This is huge. Cinderace will be on 7* raides from 30th to 1st and from 13th to 15th january.
What will be good mons to face this physical attacker?
What will be good mons to face this physical attacker?
Libero wont matter; the type change wont occur during terastalizationMoves to expect:
I can see Nasty Plot Slowbro being really good here:
- Pyro Ball
- High Jump Kick
- Acrobatics
- Gunk Shot
- Iron Head
- Zen Headbutt
- Sucker Punch
- Bulk Up
- Swords Dance
- Taunt
Slowbro @ Twisted Spoon
Ability: Oblivious
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic / Stored Power
- Slack Off / Surf
- Iron Defense
It resists the dual Fire/Fighting STAB combo (since its Tera type is Fighting) and doesn't take much from its other attacks. Oblivious also makes Slowbro immune to the potential Taunt. Assuming it's not running Libero Sucker Punch, you could just go for a mono-attacking set with either Psychic for consistency after the stat boost removal turn, or Stored Power to try to get an early kill in with a coordinated team. If it IS running Libero Sucker Punch, you might want a second attack like Surf or something idk.
If you're looking for Belly Drum users, the easy answer is Charizard. It gets Belly Drum as an Egg Move and, call it a hunch, but I think you may have a good Charizard laying around. Accrobatics means no item though. I'd probably try a HP restoring Berry.I have a feeling this guy will get gunk shot and invalidate Azumarill. That would mean I need to train something else, any quick ideas what might work?
The problem with this is that you need to survive 3 turns attacking Cinderace (more if it saps tera energy from you) before you Tera into Psychic. Better off just using something that naturally resists Ace.The annoying to get Belly Drum alternative is Hariyama. It's bulkier than Charizard and has Thick Fat, but it needs to Tera to resist Fighting. It gets Zen Headbutt for some reason, so I'd try out Tera Psychic if you have a Tera Psychic one or want to use 50 Tera Shards.
Sucker Punch won't be that much of an issue if you invest your Ceruledge in HP. If you want to never be 2HKOd by Sucker Punch outside of crits you could invest in 252 HP / 12 Def with the rest in Attack. Ideally, you'd want Reflect support, too.Just please don’t have sucker punch lol
Tfw Slowbro can't learn ReflectRealistically speaking I'll just bring Slowbro with Reflect
Mfw any time a psychic type which can learn a screen can't learn the otherTfw Slowbro can't learn Reflect![]()
Carbink is also has a lesser known issue with it, namely that it is not currently available to use.Carbink feels good on paper until one notices it has no recovery so it'd put up reflect then just look at the rabbit funnily...
Good point, and idk why I thought it was.Carbink is also has a lesser known issue with it, namely that it is not currently available to use.
At least you have Psycho Cut, though you're probably safe to spam Bitter Blade for sustain. Even when not very effective the draining moves can work pretty well except on shield untera'd.The reason I say support instead of Sword Dance attacker is they don't get any Super Effective Attacks unless you count Tera Blast.
Note the ability nullify only lasts for one turn so in the long run it may not be that big of a deal depending on when the reset happens. Covert Cloak might be a safe bet again to avoid status.There is however the reliance on Ability Shield to not lose the fire immunity.
There also will be the minor 5/4 star event mons there to help fight the big boss so we'll see what types gamefreak expects us to use.If the (japanese only) news post they had for tips about Charizard that made it clear its all-special primarily-fire with one coverage move was very purposeful design I think they want these things to be puzzle boxes you can prepare for. There will probably be some combination of moves set up that does have one or two more direct counters, without necessarily chasing the endless snake that is "we gotta counter the primary methods!"
If this is to be the case, considering that Charizard boiled down to "resist main stab, resist tera, don't be weak to 2nd stab", I would expect cinderace to work similarly, so as long as you resist fire and fighting and aren't weak to <insert main coverage, very likely zen headbutt or gunk shot> you should be fine.If the (japanese only) news post they had for tips about Charizard that made it clear its all-special primarily-fire with one coverage move was very purposeful design I think they want these things to be puzzle boxes you can prepare for. There will probably be some combination of moves set up that does have one or two more direct counters, without necessarily chasing the endless snake that is "we gotta counter the primary methods!"
You may notice something if you read all the raidsAs for other possible moves I think Counter would be a very troll pick and it would be funny if it immediately took a second turn to set sun or buff/debuffs after an attack to reference dynamax. If the Cinderace does have Sucker Punch, then at least based on some boss fights it could just spam it repeatedly and allow for safe setup. In general I've noticed that sometimes the AI goes for the consistently strongest option like Kingambit using Kowtow Cleave on Iron Hands and switching to Iron Head after tera Fighting, but other times it can make some random decisions like with Charizard cycling through its inaccurate moves against Azumarill or constantly spamming status on Gholdengo.
https://www.serebii.net/scarletviolet/teraraidbattles/5star.shtmlOn this note
You may notice something if you read all the raids
https://www.serebii.net/scarletviolet/teraraidbattles/6star.shtml
No Sucker Punch, no Solar Blade/Beam, no Substitute, no Belly Drum, no Counter, no 2 turn moves in general, no Aurora Veil, etc.
I think raids are designed in a way that they can always use all of their moves in a given turn, with only way to "fail" a move being immunities or the condition already present.
The only exception i can see is First Impression on... Haxorus? Though this has to be a mistake, like Trick Room on Indeedee-F.
Thus I don't expect Cinderace to have Sucker Punch nor Counter either.
https://www.serebii.net/scarletviolet/teraraidbattles/5star.shtml
Counter from Krookodile and Tatsugiri is infamous for OHKOing people and 5* Bombirdier runs Sucker Punch. Abomasnow and Froslass have Aurora Veil too.
I did fight a First Impression Haxorus and it used it turn 1 pretty well, though then it spammed Outrage on my Azumarill for some reason and started failing without even bringing up the immune message.
Oh, interesting, I have never bothered checking 5 and 4 star since 4 stars usually go down within 1 turn and *most* 5 star are easy with lvl 100s anyway.Axew gets First Impression as an Egg Move, so while it is odd to see a "first turn only" move in a Raid it's a legal move (unlike female Indeedee, which was likely an oversight). 4* Raid Medicham & 2* Meditite also run Fake Out
Eviolite Shellder.
Lvl 90 0 Atk Libero Cinderace High Jump Kick vs. 252 HP / 252 Def Eviolite Shellder: 69-82 (26.1 - 31%) -- guaranteed 4HKO
No, really, learns Life dew, chilling water, and can basically do the same I was doing on Blissey, spam Life Dew while the other 3 actually do damage.