I really enjoyed playing around with weather in NU, but I never got around to PU and now here I am in FU. My team is semi-successful, but it needs some changes to be really powerful.
Team Preview:
Team Magma (Graveler) @ Heat Rock
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Sunny Day
- Explosion
I chose this mon because it is a good lead in most battles and reliably sets up sun at the very least. Unfortunately, I don't get many chances to much else besides sucker punch b/c of its godawful speed. But in the cases, when I can explode it is so worth it for the attack evs. This mon also gets the nice benefit of weakened water attacks in the sun.
Such a Pest (Volbeat) (M) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sunny Day
- Thunder Wave
- U-turn
- Encore
I once thought Volbeat was complete trash, but its prankster ability gives it some serious potential. Ofc prankster sun is super useful, but Encore is the best move this mon gets. Every setup mon like Whiscash and Seviper just switch right in and start getting greedy. I didn't really need any other moves, so I threw on t-wave to cripple some things and didn't use Tailwind since my team didn't really benefit from that.
Oh Dear (Sawsbuck) (M) @ Lum Berry
Ability: Chlorophyll
EVs: 100 HP / 252 Atk / 20 SpD / 136 Spe
Adamant Nature
- Swords Dance
- Jump Kick
- Double-Edge
- Horn Leech
Sawsbuck is quite the potent sun sweeper with SD and Chlorophyll giving it the toys it always wanted. The damage output from this mon is always great, despite his semi-lacking coverage. Anyways, I didn't know what I wanted for this mon to outspeed, but in Sun it hits 390 which outspeeds most of the non-scarfed tier.
>Cacturne (Maractus) @ Lum Berry
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Solar Beam
- Hyper Voice
Poor old Maractus is quite underloved yet so versatile. In the Sun, Maractus can run a phsyical or special set with growth. I already had Buck so I went with special which did allow me to abuse Solarbeam. Anyways this mons movepoool is again lacking, but this mon can still dish out damage. Maractus hits 360 in the sun, which might be a bit unnecessary.
what is this (Magmar) @ Eviolite
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Thunder Punch
- Mach Punch
- Fire Punch
Well we are in the Sun, so why not abuse the fire types? This belly drum set is a bit of a gimmick, but in some occasions it does work out. Technically Magmar doesn't really benefit from the sun, but a mon with belly drum + priority is a mon I had to use. If Magmar can survive, it can destroy the whole tier. But alas, priority and mons that outspeed are Magmar's downfall.
not cool yet (Charmeleon) @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hidden Power [Grass]
- Dragon Pulse
- Overheat
This last spot was honestly up for grabs, but there weren't that many mons to choose from in FU. I ended up using ScarfMeleon because I figure in the Sun, he gets 1.5x Speed and SpAtk so yeah. The coverage was hard for me to decide. I previously had HP Ice, but I replaced it with grass for bulky waters.
Well there's the team, feel free to try it out and hopefully improve it :D
Importable:
http://pastebin.com/Qr1JaHVg
Team Preview:







Team Magma (Graveler) @ Heat Rock
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Sunny Day
- Explosion
I chose this mon because it is a good lead in most battles and reliably sets up sun at the very least. Unfortunately, I don't get many chances to much else besides sucker punch b/c of its godawful speed. But in the cases, when I can explode it is so worth it for the attack evs. This mon also gets the nice benefit of weakened water attacks in the sun.

Such a Pest (Volbeat) (M) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sunny Day
- Thunder Wave
- U-turn
- Encore
I once thought Volbeat was complete trash, but its prankster ability gives it some serious potential. Ofc prankster sun is super useful, but Encore is the best move this mon gets. Every setup mon like Whiscash and Seviper just switch right in and start getting greedy. I didn't really need any other moves, so I threw on t-wave to cripple some things and didn't use Tailwind since my team didn't really benefit from that.

Oh Dear (Sawsbuck) (M) @ Lum Berry
Ability: Chlorophyll
EVs: 100 HP / 252 Atk / 20 SpD / 136 Spe
Adamant Nature
- Swords Dance
- Jump Kick
- Double-Edge
- Horn Leech
Sawsbuck is quite the potent sun sweeper with SD and Chlorophyll giving it the toys it always wanted. The damage output from this mon is always great, despite his semi-lacking coverage. Anyways, I didn't know what I wanted for this mon to outspeed, but in Sun it hits 390 which outspeeds most of the non-scarfed tier.

>Cacturne (Maractus) @ Lum Berry
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Giga Drain
- Solar Beam
- Hyper Voice
Poor old Maractus is quite underloved yet so versatile. In the Sun, Maractus can run a phsyical or special set with growth. I already had Buck so I went with special which did allow me to abuse Solarbeam. Anyways this mons movepoool is again lacking, but this mon can still dish out damage. Maractus hits 360 in the sun, which might be a bit unnecessary.

what is this (Magmar) @ Eviolite
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Thunder Punch
- Mach Punch
- Fire Punch
Well we are in the Sun, so why not abuse the fire types? This belly drum set is a bit of a gimmick, but in some occasions it does work out. Technically Magmar doesn't really benefit from the sun, but a mon with belly drum + priority is a mon I had to use. If Magmar can survive, it can destroy the whole tier. But alas, priority and mons that outspeed are Magmar's downfall.

not cool yet (Charmeleon) @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hidden Power [Grass]
- Dragon Pulse
- Overheat
This last spot was honestly up for grabs, but there weren't that many mons to choose from in FU. I ended up using ScarfMeleon because I figure in the Sun, he gets 1.5x Speed and SpAtk so yeah. The coverage was hard for me to decide. I previously had HP Ice, but I replaced it with grass for bulky waters.
Well there's the team, feel free to try it out and hopefully improve it :D
Importable:
http://pastebin.com/Qr1JaHVg