Necrozma [GP 1/1]

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[overview]
**Draft order**: Round 3 onwards

**Price range**: 14-15 points

**Overview**: As one of the most versatile and unpredictable Pokemon in the game, Necrozma is a menace in the Draft format. With solid offensive stats, high bulk, and an incredibly deep movepool, Necrozma can fill a variety of roles, including physical setup attacker, offensive special attacker, and bulky utility. Why, with Prism Armor, Necrozma doesn’t even fear the Dark- and Ghost-types that send most Psychic-types packing! Necrozma is extremely customizable for any individual matchup, even though its mediocre typing and average Attack and Speed may require some creativity to work around. If you can manage its shortcomings, when all is said and done, you’ll never be in a dark place with Necrozma on your team.


Common Roles
========
**Setup sweeper**: With good mixed offensive stats and a plethora of setup moves, Necrozma has plenty of ways to dismantle the opposing team after a turn of setting up. Dragon Dance can be run on both physical and special sets to boost speed, Calm Mind can boost its already-high Special Attack, and Iron Defense can keep Necrozma alive forever, making it a Stored Power sweeper worth fearing. By the time your opponent figures out what set you've decided to run, Necrozma will have already made light work of their team.

**Dedicated lead**: With useful utility moves like Stealth Rock and Knock Off and the coverage to hit just about anyone super effectively, Necrozma can be crafted into the perfect lead. It can threaten to KO whatever the opponent leads, use Weakness Policy to set up on an unsuspecting Knock Off user, or even supply dual screens and Future Sight for its teammates.

**Wallbreaker**: Naturally high Special Attack, a strong STAB move in Photon Geyser, and the easy boosting potential of Meteor Beam allow Necrozma to be a strong special wallbreaker. Not only that, but with Swords Dance, Necrozma can act as a physical wallbreaker as well, with the added benefit of being able to hit Dark-types super effectively.


Common Moves
========
**Primary STAB moves**: Photon Geyser, Psychic Fangs, Psychic, Psyshock, Stored Power, Future Sight

**Setup moves**: Dragon Dance, Calm Mind, Swords Dance, Iron Defense, Meteor Beam

**Utility moves**: Stealth Rock, Knock Off, Light Screen, Reflect, Moonlight, Morning Sun, Substitute, Brick Break

**Coverage**: Dark Pulse, Dragon Pulse, Earth Power, Earthquake, Flash Cannon, Heat Wave, Iron Head, Outrage, Power Gem, Shadow Claw, Stone Edge, X-Scissor


Niche Moves
========
**Trick Room**: Speedy foes are usually Necrozma’s best checks, but with Trick Room, you can flip the matchups against these foes, and the only thing they’ll be checking is their insurance policies.

**Rest**: Rest, especially when combined with a Chesto Berry, can be used to keep bulkier Necrozma sets alive while allowing it to recover from Toxic.


Common Items
========
**Weakness Policy**: Necrozma is perhaps the best Weakness Policy user in the format, being weak to common moves such as Knock Off and U-Turn, yet taking reduced damage from them thanks to Prism Armor. This pairs excellently with both Dragon Dance and Trick Room sets, letting Necrozma boost to terrifying power levels with little setup if the foe attempts to hit it super effectively!

**Lum Berry**: No Necrozma set likes being put on Toxic’s timer or going on slow mode with paralysis, and physical sets can't stand the damage decrease from a burn. Lum Berry deals with all these problems, meaning Necrozma can set up against status-spreaders without fear.

**Power Herb**: Power Herb in tandem with Meteor Beam gives Necrozma access to an extremely strong one-time attack and Special Attack boost!

**Leftovers**: Necrozma’s solid bulk only becomes harder to beat when it’s using Leftovers, especially on Stored Power sets.


Niche Items
========
**Choice items**: With a very strong STAB move and a lot of coverage, Necrozma can utilize any Choice item to up its immediate threat level. Choice Scarf addresses Necrozma’s speed issue, while Choice Band and Choice Specs mean no setup is required to start poking holes in the opposing team.

**Expert Belt**: With so much coverage at its disposal, Necrozma is guaranteed to hit almost any threat super-effectively and can therefore make solid use out of Expert Belt.

**Mental Herb**: Taunt and Encore can be a real pain in the neck for Necrozma when it’s trying to set up, but Mental Herb can easily negate such countermeasures.

**Light Clay**: Necrozma isn’t your typical dual screens setter, but with reliable recovery and access to both Light Screen and Reflect, it can get the job done.

**Sitrus Berry**: Sitrus Berry lets Necrozma run a setup move and three attack sets without worrying about getting into the red.

**Heavy-Duty Boots**: In games where Toxic Spikes seem hard to avoid, or where Necrozma will be pivoting in frequently, Heavy-Duty Boots can offer a lot of value.

**Rocky Helmet**: Necrozma's solid defensive profile against many physical attackers allows it to use Rocky Helmet to punish contact moves.

**Clear Amulet**: Clear Amulet can be used to negate Intimidate for physical sets, while also blocking Parting Shot in matchups where it could be a problem.

**Room Service**: Because Necrozma's Speed tier is fast enough that some particularly slow Pokemon can act before it in Trick Room, Room Service can sometimes be used to underspeed more foes.


Tera
========
Necrozma is usually Tera-banned, and can function very well without it. When allowed to Terastallize, however, Necrozma is a monster and should be your first pick for a Tera Captain. Necrozma uses Terastallization on a matchup-dependent basis, setting up on or countering specific foes, but a few types appear more often than most: Tera Fairy complements its base typing while giving Necrozma access to Fairy coverage it otherwise lacks, Tera Fighting gives it an alternative way to hit Dark- and Steel-types, Tera Steel is an all-around good defensive typing that grants an immunity to Toxic, and Tera Fire boosts its most common coverage move, Heat Wave, to levels that could burn the sky itself!


Draft Strategy
========
Necrozma can make for a very strong wincon—just ask any Alolan—but its average Speed and reliance on setup means it shouldn’t be your first pick. Drafting it after a solid enabler or alternate wincon takes a lot of pressure off of Necrozma, letting it do its jobs much more efficiently.

**Speed control**: Necrozma is not very fast and can struggle to deal with some of the quicker Pokemon in Draft. Naturally fast Pokemon such as Iron Bundle and Meowscarada help bridge the speed gap, while priority attackers such as Palafin and Scizor can go first regardless of how fast the foe may be.

**Grounded Poison-type**: Decent grounded Poison-types make good partners for Necrozma for several reasons. Many of them can lure in Psychic-types for Necrozma to set up on, and they remove the Toxic Spikes that would otherwise put it on a timer. With a consistent grounded Poison-type like Clodsire or Sneasler, both them and Necrozma will find their matches a lot less toxic.

**Dark-type checks**: Necrozma has ways of dealing with Dark-types on its own, but it benefits heavily from having them worn down, especially when playing as a special attacker. Likewise, Fairy-types like Primarina and Fighting-types like Quaquaval appreciate Necrozma putting pressure on Dark-types for them to take advantage of!

**Entry hazards**: Necrozma often doesn't want to run Stealth Rock, as its sweeping sets are much more potent. Decent Stealth Rock users like Landorus-T and Mamoswine free up that move slot for it, letting it run much-needed coverage or recovery.


Checks and Counters
========
**Revenge killers**: Necrozma isn’t an easy Pokemon to counter, but revenge killers are the best at dealing with it consistently. Even after a Dragon Dance, Necrozma’s middling speed means it still falls short of common Choice Scarf users like Roaring Moon and Gholdengo, while non-Dragon Dance sets can end up at the mercy of faster wallbreakers like Chi-Yu regardless of what item they're holding.

**Disruption**: Necrozma can take a few turns to get going, especially when acting as a wincon. During that time, if it’s locked into a move via Encore, Choice-locked after a foe uses Trick, or hit by an unprompted Yawn, Necrozma can be forced out before doing much damage.

**Toxic**: Toxic puts a lot of pressure on Necrozma to forgo the setup it usually performs, which can make it a lot easier to manage.

**Bulky Dark-types**: Necrozma has coverage to hit Dark-types super effectively, but reality sets in when you realize that "coverage" is Brick Break and X-Scissor. Dark-types like Ting-Lu and Tyranitar can force Necrozma to run specific sets to beat them, making it much more predictable.


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Written by:
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Quality checked by:
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Last edited:
qc 1/2; ping me with the new sections before sending it off for qc 2 though

[overview]
**Draft order**: Round 3 onwards

**Price range**: 14-15 points

**Overview**: The Reigning as one of the most versatile Pokemon since Mew, Necrozma is a menace in the Draft format. With solid offensive stats, high bulk, and an incredibly deep movepool, Necrozma can sweep, lead, wallbreak, clean, dance, file taxes, and bake a delicious crème brulée. Combine this with all Prism Armor, and Necrozma doesn’t even fear the Dark- and Ghost-types that send most Psychics-types packing. The possibilities are endless for this light parasite, and the only thing that can hold it back is a trainer's ability to use all it has at its disposal (and perhaps its mediocre base speed). When all is said and done, you’ll never be in a dark place with Necrozma on your team!


Common Roles
========
**Bulky win condition Setup sweeper**: With a plethora of setup moves and mixed offenses, Necrozma has plenty of ways to dismantle the enemy team after a turn of setup. Will you run physical Swords Dance, special Dragon Dance, Calm Mind Moonlight, Iron Defense Stored Power? That’s for you to decide, and for your opponent to figure out. (rephrase to talk about these sets and their pros/cons)

**Dedicated lead**: With useful utility moves like Stealth Rock and Knock Off, and the coverage to hit just about anyone any foe super-effectively, Necrozma can be crafted into the perfect lead. It can take out or scare out threaten to KO whatever the opponent leads, use Weakness Policy to set up on an unsuspecting Knock Off user, or even supply dual screens and Future Sights for other its teammates to come.

**Wallbreaker**: A very high Special Attack, a very strong Photon Geyser, and a boost from an item or Meteor Beam - that’s all Necrozma needs to be a great special wallbreaker when needed. Not only that, but with Swords Dance, Necrozma can act as a physical wallbreaker as well! (I'd mention that the special set doesn't have coverage for dark types. rip signal beam)


Common Moves
========
**Primary STAB moves**: Photon Geyser, Psychic Fangs, Psychic, Psyshock, Stored Power, Future Sight

**Setup moves**: Dragon Dance, Calm Mind, Swords Dance, Iron Defense

**Utility moves**: Stealth Rock, Knock Off, Light Screen, Reflect, Moonlight, Morning Sun, Substitute, Brick Break, Future Sight

**Coverage**: Body Slam, Dark Pulse, Dragon Pulse, Earth Power, Earthquake, Flash Cannon, Heat Wave, Hyper Voice, Iron Head, Meteor Beam, Outrage, Power Gem, Shadow Claw, Stone Edge, X-Scissor (thanks for not listing charge beam and fling. I know that took restraint.)


Niche Moves
========
**Trick Room**: Speedy foes are usually Necrozma’s best checks, but once you put down a Trick Room, the only thing they’ll be checking is their insurance policies.

**Prismatic Laser**: Prismatic Laser is Necrozma’s strongest move, capable of OHKOing almost anything that doesn’t resist it! In games where Necrozma isn’t afraid of being taken out during the recharge, Prismatic Laser can be used to delete major threats from the enemy team.

**Rest**: Rest, especially when combined with a Chesto Berry, can be used to keep bulkier Necrozma sets alive while staving off Toxic for another match other status conditions.


Common Items
========
**Weakness Policy**: Necrozma is perhaps the best Weakness Policy user in the format, being weak to common moves such as Knock Off and U-Turn, yet taking reduced damage from them thanks to Prism Armor. One super-effective hit, and the light from your opponent's eyes will begin to fade. (mention that it can use DD or trick room to sweep with this)

**Lum Berry**: No Necrozma set likes being put on Toxic’s timer or going on slow mode with paralysis. Lum Berry deals with all these problems, meaning Necrozma can set up against status-spreaders without fear! (mention burn vs physical sets)

**Power Herb**: Power Herb in tandem with Meteor Beam gives Necrozma access to an extremely strong one-time hit and a special attack boost built to last.

**Leftovers**: Necrozma’s solid bulk only becomes harder to beat when it’s using Leftovers, especially when on Stored Power sets.


Niche Items
========
**Choice items**: With a very strong STAB and a lot of coverage, Necrozma can utilize any choice item to up its immediate threat level. Choice Scarf addresses Necrozma’s speed issue, while Choice Band and Choice Scarf mean no setup is required to start poking holes in the enemy team!

**Expert Belt**: With so much coverage at its disposal, Necrozma can guarantee to hit almost any threat super-effectively, and can therefore make solid use out of Expert Belt.

**Mental Herb**: Taunt and Encore can be a real pain in the neck for Necrozma when it’s trying to set up, but with a Mental Herb in its claw, those moves are non-issues.

**Light Clay**: Necrozma isn’t your typical screen setter, but reliable recovery and access to both Light Screen and Reflect, it can get the job done.

**Sitrus Berry**: (seems fine on dd + 3 attacks, probably other sets)

**Clear Amulet**:

**Heavy-Duty Boots**:

**Rocky Helmet**:



Tera
========
Necrozma is tera banned in many leagues, but when allowed to Terastalize, holy mackerel, does it make for an excellent Tera Captain. (Is that your best effort? rephrase this to be less casual) Necrozma uses Terastalization on a matchup-dependent basis, setting up on or countering specific foes, but a few types appear more often than most: tera Fairy complements its base Psychic typing and gives Necrozma access to Fairy coverage it otherwise lacks, tera Fire boosts its most common coverage move of Heat Wave, and tera Steel is an all-around good defensive typing that makes Necrozma immune to Toxic.


Draft Strategy
========
Necrozma can make for a very strong wincon, but its average speed and reliance on setup means it shouldn’t be your first pick. Taking it after a solid enabler or alternate wincon takes a lot of pressure off of Necrozma, letting it do its jobs much more efficiently.

**Speed control**: Necrozma is… (re) not very fast, and can struggle to deal with some of the quicker mons in Draft. Naturally fast mons Pokemon such as Iron Bundle and Meowscarada help bridge the speed gap, while priority attackers such as Palafin and Scizor can go first regardless of how many scarfs scarves the opponent puts on brings.

**Knock Off**: Necrozma learns Knock Off itself, but as a mixed attacker, it doesn’t want to run it all the time. Reliable Knock Off users like Great Tusk or Ogerpon can remove those pesky Choice Scarfs from the enemy team and make Necrozma’s sweeps much harder to stop. (it's pretty hard to reliably knock off a scarf)

**Grounded Poison-type**: Decent grounded Poison-types make good partners for Necrozma for several reasons. Many of them can lure in Psychic-types for Necrozma to set up on, and they remove the Toxic Spikes that would otherwise put it on a timer. With a consistent grounded Poison-type like Clodsire or Sneasler, both them and Necrozma will find their matches a lot less toxic.

**Dark-type checks**: (to enable special sets, especially when it cant tera)

**Secondary Stealth Rock users**: (dont want it to be the only option, and hazard support helps it sweep)



Checks and Counters
========
**Choice Scarf users**: Necrozma isn’t an easy mon to counter, but Choice Scarf users are the best at dealing with it consistently. Even after a Dragon Dance, Necrozma’s middling speed means it still falls short of common scarf users like Roaring Moon, Gholdengo, and Urshifu, all of which can threaten to take it out!

**Disruption**: Necrozma can take a few turns to get going, especially when going acting as a wincon. During that time, if it’s locked into a move via Encore, Tricked a choice item, or hit by an unprompted Yawn, Necrozma can be forced out before doing much damage to a team.

**Toxic**: Toxic puts a lot of pressure on Necrozma to forgo the setup it usually performs, which can make it a lot more manageable. Don’t tell Lunala about this. (sadly not legal)


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717
Quality checked by:
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remove nearly every exclamation point, occasional use for character/emphasis can be ok, but for the most part it sets the wrong tone.

[overview]
**Draft order**: Round 3 onwards

**Price range**: 14-15 points

**Overview**: Reigning as one of the Pokemon since Mew, As one of the most versatile Pokemon in the game, Necrozma is a menace in the Draft format. With solid offensive stats, high bulk, and an incredibly deep movepool, Necrozma can sweep, lead, wallbreak, clean, dance, file taxes, and bake a delicious crème brulée fill a variety of roles, including setup physical and special offense and utility roles. Combine this with Prism Armor, and Necrozma doesn’t even fear the Dark- and Ghost-types that send most Psychic-types packing. The possibilities are endless for this light parasite, and the only thing that can hold it back is a trainer's ability to use all it has at its disposal (and perhaps its mediocre 79 base speed). Necrozma is extremely customizable for any individual matchup, although its mediocre typing and Attack and Speed stats can hold it back. When all is said and done, you’ll never be in a dark place with Necrozma on your team!


Common Roles
========
**Setup sweeper**: With good mixed offenses offensive stats and a plethora of setup moves, Necrozma has plenty of ways to dismantle the enemy team after a turn of setup. Dragon Dance can be run on both physical and special sets to boost speed, Calm Mind can boost its already-high Special Attack, and Iron Defense can keep Necrozma alive forever to make it a Stored Power sweeper to fear. By the time your opponent figures out what set you've decided to run, Necrozma will have already made light work of their team.

**Dedicated lead**: With useful utility moves like Stealth Rock and Knock Off, and the coverage to hit just about anyone super-effectively, Necrozma can be crafted into the perfect lead. It can threaten to KO whatever the opponent leads, use Weakness Policy to set up on an unsuspecting Knock Off user, or even supply dual screens and Future Sight for its teammates.

**Wallbreaker**: A very high Special Attack, a very strong Photon Geyser, and a boost from an item or Meteor Beam - that’s all Necrozma needs to be a great special wallbreaker when needed. Necrozma's naturally high Special Attack combined with strong STAB in Photon Geyser and a boost from Meteor Beam allows it to effectively wallbreak. Not only that, but with Swords Dance, Necrozma can act as a physical wallbreaker as well, and can use its physical coverage to hit Dark-types super-effectively! especially since its physical coverage can hit Dark-types super effectively, which its special coverage cannot.


Common Moves
========
**Primary STAB moves**: Photon Geyser, Psychic Fangs, Psychic, Psyshock, Stored Power, Future Sight

**Setup moves**: Dragon Dance, Calm Mind, Swords Dance, Iron Defense, Meteor Beam

**Utility moves**: Stealth Rock, Knock Off, Light Screen, Reflect, Moonlight, Morning Sun, Substitute, Brick Break

**Coverage**: Dark Pulse, Dragon Pulse, Earth Power, Earthquake, Flash Cannon, Heat Wave, Iron Head, Meteor Beam, Outrage, Power Gem, Shadow Claw, Stone Edge, X-Scissor


Niche Moves
========
**Trick Room**: Speedy foes are usually Necrozma’s best checks, but once you put down a Trick Room, the only thing they’ll be checking is their insurance policies. Trick Room flips Necrozma's matchup against these opponents.

**Prismatic Laser**: Prismatic Laser is Necrozma’s strongest move, capable of OHKOing almost anything that doesn’t resist it! In games where Necrozma isn’t afraid of being taken out during the recharge, Prismatic Laser can be used to delete major threats from the enemy team.

**Hyper Voice**: Not only does Hyper Voice go through Substitute, but if used alongside Throat Spray, it also gives an easy special attack boost. Unlike Meteor Beam, this boost is tied to a move that can be used repeatedly without drawbacks!
nope these two are way too niche

**Rest**: Rest, especially when combined with a Chesto Berry, can be used to keep bulkier Necrozma sets alive while staving off status conditions for another match. also allowing it to heal from Toxic.


Common Items
========
**Weakness Policy**: Necrozma is perhaps the best Weakness Policy user in the format, being weak to common moves such as Knock Off and U-Turn, yet taking reduced damage from them thanks to Prism Armor. This pairs excellently with both Dragon Dance and Trick Room sets, letting Necrozma act get to terrifying power levels with little setup if the opponent clicks the wrong move attempts to hit it super effectively. One super-effective hit, and the light in your opponent's eyes will begin to fade.

**Lum Berry**: No Necrozma set likes being put on Toxic’s timer or going on slow mode with paralysis, and physical sets can't stand the damage decrease from a burn. Lum Berry deals with all these problems, meaning Necrozma can set up against status-spreaders without fear!

**Power Herb**: Power Herb in tandem with Meteor Beam gives Necrozma access to an extremely strong one-time hit and a special attack boost built to last.

**Leftovers**: Necrozma’s solid bulk only becomes harder to beat when it’s using Leftovers, especially when on Stored Power sets.


Niche Items
========
**Choice items**: With a very strong STAB and a lot of coverage, Necrozma can utilize any choice item to up its immediate threat level. Choice Scarf addresses Necrozma’s speed issue, while Choice Band and Choice Scarf Specs mean no setup is required to start poking holes in the enemy team!

**Expert Belt**: With so much coverage at its disposal, Necrozma can guarantee to hit almost any threat super-effectively, and can therefore make solid use out of Expert Belt.

**Mental Herb**: Taunt and Encore can be a real pain in the neck for Necrozma when it’s trying to set up, but with a Mental Herb in its claw, those moves are non-issues. Mental Herb can negate these countermeasures.

**Light Clay**: Necrozma isn’t your typical screen setter, but with reliable recovery and access to both Light Screen and Reflect, it can get the job done.

**Sitrus Berry**: Sitrus Berry lets Necrozma run setup + three attack sets without worrying about getting into the red.

**Heavy-Duty Boots**: In games where Toxic Spikes seem hard to avoid, or where Necrozma will be pivoting in frequently, Heavy-Duty Boots can offer a lot of value.

**Rocky Helmet**: High physical bulk, solid recovery, mitigated weaknesses? In games where Necrozma is more defensive, Rocky Helmet can give plenty of value. Necrozma's solid defensive profile against many physical attackers allows it to use Rocky Helmet to punish contact moves.

**Clear Amulet**: Perhaps the only thing more intimidating than an Intimidator is a physical Necrozma impervious to Intimidate, thanks to a Clear Amulet. Clear Amulet can be used to negate Intimidate for physical sets.

**Room Service**: Call for a cleaner? When going for Trick Room, even with minimum speed, there are some particularly slow foes like Iron Hands that Necrozma can't underspeed. But once Room Service activates, Necrozma is near-guaranteed to go first! don't think examples are needed here, and Iron Hands is a bad one since it's never beating Necrozma even if it goes first Because Necrozma's speed tier is fast enough that some Pokemon can outspeed it in Trick Room, Room Service can be used to underspeed more foes.


Tera
========
Necrozma is tera banned in many leagues, and can function very well without it. When allowed to Terastalize, however, Necrozma is a monster, and should be your first pick for a Tera Captain. Necrozma uses Terastalization on a matchup-dependent basis, setting up on or countering specific foes, but a few types appear more often than most: tera Fairy complements its base Psychic typing and gives Necrozma access to Fairy coverage it otherwise lacks, tera Fire boosts its most common coverage move, Heat Wave, to levels that could burn the sky itself, and tera Steel is an all-around good defensive typing that makes Necrozma immune to Toxic. could mention fighting for another way to hit dark/steel types


Draft Strategy
========
Necrozma can make for a very strong wincon, but its average speed and reliance on setup means it shouldn’t be your first pick. Taking it after a solid enabler or alternate wincon takes a lot of pressure off of Necrozma, letting it do its jobs much more efficiently.

**Speed control**: Necrozma is not very fast, and can struggle to deal with some of the quicker mons in Draft. Naturally fast Pokemon such as Iron Bundle and Meowscarada help bridge the speed gap, while priority attackers such as Palafin and Scizor can go first regardless of how many scarves the opponent brings. of how fast the opponent is.

**Grounded Poison-type**: Decent grounded Poison-types make good partners for Necrozma for several reasons. Many of them can lure in Psychic-types for Necrozma to set up on, and they remove the Toxic Spikes that would otherwise put it on a timer. With a consistent grounded Poison-type like Clodsire or Sneasler, both them and Necrozma will find their matches a lot less toxic.

**Dark-type checks**: Necrozma has ways of dealing with Dark-types on its own, but it benefits heavily from having them worn down, especially when playing as a special attacker. Likewise, Fairy-types like Primarina and Fighting-types like Quaquaval appreciate Necrozma putting pressure on Dark-types for them to take advantage of!

**Secondary Stealth Rock options Entry hazards**: Necrozma often doesn't want to run Stealth Rock all the time, as it's a sweeper more often than not its sweeping sets are much more potent. Decent Stealth Rockers like Landorus-Therian and Tinkaton free up that move slot for it, letting it run much-needed coverage or recovery. better example than tinkaton to add to this?


Checks and Counters
========
dark types need to be mentioned due to necrozma's poor coverage to hit them

**Choice Scarf users Revenge killers**: make this section less reliant on Choice Scarf with this change Necrozma isn’t an easy mon to counter, but Choice Scarf users are the best at dealing with it consistently. Even after a Dragon Dance, Necrozma’s middling speed means it still falls short of common scarf users like Roaring Moon, Gholdengo, and Urshifu, all of which can threaten to take it out!

**Disruption**: Necrozma can take a few turns to get going, especially when acting as a wincon. During that time, if it’s locked into a move via Encore, Tricked a choice item, or hit by an unprompted Yawn, Necrozma can be forced out before doing much damage to a team.

**Toxic**: Toxic puts a lot of pressure on Necrozma to forgo the setup it usually performs, which can make it a lot more manageable.

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Written by:
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1/1 GP Team done
add remove comment
[overview]
**Draft order**: Round 3 onwards

**Price range**: 14-15 points

**Overview**: As one of the most versatile and unpredictable Pokemon in the game, Necrozma is a menace in the Draft format. With solid offensive stats, high bulk, and an incredibly deep movepool, Necrozma can fill a variety of roles, including setup physical setup attacker, special offense offensive special attacker, and bulky utility. And With Prism Armor, Necrozma doesn’t even fear the Dark- and Ghost-types that send most Psychic-types packing! Necrozma is extremely customizable for any individual matchup, even though its mediocre typing and average Attack and Speed stats may require some creativity to work around. If you can manage its shortcomings, when all is said and done, you’ll never be in a dark place with Necrozma on your team.


Common Roles
========
**Setup sweeper**: With good mixed offensive stats and a plethora of setup moves, Necrozma has plenty of ways to dismantle the enemy opposing team after a turn of setup setting up. Dragon Dance can be run on both physical and special sets to boost Speed, Calm Mind can boost its already-high Special Attack, and Iron Defense can keep Necrozma alive forever, (ac) to make making it a Stored Power sweeper worth fearing. By the time your opponent figures out what set you've decided to run, Necrozma will have already made light work of their team.

**Dedicated lead**: With useful utility moves like Stealth Rock and Knock Off (rc) and the coverage to hit just about anyone super (rh, as) effectively, Necrozma can be crafted into the perfect lead. It can threaten to KO whatever the opponent leads, use Weakness Policy to set up on an unsuspecting Knock Off user, or even supply dual screens and Future Sight for its teammates.

**Wallbreaker**: Necrozma's naturally high Special Attack combined with strong STAB move in Photon Geyser and a boost from Meteor Beam allows Necrozma to be a strong special wallbreaker. Not only that, but with Swords Dance, Necrozma can act as a physical wallbreaker as well, especially since its physical coverage can hit Dark-types super effectively, which its special coverage cannot.


Common Moves
========
**Primary STAB moves**: Photon Geyser, Psychic Fangs, Psychic, Psyshock, Stored Power, Future Sight

**Setup moves**: Dragon Dance, Calm Mind, Swords Dance, Iron Defense, Meteor Beam

**Utility moves**: Stealth Rock, Knock Off, Light Screen, Reflect, Moonlight, Morning Sun, Substitute, Brick Break

**Coverage**: Dark Pulse, Dragon Pulse, Earth Power, Earthquake, Flash Cannon, Heat Wave, Iron Head, Outrage, Power Gem, Shadow Claw, Stone Edge, X-Scissor


Niche Moves
========
**Trick Room**: Speedy foes are usually Necrozma’s best checks, but with Trick Room, you can flip the matchups against these opponents foes, and the only thing they’ll be checking is their insurance policies.

**Rest**: Rest, especially when combined with a Chesto Berry, can be used to keep bulkier Necrozma sets alive while allowing it to heal recover from Toxic.


Common Items
========
**Weakness Policy**: Necrozma is perhaps the best Weakness Policy user in the format, being weak to common moves such as Knock Off and U-turn, yet taking reduced damage from them thanks to Prism Armor. This pairs excellently with both Dragon Dance and Trick Room sets, letting Necrozma get boost to terrifying power levels with little setup if the opponent foe attempts to hit it super (rh, as) effectively.

**Lum Berry**: No Necrozma set likes being put on Toxic’s timer or going on slow mode with paralysis, and physical sets can't stand the damage decrease from a burn. Lum Berry deals with all these problems, meaning Necrozma can set up against status-spreaders without fear.

**Power Herb**: Power Herb in tandem with Meteor Beam gives Necrozma access to an extremely strong one-time hit attack and a Special Attack boost built to last. last part doesn't really make sense w/ that phrasing

**Leftovers**: Necrozma’s solid bulk only becomes harder to beat when it’s using Leftovers, especially when on Stored Power sets.


Niche Items
========
**Choice items**: With a very strong STAB move and a lot of coverage, Necrozma can utilize any Choice item to up its immediate threat level. Choice Scarf addresses Necrozma’s Speed issue, while Choice Band and Choice Specs mean no setup is required to start poking holes in the enemy opposing team!

**Expert Belt**: With so much coverage at its disposal, Necrozma can guarantee is guaranteed to hit almost any threat super (rh, as) effectively (rc) and can therefore make solid use out of Expert Belt.

**Mental Herb**: Taunt and Encore can be a real pain in the neck for Necrozma when it’s trying to set up, but Mental Herb can easily negate such countermeasures.

**Light Clay**: Necrozma isn’t your typical dual screens setter, but with reliable recovery and access to both Light Screen and Reflect, it can get the job done.

**Sitrus Berry**: Sitrus Berry lets Necrozma run a setup move and three attack sets without worrying about getting into the red.

**Heavy-Duty Boots**: In games where Toxic Spikes seem hard to avoid, or where Necrozma will be pivoting in frequently, Heavy-Duty Boots can offer a lot of value.

**Rocky Helmet**: Necrozma's solid defensive profile against many physical attackers allows it to use Rocky Helmet to punish contact moves.

**Clear Amulet**: Clear Amulet can be used to negate Intimidate for physical sets (rc) while also blocking Parting Shot in matchups where it could be a problem.

**Room Service**: Because Necrozma's Speed tier is fast enough that some particularly slow Pokemon can act before it in Trick Room, Room Service can be used to underspeed more foes.


Tera
========
Necrozma is usuallt Tera-banned (ah) in many leagues (rc) and can function very well without it. When allowed to Terastalize Terastallize, however, Necrozma is a monster (rc) and should be your first pick for a Tera Captain. Necrozma uses Terastalization Terastallization on a matchup-dependent basis, setting up on or countering specific foes, but a few types appear more often than most: Tera Fairy complements its base Psychic typing while giving Necrozma access to Fairy-type coverage it otherwise lacks, Tera Fighting gives it an alternative way to hit Dark- and Steel-types, Tera Steel is an all-around good defensive typing that makes it immune grants an immunity to Toxic, and Tera Fire boosts its most common coverage move, Heat Wave, to levels that could burn the sky itself!


Draft Strategy
========
Necrozma can make for a very strong wincon—just ask any Alolan—but its average Speed and reliance on setup means it shouldn’t be your first pick. Drafting it after a solid enabler or alternate wincon takes a lot of pressure off of Necrozma, letting it do its jobs much more efficiently.

**Speed control**: Necrozma is not very fast (rc) and can struggle to deal with some of the quicker mons Pokemon in Draft. Naturally fast Pokemon such as Iron Bundle and Meowscarada help bridge the Speed gap, while priority attackers such as Palafin and Scizor can go first regardless of how fast the opponent foe may be.

**Grounded Poison-type**: Decent grounded Poison-types make good partners for Necrozma for several reasons. Many of them can lure in Psychic-types for Necrozma to set up on, and they remove the Toxic Spikes that would otherwise put it on a timer. With a consistent grounded Poison-type like Clodsire or Sneasler, both them and Necrozma will find their matches a lot less toxic.

**Dark-type checks**: Necrozma has ways of dealing with Dark-types on its own, but it benefits heavily from having them worn down, especially when playing as a special attacker. Likewise, Fairy-types like Primarina and Fighting-types like Quaquaval appreciate Necrozma putting pressure on Dark-types for them to take advantage of!

**Entry hazards**: Necrozma often doesn't want to run Stealth Rock, as its sweeping sets are much more potent. Decent Stealth Rockers Rock users like Landorus-Therian and Mamoswine free up that moveslot (rs) for it, letting it run much-needed coverage or recovery.


Checks and Counters
========
**Revenge killers**: Necrozma isn’t an easy mon Pokemon to counter, but revenge killers are the best at dealing with it consistently. Even after a Dragon Dance, Necrozma’s middling Speed means it still falls short of common Choice Scarf users like Roaring Moon and Gholdengo, while non-Dragon Dance sets can end up at the mercy of faster wallbreakers like Chi-Yu regardless of what item they're holding.

**Disruption**: Necrozma can take a few turns to get going, especially when acting as a wincon. During that time, if it’s locked into a move via Encore, Choice-locked after a foe uses Trick Tricked a choice item, or hit by an unprompted Yawn, Necrozma can be forced out before doing much damage to a team foes.

**Toxic**: Toxic puts a lot of pressure on Necrozma to forgo the setup it usually performs, which can make it a lot more manageable.

**Bulky Dark-types**: Necrozma has coverage to hit Dark-types super (rh, as) effectively, but reality sets in when you realize that "coverage" is Brick Break and X-Scissor. Dark-types like Ting-Lu and Tyranitar can force Necrozma to run specific sets to beat them, making it much more predictable.


[credits]
Written by:
https://www.smogon.com/forums/members/big-pharma.657717
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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