There is too much yapping here, but it doesn’t feel like that much. I had to delete the set VR and still ran out of space somehow twice. So going to keep this brief. I think the metagame is reasonably competitive but is stale and too centralized due to the restrictions Sticky Web and Ultra Necrozma force in the builder. The canary in the coal mine for me is the lack of diversity in the Arceus slot. Some level of stratification is expected as a metagame is optimized, but the degree we are currently experiencing is a symptom of issues that should be addressed via tiering action. I feel like a Debbie downer writing that despite still loving the tier. Everything is ordered as usual. Usually the VR yap is done a day or two before the slate is finalized, but I've been very busy irl. Let’s get straight to the biscuits.
S+


S


S-

A+



A


A-






B+









B




B-







C+





C









C-








UR/D:


New:

[Old Rank -> New Rank
| Raw Change
| Subrank Change] This is based on my last slate which is ordered within the subranks.
S+

[1 -> 1] Primal Groudon remains Primal Groudon. Zrp mentioned during the slate that something is probably wrong with the tier if it isn’t S+ and he is right. I’ve been liking 140+ Def recently as it still checks what it needs to on the special side and shoring up the Zacian-C matchup helps a lot of teams that would otherwise be quite shaky. I like Rocks 3A, but I think a lot of teams greed it and don’t provide enough breaking power to compensate for dropping Toxic.

[2 -> 2] Last slate I wasn’t fully sure if Zygarde was S+ and after thinking about it for a while decided it was, albeit borderline. This time around I thought I’d be voting it back to S but realized that nothing had really changed to merit a drop. It is worse than Primal Groudon, but has that Primal Groudon-esque quality of irreplaceable defensive traits in the builder. Tera Fairy does counter Dragon Dance Zygarde, but Tera Water is a lot better, rendering Tera Fairy more of necessary evil that is still good. It gives out a potential emergency out against Eternatus, Primal Kyogre, and Zacian-C to name a few while being much better into cheese and standing in the way of Dragon Dance Necrozma-DM. Dragon Dance Zygarde is still good, but we’ve learned to build and play around it. I’ve been preferring Dragon Tail over Glare quite a bit recently as well. Additionally, it suffers from the issue of being a great Pokémon that is hard to fit on good teams. Lastly, Zygarde holds the metagame together and if it were to be banned I think we’d eventually end up needing to ban Primal Groudon, Primal Kyogre, Zacian-C, Marshadow, and Extreme Killer Arceus.
S

[3 -> 3] I’m sad Ho-Oh didn’t hit S, but finally correcting the Extreme Killer Arceus in A+ is alright I guess. Offensive Ho-Oh is just so good. It checks almost everything the defensive set does, but without the passivity and beats most of the Pokémon that goob defensive Ho-Oh. The two important differences are Zacian-C and Coil Zygarde. The Zacian-C matchup is felt, but manageable, especially with 140+ Def Primal Groudon. Coil Zygarde is mostly because Thunder Wave is a lot better than Whirlwind on offensive sets, but it feels weird to say that it isn’t really bad. Coil Zygarde may be amazing, but it takes a while to get going and it is pretty containable for the balance and bulky offensive Ho-Oh anchors. This is a small price to pay for insurance against Taunt Calm Mind Arceus formes, Eternatus, Primal Kyogre, and Dragon Dance Zygarde. Hopefully next slate Ho-Oh rises.

[7 -> 4
| +3
| +1 Subrank] Arceus-Dark supports the team while other Arceus formes require you to build around them. Recently I’ve been going out of my way to try and build teams without Arceus-Dark and unless it is super offensive, they just feels worse and less consistent. Arceus-Dark just gives you so much offensively and defensively. It is a fastish Taunt user, amazing Calm Mind sweeper, mixed wall, and win condition. It compresses Ultra Necrozma and Yveltal counterplay while using the latter as setup fodder. It beats offensive Ho-Oh long term and provides a solid Coil Zygarde check and the Ghost resist makes Marshadow think twice. Importantly, it shares a lot of the same major flaws as other Arceus formes such as a weakness to Marshadow and Zacian-C, but few of the downsides. If you’re not running hyper offense there is a good chance your team has an Arceus-Dark, and if it doesn’t, that it considered it. I don’t really dock it points for only having one set outside of stall where defensive is still needed. Only having one set isn’t an issue when it does everything it needs with that one set.
S-

[5->5 ] Yveltal is weird as at various points I considered it for both S and A+. The entire metagame is centralized around it at the moment due to its power on and enabling of Sticky Web structures. Chi-Yu is arguably somewhat close, but one can honestly just use Smeargle + Yveltal + Arceus forme + three random Pokémon and probably have a good team. Yveltal is just as essential to other hyper offense structures, but Sticky Web is by far the best archetype. Paradoxically, this has had a somewhat negative effect on Yveltal as a whole. As a viable team needs to handle Yveltal when Sticky Web is up, it is a far less effective wallbreaker outside of Sticky Web structures. Choice Scarf is amazing, but only on a narrow band of offensive teams that need exactly what it provides. Otherwise I think it is pretty mediocre and usually indicative of bigger issues with the team. I’ve also never been high on the defensive set, but I also think it is at a low point currently. It is incredibly tera reliant and doesn’t really have a singular tera type that it appreciates while having 4MSS. Ultimately, Yveltal felt best staying in S-.

[7 -> 6
|+1] Marshadow is kind of as close to the perfect offensive Pokémon as possible while remaining healthy. That being said, if Zygarde is banned Marshadow probably will have to be at some point, but now it is a healthy presence. The amount of role compression it provides makes up for the anti-web support required which I can’t really say about other top tiers such as Eternatus or Zacian-C. To some extent, it is what makes non Arceus-Dark structures work while still being excellent on said structures. It blanket checks Arceus formes with the exception of Dragon Dance Arceus-Ground, is a superb revenge killer, and amazing wallbreaker all in one package. Its bulk is paper thin, but it survives just enough hits to allow for some mistakes. It also benefits a ton from the scariest Extreme Killer Arceus set being Tera Normal Double-Edge. That OHKOes every member of the GHAZ core, but add a Marshadow and its fine. If it isn’t this set Zygarde can handle it. Revenging the +1 Necrozma-DM that just blew something up is great as well! To clarify, this is the Choice Band set and I’m still not big on Bulk Up or AoA. Long term defensive counterplay is rare and plays a big role in why Zygarde is S+. Whenever I check in on SV Ubers and see these greedy ass Double Dance Arceus and Demon Necrozma-DM running around I yearn for Marshadow to put a stop to this tomfoolery.
A+

[9 -> 7
| +2] I’ve thought Zacian-C was A+ for a while now, but I’m also slightly higher on it than I have been for the last few slates. Zacian-C is still an excellent Pokémon that forces respect, but has a harder time blasting through teams that give it said respect. The issue I find with Zacian-C is that it is incredibly hard to fit on balance because as great as it is as an anti-offence Pokémon, it doesn’t really help remove webs and can’t fill that role if they’re up. Furthermore, Tera Fire Heat Wave Yveltal is a little more common these days which smokes it and does that for free if Webs are up. It isn’t that balance teams don’t appreciate everything Zacian-C can bring to the table, but that it is more difficult than ever to provide the conditions to do so. The same applies to bulky offence, albeit to a lesser degree.

[3 -> 8
| -5
| -1 Subrank]
There is the pheasant in the room, but all it did was put a massive spotlight on a lot of the issues Eternatus has been suffering from. I think the biggest impact Fezandipiti has had on Eternatus is slowing down the Tera Dragon Meteor sets that have become a staple on hyper offense thanks to the power boost that allows it blow past the Taunt Calm Mind Arceus formes that use wallbreaker Eternatus as setup fodder.
Defensive Eternatus though… it wants 1000 EVs, probably 7+ moves, and multiple items. It soft checks a lot, but at the same time doesn’t really hard check or counter much. Defensive Eternatus suffers from Toxic Spikes not being nearly as powerful as they were in the past against hyper offense due to itself before getting to the issues Fezandipiti brings. It wants the healing from Leftovers, but without Heavy-Duty Boots it can’t trade against Yveltal if Webs are up. I think the best example of Eternatus’s issues is its relationship with Marshadow. If it runs enough to Speed to outspeed it doesn’t really have the bulk to switch-in and if it invests in bulk Marshadow can just Tera Ghost anyways. Wallbreaker Eternatus is still decent on balance and bulky offense, but is more of a luxury these days as it is inherently prepped for. It can put in work regardless, but it also has an uphill battle and hates Webs. Eternatus is still a great Pokémon, but I think back to the first slate I partook in where there were serious discussions of it being S+ and was considered the third best Pokémon in the metagame at worst. Those days are long gone.

[8 -> 9
| -1] Primal Kyogre is an honest blue collar worker (pun unintended). Everytime I write one of these posts I feel like I say the same thing about Primal Kyogre. If you’re not running hyper offense or something like Utility Umbrella Fezandipiti + Ferrothorn + Primal Groudon at least one Primal Kyogre set is incredibly scary to see at team preview. I’ve been working on a meta discussion post about offensive and defensive counterplay to GHAZ for a while now when I’ve had time, but in that I’ll talk about how a well played offensive Primal Kyogre on bulky offense is probably the scariest thing for a balance team to see. I’m just surprised that offensive Primal Kyogre is seeing less use on hyper offense structures these days because it forces progress like little else.
I go through cycles of using defensive Primal Kyogre and everytime I forget just how amazing it is. It has a poor HO matchup, but still trades with Yveltal when Webs are up and survives +1 Wild Charge which is great. It also works as a lead against HO and its only truly bad matchup imo is against Alomomola structures. Not every team needs a Primal Kyogre, but unless you’re running fat it can pretty easily fit on nearly anything. The -1 is more because I think Zacian-C is a just a tad bit better, not that Primal Kyogre is any worse.
A

[12 -> 10
| +2] I’ve been blabbering on for months at this point that Extreme Killer Arceus’s inability to fit on anything outside of HO structures locks it out of A+ for me. There are nitpicks I have our current VR, but this was the only placement that sticks out like a sore thumb. Tera Normal Double-Edge has established itself as arguably the single largest threat to the common GHAZ core and are the final evolution of the Normalium-Z sets that started popping up after Xerneas was banned.
This set is a ferocious wallbreaker, but an easy solution for the structures it targets is simply to add a Marshadow which a lot of them appreciate anyways. I feel like a broken record, but an aspect of Extreme Killer Arceus I feel is often overlooked is how it exacerbates issues with Pokémon hyper offense structures already struggle with in Marshadow, Choice Scarf Yveltal, and Zacian-C. Dragon Dance Arceus-Ground helps against all of these, but has much less pizzaz and I’ll cover that in its own section.

[11 -> 11] I have not laddered for a while due to some personal frustrations with it, but I still at least glance at the usage and movepool stats every month for high ladder. There is the usual tomfoolery, but I was shocked to see that Covert Cloak has higher use than Solg-Z. The inner workings of the ladder are an enigma. More seriously, I’ve mulled over whether Necrozma-DM should drop or not. This is not due to whether it is splashable enough to justify an A ranking.
As you climb up the rankings the ability to mindlessly slap something on a variety of teams becomes progressively important and that is probably biggest differentiator between A and A- for me. Necrozma-DM brings a lot to a team. It scares balances lacking Tera Water Coil Zygarde shitless until the fourth move has been revealed and even then, it isn’t like offensive Ho-Oh loves taking Photon Geyser. It is a decent Extreme Killer Arceus check while being a nice soft Zacian-C check. If it runs Photon Geyser it is also great v stall and synergizes beautifully with Dragon Dance Zygarde as Sami mentioned. It is also the one good offensive Pokémon that doesn’t give two shits about Fezandipiti as it can keep boosting while Icy Wind tickles it and you’ll eventually remember it is 95% accurate and will miss eventually.
That is a lot to love, but its flaws limit how easily you can put it on a team. The big one is the low Speed as it relies on Adamant to net a lot of OHKOes, but the whole let me boost my Speed to still get outsped and OHKOed by Marshadow is kinda rough. It also isn’t really going to take more than one smack against much of anything and has 4MSS. I’ll give Necrozma-DM another slate or two, but I wouldn’t be surprised to vote it A- after NDPL. It is a Pokémon you’re usually happy to have, but also one that is annoying fit for its rank.
A-

[16 -> 12
|+4] I’ve repeated myself ad nauseum with Specs Lunala. Get one Moonblast turn right and it just blows up most balance and even a lot of bulky offense structures. The support it wants in Zygarde + Arceus-Dark or -Fairy would probably be on the team anyways so that isn’t a burden. What has changed is the success Meteor Beam sets have had outside of psyspam. This even made its way onto the samples courtesy of Emoxu9 and if you have not tried that team you should give it a go as it is a great combination of offbeat, yet consistent! It is enough that I mulled over voting Lunala to A but held off for now. I can pretty easily see myself voting Lunala to A on the next slate.

[21 -> 13
|+8
| +1 Subrank] Shoutout to Fangame10 who hates Smeargle as much as I do. Initially I thought that Smeargle should be banned instead of Sticky Web, but I’ve come around to banning the move itself. Smeargle is heads and shoulders above Shuckle, but webs are probably broken regardless. Smeargle punishes almost everything with just the standard moveset and is rarely punished itself if it wants to greed because of the huge risk that comes with the information deficit. At least people still largely refuse to use Moody for some reason so that is nice. I’d take a Smeargle or Sticky Web ban over Yveltal as I view Yveltal as a very healthy centralizing Pokémon outside of Sticky Web, but it enables Sticky Web to an unhealthy degree. Entro voted Smeargle to A and I'm starting to think I should have as well.

[10 -> 14
| -4
| -1 Subrank] Arceus-Fairy appreciates Arceus-Dark, but suffers so much from the fact that it isn’t Arceus-Dark despite matching up better into a lot of off-meta and cheese. Ultimately, the poor matchups with the top tiers are hurting it so much and Yveltal defaulting to Tera Fire hurts it a lot because that stuffs Arceus-Fairy if Webs are up and is often worth burning. Marshadow almost feels mandatory when running Arceus-Fairy because of Ultra Necrozma and while Marshadow may be amazing, being forced into something when teamslots are as constrained as they are currently is not a great feeling. For a while it has felt like a lot of the Arceus-Fairy teams I build would just be better if they had an Arceus-Dark. The Marshadow matchup is kind of only really better on paper as Arceus-Fairy loses to Marshadow anyways and you lose a Ghost resist so the Marshadow user does not have to think as much. I’m currently wondering if Arceus-Fairy would be better off in B+. It is still good, but it can be real painful to support at times.

[15 -> 15] I’m still surprised I don’t view Ultra Necrozma as the most banworthy element of our tier anymore. Don’t get me wrong, it definitely should be banned, but Webs are a bigger issue. Ultra Necrozma still doesn’t really get past its own counterplay outside of running X-Scissor which is mediocre, but Chi-Yu definitely benefits from the constraints Ultra Necrozma forces in the teambuilder. Those constraints are where I struggle with Ultra Necrozma because it is a B+/B Pokémon otherwise. It may be scary when it stands up, but it is less scary when your team doesn’t have a featured shitmon.

[17 -> 16
| +1] If you have the right tera type, moves, and click well Deoxys-A is one of the scariest Pokémon in the game. This isn’t always going to be the case, but Deoxys-A can somewhat be summed up as Psycho Boost + Low Kick + 2. Right now I think there is a pretty argument for Rock Slide to be the third with Rock Slide + Extreme Speed + Tera Ghost being my preferred option. The Extreme Speed immunity is great and you probably are not going to be fitting Marshadow alongside Deoxys-A anyways. Deoxys-A has a high ceiling, but also a super low floor on account of the whole KO or be KOed thing. It is never going to get old seeing people tera their offensive Eternatus and not realize Psycho Boost OHKOes anyways. If everything goes well Deoxys-A is an A/A+ tier Pokémon, but games are not played on paper.

[18 -> 17
| +1] Sticky Webs are great = Ditto is great right? Well sort of, it isn’t as though you can chuck Ditto on a team and otherwise ignore Sticky Web. The team still likely wants Sticky Webs gone as Yveltal and Chi-Yu improof reasonably well. Ditto definitely appreciates recent metagame trends such as Tera Normal Double-Edge Arceus, Zacian-C preferring Behemoth Blade, and a slight downtick in offensive Primal Kyogre use for some reason. Ditto isn’t a Pokémon for every team, but its traits are something that nearly every can appreciate and enough can reasonably fit it. I’m glad that after eeking closer to A- the last couple of slates it has finally breached the barrier.

[14 -> 18
| -4] Arceus-Ground feels simultaneously over and underrated. I’ve thought for a while the only good set is Dragon Dance, but barely anyone actually seems to use it on the structures where it is good. It isn’t flashy, but I’m continually surprised more hyper offense enjoyers don’t want to shore their teams up against Marshadow and Zacian-C which is definitely an issue for teams that employ Extreme Killer Arceus. Even then… Arceus-Ground is my lowest ranked Pokémon in A- and I can easily see it in B+.
B+

[13 -> 19
| -6
| -2 Subranks] Giratina-O has been suffering issues of its own outside of the ones that Giratina-O + Alomomola structures are although they both stem from the same place. The biggest positive about Giratina-O is its ability to facilitate Dragon Dance Zygarde because we’ve realized that slapping that on everything is stupidly greedy and defensive Primal Groudon of all things becomes a significant issue. Outside of that though…it is kinda dire out there for Giratina-O. I hesitate to say it is great against Primal Groudon in general because it hates switching in on Toxic, but it is amazing against offensive variants…which also are not that common. Outside of this, Giratina-O has good matchups against Extreme Killer Arceus and Dragon Dance Arceus-Ground on paper, but has a rougher time in practice. Tera Steel is a solid Ultra Necrozma check, but I also don’t love knowing I have to tera Giratina-O everytime it shows up, but at least that is an additional benefit rather than the sole reason to run it.
Physical sets are kinda dogshit because they lose to everything Giratina-O is supposed to beat, but phasing is good. Special sets would love to fit Dragon Tail but not having some forme of status also sucks and they struggle if either Arceus forme has Recover or Taunt anyways. Giratina-O just kinda loses to everything else. I do like special sets, but I hate knowing that Webs are almost never being removed and if they are it is probably going to cost two Pokémon + Tera so chances are I’ll lose anyways. I want to like Giratina-O, but it is such a headache to build with and the switch to offensive Ho-Oh doesn’t help things either as Brave Bird does enough to be annoying. Maybe dropping Defog is the way to go, but also part of what makes Giratina-O decent in the first place is the offensive pressure it exerts alongside the ability to remove entry hazards.

[19 -> 20
| -1
| -1 Subrank] I’m writing this section post slate. Given that, I kind of wonder if Alomomola is better off in B. The elephant in the room is Sticky Web which harshly expose the fact that Alomomola barely checks anything by itself and most Alomomola structures autolose. If Webs were some niche archetype this wouldn’t be a huge deal, but they are arguably the strongest archetype currently and one which demands counterplay that most Alomomola structures can’t really fit. Alomomola structures do tend to have a decent or neutral at worst matchup into just about everything else, but damn is Alomomola a fish out of water against Webs. It is probably an A rank Pokémon if Webs are banned, but survey results are survey results so that isn’t happening anytime soon. It is a damn shame because those matchups are quite skill expressive.

[27 -> 21
|+6
| +1 Subrank] For a while I’ve maintained that Chi-Yu should be one subrank below Smeargle as it is the best Sticky Web abuser and a huge reason for why the archetype attained consistency. A second Taunt user that outspeeds every hazard removal expect Choice Scarf Yveltal is great and half the reason Choice Scarf Yveltal is good because it guarantees removal against hyper offense. Chi-Yu also benefits a ton from Ultra Necrozma’s effect in the teambuilder as it deletes most of its standard counterplay. Chi-Yu’s biggest flaw has always been its poor matchup into offense, but that is less of an issue when it helps keep the webs up itself. Yveltal is usually the roadblock for removing webs, but if they’re up Chi-Yu is the final boss as it is going to 6-0 most bulky offense and balance structures unless it gets caught off guard by a surprise tera. Marshadow being annoyed by Chi-Yu will always be funny.

[28 -> 22
| +6
| + 1 Subrank] Icy Wind makes such a difference as it gives Fezandipiti a lot more flexibility against hyper offense and makes Zacian-C uncomfortable switching in. The main difference between A- and B+ tends to be the flexibility of and support a Pokémon requires. Although Fezandipiti provides support, it needs support itself to shore up the defensive backbone to the degree it does which keeps it from A- for now. Maybe if it proves itself on bulky offense it can get there. So there have been two main Fezandipiti structures: GHAZ + Fezandipiti + breaker of choice or Bob’s fatter stuff. Fezandipiti does require a fair bit of support, but the results are so consistent it almost feels like doesn’t really matter.

[23 -> 23] I’m continually surprised by the amount of time I spend thinking about Deoxys-S v Glimmora each slate and come to the same conclusion that Deoxys-S is a tad bit better. I’ve really come to prefer the bulkier spread with a Rocky Helmet as Deoxys-S is already fast enough and the helmet provides a lot of utility from breaking sashes to providing some chip as a sack against many of the biggest threats to hyper offense which are predominantly physical. Deoxys-S has the flexibility to essentially whatever it wants, but it is the positive matchup into opposing hyper offense leads that pushes it over Glimmora for me. Deoxys-S can fit techs to beat whatever it wants even if dual hazards + Taunt + Magic Coat is the standard. Given the current strength of Sticky Web structures, I’ll tip my cap to Deoxys-S as it is far more consistent against them than Glimmora.

[26 -> 24
| +2] I’m not sure what I could say about Calyrex-I that I have not in the past. I’ve been thinking about Seed Bomb a bit more, but getting that hit on Zacian-C with High Horsepower is so nice. Just pick a tera type that benefits your team and go to town. Choice Band Calyrex-I balance or bulky offense is still probably my favourite type of team to use. Having a cleric on that sort of stuff is so nice and enables a lot of different lines and some funky techs that would otherwise be greedy.

[22 ->25
|-3] Ferrothorn is a weird one in that it simultaneously feels amazing and dogshit. Unlike Primal Groudon, it is a good Spikes setter and offensive Primal Kyogre switch-in. Spikes + Knock Off force progress while Leech Seed is functionally unblockable. Ferrothorn doesn’t compress a massive amount of roles, but it compresses really important ones which makes it better than it appears on the surface. It also has a lot of small things going for it that I think often get overlooked. For example, it is kinda dogshit into a lot of hyper offense structures, but even then it is a really good lead into said structures while also being nice into Trick Room. Trick Room may be dogshit, but it is used enough that it is a nice side benefit. The biggest thing holding Ferrothorn back is its lack of use. Usage isn’t viability, but a B+ Pokémon should probably be used a little more than Ferrothorn is.

[20 -> 26
| -6] I thought about putting Rayquaza in B which feels odd given it wasn’t that long ago that I thought about putting it in A. Rayquaza is still a nuke, but its poor matchup against hyper offense is really showing. Scale Shot is a fun tech that works, but it doesn’t really fix the core issues Rayquaza has right now. It is very feast or famine and balances + bulky offenses have trended in a direction that limits Rayquaza’s entry points and ability to blow shit up. Rayquaza is still a solid Pokémon, but it has felt harder than ever to build with and get value consistently in-game than it has for a while. Dragon Dance sets are fun on hyper offense and can easily sweep if given a turn, but it is still a second tier option and amongst those I have a soft spot for Kyruem-B. Choice Band Rayquaza is still probably one of the most fun Pokémon to use, sometimes just smacking stuff around with a nuclear breaker is akin to therapy.

[ 33-> 27
| + 6
| +1 Subrank] I’m pretty happy that Mega Diancie rose. The lead set has never really been used much which has always been a bit of a surprise. Lead Deoxys-A, sure, but lead Mega Diance has always been a great hyper offense lead that beats other hyper offense leads. Given that the tier in general has always had an offensive slant and the ladder is overwhelmingly offensive it is a bit puzzling. If it was just that I don’t think Mega Diancie would deserve to rise even if its traits are more valuable than ever.
What has been propping up more recently is the wallbreaker set. The analysis is new, but the set has been kicking around for a while and Neon liked it a lot when he was still active. I’m not really sure how to describe it other than solid. Mega Diancie may be frail as hell, but its typing is very solid for this metagame and at least lets it switch-in to a few things twice. Substitute 3A is what I’ve enjoyed, Diamond Storm + Moonblast + Earth Power is solid coverage that can smack most of the metagame pretty hard while Substitute is mostly for Smeargle. AM mentioned Heal Bell which sounds pretty cool and Mega Diancie has a real deep support movepool that probably has some hidden gems for the right team.
Anyways, Webs are busted and Mega Diancie is one of the best punishers of Webs in addition to being an annoying early game breaker against balance and offense while being decentish against stall. There are two smaller things I like as well. First is how easy it is to justify slotting Spikes over Stealth Rock on Primal Groudon alongside Mega Diancie since it deals with Yveltal so effortlessly. Second is that even if things go wrong and Zacian-C counterleads and Webs go up, Clear Body lets Mega Diancie still offensively pressure Yveltal and Chi-Yu one time. At the end of the day though, Mega Diancie isn’t the easiest Pokémon to fit outside of offensive structures and requires solid play to get the most out of. Ideally it is trading 1.5ish:1, but sometimes you just have to predict nobody is perfect. I’m not sure it’ll ever be A-, but I can see Mega Diancie staying B+ for a while unless Sticky Webs is banned.
B

[25 ->28
| -3
| -1 Subrank] Chien-Pao isn’t any worse, but the structures it fits on are. Its frailty and Stealth Rock weakness demands specific support and that tends to result in a lot of issues with Sticky Web which uh…yeah.

[24 -> 29
| -5
| -1 Subrank] Eternatus had been struggling for a while before Fezandipiti proved itself to be real. It just shone a spotlight on Eternatus’s existing issues. It is a much bigger deal for Gothitelle though as it is yet another pivot on bulkier balance structures Gothitelle is supposed to excel against. Ultra Necrozma becoming significantly less common doesn’t help matters either as that is Gothitelle’s saving grace against HO and if you’re going to be able to trap a single Pokémon on hyper offense…that is probably the best one. I kind of feel that these days the best way to build a Gothitelle team is with Tera Fairy to ensure a trap on Zygarde. I’m not upset that Gothitelle is worse. Shadow Tag should still be banned though.

[29 -> 30
| -1] Deoxys-S is better because it can more consistently deny webs. Smeargle should be Tera Steel and facing a Glimmora HO is going to be one of the rare times that it is worth popping it. If you are not facing HO Glimmora is far more annoying to deal with than Deoxys-S. As appealing as both entry hazards are, there just are not many Pokémon that want to deal with Mortal Spin + Power Gem + Mud Shot. For example, Hstack HO is basically Ultra Necrozma’s main home right not and using your Arceus-Dark to deny Glimmora hazards means it will be 2HKOed by +1 Earthquake after the Poison chip. Glimmora hasn’t really changed much, it is still infuriating to deal with. One of the few things I like about Giratina-O is the positive Glimmora matchup if it runs Thunder Wave as it probably isn’t doing that much else otherwise.

[27 -> 31
| -4] Unfortunately for Mega Salamence, it isn’t XY anymore. I’ve been a bit of a Mega Salamence hater for a while, but have found a set recently that I kind of like. I’ll get to it later, but that set bumped Mega Salamence up a subrank on my slate. Part of the issue with Mega Salamence is that it has a lot of appealing traits, but it has so many roadblocks that prevent it from putting them to good use.
It is a fast Pokémon but is about as slow as one can be whilst being called fast and is OHKOed by most Pokémon faster than it while being locked out of tera to escape a sticky situation. It also has a massive Zygarde issue. Lots of Pokémon do, but Mega Salamence is confined to more offensive teams that are not all that keen to be giving Zygarde the guaranteed free turns that Mega Salamence will. A year ago, this wasn’t as big of a problem, but as time has progressed Zygarde’s defensive traits have proven themselves invaluable and this causes a lot of headaches in the builder. Lastly, we get to the 4MSS. Mega Salamence wants all of Dragon Dance, Double Edge, Earthquake, Façade, Return, and Roost. Sure +1 Mega Salamence is a massive threat, especially against opposing hyper offense, but it has so much difficulty finding that space to get the Dragon Dance off. On the flip side, it can against balance and bulky offense, but will thud into the Coil Zygarde that is on 90% of them.
The set I hinted at early is popular one from previous generations: Facade, Double Edge, Roost, Defog. Defog Mega Salamence was a thing earlier in the generation, but on a defensive set with Body Slam. The spread I used was 244 Atk / 44 Def / 220 Spe with an Adamant nature with the Defense enabling Mega Salamence to survive +1 Bethemoth Blade after Stealth Rock. The general idea was Webs are beyond stupid and Mega Salamence easily Defogs on Yveltal and Chi-Yu while being a solid switch-in to defensive Primal Groudon and Ho-Oh. Façade lets it break while Double-Edge has consistent power. I made a few different versions of this team, but the first seems to be the best and I’ll make a RMT at some point. It is the first Mega Salamence team I’ve built in a long time where it felt like Mega Salamence provided tangible value.
B-

[33 -> 32
| +1] I think Pheromosa gets scrutinized a little bit too harshly. It isn’t a worldbeater, but it isn’t a shitmon either. I’ll start by saying I think Tera Ghost is pretty dogshit. Sure the Extreme Killer Arceus interaction is nice, but I don’t think it is worth giving up Tera Fighting. Pheromosa tends to work best supporting a GHAZ or GHAZ adjacent core and well the Tera Normal Double-Edge Arceus counterplay is alluring, but not really worthwhile. There have been two Pheromosa teams recently that I’ve liked, mine and Senhorlo’s. I had a Garganacl and Senhorlo had a Zacian-C while Pheromosa’s teammates can handle Marshadow + Yveltal.
This lets it play to its strengths which is being the fastest viable Pokémon while packing a punch and the ability to pivot. Tera Fighting Low Kick lets Pheromosa OHKO Zacian-C which opens up Primal Groudon both in the teambuilder and in-game which is pretty nice. It is also more than just a U-Turn bot, although it definitely benefits from the current state of the metagame. Offensive Ho-Oh is 2HKOed by Triple Axel and Pherosmosa appreciates Arceus-Dark being so common. Most stuff on balance and bulky offense doesn’t like switching into that Fighting / Ice coverage with the exception of tera Zygarde which is what teammates are for and they appreciate being brought in via U-turn. All in all, Pheromosa is just a neat Pokémon that finds itself in a favourable metagame.

[34 -> 33
| +1] As much as I like Kyurem-B it is ultimately a second-tier hyper offense mon. That being said, it fits on most hyper offense archetypes and can force progress against balance and bulky offense structures like little else with the exception of maybe Primal Kyogre. It is forcing important chip and likely a tera to open up the gates for something else while being a fine user of tera itself if the situation calls for it. It also helps against stall which is always nice as accommodating that matchup is often annoying when using lower ranked Pokémon. Kyurem-B is a Pokémon that you have to want to use, but it will be fun, and more importantly for VR purposes…actually good!

[39 -> 34
| +5] Landorus-T is good at what it does, there just are not many teams that require its services. It is also pretty flawed as it is a Ground-immune that doesn’t safely switch into the Ground-types. Even the Zacian-C matchup – its raison de jure, is a trade if Zacian-C simply boosts again as Landorus-T is reliant on the Rocky Helmet chip to finish it off and Zacian-C can always tera. Consequently, you do want some backup and if Landorus-T is dealing with Zacian-C it likely is not doing anything else that game. It has done its job, but a lot of the time it would be nice if Landorus-T could do a little more. Even after shitting on it like that, Landorus-T is fine? It does what it needs to and is a decent enough Stealth Rock setter that isn’t Primal Groudon which is always nice. It isn’t a flashy Pokémon, but flash and pizzaz has never been Landorus-T’s thing. Out of everything I’ve put in B- Landorus-T is the Pokémon I think I’m most likely to vote to B next slate.

[30 ->35
| -5] Garganacl teams are good. They are also a pain and a half to build. Garganacl does handle a lot of the threats to the balance structures it fits with tera, but this also what makes it infuriating to build with. Naturally handling Tera Normal Double-Edge Extreme Killer Arceus keeps it B- for me for now. It wants both Tera Fairy and Water for the same reasons as Zygarde, but Zygarde does function well enough if it doesn’t tera at least. A good Garganacl team needs to be made in a way that it isn’t punished if Garganacl needs to tera early game as it will often need to as it can’t switch into some of the important Pokémon it is supposed to wall without it. There is probably some teammate that also needs defensive tera to handle a threat and this conundrum is what makes building with Garganacl infuriating. It is enough that I wouldn’t be surprised to see it drop to C+ in the future.

[32 -> 36
| -4] The fishy fish is neither a swift swimmer nor very adaptable. It does autowin against some stuff, but even when compared to other second tier hyper offense Pokémon Basculegion is pretty difficult to fit. A couple of weeks ago I sat down to build some hyper offense stuff for the ghosting tour and wanted to use Basculegion and just wondered why I was. It wants something like Ultra Necrozma to break down their shared counterplay, but that is harder than ever to fit as well. I’ll give it one more slate before dropping it to C+ if nothing changes. It isn’t horrible or anything, but it often has me asking ‘why’?



[34 -> 37
| -3] This is probably the first time I’ve ever said stall has gotten worse. It has never been good, but enough structures either ignore it in the builder or simply concede the matchup to make a C+ playstyle B-. Part of the optimization of Sticky Webs is the inclusion of Chi-Yu which is now just meta instead of just a trend. I think that changes the dynamic enough to drop the stall trio to C+ as that reduces the archetypes that stall generally has a good matchup against. Stall doesn’t appreciate Sticky Webs reducing the use the HO archetypes it does have a good matchup against such as HStack and Psyspam.
C+

[41 -> 40
| +1] I don’t really have much to say about Arceus-Grass that I have not in a previous post. I’ve been liking it a bit more, but not enough to bump it to B-. It is my favourite of the niche Arceus formes and Recover + 3A is still the way to go. Calm Mind seems neat, but it already has 4MSS and is annoying to switch around. It definitely works better on bulky offense structures than balance.

[42 -> 41
| +1] I don’t think Mega Mewtwo Y has changed and am not much of a believer in the sets people are hyping up. It is probably the Pokémon that suffers the most from Ultra Necrozma’s presence in the tier due to a near complete overlap in counterplay despite them not competing for spots on the same teams. It still has enough structures that it absolutely deletes if positioned well, but also isn’t loving the metagame overall and Fezandipiti proving to be real doesn’t help things either as it does not want to switch-in on Icy Wind despite a positive matchup on paper and hates webs.

[44 -> 42
| +2] Arceus-Rock is a cool anti-meta Pokémon as always. Earthquake is pretty shit on offensive Ho-Oh so that doesn’t change much. More people should give it ago.

[43 -> 43] I don’t think Psyspam is better or worse and a new version has not really popped up. It shamones newer players, but is ultimately pretty fishy. It has enough good matchups for C+. The biggest surprise is that Tapu Lele’s rank hasn’t changed as there are a lot of low ranked Pokémon that I think are the same but have moved up or down a couple of spots on my VR due to other Pokémon moving around them.

[50 -> 44
| +6
| +1 Subrank] Webs lead that beats other Webs leads while not being completely useless outside of this so it isn’t a complete fish. Shield Dust is also pretty nice to provide some insurance against all the bullshit Smeargle will throw at you. A slot goes to Sticky Web and Imprison, but I’m still not 100% sure what the best options in those last two slots are. Ribombee has a lot of options, but it ultimately is just an anti-webs fish.
C

[ UR -> 45] There isn't a ton to say about Zarude that I have not already said in my nomination which can be found
here. Initially I'd planned on nominating Zarude for C/C- while privately thinking it has C+ potential down the road. I decided on nominating it for C after looking at what was currently C- on the viability rankings and what I'd personally consider C/C- and realizing that I genuinely think Zarude is better than most of the Pokémon there. It is most definitely a shitmon, but a fun one with lots of practical applications. Ubers is a centralized enough metagame to enable a Pokémon such as Zarude given the important roles fills. I hope, but don't really expect Zarude to see a ton of experimentation given its rather specific nature.
If someone is looking to do so here some advice. Relying on Zarude to be your primary Ultra Necrozma counterplay is not going to end well as it lacks Foul Play. This is pretty important as even Tera Dark Darkest Lariat lacks the power to OHKO 40 HP / 80 Def Ultra Necrozma. It can serve as a solid soft check, but it'll end up switching on on a Dragon Dance and relying on the 36% chance for one of those +1 Stone Edges to miss will make it quite inconsistent. In practise this isn't a massive concern as it wants Marshadow as a teammate anyways. Zarude's Encore provides safe entry and the Encore lock enables Marshadow to make more aggressive predictions as Zarude can switch back in on these targets to repeat the process if the Pokémon stays in. The passive healing form Leftovers is certainly nice, but the ability to meaningfully contribute against Sticky Web structures heavily outweighs this as it allows Zarude to put its 105 Speed tier to good use. My aversion to an initial C+ nomination stems from preemptively attempting to address my biases as Zarude slots in nicely on the types of balance teams I prefer.

[ 49-> 46
| +3] At this point when I think about Shuckle I wonder whether it is still worth ranking given the gap between it and Smeargle. It kind of feels like a Deoxys-S v Grimmsnarl situation except even in the situations where Shuckle should be better on paper it has difficulty translating this into a meaningful difference in-game. Sure Shuckle can’t be initially Taunted, but Arceus-Ground is the only Taunt user that is willing to take Smeargle on anyways and has completely vanished from the balance structures that Shuckle is supposed to be better against anyways. Encore is good v Dragon Dance Zygarde provided you get the turns right and can provide some momentum against some stuff while Final Gambit certainly does. The issue is that Perish Song does this while actually forcing Pokémon out or providing free entry for a teammate. As time goes on I struggle to think of matchups where the benefits of Shuckle actually materialize into something meaningful and none really come to mind. Shuckle’s biggest issue is that it is an honest Sticky Web setter – in so far as that is possible.

[40 -> 47
| -7] Last slate I voted Arceus-Water to C+ despite thinking it is a C level Pokémon as I figured I was hating too much. It doesn’t have much in the way of defensive utility and is frustratingly a Water-resist that gets goobed by offensive Primal Kyogre sets. Water is a very poor offensive type so it can’t really afford a mono Judgment Taunt set as that requires so much support you wonder why you’re using it in the first place and Calm Mind sets have severe 4MSS while being incredibly tera reliant. As much as I used to love Arceus-Water, I’ve hated building with and using it for a while now. It is usable and will win enough games to be C, but you’re really building the entire team around it which is a horrible trait in an Arceus forme that isn't supporting its teammates.

[45 -> 48
| -3] I agree with most of what Sami wrote about Arceus-Flying. At the same time, a delineating factor for C+ and C is whether a Pokémon sees any actual use. This is especially true when it comes to lower ranked Arceus formes as the others do generally at least see sporadic use. This is was the reason why I voted Arceus-Flying to C last slate as opposed to a belief that it is worse relative to previous metagames. Low ranked Arceus formes are never going to see a ton of use, but they at least see some and Arceus-Flying really has not.I personally like Arceus Flying more than anything in C and even most of the Pokémon in C+.

[ 33-> 49
| -16] Blissey is an odd one. Until its rise last year it was ranked as an alternative to Chansey on stall as Shed Shell lets it evade an eager Gothitelle. It still generally does what it needs to do despite being strictly inferior against non Gothitelle teams even if the decreased bulk is felt. As Sami mentioned, Blissey rose largely due to its compressing enough roles to find a place on Bobsican’s semistall teams at the time. The primary issue is that this was before the discovery of Fezandipiti which has since replaced Blissey on those semistalls. Consequently, Blissey’s defined niche is as an alternative to Chansey to provide some insurance against a Pokémon that itself is at a low point. This was reflected in its drop last slate, but I’m not sure how much further it should drop. Sami has it somewhere in C-, but I’m fine with it in C for now given the difference between Blissey and Chansey isn’t massive.

[46-> 50
| -4] In the last few tournaments Arceus-Dark, Marshadow, and Yveltal have cumulatively eclipsed 100% use which obviously makes things rough for Arceus-Ghost. Its reliance on a Ghostium-Z adds insult to injury as this is competition that is difficult for Arceus-Ghost to overcome on Hstack and Sticky Web structures. In comparison, Arceus-Ground may like Groundium-Z, but functions fine without it as it is a decent tera user. I’m sure Arceus-Ghost can work, but every time it has made an appearance in recent times it has flopped pretty significantly. Additionally, the scenario Sami laid out just feels a bit idealistic to me. +4 Never Ending Nightmare is just a 50% chance to OHKO even with an Adamant nature and it just gets taunted so good luck getting past +2. If you’re running SD you probably want Extreme Speed over Brick Break which would do more anyways. There is also the fact that you can’t run this alongside Ultra Necrozma which leaves me wondering why run this over Basculegion? Everything I’ve said applied last slate and I don’t think Arceus-Ghost is any better or worse than it was then. Consequently, I’m unsure whether it should be C or lower.

[47 -> 51
| -4] There was a short period earlier this year where I think Palkia-O could have risen. This would have been during the early preiod of GHAZ which Palkia-O has a good matchup against on paper. At that time Arceus formes where generally floating somewhere between 330-341 Speed and Palkia-O could easily shred through the teams that opted for a slower Arceus. These days the Arceus formes are usually 341, maybe creeping a couple points higher which puts Palkia-O back in a precarious position. Palkia-O and Arceus may share the same Speed, but Palkia-O is quite reliant on a Modest nature for wallbreaking purposes so commonly being outsped is an issue. All of the previous issues also remain but Sami’s point about dropping Fire Blast does have some truth to it given Ferrothorn is and always will be on the rare side.

[52 ->52] Screens has gone from fringe to fringe. The only thing that has really changed is the prevalence of Arceus-Dark encouraging Spirit Break over Thunder Wave or Parting Shot in that last slot. If anything it might be slightly better given that screens has a slightly better matchup into Sticky Web than hazard stack. I think Screens are mediocre, but this is continued mediocrity so Grimmsnarl is safe from a drop to C- for now.

[ 51-> 53
| -2] My thoughts on Trick Room have not changed much in forever. It is a matchup fish where outcomes are by and large decided at team preview. Putting the beatdown on hyper offense structures is great, the issue is everything else. I heavily disagree with Sami that Hatterene specifically merits a drop. The main reason Hatterene is C while Cresselia and Melmetal are C- is that Hatterene isn't dropped whereas the latter two are. Trick Room may not be good, but regardless of the composition you'll always see a Hatterene and Sticky Web structures emerging as the preeminent hyper offense archetype is something that Trick Room enjoys. That could justifably be used as the basis for an argument for it to rise and I'd be open to it, but I'm not there yet.
C-

[UR -> 54] Dialga has had an interesting history in National Dex Ubers. For most of the tier’s existence Dialga languished in C+ unphased by the turbulent metagame that surrounded it. Dialga has a lot of flaws, but its positive traits rewarded builders willing to accommodate it with success. Dialga rarely saw use and was largely relegated to theorymon with its Assault Vest and Choice Specs sets. This was fine a while, but as time progresses a Pokémon needs to have some form of results to retain a rank and Dialga didn’t have any. Given the boatload of dogshit people are willing to use, if there was something there, somebody likely would have at least attempted something. Consequently, Dialga eventually was unceremoniously dropped from the VR. So what changed?
For me, it started when Velvet decided to use it during seasonal and she happened to load into a Fezandipiti squad where Choice Specs Dialga laid down quite a beating. A significant part of Fezandipiti’s threat stems from the dearth of Pokémon that happily switch-in. The list of Pokémon capable of doing so is shockingly small. While lots of Pokémon smoke Fezandipiti 1v1, the only one that happily switches in is Dragon Dance Necrozma-DM as it is Toxic immune and doesn’t care about Icy Wind Speed drops unlike Zacian-C.
Choice Specs Dialga is an addition to this tiny list. A significant reason why Dialga lost any grace it had is that the defensive benefits it has over Lunala paled in comparison to the offensive deficiencies. Lunala does not care much about its HP, but it does care about being statused which can make navigating this matchup more difficult than it may appear. Dialga also appreciates some metagame trends such as Extreme Killer Arceus frequently dropping Earthquake, Eternatus using Tera Dragon on HO, and Zygarde opting for Tera Fairy more often. Trick + STABs is a given and Thunder is the best contender for the last slot, but I think there is some flexibility there to take advantage of Dialga’s vast movepool such as Thunder Wave or Fire Blast. I don’t think Dialga is great, but the metagame has swung just enough in its favour for it to be viable.

[50-> 55
| -5] Sami is Mega Tyranitar’s biggest hater and I don’t really think he is wrong. It has really only demonstrated viability on the one stall team despite Bob’s best efforts and that stall team is flawed to say the least. I wouldn’t be surprised to vote it UR in the future or even on the next slate, but its fine for now. It punishes lazy teambuilding more than anything.

[59 ->56
| +3] I’m not sure I’ve given Darmanitan-G an iota of thought since the last slate, but I also don’t think anything has changed that has made it better or worse and moving up three ranks is more of a result of other fringe stuff getting worse. I’d be fine if it was UR, but am also fine with it being C- even if it is closer to the former.

[60-> 57
| +3] My opinion has not changed on Mewtwo despite it rising three spots since the last slate. That is probably more a result of some Pokémon around it dropping or falling off my VR. That being said, it does appreciate Toxic Spikes being largely absent outside of stall. It still hates opposing hyper offense, any Zacian-C, and Marshadow if the opponent is aware that it is Mewtwo instead of Mega Mewtwo Y. It is still the epitome of greed and is all or nothing. Sure it might beat stall, but so do a lot of other Pokémon if they get every single turn right and are provided the same level of resources.

[56 ->58
| -2] Zekrom has floated between C- and D throughout my slate, but lives for another day. I’m not really a Zekrom believer, but it has...potential to do stuff I guess? It just requires a ton of concessions in the builder and extreme precision in-game which leads to a ton of inconsistency. Break Primal Groudon for a teammate to clean and being good against stall is the main reason to use it. Even then, I think the whole it is good against stall is more of a paper thing as it requires a ton of precision and probably wants Meteor Beam Eternatus as a teammate to absorb Toxic Spikes. Part of why Sticky Web is so strong is because Chi-Yu solves the stall matchup which made them a little inconsistent and you are not running both on the same team. There is the mixed set that Sami brought up, but that seems more like a meme for a Youtube video where it does one thing in 30 minutes rather than anything legit like in SS Ubers. Even while writing this I feel like it is better off in D, but I’ll give it time. It isn’t a great slate for Sami’s shitmons so he can have this one. It isn't worse than it was last slate anyways.


[57 -> 59
| -2] As per tradition, these two are ranked together because there isn’t really a reason to use one without the other. Cresselia and Melmetal are begrudgingly viable. I have a dim view of Trick Room in general, but I’m continually surprised that Melmetal remains more popular than Calyrex-I. It may be better against hyper offense, but Trick Room’s whole schtick is that it already goobs it. You’re also relying on a 51% to flinch whereas Calyrex-I just blows past most stuff and has actual bulk on the special side. The Stealth Rock resistance is nice, but it makes scant difference if the room isn’t active anyways as they’re both getting blown up. With Calyrex-I you can also run Tera Fairy Lunala to help with specially offensive Yveltal as PP isn’t an issue given it OHKOes everything.

[55->60
| -5] I guess I’m last Mega Venusaur believer? I don’t think it is good, but Dragon Dance Zygarde use has plummeted because it tends to result in flawed teams despite its threat level. Those teams are not dropping Zygarde outright, but shifting back to Coil sets which is something Mega Venusaur appreciates. Sami said Zarude is better, but there is still something I like about Mega Venusaur even if I cannot put my thumb on it at the moment. It is continuing its tradition of swapping between UR and C- so it will probably be back next slate anyways.

[54-> 61
| -7] The way Sami talks about Kingambit you’d think it had six moveslots and a thousand EVs. I’ve held the belief that Kingambit is viable and voted as such in every slate, but lord is this Pokémon a pain in the ass to build with. Almost any Pokémon ranked this low probably is, but Kingambit is uniquely frustrating when it has some pretty clear upsides. It is a decent cleaner, but the Speed is just slow enough that it either gives up crucial power or must accept being outsped by nearly everything and is forced to play Sucker Punch roulette. It also needs tera to get most of its relevant calcs as well which is never fun to account for in the teambuilder. Kingambit is also a reasonably bulky Pokémon, but Fighting, Fire, and Ground weaknesses are really rough in this metagame. There is Pursuit, but Swords Dance is what lets it break stuff in the first place and the targets don’t feel valuable enough to justify that. All in all Pursuit Kingambit feels like a Pokémon you’d bring to a Bo1 to fish and get wisped anyways. I want to like Kingambit due to the unique set of tools that in theory should allow it to have some success, but everytime I try and build with it is like pulling teeth.
UR/D & other nominations

[C- ->UR] Gholdengo remaining ranked for as long as it has is a bit surprising. The overly passive fat stuff it demolishes has been bad for a long time and absent from the metagame for nearly as long. It really hates that nearly every Ho-Oh outside of stall is offensive and even on stall Ho-Oh runs both Sacred Fire and Brave Bird so it can be a bit awkward for Ghold even if it is a positive matchup. Blocking Defog on hyper offense seems nice, but Yveltal already does that and webs has Chi-Yu to help keep it up. 133 Special Attack is great in OU, but pedestrian by Ubers standards. The bulk is a similar story and although the defensive typing is great on paper, it still gets smoked by nearly every top tier Pokémon. Maybe it can eek out a niche at some point in the future, but right now it doesn’t have one. Garganacl just kind of does everything Gholdengo wants to do but better.

[C- -> UR] Flutter Mane has stayed ranked on my VR due to the LO Taunt set combined with me thinking I’m probably too much of a hater so it stayed rank in an attempt to correct my biases. I’ve thought that Flutter Mane is a D rank Pokémon for a while despite a collection of nice traits. Ultimately, it is a lot of things that are nice on paper that kind of don’t translate into games.
Sure blocking Rapid Spin is nice, but we don’t really have any spinners outside occasionally Smeargle which runs Mortal Spin most of the time anyways. Terapagos and Iron Treads…exist? I also don’t consider them viable anyways. The typing is nice for Extreme Killer Arceus, but it is so damn frail so it can’t take Shadow Claw and therefore needs another Pokémon to chip it first. There is another Fairy-type on HO that is incredibly common in part due to helping v Arceus which also deletes Flutter Mane. It is strong, but not enough to make up for how frail it is given it doesn’t get many OHKOes. C- is niche, but we are not ranking Excadrill because it gets up Stealth Rock against Hatterene which provides more practical value than Flutter Mane does currently. I think Flutter Mane could be ranked again in the future, but it will have to prove itself.

From everything I’ve seen it is more of a fun meme Pokémon that relies on the element of surprise than something that is actually viable. Sure it can goob Zygarde, unless the Zygarde user is aware of what Mega Lopunny is trying to do and just attacks as it switches in. If it is Dragon Dance Zygarde it gets outsped on the switch-in and uh that isn’t great. It has some interesting stuff going for it, but I want to see it do stuff against an opponent that actually knows what it does. One of the reasons I believe in Zarude is that it does what it is tasked with consistently without relying on what the opponent does. If I’m using something incredibly niche I want it to consistently perform the role it is put on the team to do and I have not seen Mega Lopunny convincingly do that yet. I think it could be ranked in the future, but my brain says why am I dedicating a slot to this when it is going to need backup anyways and is pretty limited in what it can do in the first place.

Whenever Bob has shown a replay with Dugtrio I’ve seen it do stuff, but it also doesn’t really feel like Dugtrio needed to do stuff to contribute to the win. Furthermore, it apparently requires and Adamant nature with an Earth Plate to hit damage thresholds so it loses out on Toxicing most Calm Mind Arceus formes which I thought was part of the appeal before I learned that. I do see some of the upsides of the set on paper, but I just don’t really see why they’re worth using Dugtrio specifically. It just kind a lot of the reasons for using it are a post hoc justification due to trapping being broken as opposed to Dugtrio being good. Unless I’m missing it enabling stuff in the builder I don’t see a compelling reason to rank it at this time. In the future, sure, but not until it proves itself.

If this was the outset of the generation, I think it is likely that the Ting-Lu nomination would have been accepted. However, we are two and a half years in so there is a higher standard. I do think Ting-Lu has potential to be ranked in the future, but the replays I’ve seen are not convincing me currently. It has a lot of positive traits, more than most of C- and a lot of C. At the same time, I’m yet to see a convincing team or replay that makes dealing with the flaws it has worth dealing with. It is a defensive Dark-resist that loses to Yveltal which is a cardinal sin when it comes to the balance structures it fits on. It is also a massive tera hog that needs it to deal with Dragon Dance Zygarde, but loses to Dragon Dance Necrozma-DM no matter what. It is also a Dark-resist that is setup fodder for Calm Mind Arceus-Dark which is yet another thing that has to be covered. It is also just really damn passive. Ting-Lu may be difficult to OHKO, somewhat annoying to switch around, and Spikes + phasing is good. However, it ultimately feels like Ting-Lu’s flaws put way too much pressure on its teammates as it is kind of a shitty half measure to a lot of the stuff it should be dealing with on paper. Those are too much for me to rank it now, although I will in future slates if somebody builds a team with it that I like.