12.50% | 0.00% |
| 14 | Vigoroth | 1 | 12.50% | 0.00% |
| 14 | Staravia | 1 | 12.50% | 0.00% |
| 14 | Lairon | 1 | 12.50% | 0.00% |


Post Horsea Meta Usage Stats (Week 2-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Misdreavus | 32 | 69.57% | 50.00% |
| 2 | Metang | 28 | 60.87% | 60.71% |
| 3 | Monferno | 27 | 58.70% | 51.85% |
| 4 | Wartortle | 26 | 56.52% | 50.00% |
| 5 | Golbat | 23 | 50.00% | 47.83% |
| 6 | Murkrow | 18 | 39.13% | 38.89% |
| 7 | Roselia | 12 | 26.09% | 58.33% |
| 8 | Gligar | 9 | 19.57% | 11.11% |
| 9 | Vigoroth | 8 | 17.39% | 37.50% |
| 10 | Snover | 7 | 15.22% | 71.43% |
| 10 | Piloswine | 7 | 15.22% | 57.14% |
| 10 | Marshtomp | 7 | 15.22% | 14.29% |
| 13 | Sealeo | 6 | 13.04% | 83.33% |
| 13 | Grovyle | 6 | 13.04% | 16.67% |
| 15 | Croconaw | 5 | 10.87% | 80.00% |
| 15 | Seadra | 5 | 10.87% | 60.00% |
| 15 | Diglett | 5 | 10.87% | 60.00% |
| 15 | Yanma | 5 | 10.87% | 20.00% |
| 19 | Kadabra | 4 | 8.70% | 0.00% |
| 20 | Onix | 3 | 6.52% | 66.67% |
| 20 | Tentacool | 3 | 6.52% | 66.67% |
| 20 | Lairon | 3 | 6.52% | 33.33% |
| 23 | Tangela | 2 | 4.35% | 100.00% |
| 24 | Ponyta | 1 | 2.17% | 100.00% |
| 24 | Aipom | 1 | 2.17% | 100.00% |
| 24 | Flaaffy | 1 | 2.17% | 100.00% |
| 24 | Lombre | 1 | 2.17% | 0.00% |
| 24 | Buizel | 1 | 2.17% | 0.00% |
| 24 | Shelgon | 1 | 2.17% | 0.00% |
| 24 | Machop | 1 | 2.17% | 0.00% |
| 24 | Staravia | 1 | 2.17% | 0.00% |
| 24 | Munchlax | 1 | 2.17% | 0.00% |
| 24 | Prinplup | 1 | 2.17% | 0.00% |
| 24 | Elekid | 1 | 2.17% | 0.00% |


Round Robin Usage Stats (Week 1-7)

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Misdreavus | 37 | 68.52% | 54.05% |
| 2 | Metang | 33 | 61.11% | 60.61% |
| 2 | Monferno | 33 | 61.11% | 51.52% |
| 4 | Wartortle | 28 | 51.85% | 50.00% |
| 5 | Golbat | 27 | 50.00% | 48.15% |
| 6 | Murkrow | 19 | 35.19% | 36.84% |
| 7 | Roselia | 15 | 27.78% | 53.33% |
| 8 | Gligar | 11 | 20.37% | 18.18% |
| 9 | Piloswine | 10 | 18.52% | 60.00% |
| 9 | Marshtomp | 10 | 18.52% | 20.00% |
| 11 | Vigoroth | 9 | 16.67% | 33.33% |
| 12 | Seadra | 8 | 14.81% | 62.50% |
| 13 | Snover | 7 | 12.96% | 71.43% |
| 14 | Sealeo | 6 | 11.11% | 83.33% |
| 14 | Yanma | 6 | 11.11% | 33.33% |
| 14 | Kadabra | 6 | 11.11% | 16.67% |
| 14 | Grovyle | 6 | 11.11% | 16.67% |
| 18 | Croconaw | 5 | 9.26% | 80.00% |
| 18 | Diglett | 5 | 9.26% | 60.00% |
| 20 | Lairon | 4 | 7.41% | 25.00% |
| 21 | Onix | 3 | 5.56% | 66.67% |
| 21 | Tentacool | 3 | 5.56% | 66.67% |
| 21 | Lombre | 3 | 5.56% | 33.33% |
| 24 | Tangela | 2 | 3.70% | 100.00% |
| 24 | Flaaffy | 2 | 3.70% | 50.00% |
| 24 | Horsea | 2 | 3.70% | 50.00% |
| 24 | Staravia | 2 | 3.70% | 0.00% |
| 28 | Ponyta | 1 | 1.85% | 100.00% |
| 28 | Aipom | 1 | 1.85% | 100.00% |
| 28 | Buizel | 1 | 1.85% | 0.00% |
| 28 | Shelgon | 1 | 1.85% | 0.00% |
| 28 | Machop | 1 | 1.85% | 0.00% |
| 28 | Munchlax | 1 | 1.85% | 0.00% |
| 28 | Prinplup | 1 | 1.85% | 0.00% |
| 28 | Elekid | 1 | 1.85% | 0.00% |
 
Last edited:
I guess I'll be the first to actually use this thread since most the teams were put in metagame/old gens hub since this thread was made after the end of the regular season. Anyways, I'm only gonna leave my DPP teams I built during PL in their respective mini sprites since they were the ones I had the most fun building.

Week 1, Double Water - Lord Thorx vs Xayah
:golbat: :wartortle: :marshtomp: :flaaffy: :murkrow: :monferno:

I knew Quags would be building for Nuzleaf's DPP slot and he had been my main test partner across multiple gens so I had a pretty decent understanding of what he'd like to bring. I went with Golbat lead and double waters here before he had mainly used Misdreavus and Monferno lead in the past and a lot of his Monfernos were Scarf. Flaaffy provided me a bird switch in and is quite and underrated Pokemon which I've been extremely fond of this tour as you'll see later. I added Murkrow because at the start of the tournament, a lot of us thought this Pokemon was nuts and the double water meant we needed another way of dealing with Grass-types as well as providing me pressure against both Missy and Kadabra. Lastly, Scarf Monferno was added as a more reliable form of speed control which could pivot into my walls pretty safely since it often demanded very expected switch-ins. In hindsight I would have changed the Golbat to max speed rather than to just creep Missy to better improve that mu but the Toxic miss and Flare Blitz crit were the reasons why this team didn't fully shine.

Week 2, Buizel Rain - Lord Thorx vs Tomahawk
:misdreavus: :buizel: :lombre: :murkrow: :gligar: :metang:

After the Seadra ban, I was still convinced that Rain would be a very strong archetype. I wanted to use Misdreavus lead since it was fast and a very a flexible lead which doesn't provide much information to the opponent. Then I added the usual rain abusers in Buizel and Lombre. I added Murkrow since it could break past Roselia and bulky water-types which opponents would often pivot between to stall out rain turns. Lastly Gligar and Metang were added since they could also setup rain, provided a nice defensive backbone and provided great utility in slow U-turns, Stealth Rock and Explosion. We should have won this game since Aqua Jet from Buizel KOed the Ponyta but unfortunately the move wasn't clicked. Still a good team unless you're against Hail probably.

Week 3, Scarf Roselia - Lord Thorx vs mael
:kadabra: :marshtomp: :metang: :roselia: :misdreavus: :monferno:

I thought bringing an anti-lead in Kadabra and Scarf Roselia which can put something to sleep and force it and out and then switch out itself without revealing its item and then cleaning up in the late-game. I honestly tried to make it as difficult as possible to prepare against us, but we ended up getting poor matchup somehow lol. Anyways, this team was really fun to build since Kadabra has a pretty good matchup into a lot of common leads such as Golbat and Monferno, and Taunt and Counter to disrupt Pokemon like Metang and Marshtomp. Aside from the Roselia, the rest of this team was pretty standard stuff and there isn't too to go into. It may be one of the weaker teams here, but it's definitely one of the most fun.

Week 4, Hail Stall - Lord Thorx vs kaori
:metang: :snover: :sealeo: :wartortle: :misdreavus: :golbat:

At this point I was sort of doubting my ability to build DPP. It was still extremely enjoyable but it was frustrating to see that these teams weren't working out for various reasons. At this point, I decided to resort to the very stupid archetype in Hail. Snover, Sealeo and a Spinner are all pretty standard on Hail teams but I made sure to run a lot of speed on Sealeo to outcreep slow Wartortle so it could Sub up before being hit by Toxic. The rest of the team is pretty much to make sure you dont lose to stuff like Explosion, Grass-types, Toxic Spikes and Monferno and they are all pretty standard mons that you would see on Hail in NFE. Golbat's set was a bit different to the norm since I didn't want to take Brave Bird recoil since it needed to perform a more defensive role and also wanted it to be able to deal damage to Metang since my team didnt have a great way of deal with it.

Week 5, SubPetaya Seadra - Jett vs Waves
:metang: :seadra: :golbat: :misdreavus: :roselia: :monferno:

I wanted to bring SubPetaya Prinplup since that Empoleon set had been really cool in DPP OU, but Seadra was better since it could actually outpace Scarfers at +2 with a bit of investment. I hadn't brought Seadra in any game previously including before PL, so I was pretty sure they wouldn't prep for it much. After maxing Special Attack and putting enough Speed EVs, I just dumped the EVs into HP so that the sub was divisible by 4 and then added the rest into SpDef, but it could probably be further optimised. Metang leads had a pretty good matchup into my opponent here so I went with it again and then added Golbat, Misdreavus and Roselia to round out the defensive core which could handle a lot of the metagame, especially the Pokemon which could be annoying to Seadra's setup. Missy and Rose are really good at keeping hazards up as well and this chip damage would help Seadra in cleaning up teams a lot. Lastly, I added Scarf Mach Punch Monferno and a more reliable form of speed control. Seadra got crit and did nothing which was sad, but I managed to win anyways.

Week 6, T-Spikes BO - Jett vs Lasen
:monferno: :roselia: :misdreavus: :flaaffy: :wartortle: :metang:

At this point I was convinced the sheep was still really good, and I hadn't really seen other people using it so I wanted to build around spreading poison onto everything so I paired it with Roselia which had access to Toxic Spikes and could Sleep Powder Pokemon unaffected by the T-Spikes. Monferno Scarf lead could bluff rocks and often get me early momentum against a lot of matchups which is why i ended up going with it. Nasty Plot Misdreavus with Taunt made sure Wartortle wouldn't be able to Spin away Stealth Rock or threaten it with Toxic whilst also being able to setup on these passive Pokemon quite reliably. Lastly I added my own Wartortle and a Metang since the former was a spinner and a very much needed Monferno check and Metang had Stealth Rock and gave me a good check to birds and Kadabra. The game went as planned as I was happy with my preparation, especially with Shuca Berry on Metang which let me get off an Explosion on the opposing Marshtomp which helped me out a lot. I'm glad that I was able to make "Flaaffy 2: Electric Boogaloo" work.

Week 7, Standard - Jett vs Toy Time King
:golbat: :metang: :piloswine: :misdreavus: :murkrow: :wartortle:

TTK was gonna be really hard to build for since he had a different lead and I figured out he'd end up using either Metang and Monferno, since he hadn't used those yet, so I just went with a standard Golbat lead since it could pivot on the first and beat the second. This team is extremely standard outside of the Piloswine spread which would let me take a hit from the usual Monferno sets among other mons which I can't remember any more. Choice Scarf Misdreavus is just a very reliably cleaner which could disrupt walls with Trick and I brought Murkrow again because I felt it had a pretty could matchup once I could overwhelm his one steel-type which tended to be Metang. I felt really confident in just bringing a standard team here, as I had played TTK previously a bunch and I tended to have a very slight edge in those games. He brought a really heat team against me, and I really had to win 2 50/50s in a row in order to close out the end-game. I misplayed a fair bit in this game and I should have just roost spammed the Hydro Pump PP with Golbat but I'm happy I wasn't required to reveal any techs. This team is somewhat boring compared to the others, but it's very reliable.

Semis, Gravity - Jett vs Tomahawk
:metang: :piloswine: :gligar: :staryu: :monferno: :misdreavus:

Honestly, I was pretty annoyed by the fact that Hys said that Tomahawk would beat me cause of his "out-of-the-box thinking" or w/e, so I decided to bring Gravity this week. It had a pretty good matchup into what Toma liked to bring and it had been something I wanted to used but didn't exactly know when. NFE has very few good Gravity users but Metang is an amazing lead so that definitely helped a lot. I added Sub LO Piloswine and Scarf Gligar immediately after since they were the best abusers of Earthquake. I added Staryu next since it also had Gravity and provided the team with a form of hazard control. It also had a pretty nice speed which let it outspeed non-Scarf Fernos. Then I added a weird Coba Berry Monferno set as I was honestly expecting birds, mainly Golbat, again and this allowed me to take a hit and OHKO back at +2. It also benefited from the accuracy boost from gravity. Lastly, Missy was added since it was a great glue mon for my team and provided me a way with dealing with physical setup sweepers. The hax made this game a lot easier but I managed to get a pretty favourable matchup anyways. This was definitely the team i had the most fun with.

I forgot to shoutout Quagg in my actual shoutout post, but you were a big reason why the teams I was able to bring were so successful. Thanks for testing with me and giving me suggestions when polishing up my teams.
 
raf team dump aka the best team dump u will ever see for the not fully evolved metagame:
(click on teams for pastes)

ORAS TEAMS:

1. https://replay.pokemonshowdown.com/gen6ru-1173406554 (won)
1599460355836.png
I made this team week 1 for cheese to use against the roses, had not played oras in a whole ass year since last nfepl so i just went with what everyone was saying about how munchlax and duosion and clef run the tier so i had to make some dumb shit with floette that can 1v1 duosion or clef and can stop munchlax from sweeping while also being a decent spdef wall in general with wish support. Super niche and probably not good tho. However week 1 we decided to go with another team that bp built. 5 weeks later cheese finally used this team against arctic and won so that worked out. Initially i had scarf lampent over magmar but by the later weeks i realized that magmar is the goat and has like 2 or 3 switchins which are stuff like lampent, marshtomp and munchlax if its still got an eviolite. Magmar probably my favourite mon in ORAS and you'll see more of him later. The rest is just frog and pikachu because i wanted to use offense and not fat shit (and frog should be S tier) and then vull bc u cant go wrong with vull as a defogger. Slapped a hippo there since floette has piss defense so whirlwind hippo is the superior munch counter.

2. https://replay.pokemonshowdown.com/gen6ou-1157789705 (won)
1599474643424.png
Made this for cheese week 2 vs jrdn and once again he won because hes the goat. My entire goal in this tour was to sweep a game with belly drum magmar and so i kept bringing it every week although we never truly got to show it off. The idea behind this one was to weaken shit with rocks and sand + pivoting with specs electabuzz volt switches. While tangela was there to cover for stuff that buzz loses to and togetic seemed like the fattest defogger since we dont want rocks to stay up for when ur trying to sweep with magmar. Then since i was feeling grimey i decided to put duosion there as a backup sweeper incase magmar fails and that ended up working out with duosion winning us the game so thats epic.

3. https://replay.pokemonshowdown.com/gen6ru-1161546407 (won)
1599474957262.png
You can tell i was scared for my week 3 debut vs ho3n because this team doesnt have a dumb ass name like the other ones. And also by week 3 i realized people were not really bringing fighting types so i wanted to try the double fat normal type core with lickitung and munchlax. Ofcourse i still wanted to use BD Magmar primarily since it didnt get to shine week 2 like i wanted it to. Once again the goal was to pivot around and chip + status everything w body slam and toxic for the late game magmar sweep. Needed defensive gabite with roar so i dont auto lose to opposing curse munchlax and then vullaby just the standard defogger. I started to notice u could never go wrong with frogadier and my team also seemed super slow so i put scarf frog there to patch that up. In the actual game tho, once again magmar failed to do much but i still won because ho3n brought a mono-iceweak team so frogadier just carried that game thankfully.

4.
weak 4 was vs sans and we suffered our first loss because i was too lazy to build a team and cheese decided to load up my shitty outdated grotle team from NFEPL 3 and got smashed. We don't talk about that game, it never happened.

5. https://replay.pokemonshowdown.com/gen6ru-1169761963 (won)
1599475412347.png
I was starting to run out of ideas and our team was doing well enough for me to be comfortable with trying something wild. I actually started building this like 20 minutes before our week 4 game but cheese had already gone in with grotle so that was unfortunate. So in week 5 i just made some finishing touches on this dumpster fire of a team and we decided to roll with it. I'd always been a fan of sun in SM NFE but never tried it in ORAS and couldnt really think of any reason why i shouldn't try it. Murkrow to me is the optimal sun setter because of prankster obviously but also because it isnt just a sun setter, those brave birds do be doing damage to the specially defensive mons and also its somewhat of a hazard checker with taunt lol. Might seem like u'd need defog on a team with charmeleon but i didnt really think it was necessary considering gorex would probably bring some balance or offense as well. The second sun setter i thought of was memento dusclops because I thought being able to get a growth off with tangela for free would be really busted. Weepinbel and charmeleon are just the standard sun staples and pikachu is there to pick up revenge kills and also pressure mons with knock off that would otherwise tank the other sweepers.

6. https://replay.pokemonshowdown.com/gen6ru-1178123802 (lost)
1599480055158.png
week 6 we used the team thats first on this list, so that brings us to week 7 which was me vs fille and the final ORAS team i made for this tour (besides the team morgs brought in semis but that was like 20% me and 80% pazza)
I still have no regrets bringing this team, even tho its the first oras team i built (this year) that lost. Still think its my fault for playing liek shit and not
poor exeggcute's. The only reason i brought this mon is because it was supposed to be on the first team over floette, but elgino suggested floette instead since they do basically the same shit but floette doesnt die to knock off or uturn, and then also in week 7 predicts, sans said id win with exeggcute so i had to accept the challenge. I was also riding the high of specs magmar which went off in our week 6 game so I wanted to try that again. All the other mons on this team ive already used before and even tho i got no hazard removal I felt like i could pressure any hazard setter with magmar/frog/pikachu if i got the lead advantage. Unfortunately fille brought screens and setup spam with sash krok lead so i was royally fucked already, but i still think i had a chance if i used my frog better. Cool team, I still like eggs, it beats duosion and munchlax super easily and also tanks a lot of other stuff, I believe it can also 1v1 non-toxic vullaby bc its defense is high as fuck. This team even did well in all the tests so I would actually confident in bringing it to a playoff spot deciding game. In the end tho my plays were dong and eggs didnt even get to click a move.
Pain.

OVERALL IN ORAS: 5 teams used (grotle doesnt count i built that last year), 4 wins 1 loss.

Now on to the unused teams:

1.
1599481105522.png
This was the actual first team i built for oras before week 1 even started, its probably bad idk. Just wanted to try out webs and then i realized pawniard is banned so slapped on defiant mankey which hits like a truck but also dies to most defoggers anyway. still like it tho.

2.
1599481273738.png
I built this one around the same time as the sun team and i honestly forget what this even was for. I just remember i wanted to make the ultimate bd magmar team that would not fail like the other ones. Its meant to be a fat core with triple knock off spam and also toxic spikes frog lol. Supposed to whittle everyone down slowly and then smashing with magmar at the end. Didn't test a lot tho so its probably got some obvious holes.

3.
1599481590866.png
This was the other team I was thinking of bringing week 7 against Fille and it actually wouldve had a good matchup lol. Idk how to explain this team its pretty dumb and niche but u also cant really stop natu from setting up trick room so depending on matchup you can easily win against stuff like stall or hyper offense.

Thats all for the ORAS teams but I also built 1 BW team and 1 SM team that both got used.

BW TEAM (VS MY MAN PH):
https://replay.pokemonshowdown.com/gen5ubers-1166104841 (won)
1599481811445.png
Never played any BW meta in my life before but I still wanted to make my team myself when i was up against PH in week 4. For my prep I just watched almost all the BW games that had been played and came to the realization that everyone was using the same boring teams so it was my job to do something different and quriky xd. Seadra seemed cool because there wasn't any competition for a fast strong water type and monferno was like on every team so i had to try it. Focus energy set was inspired by current gen when inteleon line had gotten sniper recently but it hits like a truck without that too. I also couldnt think of many things that could kill bronzor even if it seemed a bit passive it still got the job done by not dying and getting rocks up along with other utility like toxic and light screen. Sneasel is just really good in BW and i like it as a mon so i added that to the team too, super standard set. Tentacool was supposed to be hazard removal but in hindsight its kinda bad compared to wartortle even with knock off and toxic spikes. Too passive to do anything and dies to any physical hit + does no damage in return. Dragonair was the only dragon dancer that seemed worth using and i gave it fire blast to kill all the specs tangelas running everywhere. The real MVP in the actual game was surprisingly combusken because my man PH forgot to bring priority moves and got reverse swept by fried chicken.

SM TEAM:
1599482908963.png
https://replay.pokemonshowdown.com/gen7ou-1177710260 (lost)
This was the final team i built overall. For cheese vs cata week 7 like 30 mins before the actual game and I think its pretty decent even tho it lost.
Eelektrik is a very cool mon and more people should use it. This team is basically pretty standard SM balance with fraxure as a lategame wincon. There are no huge holes but you do have to play well so that your pokemon don't needlessly get chipped which is what happened in the actual game. Servine is just servine and scarf gabite is supposed to be the revenge killer. I stole the machoke set from SS NFE lol but i think its pretty good here too. Not bad for a last minute team even tho some people might think bulky rocks monferno is a meme. Also once again people should stop sleeping on the eel.

And thats all for the teams I built mostly on my own this tour and I had fun making all of them even if the team names say otherwise. Shoutout to the brionnes for being epic and also the people from other teams that helped me test like anime sans and pazza . Wouldn't have had fun building for the untier that is ORAS without them.

OVERALL USED: 5 ORAS teams, 1 SM team, 1 BW team. 5 wins, 2 losses.

thx for reading :)
 
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Hello guys just wanted to drop some of the fun teams that we had success with in this tour. For me its easier to build and be creative in old gens because I enjoy way it more, so this post will sadly not have any gen 8 teams. Hopefully some of you guys will post some tho!

SM

:Fraxure::Machoke::Natu::Gabite::Electabuzz::Pawniard: https://pokepast.es/33f273f8cc9ac84f

Building this team was so fun. We kinda feared Screens + Fraxure since our teams are kinda weak to it, so Aesf was like yo why don't we use it ourselves? We figured Electabuzz is the best screener because of the speed + Volt Switch. Roselia, Servine, Marshtomp and Gabite can really take advantage of Electabuzz when it sets up screens, so Aesf had the brilliant idea that Natu is like the perfect partner because it can bounce back hazards and even slow U-turn into a setup mon. Next up we thought about the best mons to take advantage of screens and ended up with Fraxure + Machoke. Fraxure is very hard to prep for and screens makes it a lot harder to revenge kill. Friso cooked up this Machoke set which looks pretty wild, but is very solid and annoying to play against. We added Gabite for rocks and better Machoke mu, and Pawniard last because it punishes Defog and gives us another setup mon and Ice resist. Everyone should watch the game Aesf used this team since it was one of the coolest games to watch this PL: https://replay.pokemonshowdown.com/gen7ou-1173515150

:Machoke::Grimer-Alola::Dusclops::Lampent::Kadabra::Gabite: https://pokepast.es/24033cb7b9120bcc

This team has been in my builder for a while and its pretty cool. I wanted to try Flame Orb Machoke on Trick Room and thought Grimer is a really nice partner since its slow and helps out against Clefairy, Tangela and Kadabra which all are annoying for Machoke. Grimer also helps the team against Frogadier, Haunter and Servine which is quite hard to check otherwise. I added Dusclops first as Trick Room setter because it has really nice bulk and access to Memento which can bring in something for free. Darkium-Z means that I can heal something back up to full health with Memento. Lampent is very scary offensively, has access to Trick Room and it helps with the Servine mu so this was a pretty easy pick as well. I went with this set because Pawniard is such a threat for Trick Room so I needed a lot of techs to make it less effective. Kadabra may come as a surprise since its a Trick Room team, but it works way better than Duosion since you can revenge kill Machoke without breaking sash + it doesn't risk to get flinched against Pawniard. Added Gabite last since I needed rocks and a solid switchin to Machoke and Pawniard. Very fun team!

:Dewpider::Monferno::Roselia::Pawniard::Kadabra::Servine: https://pokepast.es/362484f51c9d5b14

This team is one of my staples. Webs in a meta where Servine and Pawniard is some of the best mons doesn't really make sense, but this team works so well. Dewpider is a really good webs setter since it checks Monferno and Machoke, and has Magic Coat for hazard setters. Monferno + Roselia is so good offensively and defensively, and is 100% needed to actually not lose against Servine or Pawniard. Added Pawniard for rocks and Haunter, Kadarba, bird check and to punish Defog. Kadabra was added since it gives the team outs against mons like Fraxure, Hakamo, Pawniard, Monferno and Haunter. I added Servine last because it kinda glues the team together. Can take hits from ground types and Kadabra while being an offensive threat at the same time.

:Servine::Roselia::Gabite::Clefairy::Kadabra::Pawniard: https://pokepast.es/5d5db8dd98e4f2fa

Wanted to try hazard stack with Magic Guard mons so I have advantage if it ends up being hazard stack vs hazard stack mus. Started with Roselia + Gabite as hazard setters and added Kadabra + Clefairy for Magic Guard. Added Pawniard for Haunter, birds and taking advantage of Defog. Servine in last slot gave me a ground resist and I made it offensive so it takes more advantage of hazard chip on the opposing Pokemon.

:Combusken::Electabuzz::Gabite::Mareanie::Tangela::Vullaby: https://pokepast.es/ce92d36e97d28975

I really love the regen core and spammed it before this tour. The core of Tangela, Mareanie, Gabite, Vullaby/Natu is so cool and u can almost put whatever you want in the last slots. We decided to go with Combusken + Electabuzz to support the defensive core against birds + Pawniard while also giving the team some offensive pressure. Id say dragon types is the main issue for teams like this, but I think these kind of teams has so much potential and will definitely try to make new and maybe even better versions in the future.

ORAS

85 made most of the ORAS teams, but I had a pretty cool one that has been in my builder for ages. We somehow used this 3 times and got haxed in 2 sadly, but this is definitely a cool offensive team.

:Krokorok::Kadabra::Fraxure::Combusken::Croconaw::Klang: https://pokepast.es/f8ba96915692ce40

The idea is very simple. Lead Krokorok, get up screens or just start setting up. Most of the times it works really well but I feel like we got very unlucky this tour.

DPP

We went 7-1 DPP this tour which is really cool and we used almost the same 2 teams every time, but with small changes.

:Misdreavus::Monferno::Snover::Sealeo::Tentacool::Metang: https://pokepast.es/6d1b6e29d19e9292

This team is so op. The idea was Hail + Tentacool. Tentacool absorbs Toxic Spikes, checks Monferno and even has access to Toxic Spikes which makes it the perfect partner with Sealeo and Snover. We added Misdreavous + Metang because those 2 covers so much of the metagame and gives the team much needed Ground immunity, Psychic resist and Stealth Rocks. Monferno was added as scarfer because we needed speed, U-turn to bring in Sealeo easier and a way of breaking opposing Sealeo.

:Monferno::Piloswine::Roselia::Metang::Misdreavus::Wartortle: https://pokepast.es/b1b32b61cad54be4

We had success in early rounds with Banded Piloswine, but we felt like switching between moves would be so nice because Ice + Ground coverage is really strong. Sub is def a really cool option and we combined it with Toxic Spikes to weaken mons like Wartortle even faster. The idea behind this was to weaken physical walls with Monferno + Piloswine + Metang and eventually win with one of them.
 
Howdy, thought I'd dump some teams from NFEPL as well seeing as we don'y have any SS input yet. Will keep some spreads under my Hatt

Week 1 v NFE Legend Czim: :pikachu: :corsola-galar: :vullaby: :raboot: :thwackey: :hattrem:

Basically PikaBoot was in the very early stages of its dominance and even on paper its easy to tell how incredibly threatening it is. I wanted band over hdb for that insane uturn chip. So bandBoot and Pika was an easy start to the team. Cors was an easy next pick to blanket check physical offensive threats and to set those lovely rocks. At this point I needed something to switch in on Kadabra/Hatt/Rose etc and some kind of removal, to which Vull fits all these criteria. My biggest gripe with Vull is its propensity to not be able to check Kadabra with rocks up and hard lose to speedy Rocks Pilo. The team also had the issue of struggling a little with Cors, so in my mind it was an easy decison to settle on double removal/prevention with VullHatt core which I think is still top tier. It can pressure Cors and Pilo, prevent rocks early to mid game and HW is great with good offensive threats. All in all the team greatly appreciated Hatt. The last slot could have went many ways, but I figured my best bet against 85/Quag who know my builds and play so well was to go more offensive again, so adding another breaker/wincon/pivot/knock user seemed like the best idea. So PikaBoot became PikaThwackBoot which later became ThwackeyBoot. I was very happy with the team and got a good win, Czim's team wasn’t really close to been equipped to handle the offensive pressure of the team. Stresh must have like it too because he used the same team and also had a very good win in similar circumstances against Evi. I did notice a large amount of teams following a very similar archtype after this with Pika, Cors, Vull, Raboot, Hatt, Machoke/Thwackey/other variable mon, in the following week.

Week 2 v Velvet:

Pretty standard webs team that I got absolutely kekked using. No point going to much into this as there was nothing impressive with the team and certainly nothing impressive with my game play.

Week 5 v Tack: :lickitung: :koffing: :piloswine: :hakamo-o: :thwackey: :hattrem:

By this point in the PL it was very easy to surmise that 2/3 of teams were pivot spam ThwackeyBoot teams, so the main goal became building a team that could handle that core whilst not folding to less common threats like Wartortle, Lampent whilst also having good ways to pressure back. It was a tough time building at this stage in the PL. I was 99% confident that Tack would also use Thwackey and Kadabra as her only way to revenge. So Tspikes Koff + Dual Chop DD Haka was my play. Licki wish and knock support also sounded quite good in this mu, especially as somewhat of a check to Dab (pro tip: didn't plan for encore and balls of steel endgame ;_;). Thwackey seemed to patch up a lot of issues for the team (Knock, wart mu, revenge killing in general). Rocks Pilo and Hatt rounded out the team well for priority/hazard control and a nice way to threaten Mare + Cors which Haka needed to be a late game threat. Wasn't my best body of work but none the less a serviceable effort. Unfortunately cursed body resulting in me tilting and choking a favourable endgame resulted in a loss against the grain.

Week 6 v OBB: :piloswine: :corsola-galar: :fraxure: :vullaby: :mareanie: :thwackey:

With uhu and OBB I was certain to face some kind of borderline HO mu dependant build trying to capitalise on an overly passive team. Turns out I was exactly right with a threatening hail team the offering. From the get go I knew wanted haze, tspikes Mare for its insanely good HO mu. After this I really liked the idea of sub tox Pilo which pressures and beats Cors, Mare, Vull etc. for SD Thwackey and Fraxure to capitalise on endgame. I opted for three forms of Priorty to improve the mu v HO and all three ended up as shitty options for the hail mu. Mare clutched the game with a couple of crits and burns but after getting terrain up (rip eq) and hail dealt with, the win was kind of inevitable anyway. Was happy with this team as I feel it had a really nice mu v alot of different archtypes and had some pretty scary breaking potential and wincons. I think one of the most concerning parts about the SS meta is the ability to reliably overload or cripple the very few defensive checks the tier has to allow multiple favourable end game scenarios with the plethora of threats we have, as was the goal with this team, and also seen done really well in Week 1 in the MAMP v Friso game with something as simple as tox Choke + shift gear Klang.

Week 7 v Pileo: :wartortle: :kadabra: :tangela: :piloswine: :lampent: :vullaby:

This was actually one of two builds I was contemplating using the week before. Leo had been loading his SS slots up with a very effective stall build but most players had noted that Pileo seemed to be more of a clicker which had been very successful in a fast paced meta. I felt like this build had a very good mu v stall and was also very threatening against pivot spam teams. Tort + Dab + Lampent have great synergy between them, each enabling the others to capitalise on the few spdef checks in the tier. Psy > calm mind Lampent made a lot of sense for the team to bop Mare/Haka which benefitted Tort and also knock on Dab for Ferro and Klang which also benefited Tort immensely. The key to this all working was having good Thwackey counterplay (Tangoat, especially when Pileo couldnt force the knock on it), fast Swine to keep rocks up against Vull and playing aggressively with Lamp for as many opportunities to break as possible. Pileo was immedaitely on the back foot when he let me knock Hatt, which inevitably meant rocks went up way sooner then they should have which was huge when both Thwackey and Raboot were banded. The assurance Raboot mu was dicey at best but thankfully they opted not to run it. All in all probably my second fave team behind Week 1.
 
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meh i said i'd do this before pl so i might as well

W1: Screens v Tlenit
K so something i noticed like right before PL was that HO in general was SUUUUUUUUPER underexplored despite morgrem being a legitimately incredible enabler to broken archetypes, along with that as far as i was aware tlenit hadn't rly played nfe before so i could hit him with some "filthy fuckin mainer sets" way I saw it screens was gonna be a fun way to start off the tour in a rly stagnant metagame at the time, and i was right, this team is fun as fuck to pilot since its legit just 4 wincons, a rocker that forces progress, and smth that hard enables every wincon. Duo was stored power bc every mon on the team was put together to make vullaby rly bad but still need to come in so it died and duo cheesed

Onto the Game, On preview i was honestly kinda confused, cus tlenits teams had a toooon of holes i could exploit, notably it was weak as all hell to wartortle and (assuming i could force vullaby to be removed) Duosion. Pretty much just decided i'd rather have rocks to pilo here since tlenit had tangela+brionne to make it's life hell, and accepted my fate to the potential willo, which came out obviously, beyond that it was a few turns of voltturning around until turn 5, where vull came in on lampent fire blast and got sent directly into range of another one... then fire blast landed on the left of vull and he defogged and i lost literally all of my advantage in the MU lets fucking go! brionne also revealed it was ajet+flip turn so my lamp was dead oops, good thing that monster didnt rly have a good MU ig, felt i needed to play a line that involved getting up screens+rocks and knocking tangela with thwackey, cus it'd let wart get in but vull still being alive meant i was pretty much fucked if wart didn't work out...which it rly couldn't with brionne healthy and drakloak + dartrix potentially being sucker (kloak ended up being it, could have potentially played a sucker mindgame to autowin but honestly i'm a lot worse at those when someone else is clicking sucker) wart dies, i have 2 mons left, morgrem/duo, rocks r up tlenit has a drakloak in and vull is at 30, these are the only factors that mean anything at this point, so morgrem gets a reflect up and trades most of it's HP with the drakloak and tlenit.... goes into vull what the fuck? not gonna lie i popped off when i saw it but like, that's such a weird play compared to going into either of the other 2 mons he had alive just in case i was mono stored, since if i was any coverage move other than eball he statistically should have lost.

W2: Voltturn v SOMALIA
from what i knew abt somalia, i was expecting something that was a little matchup fishy, which lead to me wanting to bring voltturn since it's incredibly hard to cheese voltturn in this meta, esp during pika time this was bad prep ultimately because i didnt realise how hard shing was building this fucking tier holy shit, anyways the team had defensive wart which was super good at this point since it doesn't let anything in for free in SS thanks to flip turn, beyond that it also just provides nice chip vs a lot of stuff, I also brought cors+klang because at this point not every team had raboot which meant it was a really solid defensive core, basically just built smth standard for the time that ended up fitting on an offensive fletch cus i was worried abt oppsing kadabra and such

Gonna talk abt game since building this week was kinda boring but the game wasn't this was honestly fun as fuck to play So I ende up being pleasantly surprised on preview here, with an incredibly difficult to break team pilotted by a super good player, on preview i was expecting standard on everything except for pilo, which i predicted to be subtox, unfortunately for me the corsola was CM iron defense which honestly made my MU incredibly difficult, but sub machoke let me put on a lot of early pressure cus i could remove the vullaby and get up rocks vs what was a pretty corsola weak team, we played a terrifying game of joust until an endgame where the only out left was good rng on somalia's end, which i believe was statistically in his favor so it's whatever, man gave me a fun game and played to best case scenario. i honestly recc watching the game i fell for like, 3 lures and it was still a super close endgame

W3 Wack offense v landon
this week i was kinda dartboarding until i got told thwackboot would be super good vs his comps, tested it for a bit found it a little boring to play but rolled with it, ended up with boots raboot and banded thwackey cus imo it was, and still is, the best variant of the core, i used flash cannon klang bc tangela is annoying and then just slapped on cors/vull/wart and called it a day, there's rly not much to say abt the team its standard as fuck

the game i guess so this MU was boring as fuck to play out, landon brought something rly fat and standard that i eventually broke open via a mix of pp stall and his fatmons being unsets, then in endgame i got to play a PP stall war with a tangela till it was out of synths, which i won, then get crit out of the game lmfao, i dont even wanna analyse these games anymore they're all boring as hell or were already done by someone else

week 4 v kaif
i just stole a cool team off of shing and rolled with it lmao i was hoping the game wouldn't matter so i could just deadgame it but alas, not gonna talk abt the team or link cus i didnt build

week 5 Hat begins v Rav3ndan
So I kinda realised the meta had gone to shit at this point and anybody not running raboot/thwackey/cors/vull was begging to lose to opposing exact same comp, and i had SB pull 2 mons out of a hat for me and it ended up giving kadabra/klang (first kadabra all tour btw why the fuck were you expecting kadabra?) kadabra the only set viable in priospam meta is sash counter, klang wants volt/flash to give a better tangela matchup once again cus band thwacky+boots raboot is 100% the way to go, then standard cors and vull had some weird spread that i dont remember what it does.

game was already analysed above but i wholly disagree with the analysis of the endgame, wasn't balls of steel so much as "i literally dont have an out unless he chokes this turn" which happened with a wish... then tect got clicked in an encore endgame and i won for no reason, also raboot missed a HJK here and i tilted like crazy lmao

week 6 Band Mare v Nillis
I wanted to use banded mareanie, team was out so nothing could stop me, i added tangela then raboot+thwackey+cors+vull cus it looked standard w/ no flaws whatsoever

game nillis brought screens and i forgot to bring a sucker raboot so my MU was hell, basically revolved around tang leeching the fraxure and praying he didnt call wincon and SD again

Week 7 Oras Hexaspex v some noob who totally isn't one of my best friends or anything
so i got tired of SS, and decided it was time to play a meta that was nowhere near as centralised around 4 mons, I was planning to run hexaband but looking at the meta 6 choice specs mons was waaaaay better suited for it, so i brought that instead, basically just a fun little clicker meme team that can grab some wins with good calls

WHICH WOULD HAVE BEEN SHOWN IF I DIDNT LITERALLY GET RNG"D AT EVERY OPPORTUNITY JSKBJCKSNCJSNKDCKSNJCDCNSDKJCNJSKDNCJSKDNCKSJDNCJSKJCNDSC
 
Before I post my teams, I wanna give shoutout to the Corsolas. I got carried hard to this win, you guys all did great this tour, and Leo and Arctic did a great job managing. Also shoutouts to mael - was great discussing and testing with you. I had a ton of fun building for this tour and thinking of ideas for this new meta and I might post all my fun ideas later. I have a lot more teams than this too - of course I have drafted hail and rain - but I'll stick with what I used.

Week 1 - vs mael (W)
:golbat: :roselia: :monferno: :misdreavus: :marshtomp: :seadra:
At this point I knew nothing about the meta and a crash course by Arctic and Stevy helped me out greatly here. At this point, I drafted a lot of ideas but decided to build around Agility Seadra cause that thing seemed crazy good. The team is all around solid as I used mons that seemed solid to me and solid together. I ended up Spikes Rose + Missy so that's always solid. The only thing in hindsight is a weakness to the birds. Seadra is baller though.

Week 2 - vs Lord Thorx (W)
:metang: :roselia: :misdreavus: :wartortle: :monferno: :ponyta:
At this point I decided I wanted to use a mon that wasn't on the Viability Rankings to show off. I noticed also that the only checks to Flare Blitzes from Monferno are Water-types with no recovery and are usually not stacked on teams - so I decided to double up the Fire spam. I ended up with Ponyta cause it's cool and it is very strong and fast. Could also be Charmeleon, Combusken, Magby or Quilava but I think Ponyta is optimal here. The team itself is again a balanced core; Wartortle is necessary here to spin for Ponyta (and Monferno to lesser extent). I think this is when I stumbled upon the amazing Missy + Metang core, and Rose is necessary to beat up bulky Waters after Monferno U-turns on them.

Week 3 - vs kaori (L)
Week 5 - vs Lasen (W)
Week 5 - mael vs Cheryl (W)
Week 6 - zioziotrip vs Toy Time King (W)

:metang: :golbat: :diglett: :murkrow: :wartortle: :misdreavus:
This team might be the best team I built, or at least is the one that is the most abusable. The Flying-types are so threatening that almost every team carries a Metang, but leaves that as its only check - so a quick U-turn into Diglett allows for a KO every time Brave Bird is clicked. The only other bird check I have seen more than once is Flaaffy, but it is just as easily trapped by Diglett. Murkrow is the obvious big threat, but Choice Band Golbat is just as threatening with ridiculously strong and fast Brave Birds. I considered Staravia cause it's cool, but it is simply outclassed by Golbat. Don't underestimate Scarf Missy either, it is one of the best Scarfers in this tier and a lot of games are actually won by a Scarf Missy sweep. The reason I brought this twice is because I threw the first game when I pretty much had it won (I played around Vigoroth like an idiot when I had insurance with Missy's Destiny Bond), so I brought it again to get its win. mael and ziozio also both brought it and won with it. Definitely recommend trying this team if you're gonna try any.

Week 4 - vs Bloodace0107 (L)
:marshtomp: :roselia: :misdreavus: :golbat: :kadabra: :monferno:
For this team, I decided to build around the core of Golbat + Kadabra that mael used before. It seemed perfect offensively as the main Kadabra check is Metang which Golbat can lure in and +2 Heat Wave. The other four mons are kinda standard and solid, to compensate for Kadabra's frailty. In the end, my opponent brought Choice Band Golbat as previously mentioned, and without a Flying resist this was very hard to play around. I shouldn't have messed around with mael's sets though and stuck with Salac Kadabra as that might have pulled off the win here.

Semifinals - vs Jett (L)
:seadra: :metang: :roselia: :misdreavus: :monferno: :shelgon:
For this team I combined two ideas: Substitute Seadra as a lead (which was Arctic's idea! all credit to him), and Dragon Dance Shelgon. I thought Shelgon was underrated as it is ridiculously strong and the only Steel-type is Metang, which is worn down easily. The optimal sequence here is Subbing up with Seadra, allowing it to 2HKO Roselia. This opens up space for Misdreavus, which now must be checked with Metang and is in easy KO range for Shelgon. Jett brought a cool Gravity team and with some unforunate turns this team didn't really to get play its game. The obvious downside of Shelgon did come into play though, as it's really slow.

Finals - vs mael (L)
:metang: :misdreavus: :monferno: :roselia: :meditite: :wartortle:
I had a couple of ideas for my team here, but after my teammates didn't allow me to use Shroomish I ended up with double Fighting. I originally paired this with Murkrow (and Mankey!) to pursuit Misdreavus, but after Arctic's advice I dropped it for a more balanced defensive core. Misdreavus is definitely easily enough worn down with this team: it often doesn't have Leftovers, Monferno and Meditite both have alternative strong STABs which have >50% of OHKOing after rocks, and Wartortle forces it in and wears it down with Toxic + Protect. The rest of the team is standard, and similar to most of my teams - honestly, I think the options in the tier are kinda limited. However, mael made an amazing team and was able to abuse this perfectly. I feel like I had no chance with this matchup, he had two Pursuiters for Rose, multiple mons that abused its absence, a Scarfer that was faster than both of mine and KOed everything after Rose was gone, and a bulky Gligar that tanks my Fighting spam as well as Golbat. This win was definitely deserved on his side here, major props.



As I mentioned, although I had a lot ideas in teambuilding, I think when teambuilding you are often forced into the same patterns. (Let me know if you disagree though, it might just be me). In the end, double threat with a balanced core of mons like Misdreavus / Metang / Roselia / Wartortle or Marshtomp is so often the best route to go. This is especially true because of the hazard core on which Missy, Rose and Wart have monopolies. I enjoyed this tier though, and if the DPP council members want my help to discuss anything - let me know, I am happy to help.
 
Oras Teams or w/e. Pokepaste links in the sprites.
1600033073177.png

Hopefully it doesn't bother u that this lists starts with finals because I know it bothers me. I wrote nothing for most of the teams bc it already is too much work putting the sprites with links ik poor me :[. I do have a link to the Fountain of Youth rmt and maybe I will do a post specifically about SUB BU Rufflet and my team with it later.

:Combusken::Electabuzz::Clefairy::Vullaby::Munchlax::Tangela:

This team is super safe, but it really does not have a focus which is bad. Thankfully it has a lot of Knock off users allowing you to inch towards winning with something. I don't think I would ever use this again in a tour game.

:Chinchou::Tangela::Clefairy::Metang::Vullaby::Dusclops:

GOAT stall team. I made a big post about this team. https://www.smogon.com/forums/threads/nfe-old-gens-hub.3656369/post-8544418 Here is the updated version.
:Chinchou::Quilladin::Clefairy::Metang::Vullaby::Dusclops:

:Croconaw::Electabuzz::Roselia::Munchlax::Clefairy::Hippopotas:

A cool hazard stack team utilizing Croconaw and Electabuzz to abuse the Hazards. Rose is Hidden Power Fire to lure in Ferroseed to help Croconaw. I can confirm that the nicknames made me get lucky.

:Mienfoo::Krokorok::Munchlax::Clefairy::Tangela::Duosion:

I really like this team, specifically the Duosion set. Hidden Power Ice like Thunder hits Vullaby, but also is accurate, able to hit Krokorok and able to hit Hippopotas which is really good when you are Psyshock, since it can phaze you with Whirlwind. I would make Tangela Reflect instead of Toxic due to how paranoid I am about Pursuit when using a mon like Duosion.

:Frogadier::Mienfoo::Metang::Clefairy::Vullaby::Munchlax:

Frog Mienfoo is a nice U-Turn core with frogs main counters being Munchlax and Ferroseed.

:Clefairy::Hippopotas::Ferroseed::Vullaby::Frogadier::Magmar:

This team is epic.

:Tangela::Gabite::Munchlax::Clefairy::Vullaby::Croconaw:

Writing words is hard. This is indeed a team.

:Rufflet::Frogadier::Pikachu::Ferroseed::Hippopotas::Clefairy:

Sub BU Rufflet is super good and you should all try it in oras/sm and maybe even bw.

:Misdreavus::Pikachu::Frogadier::Roselia::Munchlax::Hippopotas:

It is indeed a team.

https://pokepast.es/92e5b9a217509059

https://pokepast.es/83ac45e91962bb1c

Too lazy at this point the second team could have Taunt on Mienfoo instead of Poison Jab idk.

I wasted my time with that....

https://pokepast.es/8b0bd25a82bfb7f3 Here are all my teams in one place
 
I built most of my teams with zioziotrip and King Leo V 's help and most of the squads had pretty good matchup and would have won if I played better

Week 1 - L vs hamx5
:clefairy: :corsola-galar: :lampent: :thwackey: :vullaby: :kadabra:
This team was pretty simple, the idea of sub lamp breaking defensive cores so that thwackey / kadabra could clean seemed pretty nice and it would have won if I didn't play like a bozo. Not much else to say here.

Week 2 - L vs stresh
:duosion: :clefairy: :tangela: :mareanie: :vullaby: :thwackey:
team was solely focused on toxic'ing vullaby so that duosion could sweep and whatnot. Spdef duosion was pretty cool during that time to setup on Wartortle, defensive core of clef tang mare vulla and thwackey to clean up. Unfortunately the team can't break tangela + vullaby + klang and lost on preview.

Week 3 - W vs Dragonillis
:raboot: :pikachu: :corsola-galar: :klang: :vullaby: :kadabra: (the kadabra was future sight instead of twave in the game)
At this point I was pretty fed up with my performance in the past 2 weeks and wanted to use something brainless and simple so I built this around the infamous raboot pika with gastly to abuse momentum. Later on I changed gastly to kadabra for a better speed tier and to be less weak to piloswine, 4th move future sight for fun + not allowing mare to be a switch in to raboot was a neat idea. In the game I didn't face pilo thankfully and was able to come out with the win after an intense endgame.

Week 4 - W vs Tack
:lampent: :raboot: :ferroseed: :machoke: :vullaby: :corsola-galar:
After pika got banned I was looking to see which mons got better due to its departure and lampent caught my eye. I built around an unconventional lamp set with psychic and toxic instead of sub cm to take advantage of the main 2 switch-ins being mare and vullaby, the former taking a fuckload after knock / chip and the latter not appreciating being toxic'd in the long run against hazards. Raboot to take advantage of mare and provide uturn support, corsola for rocks and dealing with other raboot, machoke to deal with the other broken physical mons, ferroseed for spikes and vullaby for defog support. The team did pretty well even though pazza had to calc for me due to my internet being batshit and my timer being at like 20 seconds for the entire game, came out with the win.

Week 5 - L vs uhuhuhuhuhuhuhu
:lampent: :machoke: :piloswine: :vullaby: :klang: :kadabra:
this team had pretty much the same idea as the team from week 4 with a couple of changes, turned out a bit machoke weak. Nothing much to say here either, would have won the game if I didn't roost on dynamic punch and let vulla die for no reason.

Week 6 - L vs Shing
:machoke: :mareanie: :tangela: :togetic: :corsola-galar: :klang:
shing and I both knew eachothers building styles and ggopw suggested that I should stall him. The original version had things like zweilous but we changed that in the end, also not much to say here except toxic and knock everything to the point where klang sweeps was the plan. In the game, I got pretty unlucky in a fairly equal matchup and lost.

Week 7 - L vs aesf
:electabuzz: :gabite: :monferno: :roselia: :pawniard: :staravia:
just standard voltturn spikes offense nothing else to say here, should have won here too but I got caught offguard with my pawn being slower than metang costing me the game.

Semis - L vs stresh again :(
:mareanie: :vulpix: :vullaby: :charmeleon: :corsola-galar: :raboot:
semi stall worked miserably when I used it week 2 so me and zioziotrip came up with sun without tangela / gloom to mainly take advantage of stresh using 0 fire resists and specs charmeleon 2hitkoing unknocked mare with weather ball under the sun. In the game, at around turn 38 or so I switched out vulla against corsola and that cost me the game since I couldn't get to defog / roost due to his own vullaby having taunt and being faster since I was min speed, got swept by a thwackey for like the 4th time in the tour.

Finals - W vs Euphonos
:vullaby: :raboot: :ferroseed: :corsola-galar: :kadabra: :fraxure:
got the team from tlenit the god. Sub Work Up Raboot is pretty swanky to turn corsola from a check to setup fodder. Worked very well in the game even though I misplayed and setup fraxure before raboot, probably would have lost if the corsola was evio and not rocky helmet but it worked out in the end and I got the win.

ss is an awful tier thats beyond saving by banning mons, dlc2 is the only hope left honestly
 
As I mentioned in my previous post, I've much enjoyed theorycrafting a lot of set ideas for this tour - not all of them as good as the others, mind you, but fun nonetheless. Since I have nothing better to do at the moment, here's an overivew of all my ideas.

The Used

Cissy_Seadra.png

Seadra @ Life Orb / Expert Belt
Ability: Poison Point
EVs: 152 HP / 252 SpA / 8 SpD / 96 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Agility
- Hydro Pump
- Ice Beam
- Hidden Power [Grass] / Surf

This is not the most extraordinary set, but Seadra is imo one of the biggest threats in the meta and totally underused this tour. With a lot of teams reliance on Roselia to stop this from sweeping, it's easy to get it into Ice Beam range (which does up to 77% to max/max Rose). The EV spread is to outspeed everything after Agility and the rest is bulk.

Ash_Ponyta.png

Ponyta @ Choice Band
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Return
- Iron Tail
- Quick Attack

Ponyta is cute as hell and a baller. Stronger than Monferno, base 90 Speed which at least ties or wins against pretty much everything, and Flash Fire to absorb Will-O-Wisps from Missy. Just all around solid for a Choice Band set. To illustrate, Flash Fire Flare Blitz can 2HKO max/max Wartortle after rocks.

Mandi_Golbat_Mega_Drain.png

Golbat @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Zen Headbutt / Pursuit / Quick Attack
- Aerial Ace

Obviously I'm not the only one using Golbat this tour, but I think there wasn't much CB used yet when I brought this. This thing is crazy strong though, and base 90 Speed too. Brave Bird is ridiculously strong STAB, get some way to take care of Metang (which is easy with U-turn) and you're golden.

Michelle_Shelgon.png

Shelgon @ Lum Berry
Ability: Rock Head
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Outrage
- Dragon Dance
- Dragon Claw
- Fire Fang

Shelgon is an interesting mon but it has high potential. It is ridiculously strong for this tier (unboosted Outrage OHKOes Missy!) but also way slow. With the meta's overreliance on Metang it is easy to wear it down or trap it (Duggy can work), and then Outrage just goes to town. The unfortunate thing is that it is kinda slow, so it can be revenged by Scarfers. If you can play it to its strengths though, it is scary.

Kira_Meditite.png

Meditite @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Ice Punch
- Brick Break

I think Meditite might actually be the strongest mon in the tier. In either case, with its Dual STAB it can OHKO a large portion of the tier and 2HKO the rest pretty much. Scarf feels kinda necessary cause it's not bulky and slow, but SubPunch could have potential. The only thing that walls its STABs is Gligar, which is why you have Ice Punch.

The Tested

Misty_Poliwhirl_Mega_Punch.png

Poliwhirl @ Salac Berry
Ability: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Waterfall
- Return
- Substitute

This is my favourite set I drafted all tour, and I'm sad I didn't get to use it. It's hard to build a consistent team around it, which is why I didn't bring it. However, this thing smashes if you can set up with it. Mons like Wartortle can't really touch this if you Substitute on it unless they have Seismic Toss, in which case you can safely Belly Drum. At +6, this OHKOes pretty much the entire tier and unlike Poliwrath, it's fast. With base 90 speed, at +1 only stuff like Scarf Vigoroth can tie at best. The only thing that can stop this once it gets going is priority, and unfortunately Monferno is quite common.

Jessie_Lickitung.png

Lickitung @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Wish
- Body Slam
- Fire Blast
- Protect

I don't know why this never saw play, cause it is ridiculously bulky with 90/75/75 defenses. I think this can stall out rain teams all by itself with Protect and its bulk. In general it just tanks special and mixed attackers. Fire Blast is necessary to hit Missy, otherwise I would use Seismic Toss.

Mankey_JN001.png

Mankey @ Choice Band / Choice Scarf
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Ice Punch
- U-turn
- Punishment

I almost used this little bugger in my finals team, but it is a bit hard to justify to use over Monferno. You mainly use this for the same reasons as it, so it can make a nice dual U-turn Fighting core too which wears down checks easily. When paired with a Pursuiter, it lures in Missy more effectively. It can also tank a Surf more easily. You gotta either have a big reason to use this over Monferno though, or pair it up.

Shroomish_anime.png

Shroomish @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Leech Seed
- Substitute
- Protect

This EV spread is arbitrary and I'm sure there is a much better one for its purpose. Regardless, this is pretty much Sealeo except that it doesn't require hail, and has Spore and Leech Seed. It's a little less bulky but there is plenty enough that it can tank a hit from and Spore, and start its cycle. Note that it also can't be statused as opposed to Sealeo. Good mon, I think mael and I both wanted to bring this to finals but ended up not doing it.

Goh_Misdreavus.png

Misdreavus @ Expert Belt
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Thunderbolt
- Psychic
- Nasty Plot

This set is very good! Almost brought this to finals as well. A lot of teams have Rose as their Missy answer, +2 EBelt Psychic KOes Rose. This gives it better opportunities to sweep but also importantly leave room for other stuff, like Seadra!

Jasmine_Magnemite_Thunder_Wave.png

Magnemite @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunder
- Thunderbolt
- Hidden Power [Grass]
- Explosion / Flash Cannon

Well Magnemite is not great, but it has its advantages. Unlike Diglett, it can switch into every Metang move except Earthquake, which is hepful when paired with stuff like Kadabra. It can also trap the rarer Bronzor. It also just is very strong in itself, with a base 95 SpA and has boom which is always nice. Thunder OHKOes Metang (and somewhat specially bulky stuff like Missy too), Thunderbolt is for when Metang is chipped and in range.

Morrison_Metang_Meteor_Mash_glow.png

Metang @ Occa Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Zen Headbutt / Explosion
- Earthquake
- Meteor Mash / Ice Punch / Explosion

Metang can be more than just the glue it is. AgiliTang can sweep unsuspecting teams. The set and EV spread are kinda simple, cause I haven't tuned this much. It's good though, can be treated as your regular Metang but with a backup plan to clean if possible. Zen Headbutt or Explosion is necessary for Wartortle and Marshtomp.

Ivysaur_anime.png

Ivysaur @ Leftovers
Ability: Overgrow
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Knock Off

Ivysaur is mostly outclassed by Rose but it has some advantage. It is bulkier in exchange for some power and the ability to Spike. It does also get Knock Off, which is very nice in the right team. This could be used in some hail team to absorb Toxic Spikes and Knock Off Leftovers to prepare a Sealeo sweep perhaps.

The Untested

Ash_Taillow.png

Taillow @ Toxic Orb / Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Quick Attack / Protect

This thing is probably not great, but it's crazy strong. Guts + Facade + STAB is a lot of power, capable of 2HKOing stuff like max/max Wartortle and Marshtomp with no issues. The new bird answer Flaaffy is also hit ridiculously hard - idk the standard spread, but 252/0 gets OHKOed. The only Facade immune in Missy is OHKOed by Brave Bird. This thing is hella frail though.

Anorith_anime.png

Anorith @ Focus Sash
Ability: Battle Armor
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- X-Scissor
- Rock Slide

I haven't tried this but I think there might be a good set in Anorith somewhere. It is really strong for NFE (base 95 Atk) and quite fast (75 based Speed). I thought of the lead set with both rocks and spin, but haven't tried this yet.

Clefairy_anime.png

Clefairy @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Thunder Wave
- Soft-Boiled
- Seismic Toss

Clefairy @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Ice Beam
- Soft-Boiled

Of course I had to consider Clef with how good it is in OU right now. However I didn't really try these sets as they seem not fit to the meta. There is no permasand (except sometimes hail), and it feels a bit too frail for the meta. However, I know Arctic used it with success and its special bulky is actually quite alright so I might have dismissed it too soon. I don't think Calm Mind will work well though.

Jeremy_Ivysaur.png

Ivysaur @ Leftovers
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Power Whip
- Return
- Sleep Powder

Finally, this was a set I deviced to utilize Ivysaur's advantage over Rose. However, I think this set is a bit complicated as it is a bit on the slow side and not ridiculously strong to compensate. It has a nice mix of bulky and power though, might be worth a try.
 
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Alright I know morgrems went out over a week ago but I've been procrastinating this for a while now so bear with me. Even though I picked up NFE in attempt to help out Leo in OMPL, I hadn't really been playing post-DLC because I was treating this tour as the best chance to get into the meta more. Luckily for me idt I was too far behind on anything, with the Haunter and Arena Trap bans pretty much leaving a clean slate and allowing me to not worry so much about the kad haunter pinch meta I was spectating during the no johns tour.

Generally my approach to this tour was that I wanted to figure out the meta and bring consistent teams, so I didn't really do any extensive prepwork, I was just looking to bring something that functions differently every week both for the sake of having fun learning the meta and also avoiding getting outprepped by my opponents. This usually led to me building a bunch of teams each week and then picking whichever option I was most comfortable with/felt most suitable for the game with the help of tests from Jett and occasionally others. I'll try to explain what I was experimenting with and learning about for the various teams I built each week and then explain the thought process behind whatever I went with, and I'll also drop a small analysis on each game. All of this will be split into hide tags because it's pretty long, so just read whatever you want whenever you want (though if you want maximum insight into my thought process the first hide tag is pretty important to read). Pokepaste links will also be embedded in the screenshots of the teams so feel free to click on those.

One final disclaimer, my thoughts are by no means fully accurate and as a player the way I see competitive mons is constantly developing as I improve. What I will say though is that I personally believe that most good players have some internal concept of the things I'm describing - usually if they don't they'll be able to make up for that with extra team testing and tweaking their builds until they find something that "works" (i.e. anything that gives enough flexibility for them to play around different matchups with). I'm merely attempting to verbalize my thought processes as a way to encourage other people to do their own thinking about similar ideas in their own building, while also hopefully providing some people an alternative way to learn about the SS meta a bit instead of grinding out seemingly unrewarding games.


Week 1 - vs EviGaro

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Going into the tour I was originally planning to farm some people with flying-type defogger + Hattrem as hazard control, as I felt like this was the most efficient way to build during OMPL, but at the time of Week 1 looking through DLC 1 additions I really had no idea how to make balance work yet, so I went looking for good offensive cores and saw a lot of reliance on stuff like Vull to beat multiple things. I felt like Knock Kadabra + Knock Thwackey would make breaking their shared checks pretty easy one way or another so I figured I'd try and work with that, Pilo gives me a ground and rocks, Carkol does the Spikes + hazard control thing which I thought could be really cool if you can win the hazard war. Machoke's supposed to blanket check things and SG Klang helps out against Kadabra.

I took this into a test vs Jett and realised a few things pretty quickly. One is that this build really struggles to stop Corsola from just clicking Whirlpool, like it's pretty much getting a kill unless i hard into Kadabra every time and that could definitely go pretty badly if I can't force a Knock onto Corsola early on. Another issue is that despite having Rocks + Boots Carkol + a Magic Guard mon in Kadabra, this doesn't really win the hazard war consistently at all. In particular, I've completely failed to address Toxic Spikes here, which is hugely important since Tspikes is the only hazard that continuously pressures its targets throughout the game, even after being removed (assuming it does manage to poison a couple of threats). The three mons that are hit by Tspikes here really don't like them at all - Machoke is shouldering a lot of weight blanket checking threats for the team and it's forced to Rest much quicker at which point you're playing Sleep Talk lottery, CB Thwackey often has to click Wood Hammer when it wants to break things, and Piloswine just doesn't like constantly taking two turns worth of Toxic whenever it wants to keep up the pressure on Vullaby or other Flying Defoggers. Simple cores like Hat + Tspikes Mare can threaten to unravel this as a result, just by prioritising Tspikes early in the game and getting important mons poisoned, and since Carkol doesn't come in on much (being heavily punished by Knock Off) you probably won't be dealing with the hazards in time to get ahead in that department. Spikes cause similar issues against Choke and Klang (and Pilo to a slightly lesser extent) and once again Carkol just doesn't have enough opportunities to come in compared to how quickly hazards can punish the defensive core.

I know this is an incredibly long description for a team I didn't bring but I'm putting this here because it'll be important later (and I will try to reference this section whenever it's relevant to other builds I'm showcasing). One thing I was noticing from a lot of builds was that they suffer from a similar issue of being too "greedy". There's often a tendency to fixate either on having nearly every mon supporting the main offensive concept of the team or having a crazy variety of offensive wincons to pick from in any given game. The team above suffers from both issues to an extent - I have two of the best breakers in the meta, Spikes, Rocks, a Machoke which will still be able to Knock at least one Machoke check in any given game, and a sweeping option in Klang that wants to take advantage of all of the above. In theory it may seem like this team should be able to kill 5 Vullabys and Corsolas every game, but in practice that doesn't happen because like every other good defensive mon in this metagame, Vullaby and Corsola don't just roll over to offensive pressure all the time. Sure, if played decently there will be a lot of matchups where Machoke gets the Knock on Corsola and Kadabra keeps limiting its Sap recovery and then Kadabra proceeds to Knock Vull so that Thwackey goes brrr on everything but at the end of the day you can only have one mon on the field on any given turn and that'll always limit the potential of this type of build. It's really no surprise either that these particular issues would arise with a build like this - ever since Whirlpool Corsola became a thing it has thrived off the fact that it can finally respond to the physical mons that want to punish it and then block its recovery with the help of a teammate, and committing to that idea as heavily as this team does will naturally open up the risk that Corsola will flip that matchup on its head and use its own tools to get ahead. As for Vullaby, it'll still have the opportunity to U-turn out of the main breakers a couple times which allows the opponent to start their own attack on the less well-supported defensive core of this team.

All of this ties into a general building concept that I'd refer to as the "pacing" of a team. On the absolute most basic level of the game you're trying to kill their 6 mons before they can kill your 6 mons, and whatever playstyle you use has to form at least some strategy of how you'll win the game. The thing about the current SS meta is that this incredibly important aspect of team building can also get super complicated, partially due to the absolute minefield of good mons that are flexible enough to function wildly differently in different matchups (this goes beyond any "big 5" btw), but also because of the existence of pretty direct counterplay to nearly every threat in the metagame. One big example of the latter point would be the introduction of Hattrem into SS NFE - having a very good mon with the ability to directly prevent hazards from going up without immediately having to a waste a turn defogging is a huge new concept for the meta, as is the fact that not having to Defog when opposing mons click hazards can lead to games where one side has 1-2 hazards up and the other side has none.

In fact, I'd go as far as saying these tools are an example of something that could easily be busted if it wasn't for a combination of convenient factors about the mon coming into play. To name a few of these factors:

Psychic typing - Hattrem finds itself weak to both Knock Off and U-turn which are two of the most important moves in the meta. Thanks to the weaknesses in its typing defensively, it doesn't check nearly as much as something with its bulk might be able to. This also provides at least some opportunity cost to using Hat which is appreciated. Psychic also isn't that great as an offensive typing right now - Hattrem often lacks a good move to click once it's on the field. This is particularly relevant against checks like Vullaby and Raboot, as Vullaby comes in with ease on anything that isn't Dazzling Gleam or Nuzzle and Raboot comes in on anything that isn't Psychic or Nuzzle pretty comfortably (hint: use Nuzzle). This also extends to other mons like Piloswine, where if Hatt wants to come out on top in 1v1 situations it has to both have Giga Drain and click it repeatedly, which leads to the opponent being able to regain momentum pretty easily. The fact that one of its better switchins in Vullaby is also capable of Defogging is a huge help in preventing the Hattrem user getting too far ahead in the hazard war.

Lack of recovery/matchup vs hazard setters - Hattrem doesn't directly beat most hazard setters for that long. Without running Resttalk any chip that a hazard setter gets on Hattrem sticks, which includes things like Knock Off from Ferroseed/Mareanie/Clefairy, random Night Shades from Corsola, HHP/EQ from Piloswine etc. Combined with the point in the paragraph above this allows for very reasonable long-term gameplans that still don't leak momentum or rely too heavily on hard 50/50s. Corsola also can usually get Rocks up fairly early vs any team that relies on Hat as its sole hazard control option. It's still worth mentioning that Hat can absolutely work around most of this with teammates - this just means that its value doesn't come purely from matchup against most good teams; instead it will often rely on its ability to force 50/50s which the opponent can choose whether they want to engage in anyway.

Lack of hazard value - This is a big factor for me that has been changing recently. The nice thing about having strong and fast hazard immune mons like Boots Raboot and Kadabra is that it eases the pressure on NFE teams to deal with hazards directly all the time - which in turn prevents Hattrem from becoming too optimal on any given build. The result is a mon that has respectable and unique niches, without being overbearing either in the builder or in game.

There's two reasons why I went on a tangent about Hattrem in the meta. The first one is that you can apply the same type of thinking to every mon in the meta and it's still relevant - there is no mon that comes without notable drawbacks in the meta apart from maybe Raboot and Machoke which only have small drawbacks. Often these drawbacks are very specific to the mon - for example with the Carkol team earlier the issue is that I simply didn't manage the hazard game accurately to fit with Carkol's niche in the meta. There's a lot more solid mons than most people seem to think in SS, but the further down the VR you go the more "rules" apply to using the mon. I find the best way to think about whether something makes sense on a team is to just build in whatever way you can think of that doesn't leave one of your mons completely outclassed by something else on the same build. If your team still doesn't work after doing that multiple times then well the mon's probably actually ass, but I've found a lot of useful ways to compress roles in the meta thanks to this approach, even if the original mon the team was based on eventually gets deleted off the team. The second reason I talked about Hattrem specifically is because it relates to hazard control in the meta. My experience is that one of the hardest things about teambuilding right now is making sure that the hazard control is appropriate for the pacing of the team. However, I still don't feel particularly limited because of this - it just means building takes more time. I'm very appreciative of the fact that we finally have an NFE meta where hazards still maintain some value without being a central part of every gameplan, and I find this makes building way more fun for me. The cost of making something mandatory like hazard control significantly more complex is that it can be very hard to adapt to SS' way of thinking. Pretty much every issue I've ever had with a build can be traced back to the hazard control/pacing issues which is why I find general building skill to be more important than the viability of the mons in the meta - I'm not particularly concerned with the thwackbootvullcors + 2 filler building because it's almost always exploitable in some way by better built teams. It doesn't seem like an issue to me that builds like that can take advantage of weaker builds and/or misplays by spamming U-turn Rocks Knock until something fast wins - that's just what those mons do. I promise you no build out there right now is perfect, but that's literally the point of a metagame - at the end of the day it's on the players to understand how their builds work and how their opponents' builds work, and use that to take advantage of the opposing build's weaknesses more than they take advantage of your build's weaknesses.

I won't talk about the team I used this week since it's Rav's and he already talked about it, so onto the game I guess.

https://replay.pokemonshowdown.com/gen8nfe-1153528957

There's not much to say about this apart from Vull + Hat + Pika + Boot was incredibly strong in the meta at the time and it showed in the matchup here. This is pretty simple as long as I know the interaction between Cors and Knock Turn Defog Vull, which allows me to force Rocks up consistently and gradually kill things, with Vull Hat being better at hazard control Evi can't really do the same thing and that gives me a nice advantage which usually translates to winning the game pretty quickly in Pika meta... glad this was banned early on in the tour.

Week 2 - vs Kaif

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You can see some trends in this - Pika on everything because it's busted, even though most of these are balances Pika was still super good on those because it can force Volt chip on everything and does a good job avoiding chip damage itself as a result which is important for teams with limited breakers. The CM clef Duo team wasn't something I was amazingly convinced by, I was struggling to fit actual good support like Toxic mons for Duo and that just leads to it kinda becoming a subpar MU fish on that build. As for the rest of the teams another trend in Tangela + Klang + Pikachu shows up. I did a lot of experimenting with Tangela specifically in the builder because its stats/ability/movepool are simply busted. I found that the difficulty with Tangela was mostly that it's a fat grass that doesn't secure your matchup vs things like Wartortle or Kadabra compared to other grasses like Ferroseed. The meta also had Knock Pika and a lot more Banded Raboot at the time so you did need to work harder to find ways around those mons and that was a little difficult with the overlapping roles. I pretty much decided Klang was the most appropriate partner for Tangela here since it can blanket the special threats I mentioned and Volt into Fakespeed Pika, it also just keeps up momentum really nicely in general which Tangela also does so you can work towards building a nice non-passive balance. The threats I think I was worrying about the most were SG Klang (since Morgs were generally weak to it Week 1), Raboot (obviously), and various potential sets from Pika (I'm pretty sure the Lamp Morgrem team came from me having a burning desire to try and steal a Pika's Light Ball but that's a pretty specific scenario).

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This has the same TangKlangPika core I was talking about, so not much more to say there. Beyond that there's just a couple techs thrown in, Toxic is on Vullaby so it can pressure the rockers harder (since it's the only removal). I was also looking to Knock Piloswine if that tried to take advantage of Vull so the speed creep is supposed to help with that, if that doesn't work out then the backup option is to use the Knocked Pilo as an opportunity to go in harder with Pika because again lol Pika. Tox Vull is generally hard to justify over U-turn imo despite its good matchups, but having Klang here to pivot on all the same things you expect Vull to pivot on frees up a lot. The general theme of this team is to try and be as solid defensively as possible by spreading out the defensive roles across the mons so that nothing has to carry too much weight, this is generally what balance looks to do in any tier but it worked out particularly nicely here so I thought I'd mention it. The Machoke set is basically a mix of standard Machoke things, but Encore lets it stay in vs Corsola which is pretty funny. Since Tang is the main physical wall here I wanted to delay things like opposing Machoke from forcing Knock Off onto it too early, so my own faster Choke with Encore is there to help with that. Palpitoad + Protect Tangela is basically my way of not dying to Banded Flare Blitz. I felt like that precaution was pretty necessary since Palp gets worn down and abused by U-turn from Raboot pretty easily and it's sad. That being said, having a Ground that comes in on Pika still left you with a significant advantage anyway, since it makes it much harder for Pika to just force win/win scenarios against big threats by either chipping them or gaining momentum. I think after I built this I complained about Fire resists being ass in this tier, that would be because Lampent is still kinda awkward to deal with here so yeah. Played a test vs Jett just before the game and Pika literally killed all 6 so I was ready to go yay.

https://replay.pokemonshowdown.com/gen8nfe-1158036012-6cbhtqiwvwpe9j7upzghtskapnepcrqpw

I loaded into this game and immediately saw Mareanie which made me realise I'd neglected the Tspikes matchup and I'd also run into Clefairy as a Rocker which I was hoping not to see. Thankfully looking through the team Kaif didnt bring a Ground so I was looking to start spamming the Volt Switch core ASAP. Obviously this wasn't sustainable against Dual Regens so I was either gonna be looking for Rocks or Knocking one of those two mons. Machoke was super helpful here as a backup vs Duosion as well as forcing a Knock onto either Tang or Mare which makes the Volt Switch cycle positive. At that point the game was v tough for kaif, there isn't really a good way to consistently stop the Volt Switching and Vull has to worry about Tangela + rocks going up. This game still could have gone a lot differently if Kaif made Rocks his first priority, they can always be forced up by Clef vs this team and it puts a timer on the Volt Switch cycle. Regardless my matchup was still super good thanks to Klang being Toxic immune and taking all the pressure off Vullaby, and there was a lot of other things I could have tried with Machoke/Palpitoad/Pika which I simply didn't need to in the context of the game so yeah.


Week 3 - vs Euphonos


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I wanted to take a more offensive approach vs Pika this week so I looked to one of the only decent mons that could offensively check it in Gastly. Of those Gastly teams I feel like the top one is best, but I got scared of SD Thwackey which kinda messed up my build because I had no idea what to do about that and just threw Tect on Kadabra when I probably should have just made it sash Knock Encore. The Machoke set ended up changing to defensive because screw beating Klang with Kad Gast. In general Gastly was tough to build with, offensively you want to make use of its ability to put pressure on Steels but Steels (especially Klang) are harder than you'd expect to put pressure on. In the case of Klang you have to worry about free lategame SG setups as well as the potential for it to Volt Switch all over the place early game if it's Spdef and that's already a lot to account for. The lesson I learned here was basically: Don't fuck with Klang - it will beat you up if you try too hard, and it's probably also the best equipped mon to punish teams that are dedicating too much of their resources to pressuring it - building to weaken SG Klang checks is fairly common and if you have too many mons that don't hit it for decent damage and not enough backup answers to it then it's fairly likely to win the endgame anyway. Volt Switch forces you to confront a completely different issue in the space of the same build where it just gets crazy value out of any of these teams without a Ground type because it gets several free Volts before being pressured into Resting/dying. These types of builds benefit hugely from Spikes but there's no guarantee you're getting them up so it's still awkward. The licki + hat team at the bottom was something I felt would likely struggle in the meta just because of the amount of free turns it gives to any Knocker/U-turner, despite the great hazard control I could see it being pushed out of games in the long run anyway. I was also expecting a Ground type from Euph anyway due to how my first two games went down.

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I actually built this Week 2 because Rav and others in the teamchat mentioned they wanted to bring webs week 2. I felt like Webs + tons of hazard immunities would help me complete my quest to use every type of hazard counterplay available so I was like yeah this looks cool still got no fire resist though. Struggled a bit in some Pika matchups at the time and had to be super careful around Raboot (this was built before the big surge in Boots Raboot starting from Week 3). I really wanted to use that Kadabra vs Euph because people in NFE chat on discord were talking about the wide variety of Kadabra counters that are definitely Kadabra counters and not pokemon that lose to Knock LO Dab. Looking at what Euph brought before he seemed to like bringing weird mons in general so I figured his Dab checks wouldn't be any different. This is all pretty standard at this point now anyway, the Thwackey spread outspeeds max speed Roselia and takes two Psychics from Sash Kad so you can click U-turn on it, it used to be Jolly but then I realised Adamant makes the spread more optimal so now it looks weirder than before.

https://replay.pokemonshowdown.com/gen8nfe-1161465163

Saw Pika and Hat which I didn't really want to see but there's no Raboot with them so it's fine. Pika got Knocked Turn 1 which was crazy good for me and then I was just kinda cruising from there. Saw a Ferroseed which actually does check Knock Kadabra but Euph was switching in the Spdef P2 instead so the Knock Dabra thing kinda worked I guess? This game also featured Encore Choke just kinda passing straight through Corsola which is funny as fuck, it did like 30 percent of chip in a 1v1 scenario, got forced out and then died the next time it came in. A true Machoke moment.

Week 4 - vs Calucha

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Although it definitely worked out this tour, I generally have an issue with mid-tour bans as I find it hard to get to grips with and predict the new meta in the space of a week or so, which is why there's only one team here. This team was basically built around the funny Corsola, I also wanted to annoy Vullaby either through Toxicing it or wasting PP sitting in front of my cm idef mons. This might be able to fish some games here or there but I really wasn't looking to bring it because a) this concept of PP stalling Vull is super convoluted and forces me to get 2-3 mons Knocked whenever I want to actually beat it and b) Literally what do I do if I face Vull + Mare... the title also points out the third big weakness here so yeah I wouldn't recommend using this unless you want to meme someone. Also using two CM Idef mons in a meta where two of the S ranks often run Encore is a bad idea.

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This is overall a pretty standard team, the main thing here is the slight switch up from standard Vull + Hat builds with offensive Dartrix as a Defogger - this mon's calcs are actually super convenient, 2HKOs most things you'd want it to 2hko after Knock, the main difficulty with it is just keeping it alive long enough between coming in on Machoke and Brave Bird recoil to get it to break multiple things. SG Klang is a more offensive way to cover Kadabra since there's no Vull on this, Piloswine helps with forcing up Rocks in most matchups and Mareanie is a nice Raboot check/Tspiker that can Knock Hat for Pilo to get up Rocks in that MU more easily. This Raboot variant is something you'll be seeing a lot more from me - I don't generally use any Raboot that can be walled by Sub Lampent because there isn't really any teammate that forces chip onto it nor is there anything here that really abuses it heavily. As the main form of speed control on this team Raboot also definitely needs Sucker, and without HJK there's much less reward to going for Raboot ties so we're Adamant here to push calcs on the likes of random Knocked Mare spreads after Rocks, fat Thwackeys etc.

https://replay.pokemonshowdown.com/gen8nfe-1165527143

Here's where the games get interesting. Firstly I really like Calucha's team here - having offensive Rose to compress Spikes and a Tspike absorber into one slot and then Wartortle as removal makes a lot of sense. I'd also never really calced Kadabra on Spdef Wartortle before to see that it can actually come in a couple times and Flip Turn out. Having the hazard immune core of Kad + Boot also goes well with the rest of the team thanks to the Spikes support, and Rose can definitely either pressure Hat or get up Spikes with some ballsy plays. Rose putting Klang to sleep is also p helpful as seen. The build is maybe a bit high risk all around for me to want to use it but it can definitely work if you're willing to play accordingly - which he did at least for the first half of the game. Dartrix + Hat on my team makes it so that Corsola likely gets Rocks exactly once in the game before dying to Knock + offensive pressure + Hat, and Calucha gets fantastic mileage out of these Rocks - in particular the Turn 8 and 9 plays with baiting Klang into doubling are things that are hard for me to call at that stage in the game and are high reward plays that prevent me from using my team as intended. On turn 14 I end up rushing my gameplan a bit - getting Corsola out of the way is great, but I didn't need to take two Night Shades with Hattrem to achieve that. I think a generally better play here would be to hard into Raboot on the second Night Shade as its hp seems to be a bit more expendable, and that may have avoided the hairy situation with Calucha taking advantage of my super low Hat hp to get up Spikes with Rose. Healing Wishing on Wart could have been a very useful gameplan too so yeah I lost a lot from that seemingly innocent turn against Cors. Outside of that, I think I generally played this pretty well, but I'm pretty sure Calucha's better plays in the early game should have gotten him to a winning position. The endgame was definitely questionable and I was mostly hoping for a choke along the lines of hard Kadabra on a turn where Mare should Recover, which didn't come. The game pretty much ends with him missing his 6th HJK, it's unfortunate but I still had further chances even without the miss on that turn so between that and the Sleep Powder I think this game was in my favour.


Week 5 - vs Jrdn

This was jrdn's first week in SS and I was very scared of him as a player so I panicked big time and completely failed to build anything decent. I knew he was gonna get passed something with ThwackBoot but I really was not playing much NFE at that point in time so I was at a loss on how to get a decent matchup vs it consistently. I ended up settling on the team that MAMP used in the same week as it definitely had a lot of offensive tools and I figured I could probably do something just due to jrdn's lack of meta knowledge.

https://replay.pokemonshowdown.com/gen8nfe-1170142864

Blehhhhhhhh webs man. I kinda looked at the matchup and looked at my sole hat hazard control with non boots Linoone as speed control and I was like "fuck. 50/50 city we don't win these". Sure enough jrdn got me vortexed with Charjabug + Raboot after getting the lead mu right and then Volt Switching as I went Hat because I didn't want to risk random web turns. He ends up going Vull and I get it Toxiced which is nice. I was feeling pressured to catch the Charja asap so I double toxiced here and he went Kadabra and I was like "man". Really felt stupid for that one because not going Charja was def a possibility and if that happens I'd prefer reg Tspike poison to Toxic poison on the Charja anyway. That kinda had me rattled so I went straight for Tspikes on the Cors as a result which let it get away with Rocks and no poison and I was just not feeling myself at all. I get him with a Mystical Fire crit to put Charja in range of hazards which may or may not have mattered depending how he played it. At this point I'm really just looking to fall back on Ferro Kadabra to do things and keep stacking hazards but jrdn strikes again and stays in on the Ferroseed to Psychic it which allows him to Encore me into Spikes and by now I'm really just thinking about all the wrong things it's not good. I think he also expects Scarf Linoone at some point here fsr and I get away with that too. My dumbass fails to notice that 1) if he's Encore + Counter he's not Shadow Ball so one of Hat/Ferro checks and 2) He Psychiced the Ferro instead of Shadow Balling it which probably means he doesn't have Sball. Thankfully the endgame turns out fine as it's just as simple as keeping Hat at 40 and going Ferro on Kad to click Knock every time, but this doesn't change the fact that jrdn got far too much mileage out of a team that was relying on 3 offensive mons, which were Raboot (walled by Mareanie), Thwackey (Definitely checkable with the help of hazard pressure) and Kadabra (walled by Ferroseed + Hattrem). Obviously the matchup is a bit more complicated than that because of the sole Hat control thing but there was way more for me to take advantage of in his team and I fumbled far too many plays for the gameplan I should have been playing towards the whole time. Not my proudest game at all I felt like I should have lost this one at least until I realised jrdn knew like nothing about the meta at this point, doesn't excuse my playing though!

Week 6 - vs hula hoop


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After the shambles of building attempts the week before I got on top of things a bit earlier this time. I even figured out another Carkol team that was like so close to being what I wanted but I was still unsure about Klang matchup when factoring in hazards against the fast Choke and stuff. The Fletch team is yet another variation on Flying Defogger + Hat except the Flying Defogger now beats ThwackBoot, difficulty there is just beating Machoke which is unfortunate. The top team is me trying to emulate the structure from Calucha's team in Week 4, except with Spdef Rose which I'm not sure is a good idea, I probably should have just accepted that I wasn't gonna be willing to make the kind of plays necessary to use that structure myself. Also in terms of the Lamp Wart Kad idea I have going I think Rav's finals team does this far better than the team here, having the opportunity to use Tangela and then declining it so I can run Dartrix Cors is kinda stupid when I could be running Tang Pilo and giving the Rose slot to anything else that helps out against hazards (cough vullaby cough).

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As someone who had played a decent amount of gen 8 CAP at this point I was very familiar with the idea of using delayed moves to annoy people trying to pivot excessively. I used Magic Guard > Regen Duo here because I knew I was going to end up with weaker hazard control and felt like avoiding 2HKOs on switch and avoiding Toxics from stuff like Mare that I want to abuse to set up Future Sight. Paired Duo with Machoke, even defensive Machoke pressures most checks with Knock into Future Sight and I felt I would need the role compression. Rose and Cors are my own hazard setters, I still feel like this is a bit dubious but I really need a Tspike absorber in order for my physical blanket checks to stay alive and being a soft check to Thwackey sometimes does help too. Raboot and Vull are super standard additions at this point, idt I need to explain what they do outside of Vull being good to have for opposing Spikestack and Raboot being good with Future Sight.

https://replay.pokemonshowdown.com/gen8nfe-1174054019

This was the game I was by far the happiest with from a playing perspective, but I do feel like I kinda messed up with the team a bit. While Future Sight is a good way to pressure balance/BO builds with ThwackBoot and co, it's much harder to use vs HO where more mons are likely to be expendable to the Future Sight setups and the gameplans are faster and more effective at denying Duosion opportunities. To be fair I didn't really expect webs of all things, but then again uhu's team was out of the tour at this point and he has a disgusting proclivity for trying to hax innocent gen 8 NFE players so maybe I should have seen this coming. I will admit though that I actually really like uhu's team - if you change the Thwackey for a Seed Acro set instead of fuckin Light Ball Fling and then probably run something like Toxic/Heavy Slam over Sub on the Machoke, and round it off with Double-Edge > HJK on boot and you've got yourself a killer team imho. As you can imagine between uhu's team being good and my team not being so great against HO this matchup is actually pretty dire, I was lucky uhu was chilling and clicking buttons throughout this because I needed to get away with so much to stay in the game. Turn 14 was kinda annoying because I really wanted Knock on Choke for the sake of actually being able to revenge it but uhu moment in the house. Turn 15 marks the start of me getting a bunch of important turns right and somehow managing to keep all the resources I needed to win. From there, expecting Encore Turn 16 on Choke, getting Vull in on the Hat switch to Defog, getting the <100 hp Machoke back in to Rest as Cors went for Rocks, managing to get Roselia in on Encore instead of Knock and then getting the double Sludge Bomb on Raboot Turn 25 (which stops Hat from Hwishing Choke back) were all pretty important turns that I got right and a few of those would just lose the game if i got them wrong so i'm pretty proud of that.

I guess I should probably talk about the issue my team has dealing with HO here. The core matchup issue is the fact that I can't really deal with Machoke when it's paired with multiple other good physically offensive threats. I largely attribute this problem to being an intrinsic flaw of using Duosion - other Psychic types can outspeed and revenge Machoke and that was something I desperately needed access to if I was hoping to execute a more reasonable gameplan in which Corsola doesn't have to take a Knock from Choke. In general, I lack good ways to separate which mons I use to check physical threats, apart from Duosion being able to beat Piloswine and Rose + Boot somewhat keeping Thwackey in check. However, during the course of this game Machoke + Raboot is a huge problem because i'm using the same exact two mons to deal with both, even though both Def Machoke and Cors have passivity issues which stem from its poor recovery. Machoke with Encore is incredibly hard to punish here because it forces Corsola to take chip it can't really recover and still makes it out alive in the process. It can continue to leverage my mons by threatening them with Knock too - if i lose Eviolite on both Machoke and Corsola that's probably the end of the game for me, but again with no revenger and limited opportunities to set up Future Sight with Duosion this is very hard to avoid. The other part of the problem here (and this is something I think was featured in the team I brought Week 5) is that I'm relying on Hazards to pressure things. This is fine for any slower paced game, but against HO where the number of turns is generally compressed and things like Hattrem, Kadabra, and Boots Raboot exist hazards often aren't adequate for counter-pressuring faster playstyles - you normally have to work for a bit before you get hazards past Hattrem and that requires you to be able to consistently create opportunities with Spike setters that likely just don't have the time or the matchup against most common mons to set Spikes. This is effectively a pacing issue, the tools that are built in for longer games also happen to be near deadweight in shorter games. Combine that with an unreliable defensive core that aims to blanket check threats as opposed to dealing with them head on like you might see in a Tangela build and you've effectively messed up your HO matchup on both sides of the spectrum - ideally if your defensive wincons get weaker in a certain matchup, your offensive wincons would get better to counteract that and this simply isn't the case with a lot of hazard stacking builds that would otherwise be very cool in the current meta.

I'm glad that this game happened as I think it really furthered my understanding of the meta and helped me be more careful when building in the later weeks.

Week 7 - vs Shing'n'Streets

1600196190378.png *some sets aren't filled out in the first two pastes since I figured out that I wouldn't be using them

For shing I was pretty hyped for the match so I did look into some potential preps for him, and I also looked at my own scout since I knew how much he loved prepping. The first thing I noticed when looking through his Week 5 and 6 matchups is that he'd gone for really aggressive teams both times and removed some of the tier staples such as hazard prevention and Knock Off. In general shing had taken most of the potential longevity out of his teams and if it wasn't for some good tech in SD Taunt Thwackey Week 5 and some luck Week 6 then he would have had a real hard time winning both games imo. As a result my initial thought was to go for some nice fat balance with a couple of techs as insurance against potential threats he might bring. Reflect Tangela seemed kinda cool because Tangela creates a lot of somewhat free turns while its checks try to pivot on it and then with the Reflect up things like Raboot can't really come in off that, not sure about this team in general but the reason I gave up on it was mainly because of the amount of balance builds I had been bringing in past weeks. I didn't particularly want to lose to well-prepped tech in the same way Friso did, so I decided to start working on more offensive builds that might be able to catch Shing's prep off guard. When I looked at his past teams he was using quite a bit of Klang and Mare especially on his fatter teams so I really wanted to use NP 3 attacks Togetic to catch those off guard. I was pretty confident in the idea so I kept brainstorming until I got to my final team.

1600197766412.png

Alright the first thing I'm gonna say is that i had a LOT of fun figuring this out, I know it's literally 4 standard mons at the back but a lot of thought went into this, mostly because I was trying to build pure offense. Offense is generally a tough style to figure out in any meta (and kinda doesn't really exist in some of the metas i've played) because it faces a lot of competition with similar BO or HO builds. BO in particular tends to offer more reliable wincons by dragging out games for a bit longer. This usually allows BO builds to support the most consistent offensive mons more reliably while maintaining some comfort in being able to switch in on opposing offensive threats. SS NFE as a tier definitely encourages this, largely because the general lack of options in removal and Rocks setting cause a lot of teams to default to Vull + Corsola, which is a respectable enough defensive backbone given that Vull can U-turn and Corsola is well, Corsola. Dropping something like Vullaby forces offense builders to think harder about how they intend to get the ball rolling and create some initial momentum to work off. Shing did this in Week 5 and Week 6 by using Shift Gear Volt Switch Klang as a way to pivot in threats without having them risk getting chipped/knocked in the process. I took my own approach, which basically consisted of three main parts:

1) Double Fairy - the idea here is that various mons (Hat/Corsola/Thwackey to an extent) can force in Vullaby. With most teams relying on Vull and/or Hat for hazard control, Corsola is super well positioned to force in Vullaby pretty often while getting up Rocks so that it has to Defog, This gives the Fairies free opportunities to start setting up and denting common defensive semi-answers which allows the other NP user to go to town. The supporting mons on this team are all generally good at forcing responses from the opponent immediately (apart from Hat), which is super important when you're trying to create momentum and good opportunities to set up via doubles/pivoting

2) Under-appreciated threats - this is usually pretty key to making offense worth it over BO in this meta imo. In this case the under-appreciated threats are once again the double fairy core, but Thwackey is also something that has a lot of offensive potential, despite generally being used less as a pure offensive threat and more as an enabler to get other offensive threats into the game. The reason I refer to these threats as under-appreciated instead of underrated is because more standard playstyles can't really make use of something like NP 3a Togetic in the same way; It lacks both defensive utility and speed, which leaves you questioning why it would be a good choice for most teams. The Morgrem set has a similar, though smaller issue, in that it's best utilised in combination with other strong offensive threats, but a large part of its breaking potential hinges on being able to stay healthy and find a good opportunity to set up which is by no means guaranteed on BO/balance - those teams really want something that puts pressure on from the first turn its out, as opposed to relying on offensive setup which is something that becomes less and less reliable the less offensive pressure you have elsewhere on your team. Additionally, Morgrem suffers from some Spdef walls such as Klang that are hard to consistently draw in and weaken with most common offensive mons in the meta. Luckily, Togetic and Morgrem make fantastic partners for each other and fit on the same playstyle, which is pretty cool.

3) Healing Wish - Hattrem is already hugely important here for preventing the other threats from getting overwhelmed by hazard pressure, but Healing Wish is really what makes the build tick. Being able to recycle mons especially when the main threats are likely to take chip while setting up is a huge deal. Healing Wish sacks are also a good way to manage your HP in tougher matchups - for example if something is tough to break, you may look to set up Togetic early and then trade 80 percent of your HP to beat a spdef Klang. Now, further down the line if you're planning to Hwish Togetic back, you can throw out some HP on Hat, and it'll still be able to Healing Wish the Togetic later, giving it a full free switchin in the process. This is an important concept when using offense - you have to maximize your use of all your resources, even when the opponent is able to make plays that complicate things. Again, Bulky Offense does this much more naturally with defensive pivots, but that doesn't mean you can't make use of an extra slot to play a different style.

Like I said, I've filled out the team with fairly standard sets, the Machoke on this one is Stomping Tantrum instead of Heavy Slam - this team is a rare instance where I'd rather force Knock onto Clef as a worst case scenario than force Knock onto Mare. It's also Guts Choke here because I didn't want to get ruined by something like Wisp Cors and I'd brought Dynamic Punch Machoke pretty much every time up until this point. Also used Nuzzle Hat on this one for the sake of avoiding some of the midgrounds I mentioned earlier and also because 25 percent is busted when it procs, the team appreciates any free turn anywhere.

https://replay.pokemonshowdown.com/gen8nfe-1178207373

So yeah Shing brought some interesting things. I was really scared of Linoone as a speed control option that wasnt affected by Prank Twave, and Pilo + Spdef Klang could act as separate checks for Togetic and Morgrem which was unfortunate and not ideal. The good news is that Shing's Pilo was some ungodly mixed set so it took a lot from Togetic, especially when he tried to preserve Klang vs it. Outside of those factors I generally liked what the Morg/Toge/Thwackey core could do here, it was just clearly going to need careful play and possibly Hatt's Hwish too.

I'm not sure I really got into the right mindset before playing this one. Our game didnt matter for playoffs anyway so we were just playing to have a fun game pretty much, but I can't help but feel like I should have been more aggressive at points, and I was somewhat fortunate that Shing didn't see Twave Morg coming as it absolutely could have been played around at that stage and that would have left me in real trouble for not taking some chances earlier. In particular, going for a fairly safe Knock Off Turn 1 lost out on a potentially super high reward kill even though Shing was under some real pressure if he let me Knock Corsola immediately. Another place where I think I played overly safe was on Turn 12 - Shing's Pilo was always fairly likely to be Toxic given that it doesn't need to be the rocker here, and he evidently treated it as pretty expendable when harding it in on +2 Togetic, so why did I actually Whirlpool here. Shing even has a potential mid-ground in Linoone which would prevent me from getting Rocks up there unless I click it immediately. Realistically, my chances of winning the game at this point vs his chances of going hard Hattrem on a turn where Whirlpool is a reasonable play probably should have led me to click Rocks, but i chickened out in favour of a safer play that didn't use all the information available to me which is subpar offense playing imo but it also worked out in the end so idk. Para proves why it's an awful status yet again in this game btw lol...

Semis - vs Kaif (again)

1600204688081.png

Friso inspired me to try out defensive Mienfoo for myself and I'm actually a big fan of what it does. Essentially, it uses the neat combination of Fake Out + U-turn + Regen (+Knock Off) to regain momentum vs pretty much every pivoting based core in the meta right now. The Carkol formula is back, complete with plenty hazard immunities and a Tspike absorber. I do actually like this team, the main reason I didn't bring it was because I waited until the day of the game to test it and made an absolute mess of a fine matchup within a couple turns, as well as playing slightly too passively due to overestimating the matchup a bit. The team itself was fine, but I'd never forgive myself if i lost semis by bringing an unnecessarily complicated team that I didn't gather enough experience with. Lowkey a shame because this would surely smash sun lmao but hindsight is 20/20.

1600205218664.png

I built with Taunt Vull, which I didn't see much value in using after being introduced to it in my first game with Kaif, but I came around to the idea when paired with Koffing + Corsola. The idea here is to just keep forcing up hazards until they're forced to find another time to Defog, which is where Taunt Vull and Taunt Linoone come in. The main appeal of Koffing for me here is that it can absorb Tspikes and also put on pressure to some teams with its own Tspikes, and defensively it checks the two main physical mons that Corsola would preferably stay away from (Choke and Thwackey). After the Week 6 game I was interested in any defensive mon that could properly ease the pressure the meta puts on Corsola so Koffing fits really nicely here. Again no U-turn Vull so slow pivot Klang instead, Thwackey is cool, Linoone can act as speed control against Raboot and I have good Kad checks so pog speed control sorted.

https://replay.pokemonshowdown.com/gen8nfe-1181748568

I said to Jett after a test that the main thing I was worried about was the lack of a Fire resist mostly because every Lampent team ever can kill a Vullaby, and then Kaif showed up with 2.5 Lampents so rip that. Semi-sun was a fine idea that looked super annoying for me to deal with at first, having access to the full paste I can now see that various mons that I was scouting for potentially having Toxic did not in fact have Toxic and that meant I could have forced up Rocks vs Vull much earlier with a leap of faith. Regardless I was pretty set on the fact that I'd need Rocks to win this game and that led to a very early blunder at the start of Turn 13 where I go Cors to try and bait out a potential Toxic instead of just going back to Linoone - this was completely unnecessary as I absolutely could have timed the same play to fit with Sun running out and I wouldn't have been risking hard Charmeleon on the Cors. Losing Klang for no reason is really bad in this kind of matchup because you're always gonna have to sack at some point which leaves even seemingly useless pieces like Klang as important parts of the game when you need to fodder something to Charmeleon. I was very mad at myself for that play but I continued nonetheless, Corsola getting Rocks up was still a possibility and the absolute main thing I needed to have a chance so I was looking to try and continue scouting but unfortunately got burned before I found out the Mare was Knock Scald. Vullaby wins the interaction with burned Corsola where that set normally wouldn't beat healthy Cors. Vull ended up switching out regardless and then I was able to Taunt it when I came back in and suddenly Thwackey and Linoone are in a super nice position. Kaif trades Raboot to beat Linoone which is questionable since he only really has two breakers on his team and Charmeleon's already chipped with rocks being up too. From there Thwackey kinda goes in, it just needs an opportunity to set up preferably on Corsola which Taunt Vull manages to force.

I just wanted to give a big shoutout to my team and some of the people I've talked to in NFE cord for showing interest in SS, this tour was probably the most fun I've had individually building, prepping, and playing for a team tour in a while. I genuinely do think the SS meta is pretty cool right now and have taken the end of PL as an opportunity to experiment further with teambuilds that I didn't really want to build while under time constraints, so hopefully you'll see more team dump posts from me in the metagame thread in the future.

God this reminds me of the time when SL42 found out that smogon posts have a character limit...
 

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