New mixed Electivire set

Hey guys. I've been a long time Electivire user, but lately it seems that the standard physical (and lonely) sets are too predictable and countered by quite a few common Pokemon. My aim here was to make a set that would surprise the enemy and counter their expected Electivire switch-in. However, this set would also have to do what Electivire does best: hitting multiple types for super-effective damage.

I don't really have a name for this set, so here it is:

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Electivire @ Life Orb
Nature: Mild/Rash
Ability: Motor Drive
EVs: 252 SpA / 184 Speed / 72 Atk
~Flamethrower
~Hidden Power Ice
~Thunderbolt
~Cross Chop

Explanation:

This mixed Electivire is meant to hit targets it usually doesn't, while still maintaining great type coverage. The type coverage is at 11/17 (10/17 if you opt for HP Grass, an other option). The list of targets that can wall standard Electivire pretty well but not this one are: Swampert, Tangrowth, Bronzong, Rhyperior, Hippowdon, Donphan, and Suicune (there are a few more BL ones I figure, like Venusaur). This set can hit all of those quite hard.
HP Grass vs. HP Ice is a hard decision. Play for what your team needs: HP Grass will take care of Swampert and do more to Rhyperior, while HP Ice does about the same to most grounds while covering Dragons. Cross Chop vs. Focus Punch is probably more personal taste. Focus Punch hits Blissey very hard on the switch-in (if they think you're running an all-special set) but Cross Chop is just as potent, able to 2HKO Blissey. Plus Cross Chop is easier to use/predict.
One thing I would like to get out of the way is that Cresselia walls this set, just like pretty much any other Electivire set (except maybe choice band). Electivire's movepool just can't break through the strong mixed defenses of Cresselia.
Anyways, with the EVs stated, Electivire's final stats are 301 Attack, 317 Special Attack, and 271 Speed. I went with 271 Speed to beat out the large group of Pokemon that hover on the 270 line (dragon dancers, etc).
Something to note from the damage calculations is that, like quite a few other mixed sweepers, the extra little damage from Stealth Rock really helps. It'll all become apparent when you see the damage calculations.

Damage Calculations:

All calculations were done with the EV-spread stated and with Life Orb using Metalkid's DP damage calculator. Also, I've assumed the most standard spreads and posted their relevant stats. For 2HKO calculations, I've assumed leftovers, and sometimes Stealth Rock.
If somebody wants to re-check some of my numbers, that would help. I'll be double-checking as well, but another observer helps.

HP Ice on Rhyperior: 70.62% - 83.02% (434 HP, 146 SpDef)
Calculated with Solid Rock (no sandstorm). An easy 2HKO, even in sandstorm (~60% - ~71% in sand).

HP Grass on Rhyperior: 88.71% - 104.38% (434 HP, 146 SpDef)
Those are the calculations with sandstorm special defense boost and solid rock. Without sandstorm, it's a definite easy OHKO. I guess I just like planning for the worst but hoping for the best.

HP Grass on Swampert:
96.29% - 113.12% (404 HP, 137 SpDef)
Obviously a guarenteed OHKO with Stealth Rock. But since they'll be switching in on you, you'll have used an attack to weaken him a little bit hopefully (barring thunderbolt). All things considered, this is still a good shot to OHKO. CursePert is the only variant that lives through one as it has some special defense.

HP Grass on Donphan:
69.79% - 82.29% (384 HP, 156 SpDef)
Easy 2HKO, in fact it kills guaranteed if they switch into a Flamethrower or Ice Punch.

HP Ice on Donphan: 69.79% - 82.29% (384 HP, 156 SpDef)
Same damage as HP Grass.

HP Grass on Hippowdon: 55.48% - 65.24% (420 HP, 180 SpDef)
A little bit more problematic, but the Hippo is 2HKO'd if he switches into stealth rock and take two HP Grasses.

HP Ice on Hippowdon: 55.48% - 65.24% (420 HP, 180 SpDef)
Same damage as HP Grass.

Flamethrower on Tangrowth: 101.98% - 120.05% (404 HP, 137 SpDef)
Very nice, as Tangrowth expects to munch on an Ice Punch. Instead, it's OHKO'd in a burning fire.

Flamethrower on Bronzong (mixed): 53.55% - 63.02% (338 HP, 317 SpDef)
This calculation was done on a sassy Bronzong with 80 SpDef EVs. These tend to be the Bronzongs with the most special defense. Anyways, Flamethrower 2HKOs with stealth rock, and has a decent chance of doing so even without it.

Flamethrower on Bronzong (no SpDef): 62.72% - 73.96% (338 HP, 269 SpDef)
Flamethrower handles physical Bronzong quite well.

Flamethrower on Skarmory: 96.41% - 113.47% (334 HP, 176 SpDef)
Ideally you'd use Thunderbolt, but this still works. A very likely OHKO, a definite one with stealth rock or any prior damage on Skarmory.

Cross Chop on Blissey: 60.78% - 71.57% (714 HP, 130 Def)
Most people don't dare switching in Blissey anyway on 'Vire, but once they see it's a mixed set they might. This 2HKOs it obviously, and the high critical hit rate helps.

Focus Punch on Blissey: 90.91% - 107.00% (714 HP, 130 Def)
A small chance of OHKO, but it should with Stealth Rock or any other prior damage on Blissey.

HP Ice on Salamence: 118.43% - 139.27% (361 HP, 196 SpDef)
...lol?

HP Ice on Garchomp: 104.48% - 122.97% (358 HP, 206 SpDef)
A possible switch-in so it's nice to know that you can OHKO. But choice scarf will beat you unless you predict it somehow.

Thunderbolt on Suicune: 79.46% - 93.32% (404 HP, 267 SpDef)
T-bolt is very painful on the standard 252 HP / 252 Def Suicune. But then there's Calm Mind...

Thunderbolt on Suicune (1 Calm Mind): 53.47% - 62.87% (404 HP, 267 SpDef, 1 CM)
Wow, even with Calm Mind it still takes tons of damage. 2HKO with stealth rock; still a possibility without.

Thunderbolt on Slowbro: 103.12% - 121.30% (385 HP, 196 SpDef)
I used the standard +def nature and 216 HP EVs, and found that it was a OHKO.

Thunderbolt on Slowbrok (1 Calm Mind): 69.35% - 81.56% (385 HP, 196 SpDef, 1 CM)
Still very threatening, easily 2HKOing. I did one more damage calculation, and found that after 2 Calm Minds, Slowbro still takes 52.47% - 61.56%.

Flamethrower on Venusaur: 43.96% - 51.65% (364 HP, 328 SpDef)
Bear in mind this is annoyer/special wall Venusaur, with 252 HP / 252 SpDef and +SpDef nature. With a neutral SpDef nature it's 48.08% - 56.59%, pretty good chance of 2HKO on a switch-in.

Flamethower on Venusaur: 69.84% - 82.22% (315 HP, 236 SpDef)
This is the choice scarfed version, easily 2HKO'd, and with a Motor Boost you outspeed this anyways. It will die if it has switched in on HP Ice (52.06% - 60.95%), possibly on the other two with stealth rock support.

Other facts:
-Meganium, like Venusaur, only has a shot of surviving a 2HKO with max HP and max SpDef with a +nature. Otherwise, it's 2HKO'd.
-Celebi is 2HKO'd by flamethrower with 252 HP and neutral nature. However, Calm Mind variants and/or special defense variants have a decent chance of lasting longer, especially with recover.

That's what I have so far for damage calculations. If you want me to add some more (relevant ones), just request it.


Application of this set in battle:

Most teams running Electivire like to start with the Gyarados or something that can draw-in water attacks. Then they proceed to get the Motor Boost, and sweep. This Electivire can work in a very similar way, but not right from the start. The best time to strike with this is when teams are worn down slightly. Status effects and stealth rock are good ways to get this going.
Speed is another important issue. With 271, you are able to outrun all major walls and some sweepers (DDmence, Heracross come to mind). Motor Boost isn't required to make use of this set, though it helps out a lot and gives you the ability to take out most other sweepers. Against slow-stall teams you shouldn't need the motor boost.
When I use this set in battle, I include a few important components:
1) Electric-drawing Pokemon. Gyarados works great as always, other waters too.
2) Stealth-rock set-up. Lots of Pokemon can do stealth rock and still serve other purposes as walls or whatever, some examples off the top of my head are Bronzong and Gliscor.
3) An anti-spinner (aka, Ghost Pokemon). Dusknoir can do this, as can Gengar who has an added EQ immunity to back-up Electivire.

Those are just some tips in building a team to support the type of sweeper. Interestingly enough, I sometimes use Chain Chomp as he is essentially a mixed surprise set capable of tearing through walls (and also benefits from stealth rock support).

Counters:

Here are some Pokemon / sets to be wary of:

-Cresselia. Can wall pretty much any Electivire, this one is no exception.

-Blissey with Sing. May come in after you kill something and put you out of commission with sing. However, this is a gamble on your opponent's behalf as he knows he may die to cross chop.

-Celebi running investing in special defense or with calm mind. It still takes some good damage, but it has recover.

-Swampert, if not running HP Grass. Just try and deal with Swampert early on because he'll force 'Vire to switch.

-Milotic is a decent choice, it takes attacks alright. Thunderbolt does 35.53% - 41.88% with 252 HP EVs.

-Choice Scarf revenge killers. This isn't as hard to predict as you may think - Garchomp and Heatran are common examples. Just switch out and live to fight another day if you fear a choice scarf revenge kill.

Of course there are more, and I will update this later with them. Tell me what you think are good counters to add, and I'll address them (with damage calculations hopefully).

Other options:

HP Grass has been moved from the main set to other options. It really only hits Swampert (and Rhyperior a little harder) but in most cases HP Ice is superior, doing the same to most grounds and giving you Dragon coverage.
Expert Belt seems like another good item choice, but all my damage calculations are done for Life Orb at the moment. I'll probably get around to experimenting with it sometime. Focus Punch is being moved into other options because while it does more to Blissey switch-ins, you should really opt for the versatility of Cross Chop.

=========================================================

Well that's it for now. I did come up with this idea myself, but I'm really not so sure how original it is. I got the inspiration by thinking about common counters to the usual Electivire sets and seeing what I could do.

Please give me any comments you have on this, and thank you for reading.
 
Yeah I had a similar idea with

Cross Chop
Ice Punch
Thunderbolt
Flamethrower

My logic being that its not all that hard to switch out of bulky grounds, pairs nicely with Skarmory. I find the STAB offered by Thunderbolt is really quite hard to sacrifice, and ultimately not worth it, when you are hitting neutral at best (something Vire avoids, but still) you want to be hitting hard especially when its hard to switch in and you are losing 10% HP per hit.

Also by using TB you get better milage out of your SAtk EVs. Obviously the downside is getting walled by things like SPDef-orientated Dusknoir.
 
Hmm...come to think of it, maybe T-bolt, Flamethrower, HP Grass, Cross Chop would be best. HP Grass does what Ice Punch can't (hits grounds hard), and really Ice Punch is only there for dragons. T-bolt 2HKOs Salamence, and Garchomp usually doesn't dare come in anyways fearing an Ice Punch (unless he's scarfed, in which case you better switch either way).

So...dropping Ice Punch, what do you think?
 
Well its the old HP Ice VS HP Grass argument again, and the question is do you want to beat Dragons or Swampert? Both moves hit Donphan and co just as hard as each other, so it really comes down to other factors. One thing worth noting is that Swampert aside TB already covers waters and flyers. I mean is Swampert that dig a deal compared to 8 or so other threats.

I suppose whats best to do is sit down and look at the pros/cons of Ice Punch, HP Ice and HP Grass in general and in the context of your team and play style.

I'm still undecided here too, so any input would be good. ATM I'm thiking maintaining 2:2 special:physical is important to minimise the chance of it getting walled, and it still hits 10 types super effect using the moves I listed.

What helps with this is that no single type resists Ice+Fight meaning that most physical hits will be at least neutral. TB+FT isn't too bad in that respect either, not as good as Psychic+Fire, but decent regardless and the STAB probably helps.

Ideally you'd change Ice Punch and TB to Thunderpunch and IB, but it doesn't get IB so no to that idea.
 
Nice set, it seems like it'd work pretty well. Expert Belt would probably work, as most of the things you mentioned would still be beaten if they'd taken a bit of damage from your previous attack.
 
HP Ice is definitely a great option, the reason HP Grass jumped to me is because of how damn common Swampert is over Shoddy at the moment. Also, HP Grass hits Rhyperior a good deal harder. And I agree with the 2:2 special:physical moves for this set. T-bolt, HP Ice, Cross Chop, Flamethrower is another set I'm considering.
 
Electivire should run Low Kick instead of Cross Chop for superior accuracy. And it is 120 BP on Blissey and Tar. I managed to 6-0 someone because they're electivire missed with Cross Chop
 
Electivire should run Low Kick instead of Cross Chop for superior accuracy. And it is 120 BP on Blissey and Tar. I managed to 6-0 someone because they're electivire missed with Cross Chop

I believe it's only 60 base power on Blissey, unfortunately. I'll double check though.
 
You're right, DEL337ED, it does 60BP as Blissey is just over 100 kilos - Cross Chop is the better option.

It's a good set. I like the fact that it isn't gimmicky. You see a lot of sets where physical sweepers are forced to be special/mixed, and the OP justifies it with BUT IT SURPRISES THEM! This not only does that, but is also capable of putting the hurt on the foe, in general.

Having to choose between Ice and Grass is a twat though. :\
 
wtf how does Blissey only weigh 103 lbs.

also, I like your set. What about HP Ice and Thunderpunch?

EDIT:
You're right, DEL337ED, it does 60BP as Blissey is just over 100 kilos - Cross Chop is the better option.

Actually she weighs '103.2 lbs. (46.8kg)'.
 
Thanks Fishin, Lee, and [.darkie], glad you guys like the set!

There are still some really hard choices to make on it, with relation to ice and grass.

EDIT: Also, I'm thinking of dropping Ice Punch all together and just going for this:

~Flamethrower
~Hidden Power Grass / Hidden Power Ice
~Thunderbolt
~Cross Chop / Focus Punch

Thunderbolt should be mandatory now that I think about it. Powerful STAB attack shouldn't go to waste for Ice Punch, let the choice lie between HP Grass and HP Ice (which, no doubt, will be really hard to make).

Thoughts on this change?
 
I thought about HP Ice and Thunderpunch, but its not really that good, there just isn't enough power and Thunderpunch doesn't do enough damage to things you'd normally TB, like Skarm for instance.
 
I don't see the point of Thunderbolt. Thunderpunch already damages Skarmory enough and it's a 100% attack you can actually use on Blissey when it's at lower health - and it also means you can stop putting so many SpA EVs on Electivire...

edit: I guess it's a nice bonus for the OHKO on Skarmory, and I do like the idea of actually hurting Hippowdon... I like this set the more I think about it, actually.

edit2: Ice attack almost seems mandatory - I would say hurting both Garchomp and Rhyperior is way more important than hurting Rhyperior and doing jackshit to Garchomp. Cross Chop is better than Focus Punch, as well...

Thunderbolt
Flamethrower
Hidden Power Ice
Cross Chop
 
I don't see the point of Thunderbolt. Thunderpunch already damages Skarmory enough and it's a 100% attack you can actually use on Blissey when it's at lower health - and it also means you can stop putting so many SpA EVs on Electivire...

The special attack is key though, if I lowered it then some OHKOs would turn into 2HKOs, 2HKOs into 3HKOs...The only reason I see for T-punch over T-bolt is to hit Blissey a little harder on a switch, but that's the main purpose of cross chop.

It's a pretty delicate balance I've got considering the damage calculations lol.
 
I like this set a lot more than the standard one. Two issues with the analysis though:

1. If Bronzong takes 53.55% min from Flamethrower, that's a guaranteed 2HKO after Leftovers. Might want to change that.

2. I think that a Pursuit user should be mandatory when using this set so that you can deal with Cresselia better. At the very least, Pursuit should be mentioned in the first post.
 
Calciphoce, I'll do Slowbro right now.

lincarnate, I'm not sure Electivire gets pursuit and even if it does it won't be doing much to Cresselia with my set.

Also, I'm re-editing the first post to fix the moveset a little bit (HP Ice is going in).

EDIT: I'm done the editing, this thing handles Slowbro really well, even Calm Mind variants. Suicune is no longer a counter since this set will carry Thunderbolt all the time, but I found that Milotic makes one helluva counter, taking thunderbolts quite well. Also added HP Ice damage calculations.
 
I think HP Ice is better. I imagine this set being more of a late-game sweeper, so you should be fine as long as you kill Swampert before, which shouldn't that hard with a good grass attack on one of its teammates. (SpecsRoserade, anyone?)
 
I'd rather something like this
@life orb or expert belt
-Thunderbolt
-Ice punch
-HP grass
-Focus punch/Cross Chop

Since flamethrower is only really for heracross, bronzong and tangrowth, all of which are 2ko'ed anyway, I think this would be better. Thunderbolt also 2kos both scizor and forretress. If only he got ice beam....
 
Yeah that's true darkie. Again, I'll leave it up to the user depending on what their team needs. Some teams really do need a good grass move and can't afford to change much to their current roster. And you gotta consider most dragons are already very wary of Electivire since the regular ones all carry Ice Punch.

Personally I would probably use HP Ice myself and edit my team to have a good way to deal with Swampert.

EDIT:
I'd rather something like this
@life orb or expert belt
-Thunderbolt
-Ice punch
-HP grass
-Focus punch/Cross Chop

Since flamethrower is only really for heracross, bronzong and tangrowth, all of which are 2ko'ed anyway, I think this would be better. Thunderbolt also 2kos both scizor and forretress. If only he got ice beam....

Tangrowth takes Ice Punches well, and steels are a good Electivire counter unless he can kill them quickly (because they will take him out with EQ or whatever). I think you're missing the purpose of this set though.

Like I posted in the original, I will get to testing expert belt soon.
 
DELEETED very nice read, I admired your thoroughness in your analysis...great work!

But, Milotic gets pwned too. Even a Calm Max HP / Max Sp Def takes 57 ~ 66%; standard Max HP / 0 Sp Def Bold Milotic loses 75 ~ 88%. For Expertbelt, the former Milo takes 53 ~ 62%; the latter one 64 ~ 75%.

Yea, HP Ice > HP Grass. You don't want to get Motor Drive boost only to get walled by Garchomp. Gliscor would otherwise wall you, too.

I like how this set gives hurt to stuff that would normally survive. Heracross (with 40 EVs in HP) for example takes 80 ~ 94% from Life Orb Flamethower (74 ~ 87% from Expert Belt).

It does lose a threatening edge against stuff that EQ and physical ice took care of, such as Raikou, Electivire, Zapdos with lots of Sp Def, and even Heatran. But I would prefer losing some edge against these rather than stuff like Hippowdon and Tangrowth that would stall it.

Specially oriented Dusknoir, Swampert, and Cresselia beats this, so a pokemon to beat those three would be great.

PS. choop's set is also great because Swampert could really wall Electivire completely, and with HP Grass, that wall crumbles. However, Flamethrower hits Heracross, Tangrowth, Jirachi, and Metagross much harder. So its a gamble between being consistently walled by Swampert or losing the firepower against other pogies.
 
Hey Pocket thanks for your comments, very glad you enjoyed reading it.

A couple of things though. Are you sure Milotic takes that much damage? I got a lot lower numbers in my calculations. I'll check again though.

The thing with choop's set is that HP Grass could be replaced with HP Ice for ground coverage (+dragons), making Ice Punch not needed. It does significantly less with the EV-spread. And then with the extra move there could be flamethrower, hitting all the steels and grass types and Heracross...and then we're back at my original set again! lol

Like someone else pointed out, by the looks of it this guy is better late-game than anything. Swampert can be dealt with by then most likely, maybe even sacrifice a guy to see that it happens. I'll definitely be thinking of more strategies to put in the "Application" section.
 
Like someone else pointed out, by the looks of it this guy is better late-game than anything. Swampert can be dealt with by then most likely, maybe even sacrifice a guy to see that it happens. I'll definitely be thinking of more strategies to put in the "Application" section.

It depends on which HP you run. [Ice] means you need to deal with dragons first. [Grass] means you need to deal with Swampert and lol Gastrodon first.

edit: If you go with the Expert Belt over Life Orb, you're taking a gamble on things you might otherwise OHKO (Tangrowth, Focus Punch on Blissey, Garchomp, Rhyperior, Slowbro, Skarmory), while 2HKO's become 3HKO's (Bronzong, Hippowdon).
 
I've just been trying out Thunderbolt/HP Ice/Flamethrower/Cross Chop. It works really well with Nasty Plot/Baton Pass Togekiss. HP Ice is much better than Grass, since Swampert is only one Pokemon to worry about, whereas you'll be screwed far more often if you can't OHKO Garchomp, Salamence, Gliscor, etc.
 
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