Team Background
Well I didn't really intend to post another Fezandipiti team, but I used this today in NDBD so it fits. If this was in a few weeks I'd have another to post, but I could bring that to NDBD so I won't for now. After
annoying the shit out of the NDUbers and NDBD discord spending an inordinate amount of time glazing Fezandipiti, I felt I should bring it at some point and put my money where my mouth is. I did bring the Fezandipiti team to Beers & Buds, but wanted to bring Fez to something a bit more serious. The first thing to do was to figure out exactly what I wanted Fezandipiti to be supporting. Intially I was going to bring Offensive Primal Kyogre and had a set and very specific EV spread that worked well with Fezandipiti that I spent a bit of time on. However, after a few test games the other day w Sami where he brought some Dragon Dance Necrozma-DM teams to see how it played out in practise rather than paper I began to explore other options. I do think the matchup is good and a fair few of the issues were definitely my poor play.
Consequently, I decided to build a few other Fezandipiti teams and see where that took me since it was still early in the week and I had a few teams I could bring that I liked if something didn't click. After a bit of fiddling I ended up with this team that I quite like. Choice Band Caly-I is a really fun mon when using it on balance as Glacial Lance is dopamine. Caly-I lets balance teams play far more loosely against non-HO due to Aromatherapy while still trading against some real annoying stuff on HO in a pinch. Caly-I has flaws that need to be compensated for which Fezandipiti helps a lot with which makes Calyrex-I far less of a tera hog, resulting in greater consistency. That is enough yapping for this section and I can yap some more in the next one. Caly-I ended up just being a sac this game, but I swear it is good. It didn't do anything when I brought it in Beers & Buds either, but that is because Dragon Dance Zygarde 6-0'd from the lead slot so Calyrex-I cannot be blamed there x.D.
Raison D'être

Primal Groudon serves the same role as on the Deoxys-A team. This Primal Groudon has more special bulk for random stuff and well...Utility Umbrella Fezandipiti takes a lot of the pressure off of Primal Groudon to answer defensive Primal Kyogre and I couldn't think of somewhere better to chuck the rest of the EVs. A little bit of wiggle room never hurt. With the benefit of hindsight I'd probably put Spikes on Primal Groudon. The biggest benefit is LO Yveltal and well Fezandipiti may as well be a honey badger with the lack of fucks it gives about that.

Same set and EVs as last week. This time though that last moveslot is a lot more flexible as I do think this team can fit Whirlwind on Ho-Oh if Glare is on Zygarde. I did briefly consider Psych Up for memes, but decided it was best to be serious.

Same old Arceus-Dark. Since going through and calcing most hits in the tier v Arceus this has become my go to spread. As with last week, mixed def does work, but being able to setup on Meteor Beam Eternatus safely is so nice even without Fezandipiti. 52 SpD is needed for Yveltal anyways to provide additional setup opportunities so there is only so much phys def you can pump into it.

Calyrex-I allows Zygarde to use Tera Water and I've forgotten how nice this feels both in the builder and in game. Not being scared shitless of Dragon Dance Necrozma-DM is something I could get used to again as I don't like Tera Fairy all that much outside of its utility in countering Dragon Dance Zygarde. 8 Spe enables Zygarde to outspeed -1 341 Arceus formes after Fezandipiti gets the slow U-Turn off and setup or phase them if they're looking annoying. They can't be both Tera Poison and Tera Fairy so between Fezandipiti, Zygarde, and Ho-Oh it is hard for Calm Mind Arceus formes to find a way to break through. Zygarde is still doing all that essential blanket physical wall except broken Ultra Necrozma thing. Glare is fine over Dragon Tail.

FezanGOAT. 23 Speed IVs are to underspeed -1 341 Arceus formes for the slow U-turn. Before the game I mentioned thinking about Charm as I felt a second attacking move wasn't really necessary on this team. Alluring Voice to catch Zacian-C switching in was the other main thing I considered. I ended up keeping Acid Spray despite this very physical team because I felt like those two options were a tad too niche and more Overheat or Judgment damage if the situation arises is always nice. It lets Primal Groudon seriously threaten Ho-Oh with Overheat without fearing Toxic due to Calyrex-I providing cleric support. Saying it does the usual Fezandipiti stuff feels very odd to type and I've been building with it a bit too much recently even if it is the GOAT.

Caly-I is still one of my favourite mons to use and solves the Dragon Dance Necrozma-DM issue that most of my other Fezandipiti teams have despite being weak it. This is because Calyrex-I is a great offensive check to Dragon Dance Zygarde which frees my own Zygarde up to use Tera Water. Calyrex-I provides cleric support, a great wallbreaker, trick for fat. Perhaps most importantly for this team, it prevents a lot of HO threats from getting out hand. Tera Steel is mostly for Arceus as Swords Dance Tera Normal Double-Edge is something that is currently pretty trendy to bypass Coil Zygarde. Earthquake is uncommon on Arceus these days which lets Calyrex-I stonewall it. Regardless, it survives any +2 hit Arceus can throw at it and Glacial Lance needs only a slight amount of chip to OHKO. Tera Steel also helps provide a backup check to Ultra Necrozma and Zacian-C in a pinch.
The 4 Spe isn't speedcreep for Chansey, which should be 0 Spe IV for Alomomola anyways. It outspeeds paralyzed -1 Arceus formes which isn't that hard to facilitate. If Arceus cannot be paralyzed it means that Fezandipiti probably procced Toxic Chain. Calyrex-I goobs pretty much every Arceus forme anyways, but being able to avoid taking a hit means not having to potentially tera and then gets the ball rolling as resists don't tend to take even neutral Glacial Lance well. The one Arceus forme Calyrex-I has trouble with, Arceus-Water really is not an issue for this team between Primal Groudon and Tera Grass Ho-Oh / Fezandipiti. These three should also handle offensive Primal Kyogre well enough and defensive really is not an issue. Calyrex-I was just a sac in the replay, but it was pointed out that I should have gone to it on the last Arceus-Ground turn to force some positioning. Still love the horse though. Please try using it on balance/bo rather than Trick Room. Cancel Cult's Choice Scarf Webs idea is quite cool though.
Replay
NDBD v Rarh2