Projects National Dex Ubers Teambuilding Competition [Lunala]

Cycle 40 Poll (Choose all that you want)


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Paraspam Spoutspam
:arceus-dark::groudon-primal::zygarde::rayquaza::lunala::kyogre-primal:
this is my most ship of theseus team ever it started like this lmfao https://pokepast.es/ee86fbcef11cce49

As you can see this team started out as another shitty :gothitelle:floober project, but as I liked the concept of an offensive Eruption + Water Spout Core, I kept adding to it until it worked, and ended up with this Paraspam team. For a Spoutspam team, :kyogre-primal:Primal Kyogre and :groudon-primal:Primal Groudon were no-brainers. I also thought adding :zygarde:Zygarde was crucial, so I could Paralyze opposing faster Ground types such as :arceus-ground:Arceus-Ground, :groudon-primal:Primal Groudon, and paralyze opposing Physical setup sweepers. I didn't opt to put Thunder Wave on my Defensive :arceus-dark:Arceus-Dark and :lunala:Lunala, but instead putting them on my :kyogre-primal:Primal Kyogre and :groudon-primal:Primal Groudon, mainly because I wanted a Defensive rocker in :arceus-dark:Arceus-Dark over an offensive rocker, and the stupid :lunala:Lunala moveset that I use does not have leeway in the moves it can run. Speaking about :lunala:Lunala, I quite like it as a pivot mon, especially since with Shadow Shield and the nature of most Hyper Offense teams, it can Defog the hazards without much opposition, since most of them use :deoxys-speed:Deoxys-Speed or :glimmora:Glimmora as suicide hazard leads, and once they're gone, a Shadow Shield Defog is almost always able to be used. :lunala:Lunala's pivot capabilities are also appreciated since :kyogre-primal:Primal Kyogre and especially Eruption :groudon-primal:Primal Groudon are not the most durable mons, and keeping them on high HP is important. I rounded the team off with a Choice Band :rayquaza:Rayquaza, since it also appreciates the opposing team being Paralyzed, and the pivoting capabilities from :lunala:Lunala.
 
This is copy-pasted from the meta discussion thread

Team Origins

For my Trios match v R8 I was scared shitless of Gothitelle as R8 does use it on occasion and any R8 Gothitelle team will be fairly consistent at enabling [insert Gothitelle partner here]. Consequently, I went into the teambuilder and just created a new folder and put pretty much every single idea I had in. Most of these were just team names with the idea so I wouldn't forget, some had mons, but very few had sets.

A team in that folder was called ' Alo + Breakers' that was Alomomola + Primal Kyogre. I was intially slightly hesitant to build with offensive Primal Kyogre though this didn't stem from anything to do with the mon itself. Just before the Open I'd made a post discussing some stuff I'd be paying attention to and specifically mentioned how offensive Primal Kyogre was underused and pretty oppressive to balance structures.

I was a bit concerned about being scouted and whoever I faced prepping quite hard for that. At some point I realized that didn't really matter. I'm probably one of the easiest people to scout as my builder and teambuilding preferences are public. Part of what makes good mons good is that they're good in spite of metagame adaptions to contain them. Building around offensive Primal Kyogre isn't difficult and that lifted the mental block I had. After fiddling with it for a while, nothing seemed to click. After putting it hold for a bit I adapted the team from the Alomomola + Giratina-O core I'd used for the previous team and this is the result.

Team Breakdown

This team isn't particularly unique, but it is fun. There are adaptations I'm sure you'd need for ladder jank, but I didn't test it there. Offensive Primal Kyogre is a demon against balance and some bulky offense teams and is just generally annoying for most teams bar specific flavours of HO and some stall teams. The nuclear power is offset by its lack of recovery, speed, and poor physical bulk. Defensive Primal Kyogre doesn't have these issues, but plays very differently and I wanted a more immediate threat and also just to blast some shit.

This defensive is similar to the one it is based on. This results in the last slot being somewhat free as most offensive breakers in that slot will work fine. I wanted to use Primal Kyogre, but a fast offensive mon such as Eternatus, Marshadow, or Chien Pao work as well and probably better. This teaam isn't unique or innovative, but it is fun.


:pmd/groudon-primal: This is a set I sometimes enjoy using with Stealth Rock Arceus-Fairy and Alomomola. It can work without Alo, but functions so much better with Wish support. This is a weird set, but one I have used before and have been using with increased frequency. The SpD EVs make defensive Primal Kyogre's Ice Beam and 4HKO and allow Primal Groudon to survive offensive Arceus-Ground Judgment after Stealth Rock as base Primal Groudon. The speed is to outspeed paralyzed Zacian though it could go slightly higher as the Atk EVs are largely a dump.

Its main role is to support and wallbreak or slow down offensive mons on balance and bulky offense teams. It will sometimes do that latter with SD, but that is a luxury. It is especially nice against fatter squads. Overheat continues to be great, but Rock Tomb is really nice to slow down Arceus formes, Marshadow, and Eternatus on the switch. Other than that it just does normal Primal Groudon things. The main drawback of the decreased SpD is being unable to tank a Psycho Boost which did come up in R1.

:pmd/giratina-origin: This is the same set I used previously. The Spe outspeeds uninvested Zygarde. The defence lives any +3 Zacian-C hit after Stealth Rock. I can't remember exactly what the SpD was, I want to say +1 Eternatus Fire Blast or something. The remaining EVS are dumped into SpA for some power. Giratina-O synergises so well with alo that the slight bulk reduction isn't noticable as it can easily be healed against anything other than HO. Just an honest and solid mon, especially when you don't have to meticulously manage its HP.

:pmd/arceus-fairy: At this point this can be called my standard Arceus-Fairy set. Fitting Stealth Rock on this is what allows that Primal Groudon set to work. It doesn't hate burn but does hate Toxic and Thunder Wave. Round 4 Game 3 shows just how much work it can put in. It shuts down the opposing Arceus-Fairy due to outspeeding it and Taunt. It switches in effortlessly to Yveltal without having to Recover every time due to the SpD investment.

:pmd/zygarde-complete: Bog standard Zygarde. Tera Poison or Dragon Dance might work on this squad. It is mainly there to wall physical things and provide speed control with Glare. It can be a wincon, but it really is here to support the team.

:pmd/alomomola: Alomomola is what allows the team to work. Giving Primal Groudon and Giratina-O a second wind allows them to be played so much more freely. Pivoting is also great and is the reason why I won a couple of games. Alomomola is great at bringing your breaker at least once and more, especially against fatter balances. It is somewhat restricting as it wants a decently SpD Arceus-Fairy or Dark For Yveltal. Not an issue because they're great, but Yveltal will be a big threat without those.

:pmd/kyogre-primal: It is a very fun breaker. It has a bit of bulk to live CB Marshadow Low Kick and uninvested Precipice Blades after a Rock and Spike.This came into play in Round 4 Game 3 it let me switch it in safelyish on Primal Groudon with a stored Wish. The speed tier is fairly flexible for a bit of bulk that can go a long way, Primal Kyogre is very flexible.
 
:sv/hydrapple:
Sorry for a long delay, but hopefully y'all are hyped for NDPL and let loose with Hydrapple. Hydrapple is an interesting mon as Grass is a fantastic if flawed type. The Ground + Water resist without a Rock-type weakness is great. However the inability to touch metagame staples such as Ho-Oh and Eternatus with Grass-type STAB blows. Hydrapple has been used with an Assault Vest and with Nasty Plot before. It is very underexplored so I'm looking forward to seeing what you can do with it! The deadline is 2 Sept 20.00 GMT​
 
Hydrapple Triple Regenerator Fat
:sv/hydrapple: :sv/groudon-primal: :sv/arceus-dark: :sv/zacian-crowned: :sv/ho-oh: :sv/alomomola:

Hydrapple is a funny guy. Although I prefer Mega Venusaur 9 times out of 10, I can see the appeal with these little guys. Primal Groudon makes up for the fact that Hydrapple cannot touch Steel-types at all such as Zacian-C or Necrozma-DM, while Arceus-Dark fixes the Ultra Necrozma matchup, with them both providing hazard support for Hydrapple to chip its enemies down. Zacian-C handles Yveltal and Chien Pao for the team, as well as opposing Arceus-Dark which would be tough to break (especially Toxic sets). Ho-Oh further pushes out Steel-types, while having Flare Blitz instead of Sacred Fire because the Eternatus MU is a bit questionable, although Alomomola does give the team a bit more longevity, a slow pivot, and combined with Ho-Oh and Hydrapple, finalises the Starter-Type Regenerator Core. Personally, I don't like the Assault Vest set because Recover is actually really useful for this thing, combined with +2 Giga Drain, it has insane longevity compared to other attackers like Giratina-O or Palkia-O, which is perfect for handling Zygarde and Arceus-Ground with.

The deadline is 2 Sept 20.00 GMT

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Congratulations to Eledyr for winning with Gigansel + Poursuite Marshadow!

:sv/pheromosa:
Pheromosa @ Choice Band
Ability: Beast Boost
Tera Type: Fighting / Ice
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Triple Axel
- Low Kick
- Poison Jab
Pheromosa is one of those Pokemon whos placement puzzled me on the VR for a long time despite its traits being fairly obvious. I'll chalk that up to running into Focus Sash or Heavy-Duty Boots the one time a month someone loaded it against me. Pheromosa provides excellent speed control as the fastest Pokemon in the game (Deo-S does not count) while providing momentum with U-Turn. Though difficult to fit and use at times, Pheromosa does have a place on some teams and I'm looking forward to seeing how y'all utilize it! The deadline for submissions is 03 June 15.00​
notice how nobody built a team for her cuz she sucks....
 
Our lovely heaven-shattering green snake has fallen to National Dex Ubers UU?! This is a travesty that must be reversed!!! Send help (teams)!
1730787312616.png
We already had a slate for this previously, but it's been a while since then, and the metagame has surely developed in the meantime.

Sets​

With this item, backed by Tera Flying, Rayquaza hits ungodly hard, able to shatter the heavens—along with the bulkiest of walls—with its Tera Flying Dragon Ascent, all while being able to maintain momentum with its access to U-turn.
Rayquaza @ Choice Band
Ability: Air Lock
EVs: 24 HP / 252 Atk / 12 Def / 4 SpD / 216 Spe
Tera Type: Flying
Jolly Nature
- Dragon Ascent
- U-turn
- V-create
- Extreme Speed
In case Rayquaza is desired as a sweeper instead, please make note of its setup sets! Unlike Mega Salamence, Rayquaza has access to Tera and priority, giving it much flexibility in this role.
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Flying / Fire / Normal
Jolly Nature
- Dragon Dance / Swords Dance
- Dragon Ascent
- Extreme Speed
- V-create / Earthquake
Choice Scarf (from metagame discussion thread)

Sample Team​

:rayquaza::alomomola::ho-oh::zygarde::groudon-primal::arceus-dark: Aloquaza by Zrp200
This team is a modified version of an old team featuring Choice Band Rayquaza that I liked to spam on the ladder, later modified for tour use with a heavy-duty boots Yveltal replaced for Alomomola and an Arceus-Fairy replaced with Arceus-Dark.
:rayquaza::alomomola::ho-oh::zygarde::groudon-primal::arceus-dark: Aloquaza (Dragon Breath Ho-Oh)
Dragon Breath lets Ho-Oh paralyze Taunt users like Yveltal and Arceus while inflicting chip damage, preventing the presence of Taunt from stopping the spread of yellow magic. Helpfully hits Eternatus without draining sacred fire pp and cripples it to be slower than Rayquaza.

Submissions are open until 11/11 11:59pm GMT -8
 
:Shuckle: :Deoxys-Attack: :Arceus fairy: :Necrozma-ultra: :Eternatus: :Rayquaza:
Rayquaza Web HO

A bit of an old team of mine, but it works pretty well. Shuckle lays webs consistently. Deoxys-A is just an absurd breaker and this set is absolutely busted. Arceus-Fairy is a potent wincon on webs, as opposing Arceus formes and Eternatus can’t check it consistently anymore, especially after Tera. Ultra Necrozma is itself. Meteor Beam Eternatus is an excellent breaker and is usually able to pave the way for Deoxys-A. Then there’s Rayquaza, which is extremely useful in the Web mirror and pairs well with Ultra Necrozma.
 
Mixed LO Rayquaza Balance
:rayquaza: :ho-oh: :groudon-primal: :ferrothorn: :kyogre-primal: :zygarde-complete:

Did you remember that Rayquaza has equal offenses? I did, and using the power of a Life Orb, this Rayquaza set threatens the entire tier while serving as a nightmare to balance teams, by threatening to take a KO every time it comes in, supported by a very fat defensive core. It's a brush off of an old team I used this summer and modernized for the current meta, specifically changing defensive defog Yveltal -> Ho-oh and changing DD Groundceus -> broken Zygarde.
 
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