Ubers National Dex Ubers Stage 4.5 - In The Final [APRIL FOOLS]

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Bobsican

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:sv/Rayquaza-mega:

Many players are attracted to National Dex formats to use old friends that are unavailable in their current generation counterparts. Like many of you, the National Dex Ubers council is brimming with excitement about the release of Legends ZA later this year and the potential reintroduction of Mega Evolution alongside some new additions. While discussing the implications this could have the topic of Mega Evolutions in our current metagame came up and we collectively bemoaned the sad state that many find themselves in. Even the fearsome Mega Salamence has somehow fallen victim to powercreep! As the generation has progressed it has transitioned from a staple on offensive archetypes to a niche Pokémon that has lower use than lower tier Pokémon such as Alomomola and Fezandipiti.

There has been a lot of debate about the identity of National Dex over the years, but rather than duke it out in policy review the council has decided to take matters into our own hands and suspect test Mega Rayquaza! While Zrp200 did offer to bribe the rest of the council, we had already collectively agreed on this path of action as Mega Rayquaza was quickbanned at the start of the generation and without a suspect planned in the future now is a good time to let the community decide if this was the correct decision.

Arguments for unbanning Mega Rayquaza

Scarlet and Violet has come with an unprecedented level of powercreep and the environment has changed substantially since Mega Rayquaza was last legal. Base 115 Speed may still be fast, but it is still outpaced by the ever present Arceus while new Pokémon such as Eternatus and Zacian-C easily outspeed and OHKO Mega Rayquaza. Furthermore, Mega Rayquaza provides additional counterplay against the controversial Sticky Web structures dominating the metagame courtesy of its immunity and ability to outspeed Chi-Yu and Yveltal without having to compromise and use a Speed boosting nature. As Mega Rayquaza is incompatible with Terastallization, stall structures will receive some much needed love as base Rayquaza will undoubtedly see a decline in use. Lastly, Mega Rayquaza’s competency on both sides of the attacking spectrum enable to easily snipe the ever-irritating Zygarde and Blissey with Draco Meteor and Dragon Ascent. Unlike other Mega Evolutions, a free item slot opens up room for a Lum Berry to safely put the snake out of commission.

Arguments against dropping Mega Rayquaza

National Dex has a stigma of being a ‘Pet Mod’ rather than a seriously competitive environment. This is obviously untrue, but replays with Mega Rayquaza’s comically oversized model will likely only further this unfair perception. This isn’t a competitively minded reason, but National Dex Ubers has sustained considerable growth over the last couple of years and concerns have been raised that seeing Mega Rayquaza’s model in tournament replays could have long-term negative ramifications. On the competitive side, the council does have some concerns that Mega Rayquaza’s presence could result in a less enjoyable metagame. Its traditional counterplay is present in National Dex Ubers, but movepool additions are likely to result in Mega Rayquaza dropping Earthquake, making Garganacl a new method of counterplay. Garganacl is already an annoying Pokémon courtesy of Salt Cure and Mega Rayquaza’s presence may elevate it from a niche Pokémon to a part of the core metagame. While every major playstyle should be viable, there is undoubtedly a significant portion of the playerbase that are not thrilled at the prospect of Big Stall potentially getting a bit better due to the decline in use of their biggest enemy in base Rayquaza.

What are your thoughts? Please let us know below in the thread!

To ease practical comparisons, the ladder is also getting updated to remove Mega Rayquaza Clause, thus legalizing Mega Rayquaza in the meantime.
 
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+1 252+ Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 252 HP / 252+ Def Zygarde: 339-399 (80.7 - 95%) -- guaranteed 2HKO after Leftovers recovery

Nevermind he fucking sucks. UNBAN.

:rayquaza-mega: :smeargle: :yveltal: :eternatus: :arceus-ground: :necrozma-ultra: OF COURSE sami loads webs first what a cheap HO noob ofc ts auto loses to trick room, the GOD playstyle, hatterene my queen and calyrex-i my king
 
this could go wrong very easily, but I could also see it be fine. I think releasing it on the ladder without testing is cruel and unusual punishment, but this is absolutely worth trying out in my opinion.
 
Oh no.

Edit: You forgot to tag Dhelmise. I’m not for sure if worth unbanning, but I need to test this on ladder first.
Dhelmise has been made aware from behind the scenes, but there's quite a large amount of changes in the site lately, so that may take a bit.

Anyways, I may as well analyse M-Rayquaza's placement in the tier:

With a Speed tier above the crowded base 90-100, M-Rayquaza outspeeds all defensive Pokemon in the metagame bar Eternatus and Arceus, although these two require considerable investment to the point they become quite limited for defensive purposes. With that said, with the current trend of offense in the metagame, M-Rayquaza is a potent anti-meta option.

However, the real question is on how anti-meta it is as a whole, as with its stats and sole two weaknesses thanks to Delta Stream, M-Rayquaza centralizes the metagame around itself, but does it have any checks?

- Trick Room: As M-Rayquaza heavily relies on moving first, and its sole priority option is non-STAB Extreme Speed, Trick Room team structures can easily dispatch M-Rayquaza.
- Wobbuffet: Even though Gothitelle can't trap and remove M-Rayquaza, Choice-locked variants of M-Rayquaza are heavily punished by Wobbuffet almost safely revenge killing it between trapping and Counter or Mirror Coat.
- Tera Rock Giratina-O: Giratina-O with Tera Rock is surprisingly difficult for M-Rayquaza to overwhelm, but this is more of a softer check as it relies on Tera, while also suffering from longevity issues that the teams in which M-Rayquaza fits best on can prey to.

From here it can be gathered that Mega Rayquaza technically has counterplay, but is this counterplay sufficient for the tier? That may be an interesting topic to talk about.
 
Well, Mega Rayquaza is banned once more, and indeed, this was an April Fools event! Thanks everyone for participating, and I hope you all enjoyed it!

Mega Rayquaza may not have been as broken as some would have expected, with physical sets being a tamer Koraidon as it's slower and can't use other regional gimmicks on top like Terastallizing or Z-Moves, but the truth is that it still has a very high variety of sets thanks to its mixed offenses, making it impossible to consistently check all of its sets at once wth a single Pokemon, and guessing wrong can blow a hole on the team in question, further enabling the trend of offensive teams and overall constraining the metagame.

More specifically, Mega Rayquaza can run all of Choice Band, Choice Scarf, Loaded Dice + Scale Shot, Dragon Dance, and Life Orb mixed sets, and while the counterplay for physical sets may overlap with what's used for Tera'd offense wallbreakers like Chien-Pao, Marshadow, or even base Rayquaza, the lack of a need to Terastallize to support an ally, the increased Speed tier to afford a +Atk or +SpA nature while still outspeeding Chi-Yu, the access to Delta Stream punishing the meta trend of EdgeQuake to get setup opportunities on foes like Primal Groudon and Arceus-Ground, and most importantly mixed offenses that enable Mega Rayquaza to quickly overwhelm virtually all of its counterplay for physical sets, results on a Pokemon that is too much for the metagame by its sheer versatility changing its checks and counters out of its patent higher power level relative to the rest of the tier.
 
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