XY OU New Mega Garchomp Team!

So, hello everybody. This is my first post here, and as you can tell by the title, I'm working on trying to make a good team with Mega Garchomp as my main Pokémon. Garchomp was always one of my favorites, so, I'm glad that he's got a mega that's even more powerful.

Note: I'll be making this team on X/Y. I don't have ORAS yet :(

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1. Garchomp ♂
Rough Skin, Garchompite held item, Jolly nature
4 HP/252 ATK/252 SPE

-Dragon Claw
-Earthquake
-Changed to Stone Edge (Was undecided before)
-Changed to Swords Dance (Was undecided before)

So, mah sweeper. Mega Garchomp's extreme speed and attack made it the sweeper of choice for this team. Earthquake is self explanatory, and I chose Dragon Claw over Outrage because confusion is a massive pain for a sweeping Pokémon. I usually don't lead with him, but, during the middle or towards the end of a match, he's typically able to take out any weakened Pokémon with one hit. So, the confusion that I have with this guy are his other two moves. I've used Poison Jab, Fire Fang, Stone Edge, and Crunch on him on different occasions, and all of them have great use and help to give him more coverage. If there's anybody that's more experienced with Garchomp and could help me decide which two moves would be best, that would be awesome :)

200px-647AKeldeo.png

2. Keldeo (No gender? Awkward...)
Justified, Life Orb held item, Timid nature
4 HP/252 SPE/252 SPATK

-Icy Wind
-Secret Sword
-Scald
-Changed to Hydro Pump (was HP Dark before)

So, with a physical sweeper, it can help to have a Pokémon capable of being a special sweeper. Life Orb is, well, self explanitory. With a high speed, Keldeo can benefit from a bit of extra attacking power. HP Dark gives coverage against any annoying Ghost or Psychic type Pokémon. I chose to have Scald over Surf for the burn possibility (which has actually come in handy before) and over Hydro Pump for lack of accuracy. Secret Sword lets Keldeo have a good STAB that's got great power, and Icy Wind has actually been more useful than you might think. It's a good move with the capability to lower speed, and since he has a life orb, the lower power can be compensated. I find that Keldeo is a good Pokémon to have with Garchomp, since they both have great speed and attacking potential.

625_Bisharp.png~c200

3. Bisharp ♂
Defiant, Assault Vest held item, Adamant nature
160 HP/252 ATK/96 SPE

-Changed to Sandstorm (Was Pursuit before. This was changed to support Garchomp)
-Knock Off
-Brick Break
-Iron Head

Bisharp has been one of my favorites as well since he was first introduced in gen 5. Bisharp definatley doesn't lead, but like Garchomp and Keldeo, he has a good amount of power that lets him be useful later on in a match. Bisharp doesn't have speed to match much, but, he makes up for it in a bit more bulk. Pursuit is so amazingly great when you can time it right, and it's always good to cripple the enemy team with a few Knock Offs. Brick Break has helped me get rid of some pesky Reflect/Light Screen users, and gives a bit of coverage. Iron Head is the powerful STAB move, that takes down Fairy types quickly. Of course, since these are all offensive attacks, Bisharp's set is wrapped up with a good defense boost from his vest.

thundurus_sacred_beast_forme_by_xous54-d4zn05j-1.jpg~c200
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4. Thundurus ♂
Volt Absorb, Focus Sash held item, Timid nature
4 HP/252 SPATK/252 SPE

-Focus Blast
-Nasty Plot
-Thunderbolt
-Hidden Power Ice (was HP Flying before)

I can't believe that Thundurus doesn't even have a special flying move. Oh well. Thundurus can actually lead, setting up a Nasty Plot (Focus Sash keeps him alive) and then he can attempt to sweep at the very beginning of a match. Focus Blast does have coverage, but it doesn't have the best accuracy, so, Thundurus can get KO'd if he misses, so it's sort of a double-edged sword. Thunderbolt is STAB, of course, and Hidden Power Flying is the only Flying move that can actually be useful to Thundurus. Most of the time I just let Sylveon lead anyway, and Thundurus can appear afterwards.

Sylveon_BW_anime_2.png

5. Sylveon ♂
Pixilate, Leftovers held item, Bold nature
252 HP/244 DEF/12 SPE

- Calm Mind
- Baton Pass
- Substitute
- Hyper Voice

Since I mentioned him, I'll talk about this devil next. A Bold Sylveon with defense EV's is actually bulky beyond belief, since he already possesses a super high special defense. He's one of the best leads I've used, setting up Calm Mind once or twice, Substitution if needed, and then using Hyper Voice to deal some damage. If the opposing Pokémon resists Fairy attacks, he can simply Baton Pass on the boosts to Gengar, Keldeo, or even Thundurus. He's an excellent Baton Passer since he has so many possible recipients to choose from. I'm sure that this is probably one of the most common Sylveon sets that's used, but, it works.

200px-Artwork094.png

6. Gengar ♂
Levitate (Lol) Black Sludge held item, Timid nature
8 HP/248 SPATK/252 SPE

- Hex
- Taunt
- Will-O-Wisp
- Sludge Wave

Last, but certainly not least, is Gengar, one of my favorite Ghost types. Ghost types are my favorite; I don't think I've ever made a team without one. Normally, I would use Spiritomb and Sableye, but in gen 6 their power was toned down so much. Gengar's still here to wreck teams though, with his high speed and special attacking power. Taunt it excellent when I know that somebody's going to try and set up some boosts, and Hex is just uh-mazing STAB when used in conjunction with Will-O-Wisp. Although he isn't Mega, he still has a ton of power and damage output with Sludge Wave, his second STAB move.

Alrighty, so, that pretty much sums up the team that I've been testing out. I think that each of these Pokémon are excellent battlers in OU. With them so far, I've won every game I've played. I'm thinking that this has the potential to be one of my best teams yet, so, let me know what you think :) Thanks a whole lot for taking the time to sit down and read all of this, I know it's a lot.

(All of these images were found on Google, and they each belong to their respective artists. They are not mine.)

-Fang
 
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Nice team! Although, I would say this about your team. Please note that most of these are opinion based and you can choose whether to follow or not:

  1. Swords Dance+Stone Edge on MegaChomp: Fire Fang is nice, but EQ gets rid of Steel types and it has a low damage output. Crunch isn't that bad of an idea, but most of your pokemon can easily get rid of Slowbro. Poison Jab isn't too good, since you have a steel type and a poison type on your team already. Swords Dance allows you to get a possibly easy sweep with Garchomp, just watch out for scarf pokemon.
  2. Hp ice > Hp Flying on Thundy-T: I know, I know. STAB is good, but with Thunderbolt you can already get rid of Keldeo and other things. Hp Ice gets rid of Dragonite, Landorus, and grass types. All in all, Hp Ice is the way to go. (If this is a team on the 3ds, then ignore this or just use Pokebank.)
  3. Hydro Pump>Hp Dark on Keldeo: Again, most of your team can deal with ghost and psychic types. Hydro Pump is a guaranteed OHKO for most pokemon if Scald can't kill.
Thats all I can think. I'll get back to you if I can find more! Also really? All of them are Male? Sexist...
 
Hi cool team but there are few changes I would recommend. Well first I would replace tyranitar with bisharp. Tyranitar adds stealth rocks to your team, something to check charizard-y, bird spam(aka talonflame) and something to setup sand. Also I think you should change you garchomp to a wall breaker set. The benefit of mega garchomp over normal garchomp is that it can lure and destroy normal garchomp check(expect for full defensive clefable outside of sand). That way you can use garchomp to break down walls to make it easier for thudurus-t to swept. You might want to change thudurus for a double dance set. Sorry for any spelling mistakes and I'll put the sets later. I'm on mobile right now and can't really do that.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge


Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Crunch
- Ice beam/earth quake
- Stone edge
If you use ice beam change the nature to relaxed

(Thundurus-Therian) @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 48 SpD / 208 Spe
Modest Nature
- Agility
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
If you use ice beam change the nature to relaxed
 
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Nice team! Although, I would say this about your team. Please note that most of these are opinion based and you can choose whether to follow or not:

  1. Swords Dance+Stone Edge on MegaChomp: Fire Fang is nice, but EQ gets rid of Steel types and it has a low damage output. Crunch isn't that bad of an idea, but most of your pokemon can easily get rid of Slowbro. Poison Jab isn't too good, since you have a steel type and a poison type on your team already. Swords Dance allows you to get a possibly easy sweep with Garchomp, just watch out for scarf pokemon.
  2. Hp ice > Hp Flying on Thundy-T: I know, I know. STAB is good, but with Thunderbolt you can already get rid of Keldeo and other things. Hp Ice gets rid of Dragonite, Landorus, and grass types. All in all, Hp Ice is the way to go. (If this is a team on the 3ds, then ignore this or just use Pokebank.)
  3. Hydro Pump>Hp Dark on Keldeo: Again, most of your team can deal with ghost and psychic types. Hydro Pump is a guaranteed OHKO for most pokemon if Scald can't kill.
Thats all I can think. I'll get back to you if I can find more! Also really? All of them are Male? Sexist...

Yeah, that's true that Stone Edge is pretty good, but, if it would happen to miss, it could be bad; that's the only issue I have with it. I'll definitely try it for a bit and see how it goes though (or rock slide, maybe?) And yeah, it's just on Showdown now (just testing things out before I make them a real team on XY) so I'll definitely switch up the hidden power on Thundurus; thanks for pointing that out. Although it would be helpful to have another offensive move, Keldeo's movepool really sucks... So, I'll try it out and see how it works though. Thanks a lot for the suggestions :)

Yeah, they are all male, that's just personal preference lol

Hi cool team but there are few changes I would recommend. Well first I would replace tyranitar with bisharp. Tyranitar adds stealth rocks to your team, something to check charizard-y, bird spam(aka talonflame) and something to setup sand. Also I think you should change you garchomp to a wall breaker set. The benefit of mega garchomp over normal garchomp is that it can lure and destroy normal garchomp check(expect for full defensive clefable outside of sand). That way you can use garchomp to break down walls to make it easier for thudurus-t to swept. You might want to change thudurus for a double dance set. Sorry for any spelling mistakes and I'll put the sets later. I'm on mobile right now and can't really do that.

It's true that Stealth Rock/Sand is a good setup, But Bisharp can setup sand in place of one of his moves (maybe? I don't know off the top of my head but I could assume) Yeah, the only problem with Mega Garchomp is that this team doesn't make use of his ability, but, he does have really good attacking power so it's not really necessary to make use of his ability. Also, It's actually easier for Thundurus to sweep if he's the recipient of Sylveon's Baton Pass (he has the high speed, and he'll get that Sp. Atk boost too)

I like the suggestion of using Tyranitar, but I don't know if it would be the better choice. Bisharp can also break down walls with his Brick Break, so I'll try out both of your suggestions and see how they go. Thank you!
 
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