[SET]
name: Defensive
move 1: Sunsteel Strike
move 2: Morning Sun
move 3: Toxic / Stealth Rock
move 4: Knock Off / Toxic
item: Leftovers
ability: Prism Armor
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Necrozma-DM is one of the best defensive Pokemon in the AG metagame. Sporting well-rounded bulk, great typing, and useful support moves, it can be used as a reliable check to Zacian-C and Xerneas. Sunsteel Strike is a STAB attack that deals neutral damage to Zacian-C and hits Xerneas super effectively. Under Dynamax, it becomes Max Steelspike, which boosts Necrozma-DM's Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blades, Mega Rayquaza's V-create, and Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistently heal itself and be a reliable wall throughout the match. Toxic is the best option to cripple foes such as Primal Groudon and Primal Kyogre that would otherwise fear nothing from Necrozma-DM. It's also the only way for Necrozma-DM to pressure support Arceus formes, most notably Arceus-Ground and Arceus-Water. Knock Off is excellent at reducing the effectiveness of defensive threats by removing Leftovers from opposing Necrozma-DM, Zygarde-C, and Ferrothorn so that they have a harder time checking wallbreakers. Most importantly, it removes Heavy-Duty Boots from Defoggers such as Ho-Oh and Lunala so that they become vulnerable to Stealth Rock, especially if they can't beat the Stealth Rock setter like Stone Edge or Toxic Primal Groudon or Tyranitar. It is recommended to use Knock Off with Toxic, as otherwise, Necrozma-DM cannot touch support Arceus formes nor Primal Groudon at all. Stealth Rock increases Necrozma-DM's splashability even further by letting it offer additional role compression. Be careful around teams utilizing Mega Gengar, because it can easily predict the use of Toxic, Morning Sun, or Stealth Rock and lock Necrozma-DM into these moves via Encore, the effects of which can only be broken by Dynamaxing. Maximum Defense investment improves Necrozma-DM's chances of successfully walling Zacian-C throughout the entire match and reduces the number of times it must use Morning Sun. A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Careful nature can be used if your team is extremely weak to Dynamaxed Xerneas, as it lets Dynamaxed Necrozma-DM survive two boosted Max Flares, but isn't recommended otherwise.
Defensive Necrozma-DM is a fantastic Pokemon that fits very easily on balance and bulky offense teams. It is the best defensive Dynamax user: indeed, it can use its doubled HP to defeat powerful setup sweepers such as Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma. After +2 Xerneas has wasted a Dynamax turn, Necrozma-DM is able to beat it by Dynamaxing itself and using Max Guard once so that it is hit by one Max Flare only. With Toxic in its moveset, Necrozma-DM can also stall out Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive eight Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Zacian-C or Xerneas. Good teammates for Necrozma-DM include reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves; thus, Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with a solid check to support Arceus-Ground and a way of wasting Yveltal's Dynamax turns. Tyranitar is a great teammate that can carry Stealth Rock, thus freeing up a moveslot on Necrozma-DM, and check Eternatus, most Yveltal variants, and non-Focus Blast Mega Gengar. Zygarde-C and Arceus-Ground are noteworthy teammates that can reliably wall Primal Groudon for Necrozma-DM. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it such as Swords Dance Zacian-C and Geomancy Xerneas. Finally, Zacian-C appreciates being paired with defensive Necrozma-DM, since the latter contributes to Imposter-proofing Zacian-C by walling all of +2 Ditto's moves except Close Combat: thus, also having Ho-Oh or defensive Zygarde-C is an excellent way of fully protecting your team against Ditto. Necrozma-DM's ability to spread Toxic poison and cripple opposing Necrozma-DM thanks to Knock Off makes it a valuable teammate for Zacian-C as well.
[SET]
name: Dragon Dance (Dynamax Sweeper)
move 1: Dragon Dance
move 2: Sunsteel Strike
move 3: Earthquake
move 4: Stone Edge / Morning Sun
item: Weakness Policy
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
This set is a great Dynamax sweeper that can set up on a wide array of Pokemon, such as defensive Necrozma-DM, Xerneas, and Eternatus, turning super effective hits to its advantage if it's holding a Weakness Policy. Dragon Dance in tandem with a Jolly nature boosts Necrozma-DM's Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move that deals good damage to everything that doesn't resist it. Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, opposing Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1, Stone Edge OHKOes Ho-Oh, which otherwise walls Necrozma-DM, as well as Yveltal. Rock Blast is less powerful 50% of the time, but it is more accurate and more effective against Smeargle and Vivillion, and it has the same Max Move Base Power. Morning Sun enables Necrozma-DM to set up on passive foes like Ferrothorn, but it is most useful after Dynamaxing, since Necrozma-DM's doubled HP allows it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the opposing team. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, which boost Necrozma-DM's Defense and Special Defense by one stage, respectively, thus rendering it extremely bulky and powerful at the same time. This is why a Weakness Policy works wonders on this set, because the only way of KOing a Necrozma-DM with boosted defenses is with super effective hits. Leftovers is an option to facilitate setting up, especially when paired with Morning Sun.
Dragon Dance Necrozma-DM is best used on very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft check Zacian-C and Xerneas and use them as setup opportunities. In worst-case scenarios where Necrozma-DM can't afford to set up, it can also simply Dynamax to OHKO Zacian-C after said foe has used Close Combat and Xerneas after being hit by Max Flare, which will trigger Weakness Policy. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having too many Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sometimes sweep without Dynamaxing, so pairing it with another Dynamax sweeper like Xerneas might give you more flexibility in difficult match-ups for Necrozma-DM, for example against defensive Zygarde-C. If using Dynamax, Necrozma-DM is better used early-game as a wallbreaker that is able to severely dent teams and open up opportunities to clean for teammates like Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, and Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after another Dynamax user like Yveltal or Xerneas has wrecked havoc. Good teammates include Deoxys-S for Spikes support, Smeargle for Sticky Web support, and Grimmsnarl for dual screens support. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over; thus, having a teammate to Imposter-proof it can be valuable. Zygarde-C is, therefore, a noteworthy teammate, as it is able to paralyze Ditto with Glare or phaze it with Dragon Tail, and can even set up on Ditto locked into Earthquake. It also covers Necrozma-DM's Fire-type weakness and can use Primal Groudon as a setup opportunity. Having a wallbreaker to pressure defensive Zygarde-C is important, since its stellar physical bulk and access to Coil allows it to wall Dragon Dance Necrozma-DM. Also, if Necrozma-DM isn't running a Rock-type move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Xerneas, Yveltal, and Primal Kyogre make for good partners, as they are able to put immense pressure on the two aforementioned walls.
[SET]
name: Dragon Dance (Ultranecrozium Z)
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Earthquake
move 4: Stone Edge
item: Ultranecrozium Z
ability: Prism Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Dragon Dance increases Ultra Necrozma's Speed so that it outspeeds the entire unboosted metagame after a single boost. Photon Geyser is a powerful STAB move that is mandatory to activate Light That Burns the Sky, a nuke that OHKOes almost everything that doesn't resist it after a boost. This extremely powerful Z-Move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes. Earthquake is the main coverage option that makes great use of Neuroforce to hit foes like Primal Groudon and Necrozma-DM hard. Stone Edge is used to KO Yveltal, which is immune to the other two attacking moves, and Ho-Oh without wasting Ultra Necrozma's Z-Move. Alternatively, Rock Blast allows Ultra Necrozma to check Vivillon, deal more damage to Multiscale Lugia, and potentially KO Smeargle through Focus Sash. Outrage also hits Yveltal and Ho-Oh hard at the cost of locking Ultra Necrozma into the move for one or two more turns, potentially giving free setup to Xerneas. Outrage enables Ultra Necrozma to reliably beat Zygarde-C too. Another option is Knock Off, which massively damages Psychic-resistant Pokemon such as Lunala, Lugia, and Mewtwo; however, it leaves Ultra Necrozma more vulnerable to being revenge killed by Ditto. An Adamant nature lets Ultra Necrozma usually score the OHKO on defensive untransformed Zygarde with Light That Burns The Sky after one boost, as well as Primal Groudon with Earthquake after one boost and Stealth Rock damage. A Jolly nature makes Ultra Necrozma faster than Mega Rayquaza, Arceus formes, and Marshadow prior to boosting and Choice Scarf users like Mega Rayquaza and Marshadow at +1 Speed.
Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base forme is very useful to set up on foes like Zacian-C and opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof, since Ditto can't Dynamax after copying Ultra Necrozma and needs it to be in KO range of Earthquake if it lacks Outrage, while a Ditto locked into Outrage is easily taken advantage of by Fairy-types like Zacian-C and Xerneas. Dynamax sweepers and wallbreakers are fantastic partners, since they appreciate Ultra Necrozma's ability to wallbreak and clean without using Dynamax. Mewtwo's Max Mindstorm-induced Psychic Terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto; Xerneas can revenge kill Ditto or use Geomancy if Ditto is locked into Outrage, while Yveltal can switch in on a Ditto locked into Photon Geyser or Earthquake. Partners like Zacian-C and Eternatus that attract setup bait for Ultra Necrozma such as defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams, which like to run Ultra Necrozma. Do note that using this Necrozma forme leaves the team extremely weak to Xerneas, so Ultra Necrozma should generally not be used outside of hyper offense.
[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[ice-master-523, 464176], [bigtalk, 466663]]
- Grammar checked by: [[bigtalk, 466663]]
name: Defensive
move 1: Sunsteel Strike
move 2: Morning Sun
move 3: Toxic / Stealth Rock
move 4: Knock Off / Toxic
item: Leftovers
ability: Prism Armor
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Necrozma-DM is one of the best defensive Pokemon in the AG metagame. Sporting well-rounded bulk, great typing, and useful support moves, it can be used as a reliable check to Zacian-C and Xerneas. Sunsteel Strike is a STAB attack that deals neutral damage to Zacian-C and hits Xerneas super effectively. Under Dynamax, it becomes Max Steelspike, which boosts Necrozma-DM's Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blades, Mega Rayquaza's V-create, and Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistently heal itself and be a reliable wall throughout the match. Toxic is the best option to cripple foes such as Primal Groudon and Primal Kyogre that would otherwise fear nothing from Necrozma-DM. It's also the only way for Necrozma-DM to pressure support Arceus formes, most notably Arceus-Ground and Arceus-Water. Knock Off is excellent at reducing the effectiveness of defensive threats by removing Leftovers from opposing Necrozma-DM, Zygarde-C, and Ferrothorn so that they have a harder time checking wallbreakers. Most importantly, it removes Heavy-Duty Boots from Defoggers such as Ho-Oh and Lunala so that they become vulnerable to Stealth Rock, especially if they can't beat the Stealth Rock setter like Stone Edge or Toxic Primal Groudon or Tyranitar. It is recommended to use Knock Off with Toxic, as otherwise, Necrozma-DM cannot touch support Arceus formes nor Primal Groudon at all. Stealth Rock increases Necrozma-DM's splashability even further by letting it offer additional role compression. Be careful around teams utilizing Mega Gengar, because it can easily predict the use of Toxic, Morning Sun, or Stealth Rock and lock Necrozma-DM into these moves via Encore, the effects of which can only be broken by Dynamaxing. Maximum Defense investment improves Necrozma-DM's chances of successfully walling Zacian-C throughout the entire match and reduces the number of times it must use Morning Sun. A specially defensive spread of 252 HP / 4 Def / 252 SpD with a Careful nature can be used if your team is extremely weak to Dynamaxed Xerneas, as it lets Dynamaxed Necrozma-DM survive two boosted Max Flares, but isn't recommended otherwise.
Defensive Necrozma-DM is a fantastic Pokemon that fits very easily on balance and bulky offense teams. It is the best defensive Dynamax user: indeed, it can use its doubled HP to defeat powerful setup sweepers such as Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma. After +2 Xerneas has wasted a Dynamax turn, Necrozma-DM is able to beat it by Dynamaxing itself and using Max Guard once so that it is hit by one Max Flare only. With Toxic in its moveset, Necrozma-DM can also stall out Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive eight Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Zacian-C or Xerneas. Good teammates for Necrozma-DM include reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves; thus, Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with a solid check to support Arceus-Ground and a way of wasting Yveltal's Dynamax turns. Tyranitar is a great teammate that can carry Stealth Rock, thus freeing up a moveslot on Necrozma-DM, and check Eternatus, most Yveltal variants, and non-Focus Blast Mega Gengar. Zygarde-C and Arceus-Ground are noteworthy teammates that can reliably wall Primal Groudon for Necrozma-DM. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it such as Swords Dance Zacian-C and Geomancy Xerneas. Finally, Zacian-C appreciates being paired with defensive Necrozma-DM, since the latter contributes to Imposter-proofing Zacian-C by walling all of +2 Ditto's moves except Close Combat: thus, also having Ho-Oh or defensive Zygarde-C is an excellent way of fully protecting your team against Ditto. Necrozma-DM's ability to spread Toxic poison and cripple opposing Necrozma-DM thanks to Knock Off makes it a valuable teammate for Zacian-C as well.
[SET]
name: Dragon Dance (Dynamax Sweeper)
move 1: Dragon Dance
move 2: Sunsteel Strike
move 3: Earthquake
move 4: Stone Edge / Morning Sun
item: Weakness Policy
ability: Prism Armor
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
This set is a great Dynamax sweeper that can set up on a wide array of Pokemon, such as defensive Necrozma-DM, Xerneas, and Eternatus, turning super effective hits to its advantage if it's holding a Weakness Policy. Dragon Dance in tandem with a Jolly nature boosts Necrozma-DM's Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move that deals good damage to everything that doesn't resist it. Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, opposing Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1, Stone Edge OHKOes Ho-Oh, which otherwise walls Necrozma-DM, as well as Yveltal. Rock Blast is less powerful 50% of the time, but it is more accurate and more effective against Smeargle and Vivillion, and it has the same Max Move Base Power. Morning Sun enables Necrozma-DM to set up on passive foes like Ferrothorn, but it is most useful after Dynamaxing, since Necrozma-DM's doubled HP allows it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the opposing team. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, which boost Necrozma-DM's Defense and Special Defense by one stage, respectively, thus rendering it extremely bulky and powerful at the same time. This is why a Weakness Policy works wonders on this set, because the only way of KOing a Necrozma-DM with boosted defenses is with super effective hits. Leftovers is an option to facilitate setting up, especially when paired with Morning Sun.
Dragon Dance Necrozma-DM is best used on very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft check Zacian-C and Xerneas and use them as setup opportunities. In worst-case scenarios where Necrozma-DM can't afford to set up, it can also simply Dynamax to OHKO Zacian-C after said foe has used Close Combat and Xerneas after being hit by Max Flare, which will trigger Weakness Policy. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having too many Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sometimes sweep without Dynamaxing, so pairing it with another Dynamax sweeper like Xerneas might give you more flexibility in difficult match-ups for Necrozma-DM, for example against defensive Zygarde-C. If using Dynamax, Necrozma-DM is better used early-game as a wallbreaker that is able to severely dent teams and open up opportunities to clean for teammates like Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, and Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after another Dynamax user like Yveltal or Xerneas has wrecked havoc. Good teammates include Deoxys-S for Spikes support, Smeargle for Sticky Web support, and Grimmsnarl for dual screens support. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over; thus, having a teammate to Imposter-proof it can be valuable. Zygarde-C is, therefore, a noteworthy teammate, as it is able to paralyze Ditto with Glare or phaze it with Dragon Tail, and can even set up on Ditto locked into Earthquake. It also covers Necrozma-DM's Fire-type weakness and can use Primal Groudon as a setup opportunity. Having a wallbreaker to pressure defensive Zygarde-C is important, since its stellar physical bulk and access to Coil allows it to wall Dragon Dance Necrozma-DM. Also, if Necrozma-DM isn't running a Rock-type move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Xerneas, Yveltal, and Primal Kyogre make for good partners, as they are able to put immense pressure on the two aforementioned walls.
[SET]
name: Dragon Dance (Ultranecrozium Z)
move 1: Dragon Dance
move 2: Photon Geyser
move 3: Earthquake
move 4: Stone Edge
item: Ultranecrozium Z
ability: Prism Armor
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Dragon Dance increases Ultra Necrozma's Speed so that it outspeeds the entire unboosted metagame after a single boost. Photon Geyser is a powerful STAB move that is mandatory to activate Light That Burns the Sky, a nuke that OHKOes almost everything that doesn't resist it after a boost. This extremely powerful Z-Move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes. Earthquake is the main coverage option that makes great use of Neuroforce to hit foes like Primal Groudon and Necrozma-DM hard. Stone Edge is used to KO Yveltal, which is immune to the other two attacking moves, and Ho-Oh without wasting Ultra Necrozma's Z-Move. Alternatively, Rock Blast allows Ultra Necrozma to check Vivillon, deal more damage to Multiscale Lugia, and potentially KO Smeargle through Focus Sash. Outrage also hits Yveltal and Ho-Oh hard at the cost of locking Ultra Necrozma into the move for one or two more turns, potentially giving free setup to Xerneas. Outrage enables Ultra Necrozma to reliably beat Zygarde-C too. Another option is Knock Off, which massively damages Psychic-resistant Pokemon such as Lunala, Lugia, and Mewtwo; however, it leaves Ultra Necrozma more vulnerable to being revenge killed by Ditto. An Adamant nature lets Ultra Necrozma usually score the OHKO on defensive untransformed Zygarde with Light That Burns The Sky after one boost, as well as Primal Groudon with Earthquake after one boost and Stealth Rock damage. A Jolly nature makes Ultra Necrozma faster than Mega Rayquaza, Arceus formes, and Marshadow prior to boosting and Choice Scarf users like Mega Rayquaza and Marshadow at +1 Speed.
Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base forme is very useful to set up on foes like Zacian-C and opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof, since Ditto can't Dynamax after copying Ultra Necrozma and needs it to be in KO range of Earthquake if it lacks Outrage, while a Ditto locked into Outrage is easily taken advantage of by Fairy-types like Zacian-C and Xerneas. Dynamax sweepers and wallbreakers are fantastic partners, since they appreciate Ultra Necrozma's ability to wallbreak and clean without using Dynamax. Mewtwo's Max Mindstorm-induced Psychic Terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto; Xerneas can revenge kill Ditto or use Geomancy if Ditto is locked into Outrage, while Yveltal can switch in on a Ditto locked into Photon Geyser or Earthquake. Partners like Zacian-C and Eternatus that attract setup bait for Ultra Necrozma such as defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams, which like to run Ultra Necrozma. Do note that using this Necrozma forme leaves the team extremely weak to Xerneas, so Ultra Necrozma should generally not be used outside of hyper offense.
[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[ice-master-523, 464176], [bigtalk, 466663]]
- Grammar checked by: [[bigtalk, 466663]]
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