Nomming Dragapult for B+
A Case For Dragapult
As of late, I have stumbled upon a hidden gem that most of the player base has overlooked. In a meta where HO often defaults to a Deo-S hazard or screen suicide lead, they often ignore the other common option in regieleki, since its explosion has little impact and can become setup fodder for sweepers like Double Dance Primal Groudon, Ultra Necrozma/Necrozma Dusk Mane, Mega Salamence with its base forms Intimidate, Zygarde, and Z-Geomancy Xerneas. this makes sense, as it's only benifits over Deo-S is a slightly higher speed stat that will often not matter, and the ability to remove itself with big boom, which is not too powerful sinc it lacks stab and comes of an often uninvestedd base 100 atk
I have noticed that screens Deo-S often becomes setup fodder as well. Because it is forced to hold the item Light Clay, Light Screen, And Reflect. The 3rd move slot is nearly always Stealth rock, as the Hyper Offense playstyle will heavily appreciate the chip damage they support, and dealing with pesky focus sash users excellently. However, this leaves the HO player with an issue, the 4th move slot. There are many good options for this slot, such as skill swap to thwart Magic Bounce users, Taunt to stop defog and setup sweepers, Thunder Wave to cripple fast threats, Spikes for additional hazard support, and Magic coat to bounce back opposing Deo-S’ taunts. But these moves cannot all fit at once. This can often lead to pokemon like Zygarde who are immune to T-Wave setting up in your face with nothing you can do to stop them. Additionally, if you successfully manage to get up your screens and hazards without an issue, you are still left with 1 issue; Switch initiative. Any competent player would be able to take advantage of the now useless Deo-S in front of it, leaving the HO player on the backfoot, something that the playstyle never wants to happen. But, as I went searching for an alternative, I think I may have found one. Enter, Dragapult
After seeing that Pult learned both reflect and light screen, I decided to see if it had anything else to offer over Deo-S. The first thing that caught my eye was its blazing speed stat of base 142, translating to a speed stat of 421. This is fantastic even by Ubers standards, as it is able to outspeed and set up screens on threats like +1spd NDM, MMY, Flutter mane, Adamant Zacian-Crowned, Eternatus, Marshadow, Ultra Necrozma, Arceus forms, Jolly Mega Salamence, Palkia Origin Form, Mega Lucario, and many, many more. This piqued my interest even further. I thought to myself, “well, surely i must be missing something, if it is this good, surely people would be using it. I must be missing something!”. So I thought of Dragapults flaws i was already aware of, and thought that perhaps it had too poor of bulk to set up screens in front of priority moves. Then I decided to run some calcs against the only priority move in Ubers that could touch it, marshadow’s shadow sneak. To my amazement, this was the result;
252 Atk Life Orb Technician Marshadow Shadow Sneak vs. 252 HP / 0 Def Dragapult: 315-374 (82.8 - 98.4%) -- guaranteed 2HKO
This is using life orb, not focus sash, and Pult is still bulky enough to set up at least a reflect, allowing a teammate to come in for free after and start mowing through the opponent. For comparison, this is how standard Deo-S handles that attack
252 Atk Life Orb Technician Marshadow Shadow Sneak vs. 252 HP / 0 Def Deoxys-Speed: 273-322 (89.8 - 105.9%) -- 43.8% chance to OHKO
This means that Dragapult is actually BULKIER than the standard Deo-s.
After seeing that, I began to think I had discovered a new niche for Screens leads. The only real competition for Deo-S alternatives I can think of is Grimmsnarl. Grimm may have a better defensive typing, but its ability Prankster is a double edge sword. While it may be able to set screens before any attack, it is also complete fodder for dark types, since it cannot pivot out with parting shot, or paralyze it with Thunder Wave. this is a major downside, and can add unnecessary mind games to an otherwise straightforward and consistent pokemon, especially with the new prevalence of Arceus-Dark thanks to koraidon leaving, along with Yveltal being a much more stable defensive and offensive pokemon, making it more used as well. This leads to an unfavorable matchup you will see a lot of the time, leading me to conclude that the downsides grimm comes with outweigh the benefit that comes with using it over Dragapult or Deo-S.
And now, I will bring a few more pros that come with using Pult. To start on the more tame side, Dragapult is a Ghost type, meaning that Espeed and rapid spin attempts from arceus and rapid spin suicide leads respectively will be quite ineffective, as then Dragapult can hinder them by setting up screens again, or using other methods i will discuss later. The second pro i have is Dragpult’s access to the move Curse. This move will do 25% of the opponents maximum health each turn until they switch out, heavily discouraging hazard setting attempts from the likes of Primal Groudon, and NDM. On top of that, Curse has a drawback, at least at first glace. If Curse is successful, then it cuts the user's HP by 50% of their maximum health. But, a suicide lead can use this to their adavantage. Since Curse gives off immense pressure, you will often be able to force switches with it, and taking advantage of the 50% recoil to intentionally kill yourself, letting you immediately bring in a powerful threat, without having to waste a turn switching out without giving off some sort of pressure when doing so. And even if you run a regular offense team, Pult can still be of use thanks to its access to the move U-Turn, letting you switch out to a teammate while exerting pressure by breaking focus sashes, and by finishing off low health pokemon that had been weakened by teammates or by your own curse. By this point, I was convinced Pult had what it took, before I remembered its signature move, dragon darts. This 50 base power 100% acc move always hits 2 times, allowing it to bypass focus sash like the double kick Terrakion before it, ruining opposing leads that try to shut it down with taunt. This gives it a good matchup into smeargle, with an optimized ev spread of 252hp, 20atk, and 240 speed and a timid nature keeps its place in the speed tier and giving it enough power to OHKO smeargle 50% of the time (20 Atk Dragapult Dragon Darts (2 hits) vs. 252 HP / 0 Def Smeargle: 288-338 (91.7 - 107.6%) -- approx. 50% chance to OHKO). There is another way to run it as well, with Will-O-Wisp and a bit of bulk investment or extra speed investment, giving it extra options to cripple physical threats, even after the screens fade, Giving it an extra edge against Deo-S, who cannot burn targets.
This all sounds well and good in theory, but does it work in practice? After all, many ideas begin to fall apart once they are put in place? Well, I may have the answer. I created a team that utilized Will-O-Wisp Curse Pult dual screens with max speed and hp, and a tiny bit of def EVs for marshadow Shadow sneaks, and I managed to peat at 1711 ELO, or top 50 in the tier. I doubt this makes me an authority to speak on the matter of viability, but I have enough experience to know when something has potential.
So in conclusion, thanks to a combination of good typing for denying rapid spin, a good stat spread to tank priority moves and set up screes, and excellent utility movepool in curse for forcing a ko, wisp for disrupting setup, p good pivoting moves, the ability to bypass focus sash on other hazard leads, places it at the same level, if not higher, as fellow screen setter Grimmsnarl, which would as of writing, land Pult in B+ in the ranking.
No TLDR if you wanna be informed on tier contribution you can put in the effort to read a 3 page document (but seriously I summarized my points in the conclusion if you don’t wanna read this 1400 word doc)
- Brakeseer / Goltres / Malice Incarnate