Bullet points are meant to be initial talking points; the paragraphs themselves are built with the bullet points in mind.
[OVERVIEW]
name: BellyBurden
move 1: Belly Drum
move 2: Sunsteel Strike
move 3: Icicle Crash
move 4: Power Trip / Precipice Blades
item: Sitrus Berry
ability: Unburden
nature: Adamant
evs: 252 HP / 252 Atk / 220 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Moves
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Set Details
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set: RegenVest
move 1: U-turn
move 2: Sunsteel Strike
move 3: Spectral Thief / Nuzzle
move 4: Rapid Spin / Nuzzle / Core Enforcer
item: Assault Vest
ability: Regenerator
nature: Sassy / Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
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name: Flash Fire
move 1: Stealth Rock / Spikes / Will-o-Wisp / Topsy-Turvy
move 2: Anchor Shot / Sunsteel Strike
move 3: Core Enforcer / Entrainment / U-turn / Topsy-Turvy
move 4: Shore Up
item: Safety Goggles
ability: Flash Fire
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
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Other Options
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Written by: [[Storm Eagle, 211002]]
Quality checked by: [[Gurpreet Patel (Sent you a Friend Request), 233142], [GL Volkner, 330455], []]
Grammar checked by: [[], []]

[OVERVIEW]
- Necrozma-DM is a highly versatile Pokemon with a slow Speed stat, a great Attack stat, and decent defenses to boot, allowing it to run a myriad of offensive and defensive sets viably. It can serve as a late game setup sweeper, a defensive pivot, an offensive pivot, and a support Pokemon in it's different sets.
- Necrozma-DM shares striking similarities to Solgaleo, as both are Steel and Psychic-types with nearly identical stats. Necrozma-DM is very slightly less bulky than Solgaleo overall as Necrozma-DM has a much lower base HP, but it has higher defenses than Solgaleo. Necrozma-DM is a much better pivot as it can underspeed base 90 Speed Pokemon as well as Zygarde-C, which is something Solgaleo cannot do.
- Necrozma-DM has a considerably higher Attack stat compared to Solgaleo and can force out a much greater number of Pokemon depending on the set. A +6 Attack Necrozma-DM can force out just about anything with it's Belly Drum set, RegenVest Necrozma-DM forces out anything that it walls such as passive Pokemon, and Flash Fire can take on anything that relies on Fire-type moves like V-create from -ates.
- Decent HP and great Defense and Special Defense stats allow it to be on par or greater than most other Steel-types defensively while not having a weakness to Fighting-type moves.
- Extremely weak to Dark-types as they force out Necrozma-DM and can even Pursuit trap it. Despite its added bulk, it has more weaknesses than other Steel-types which is its main downside with its defensive sets. Weaknesses to Ghost and Dark hinder its defensive capabilities against moves like Moongeist Beam and Knock Off. Neutrality to Bug-type moves can be an annoyance at times too. Other Steel-types which can usually perform the same job without as much hassle.
- Low Speed can be a hindrance as Necrozma-DM is more easily revenge killed. It's also prone to Pursuit trapping as a result. The Unburden set don't have much of an issue with this, but the other three sets do.
name: BellyBurden
move 1: Belly Drum
move 2: Sunsteel Strike
move 3: Icicle Crash
move 4: Power Trip / Precipice Blades
item: Sitrus Berry
ability: Unburden
nature: Adamant
evs: 252 HP / 252 Atk / 220 Def / 252 SpA / 252 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- Belly Drum on top of its regular effect automatically consumes the Sitrus Berry the same turn which activates Unburden.
- Sunsteel Strike is a powerful Steel-type STAB move that can break even neutral targets at +6. Sunsteel Strike also ignores abilities so Fur Coat and Unaware users cannot wall and Sturdy Shedinja is not a switch-in.
- Icicle Crash and Precipice Blades can be used as an alternative which provides better overall coverage at the cost of handling Imposter worse. Icicle Crash hits bulky Dragon-types extremely hard while Precipice Blades hits opposing Steel-types.
- Earthquake is a reliable Ground-type move but it loses out on a lot of power that Precipice Blades offers, especially against Imposter Chansey and Unaware Steel-types.
Set Details
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- Unburden doubles the Speed stat which lets Adamant Necrozma-DM allowing it to reach 506 Speed which lets it outspeed every unboosted Pokemon in the metagame as well as Scarf Imposter.
- Using Belly Drum will raise the Attack stat by 12 and reduce Necrozma-DM's health just enough to eat the Sitrus Berry and activate Unburden.
- Dusk Mane outspeeds every unboosted Pokemon after Unburden including max Speed Deoxys-S by 2 points.
- Necrozma-DM can self-Imposter-proof as running 220 Defense EVs allows for Dusk Mane to OHKO Imposter Chansey with Power Trip at +6 Attack.
- Adamant boosts Attack; Jolly is redundant as Adamant already outspeeds every unboosted Pokemon.
- Sitrus Berry activates at 50% or lower health. Necrozma-DM with 252 HP EVs has an even HP stat which allows it to be exactly 50% after using Belly Drum to immediately eat the Sitrus Berry which then activates Unburden.
- 20 Defense EVs can be used when using Precipice Blades to get a guaranteed OHKO, but hazard damage is sufficient to score the OHKO with Precipice Blades.
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- Dusk Mane should only two to sweep in late game to minimize the chances of being checked.
- Scouting for Prankster users such as bulky Dragon-types, bulky Steel-types, and Cresselia is mandatory as Prankster can stop a sweep hard and Necrozma-DM only gets two opportunities to set up at best.
- Also scout for setup control like Spectral Thief or Haze as setting up on passive Pokemon may not be a safe idea unless you explicitly know it doesn't have said moves.
- Avoid setting up if your opponent has any priority which can threaten you. Galvanize Zekrom is especially threatening to this set. Even other -ates may threaten you if you've taken enough chip damage.
- Don't set up with Dark-types active as the risk of Sucker Punch is very real. Don't set up Belly Drum unless you know they don't have Sucker Punch.
- Chip damage from hazards is greatly appreciated especially if Necrozma-DM is running Precipice Blades as Imposter will be less of an issue. After Stealth Rock damage, Precipice Blades is a guaranteed OHKO on Imposter.
- Avoid switching in Necrozma-DM unless you intend on setting up or at the very least forcing something out. Using this Pokemon recklessly can make you lose your setup opportunity.
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- In the rare chance Belly Drum gets stolen by Spectral Thief, Prankster user, or a fast wallbreaker is appreciated. Registeel and Giratina use Prankster, and Mega Mewtwo X and Mega Rayquaza are fast wallbreakers.
- Offensive Dragon-types like Mega Rayquaza and Kyurem-B are appreciated for the main set to cover Dusk Mane's weakness to Giratina and Zygarde-C. They also cover Prankster versions of said Pokemon.
- Additional Steel-types are advised as Dusk Mane has issues with things like Poison Heal Regigigas and -ates. Registeel in specific has higher overall defenses than Necrozma-DM.
- Dusk Mane appreciates having teammates like Mega Mewtwo X or Mega Garchomp that can deal with Steel-type Prankster users.
- Contrary Pokemon like Mega Mewtwo X, Mega Mewtwo Y, or Mega Rayquaza can bait out Prankster users and pressure them so that Necrozma-DM can eventually sweep.
- If you intend on using Imposter, have a wallbreaker like a Contrary Pokemon or another highly offensive Pokemon as your team risks being extremely passive due to a lack of offensive pressure.
set: RegenVest
move 1: U-turn
move 2: Sunsteel Strike
move 3: Spectral Thief / Nuzzle
move 4: Rapid Spin / Nuzzle / Core Enforcer
item: Assault Vest
ability: Regenerator
nature: Sassy / Relaxed
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
- U-turn is an essential move on any Regenerator set as it provides momentum on an already slow Pokemon.
- Sunsteel Strike is a solid Steel-type STAB move that offers good Base Power with the capability of threatening Sturdy Shedinja. It hits most Pokemon for good base damage which helps prevent it from being passive.
- Spectral Thief can steal boosted stats from the opponent. This move lets Dusk Mane be significantly less passive. Boosts can be stolen from Pokemon that use Belly Drum, Quiver Dance, Shell Smash, and more. This move is very versatile and can be used against many setup Pokemon and as such is a great option for this set.
- Nuzzle can cripple more offensive Pokemon and it goes well with Necrozma-DM's good bulk with the Assault Vest. Necrozma-DM can take hits from plenty of Pokemon and paralyze them in return. Imposter can Nuzzle you back which further lowers your Speed, but you risk being unable to move a third of the time.
- Rapid Spin removes hazards from only your side of the field unlike Defog which removes hazards from both sides of the field. Rapid Spin has significantly higher PP as well. Both of these come at the cost of being spinblocked rather easily, which is an issue for RegenVest Necrozma-DM.
- Core Enforcer is great as Necrozma-DM is very slow letting it underspeed a ton of stuff. Core Enforcer is mainly used for its secondary effect which disables the opponent's ability should Necrozma-DM move after the opponent which lets it threaten Pokemon who rely on their abilities such as Poison Heal Pokemon like Zygarde-C, Mega Mewtwo X, and Giratina.
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- Regenerator restores 33% of Necrozma-DM's health should it switch out. Useful for passively healing without wasting turns using moves like Shore Up and it's the only viable way Assault Vest users can restore HP.
- Assault Vest boosts Special Defense by 1.5x but restricts the use of status moves. Very useful when combined with Regenerator, as all Regenerator needs is U-turn and Necrozma-DM can not only pivot but restore health while doing so.
- Minimum Speed and Sassy Nature let it get the slowest pivot while having the highest Special Defense. This lets it wall most attacks from specially offensive Pokemon provided they don't have super-effective coverage for it.
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- Pivot very frequently, Necrozma-DM's slow Speed is its greatest strength. Don't underestimate its ability to provide momentum for the team.
- Because of Necrozma-DM's mediocre defensive typing, it must be wary on what it switches into as it can't take many super-effective hits even with the Assault Vest factored in. Pick your targets carefully.
- Don't try to steal boosts from Contrary or Poison Heal users as the former usually carries V-create while the latter carries Spore, both of which threaten Necrozma-DM.
- Use Nuzzle frequently if you have it equipped. If your opponent tries switching into an already paralyzed Pokemon to tank the Nuzzle, you can instead U-turn into a breaker and put your opponent at a disadvantage.
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- Both formes of Mega Mewtwo as well as Mega Tyranitar are enemies of Necrozma-DM and should have checks or counters prepared. Mega Diancie can check all three reasonably well provided they don't have Dazzling, Imposter is a Pokemon they all have difficulty with, and strong Bug-types like Mega Beedrill can beat Mega Mewtwo Y and Mega Tyranitar while at the very least annoying Mega Mewtwo X.
- Dark-types in general really bother Dusk Mane, PH Xerneas is one example of a Pokemon that can help. Prankster users beat Power Trip sweepers.
- -Ates are an annoyance as they often carry coverage which threatens Necrozma-DM. Be very cautious of V-create from Mega Diancie and Mega Rayquaza in specific. Soundproof Pokemon like Mega Slowbro, Mega Swampert, or Zygarde-C can usually counter these -ates and they can serve as an Imposter-proof to another offensive Pokemon you may have.
- Having a teammate with Anchor Shot can make Imposter less of a nuisance as your opponent may try to capitalize off your Necrozma-DM's Regenerator with their Imposter by switching in then pivoting or immediately switching out. Having self-Imposter-proof teammates also helps as you will be less worried about Imposter abusing Regenerator.
- Bring a solid Imposter-proof for Necrozma-DM if you use Nuzzle. Red Orb Groudon and Mega Garchomp can both serve as suitable Ground-types to tank Nuzzle and hit back hard with Ground-type STAB or you can use a Poison Heal Pokemon other than Xerneas to Imposter-proof Necrozma-DM with Nuzzle.
- Dusk Mane is best partnered with glass cannons as Dusk Mane's low base 77 Speed allows it to underspeed base 90s as well as Zygarde-C.
- Primal Kyogre serves to be a Fire-type resist and takes little damage from Moongeist Beam from most Pokemon.
name: Flash Fire
move 1: Stealth Rock / Spikes / Will-o-Wisp / Topsy-Turvy
move 2: Anchor Shot / Sunsteel Strike
move 3: Core Enforcer / Entrainment / U-turn / Topsy-Turvy
move 4: Shore Up
item: Safety Goggles
ability: Flash Fire
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
- This set is great for setting up hazards and as such it can set up Stealth Rock on quite a few targets. This is great when faced with targets such as Shedinja who tend to dislike hazards. Stealth Rock hits all Pokemon and factors in weaknesses and resists.
- Spikes is another alternative, and although it takes three turns to set up a full stack of Spikes, it can do more damage than Stealth Rock at 3 stacks and it doesn't factor in resists. However, due to it taking more turns to set up fully, it can also be frequently cleared before getting a full stack.
- Will-o-Wisp can be used instead of hazards as it can burn targets while still threatening a lot of targets. Necrozma-DM itself is immune to Will-o-Wisp because of Flash Fire so it doesn't need to worry about Magic Bounce or Imposter.
- Anchor Shot is a Steel-type move with decent Base Power with good PP but most importantly it can trap the opponent. Imposter only has 5 PP in each move so trapping it can let Necrozma-DM outstall Imposter.
- Sunsteel Strike is more powerful and lets Necrozma-DM be less passive during the battle, but this comes at the cost of being unable to check Imposter, especially as Imposter gets free turns to set up hazards.
- Core Enforcer is one of it's only saving graces in that Solgaleo is too fast to use it for many targets. It disables the target's ability should Necrozma-DM move last, which is helpful against targets such as Poison Heal users like Giratina, Zygarde-C, and Diancie.
- Entrainment can be used instead for targets with negative priority moves, but Core Enforcer is usually better as it makes Necrozma-DM less passive. Entrainment is a Status move which unlike Core Enforcer this move hits Fairy-types which allows Necrozma-DM to have an easier time beating Poison Heal Xerneas.
- U-turn can be used to pivot, but it should only be used with Sunsteel Strike as Necrozma-DM cannot trap Imposter with U-turn and Anchor Shot.
- Topsy-Turvy can invert stat boosts which gives it a better time against sweepers such as Dazzling users, Fairy-type sweepers, and Contrary users lacking coverage, but it has a worse time checking PH Regigigas.
- Shore Up is used to restore health.
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- Flash Fire is only used for the Fire-type immunity as it patches up a weakness Necrozma-DM has.
- Safety Goggles blocks the use of powder moves and weather damage. Its main use is in blocking Spore which is a powder move.
- Sassy to boost Special Defense while reducing Speed for minimum Speed. It works well when Necrozma-DM is often facing special attackers like Contrary Dragon-types that lack coverage for Flash Fire Necrozma-DM. Many 2HKOes from these Contrary users can turn into 3HKOes.
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- Use the element of surprise to try and beat Imposter. If your opponent tries to switch in Imposter to scout you frequently, you can punish them with Anchor Shot and stall them out.
- Try and wait a little while before immediately setting up Stealth Rocks to scout for Magic Bouncers. You can also trap a Pokemon without Magic Bounce then set up Stealth Rock.
- If using Will-o-Wisp, use it frequently as offensive Pokemon are crippled and defensive Pokemon get constant chip damage.
- This set checks Poison Heal Xerneas and can force out Poison Heal Regigigas once.
- With Topsy-Turvy, it can force out Triage users, but be cautious of coverage such as Earth Power and Moongeist Beam.
- Scout most special attackers for Moongeist Beam by double switching. Moongeist Beam is a prominent threat to this set.
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- Don't use Necrozma-DM as your main and only Regigigas check. It can only switch in once to Regigigas.
- Necrozma-DM can easily imposter-proof Mega Diancie and other Fairy-types so they can increase the value of Necrozma-DM on the team. Dragon-types like Mega Rayquaza can also work.
- Dusk Mane should not be the only PH Regigigas check. Giratina, Zygarde-C, and Magic Bounce Mega Tyranitar can all very easily switch into PH Regigigas.
- Dark-type answers are even more important now. Mega Diancie also helps for this purpose, beating most Mega Tyranitar sets barring DazzleSmash. Mega Beedrill has extremely strong Bug-type STAB that nails most Dark-types and can be a good pivot for Necrozma-DM. Mega Mewtwo X has one of the strongest Attack stats and good enough bulk to fend off most Dark-types fairly easily.
- Still doesn't beat Mega Mewtwo X. Dusk Mane needs checks to it. Mega Mewtwo Y outspeeds and can very easily threaten with the right moves. Mega Aerodactyl also outspeeds and has a type advantage against Mega Mewtwo X and Necrozma-DM can also imposter-proof it. Bulky Psychic-types like Cresselia or Soundproof Mega Slowbro can wall Mega Mewtwo X.
- Ghost-type resists like Mega Tyranitar, Poison Heal Regigigas, and Mega Gyarados for Moongeist Beam users can help. Special walls such as Primal Kyogre or Yveltal also help ease the pain of Moongeist Beam.
- Imposter Chansey can help scout for moves, most notably Moongeist Beam from the setup sweepers that Necrozma-DM would normally try to check. Imposter can also serve as a fallback for setup sweepers that Necrozma-DM fails to check if it has a Choice Scarf.
Other Options
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- An offensive set with Ultranecrozium Z can be used with the idea of Ultra Bursting to self-Imposter-proof after setting up a Shell Smash, but Ultra Necrozma is particularly easy to revenge kill with most priority moves especially when utilizing Simple and Prankster users can stop a sweep outright and do a sizeable chunk of damage with U-turn especially if Ultra Necrozma sets up again in the same turn. Belly Drum usually performs this set better because it's significantly stronger and allows for better coverage. Ultranecrozium-Z sets usually opt for Power Trip for coverage against Imposter, Sunsteel Strike for pre-Ultra Burst coverage or Close Combat for general coverage, and Photon Geyser for Light That Burns The Sky.
- Necrozma-DM has access to Searing Sunraze Smash with the Solganium Z item, but Necrozma-DM generally prefers the items it currently has on it's offensive sets and it's defensive sets don't have much room for different items.
- A variation of the RegenVest set called RegenBand exists that utilizes the Choice Band to get a balance between recovery and power. RegenBand can serve as a strong pivot that can easily whittle down the opponent over time. The moveset of RegenBand prioritizes coverage like V-create and Ice Hammer over support moves like Nuzzle and Spectral Thief.
- The Belly Drum and RegenBand sets can opt to run Photon Geyser but the move provides little coverage for the moveslot it takes up.
- Prankster is an option for a set, but Necrozma-DM is outperformed by many other Steel-types as a Prankster user. Registeel doesn't have the Ghost- and Dark-type weaknesses that Necrozma-DM does with far more bulk in general. Aegislash has the same weaknesses as Necrozma-DM but comes with a Fighting-type move immunity. Celesteela's secondary typing actually brings something to the table with the Ground-type move immunity.
- Fur Coat is an option that allows Necrozma-DM to beat Mega Mewtwo X, Mega Diancie, and Mega Rayquaza, but it's quite easy to wear down over the course of the battle. Fur Coat runs recovery, Anchor Shot, Spectral Thief, and another support move such as Will-o-Wisp.
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- Dark-types: These can come in freely on most of Necrozma-DM's sets and threaten Necrozma-DM. Choice Band Dark-types such as Mega Gyarados and Mega Tyranitar frequently have Pursuit to Pursuit trap Necrozma-DM's defense sets and they also frequently have Sucker Punch to beat the offensive sets, namely BellyBurden. Yveltal can also wall most attacks fairly easily from Necrozma-DM except for the BellyBurden set.
- Ghost-type coverage: Ghost-type coverage is extremely common in the form of Moongeist Beam and Spectral Thief. Specially offensive Pokemon carry Moongeist Beam to deal with Sturdy Shedinja and Unaware users in particular while most defensive Pokemon carry Spectral Thief to hinder setup sweepers.
- Ground-types: Mega Garchomp and especially Red Orb Groudon can both massively threaten Necrozma-DM. Mega Garchomp can easily OHKO Necrozma-DM with just Thousand Arrows while Red Orb Groudon can very easily tank attacks with its truly amazing 160 physical Defense and OHKO with both of its STABs. Both of them can get the opportunity to set up Stealth Rock on Necrozma-DM as they both force it out.
- Mega Mewtwo X: Mega Mewtwo X's Fighting-type moves make Necrozma-DM crumble regardless of the set Mega Mewtwo X runs as Close Combat has an impressive 120 Base Power, Low Kick has the full 120 Base Power against Necrozma-DM, and Technician Storm Throw has a higher Base Power than both of the former moves.
- Mega Gengar: Even though Mega Gengar cannot switch in to Necrozma-DM, it can easily OHKO Necrozma-DM with its Ghost-type coverage and Focus Sash sets can even afford to set up on Necrozma-DM.
- Defensive Walls: While Necrozma-DM walls a lot of things, it can also be walled back fairly easily, and its weakness to Ghost-type moves leaves it at a disadvantage against walls carrying Spectral Thief. While it has some leeway against walls that rely on their abilities with Sunsteel Strike, there are plenty of walls like Water-types such as Mega Slowbro and Mega Swampert can afford to switch into Necrozma-DM regardless of Sunsteel Strike.
Written by: [[Storm Eagle, 211002]]
Quality checked by: [[Gurpreet Patel (Sent you a Friend Request), 233142], [GL Volkner, 330455], []]
Grammar checked by: [[], []]
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