ORAS OU Need help with a Mega Charizard Y team, can you guys rate mine?

Introduction
Okay, so this is my first time posting in Smogon, and in any pokemon forum in general. What i'm asking is for a little big help from your part, to help me improve my Charizard Y team and make some changes if it is needed, to make it viable in OU games. I'm also quite new to competitive battling, so any heads up on threats in general are appreciated!
As i said before, i'm new to posting stuff overall, so any recommendations on how to make my post nicer to see will be greatly appreciated. I'm not from any english-speaking country, so any grammar mistake that's pointed out by you guys, will help me lots, too.
Enough said already, so let's see what my team looks like right now!

Lizardon

chariz.jpg


Charizard-Mega-Y Charizardite Y
Ability: Drought

EVs: 252 Spe / 4 SpD / 252 SpA
Timid Nature

-Flamethrower/Fire Blast
-Solar Beam
-Dragon Pulse/Focus Blast
-Roost

Charizard is here mainly because of how much i like it, but it's also a huge powerhouse that functions really well as a wallbreaker, too. Flamethrower/Fire Blast are there because of STAB, while i don't seem to decide which one of them to pick, i mostly use Flamethrower because i haven't been in need of more power. Solar Beam is there for coverage vs water types, plus it gets the one turn hit due to Mega Charizard Y's ability, Drought. I used Dragon Pulse a lot, but many people say Focus Blast is better, so i added it there to see if you could help me decide which one to use. Last, but no least, we have Roost, which I use to maintain Lizardon healthy, so it can continue to show its strenght.


Bellie
azum.jpg


Azumarill Sitrus Berry
Ability: Huge Power

EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature

-Belly Drum
-Knock Off
-Aqua Jet
-Play Rough

As seen in the picture, if the enemy gives Azumarill a turn to get ready, it will be a really easy task (most of the time, lol) for this blue monster to destroy the opposing team. Belly Drum is there to set up the strategy, and the Sitrus Berry helps a ton in keeping Bellie healthy for me. Knock Off is for OHKO'ing some Pokémon that resist Aqua Jet, such as Slowbro and Ferrothorn, and to keep Lati@s in line. It's also used to keep the oponent from taking advantage of its item. Aqua Jet is here because of STAB, and to have a priority move that can take down some enemies. Finally, Play Rough is here to get another really powerful STAB move, that can OHKO dragons that may be able resist Aqua Jet, and also other Pokémon that can reliably tank Azumarill's Knock Off and Aqua Jet, even though they are a minority, in my experience.


Fierro
forr.png

Forretress Rocky Helmet
Ability: Sturdy

EVs: 252 HP / 4 Atk / 252 Def
Impish Nature

-Stealth Rock
-Gyro Ball
-Rapid Spin
-Toxic

Don't get confused with the size of the image, because Fierro here plays a huge role on my team. Its a pretty physically bulky Pokémon, that has access to both entry hazards (Stealth Rock, in my case) and entry hazards removal, in the form of Rapid Spin. Also, as my team lacks a way of succesfully taking out Fairies with super effective moves, I got Gyro Ball on its moveset, and a little EV investment into its attack stat, so it can hit a little harder. In the fourth moveslot, we have Toxic, so we can have a reliable way to wear down those pesky stallers. Also, I need to know if Rocky Helmet is the way to go in terms of the item, and if Sturdy is the preferred ability on this Pokémon!


Athena
creess.jpg


Cresselia Light Clay
Ability: Levitate

EVs: 252 HP / 4 Spe / 252 SpD
Timid Nature

-Reflect
-Light Screen
-Thunder Wave
-Moonlight

Oh, the elegant Cresselia. Even though Athena has no offensive moves, it is still a pretty important member of my team, i believe. Its job is to place the walls as soon as posible (Hence, the Timid Nature), so we use the Light Clay to keep them up for as long as possible, and to stall by paralyzing the enemy and healing itself with Moonlight (it gets a boost of healing when used on Sunlight!). It's one of my speciall walls, but i've seen some defensive variants, too, so any help here is really needed!


Phobia
agalvan.jpg


Galvantula Focus sash
Ability: Compound Eyes

EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature

-Thunder
-Sticky Web
-Energy Ball
-Volt Switch

So, as you can guess by Galvantula's nickname, I have a crippling Arachnophobia. Despite this, i love this Pokémon so much, as its really fast and it has an ability that i just enjoy using, Compound Eyes. Phobia's moveset is pretty simple, but it does have some stuff going on. First, Thunder is there because of STAB, and it gets a boost in accuracy because of the aforementioned ability. Secondly, sticky web is here because i need to make sure my Pokémon are faster than the opposing ones, even though the sweepers I rely on are quite fast and have some priority moves. Then, its Energy Ball. This replaces Bug Buzz, as i didn't have a way of dealing with ground types, and water/ground types, too. Finally, we have Volt Switch, which is used to scout and do some nice STAB damage! This is one of the Pokémon I think aren't really needed on my team, so any comments on this are really helpful!


Pixie
asylviee.png


Sylveon Leftovers
Ability: Pixilate

EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature

-Hyper Voice
-Wish
-Protect
-Heal Bell

Yeah, Pixie is a Sylveon, not a Clefable with its japanese name. I only allow one japanese name in my team, that's the rule. Well, this is the other special wall that i have. I just love Sylveon's design, so i decided i wanted to make a room for him on my team. To start things off, Pixie has Pixilate (Appropiate, uh?), which makes Hyper Voice a really powerful STAB move, even without Special Attack investments. Also, its Calm Nature helps it tank a lot more, Leftovers help too, obviously. Wish is to stall, as well as to switch in another Pokémon and keep it healthy, with the vast majority of the time getting it back to full HP (This is great with Azumarill, as it allows it to start setting up without fearing to faint!). There's protect, too, to help the stalling (In combination with Wish is a really nice healing mechanism) and to prevent some massive damage (Also, to scout the opponent's moves!). Finally, we have Heal Bell, a move that is, in my humble opinion, a must have in any team. I always feel weird when i don't have it, and one of my Pokémon is with some kind of condition effect, namely Charizard getting paralyzed, or Azumarill getting burned. Not being able to cure those is a real pain!


chariz.jpg azum.jpg forr.png creess.jpg agalvan.jpg asylviee.png
So, this is my team! I want you to tell me if it sucks or not, or if one of my Pokémon isn't really giving much to the team in general. I hope i can reach a high ranking, maybe not with this team as it is right now, maybe i can use your suggestions and build a better team, overall. On a sidenote, the only Pokémon here i really, really want in the team is Charizard, whether its Mega, X or Y, or not, i just want it to be a part of my climb throughout the ranks!
Well guys, i hope you liked the post! If it was, by any means, bad or something like that, please tell me, so i can improve on my next posts! I'm really looking forward to be a bigger part of this community, as it looks like a great place to be!

Thank you all for reading;
Unforgiven Diego.-



 
I must say that this is quite interesting set for your first time posting on RMT. It has some very good decisions on your team, but there are still some Pokemon that do not work well with your team.

Charizard-Y

As many people have stated to you, Focus Blast IS the superior move. Currently, your team is seriously weak to Offensive builds of Heatran, which resists all but Azumarill's Aqua Jet, and can OHKO or 2HKO Forretress, Sylveon, and Galvantula. T-Tar also greatly stops your sweep with Sand Sttream and can tank Solar Beams for weeks. Focus Blast, while having not as great accuracy, is the best check to these two major threats to the team.

Forretress

While great in terms of tanking Physical Attacks, Forretress' 4x weakness to Fire and poor Special Defense means it will go down to almost any Fire type move in the tier, and is especially troubled by Magnet Pull Magnezone and Heatran. For this reason, Mold Breaker Excadrill fits this spot more effectively. Excadrill has a lot more offensive capability and Speed in exchange for more weaknesses. It also get TWO immunities to Electric and Poison. Finally, Excadrill gets Earthquake, a STAB move with great coverage, and Iron Head, another great STAB move with the occasional flinch.

Cresselia

This Pokemon has surprisingly great defenses and an interesting move in Lunar Dance. The problem with this set is that you have ZERO offensive moves, so you are forced to switch out if the opponent carries Taunt, which are common on Pranksters like Klefki and Sableye. Since you also have Stealth Rocks on Forretress, it is kind of pointless to also carry Dual Screens, since it means more time to setup for both parties. I really Struggle'd (pun intended) to find someone to replace Cresselia and still work for the team, but I've found one: Assault Vest Goodra. With this Pokemon, you're able to resist multiple different types of Pokemon, and gain an Immunity to Grass via Sap Sipper. With Assault Vest specifically, Goodra can act as an effective special wall while also not being Taunt bait. Last of all, Goodra brings many different coverage moves to your team that can hurt a variety of Pokemon.

Galvantula

Since this is the member that you wanted changed, I'm going straight to the point: Rotom-Wash. Rotom-Wash is a more effective Pokemon on this team, because it can get multiple Pokemon in safely with its Volt Switch. It also has Levitate and Hydro Pump, moves that help it fight more Pokemon that could endanger the team.

Sylveon

This is easily the hardest choice, since they both serve the same purpose in general, but with some key differrences. But alas, I'll let you decide between Sylveon and Unaware Clefable. Sylveon does have more Special bulk than Clefable, and has more offensive use with Pixelate Hyper Voice, while Clefable has a superior ability in Unaware, which stops most setup Sweepers and more utility moves. The choice is yours.

Here are the sets:

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast/Flamethrower
- Solar Beam
- Focus Blast
- Roost

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Dragon Pulse
- Fire Blast
- Sludge Bomb
- Earthquake

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
 
I must say that this is quite interesting set for your first time posting on RMT. It has some very good decisions on your team, but there are still some Pokemon that do not work well with your team.

Charizard-Y

As many people have stated to you, Focus Blast IS the superior move. Currently, your team is seriously weak to Offensive builds of Heatran, which resists all but Azumarill's Aqua Jet, and can OHKO or 2HKO Forretress, Sylveon, and Galvantula. T-Tar also greatly stops your sweep with Sand Sttream and can tank Solar Beams for weeks. Focus Blast, while having not as great accuracy, is the best check to these two major threats to the team.

Forretress

While great in terms of tanking Physical Attacks, Forretress' 4x weakness to Fire and poor Special Defense means it will go down to almost any Fire type move in the tier, and is especially troubled by Magnet Pull Magnezone and Heatran. For this reason, Mold Breaker Excadrill fits this spot more effectively. Excadrill has a lot more offensive capability and Speed in exchange for more weaknesses. It also get TWO immunities to Electric and Poison. Finally, Excadrill gets Earthquake, a STAB move with great coverage, and Iron Head, another great STAB move with the occasional flinch.

Cresselia

This Pokemon has surprisingly great defenses and an interesting move in Lunar Dance. The problem with this set is that you have ZERO offensive moves, so you are forced to switch out if the opponent carries Taunt, which are common on Pranksters like Klefki and Sableye. Since you also have Stealth Rocks on Forretress, it is kind of pointless to also carry Dual Screens, since it means more time to setup for both parties. I really Struggle'd (pun intended) to find someone to replace Cresselia and still work for the team, but I've found one: Assault Vest Goodra. With this Pokemon, you're able to resist multiple different types of Pokemon, and gain an Immunity to Grass via Sap Sipper. With Assault Vest specifically, Goodra can act as an effective special wall while also not being Taunt bait. Last of all, Goodra brings many different coverage moves to your team that can hurt a variety of Pokemon.

Galvantula

Since this is the member that you wanted changed, I'm going straight to the point: Rotom-Wash. Rotom-Wash is a more effective Pokemon on this team, because it can get multiple Pokemon in safely with its Volt Switch. It also has Levitate and Hydro Pump, moves that help it fight more Pokemon that could endanger the team.

Sylveon

This is easily the hardest choice, since they both serve the same purpose in general, but with some key differrences. But alas, I'll let you decide between Sylveon and Unaware Clefable. Sylveon does have more Special bulk than Clefable, and has more offensive use with Pixelate Hyper Voice, while Clefable has a superior ability in Unaware, which stops most setup Sweepers and more utility moves. The choice is yours.

Here are the sets:

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast/Flamethrower
- Solar Beam
- Focus Blast
- Roost

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Dragon Pulse
- Fire Blast
- Sludge Bomb
- Earthquake

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Hi there, thanks for your words! I really appreciate your help:D
I will be sure to try your suggestions, and I'll let you know the results!
On a sidenote, what do you think about my Azumarill? Should I replace it or leave it there? Also, I made a second RMT, I would be glad if you decide to take a look at it! Thanks, again!
 
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